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#undef INTERFACE |
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/* |
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* Copyright 2010 Rico Schüller |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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#ifndef __D3D10_1SHADER_H__ |
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#define __D3D10_1SHADER_H__ |
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|
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#include "d3d10shader.h" |
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|
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DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); |
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|
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#define INTERFACE ID3D10ShaderReflection1 |
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DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) |
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{ |
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/* IUnknown methods */ |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
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STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG, Release)(THIS) PURE; |
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/* ID3D10ShaderReflection1 methods */ |
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STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; |
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STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; |
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STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
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STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; |
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STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; |
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STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; |
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STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; |
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STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; |
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STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; |
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STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; |
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STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; |
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STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; |
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STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; |
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}; |
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#undef INTERFACE |
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|
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#endif |