| 1 | #undef INTERFACE | 
 
 
 
 
 | 2 | /* | 
 
 
 
 
 | 3 | * Copyright 2010 Rico Schüller | 
 
 
 
 
 | 4 | * | 
 
 
 
 
 | 5 | * This library is free software; you can redistribute it and/or | 
 
 
 
 
 | 6 | * modify it under the terms of the GNU Lesser General Public | 
 
 
 
 
 | 7 | * License as published by the Free Software Foundation; either | 
 
 
 
 
 | 8 | * version 2.1 of the License, or (at your option) any later version. | 
 
 
 
 
 | 9 | * | 
 
 
 
 
 | 10 | * This library is distributed in the hope that it will be useful, | 
 
 
 
 
 | 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 
 
 
 
 | 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 
 
 
 
 | 13 | * Lesser General Public License for more details. | 
 
 
 
 
 | 14 | * | 
 
 
 
 
 | 15 | * You should have received a copy of the GNU Lesser General Public | 
 
 
 
 
 | 16 | * License along with this library; if not, write to the Free Software | 
 
 
 
 
 | 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 
 
 
 
 | 18 | */ | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | #ifndef __D3D10_1SHADER_H__ | 
 
 
 
 
 | 21 | #define __D3D10_1SHADER_H__ | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | #include "d3d10shader.h" | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | #define INTERFACE ID3D10ShaderReflection1 | 
 
 
 
 
 | 28 | DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | /* IUnknown methods */ | 
 
 
 
 
 | 31 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; | 
 
 
 
 
 | 32 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; | 
 
 
 
 
 | 33 | STDMETHOD_(ULONG, Release)(THIS) PURE; | 
 
 
 
 
 | 34 | /* ID3D10ShaderReflection1 methods */ | 
 
 
 
 
 | 35 | STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; | 
 
 
 
 
 | 36 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; | 
 
 
 
 
 | 37 | STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 38 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 | 39 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 | 40 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; | 
 
 
 
 
 | 41 | STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; | 
 
 
 
 
 | 42 | STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; | 
 
 
 
 
 | 43 | STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 | 44 | STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 | 45 | STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 | 46 | STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; | 
 
 
 
 
 | 47 | STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; | 
 
 
 
 
 | 48 | STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; | 
 
 
 
 
 | 49 | STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; | 
 
 
 
 
 | 50 | }; | 
 
 
 
 
 | 51 | #undef INTERFACE | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | #endif |