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/* |
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* Copyright 2010 Jacek Caban for CodeWeavers |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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import "oaidl.idl"; |
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import "ocidl.idl"; |
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|
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cpp_quote("#ifndef _D3D10_1_CONSTANTS") |
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cpp_quote("#define _D3D10_1_CONSTANTS") |
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const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; |
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const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32; |
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const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; |
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const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; |
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const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; |
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; |
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; |
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const UINT D3D10_1_SHADER_MAJOR_VERSION = 4; |
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const UINT D3D10_1_SHADER_MINOR_VERSION = 1; |
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const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
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const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
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const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4; |
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const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
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const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
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const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; |
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const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
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const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32; |
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const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; |
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cpp_quote("#endif") |
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|
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cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)") |
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cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") |
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|
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import "d3d10.idl"; |
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cpp_quote("#include <d3d10_1shader.h>") |
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|
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|
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typedef enum D3D10_FEATURE_LEVEL1 |
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{ |
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D3D10_FEATURE_LEVEL_10_0 = 0xa000, |
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D3D10_FEATURE_LEVEL_10_1 = 0xa100, |
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D3D10_FEATURE_LEVEL_9_1 = 0x9100, |
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D3D10_FEATURE_LEVEL_9_2 = 0x9200, |
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D3D10_FEATURE_LEVEL_9_3 = 0x9300 |
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} D3D10_FEATURE_LEVEL1; |
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|
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typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 |
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{ |
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BOOL BlendEnable; |
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D3D10_BLEND SrcBlend; |
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D3D10_BLEND DestBlend; |
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D3D10_BLEND_OP BlendOp; |
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D3D10_BLEND SrcBlendAlpha; |
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D3D10_BLEND DestBlendAlpha; |
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D3D10_BLEND_OP BlendOpAlpha; |
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UINT8 RenderTargetWriteMask; |
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} D3D10_RENDER_TARGET_BLEND_DESC1; |
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|
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typedef struct D3D10_BLEND_DESC1 |
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{ |
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BOOL AlphaToCoverageEnable; |
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BOOL IndependentBlendEnable; |
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D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
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} D3D10_BLEND_DESC1; |
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|
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[ |
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uuid(edad8d99-8a35-4d6d-8566-2ea276cde161), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D10BlendState1 : ID3D10BlendState |
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{ |
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void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc); |
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} |
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|
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typedef struct D3D10_TEXCUBE_ARRAY_SRV1 |
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{ |
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UINT MostDetailedMip; |
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UINT MipLevels; |
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UINT First2DArrayFace; |
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UINT NumCubes; |
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} D3D10_TEXCUBE_ARRAY_SRV1; |
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|
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typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; |
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|
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typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 |
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{ |
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DXGI_FORMAT Format; |
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D3D10_SRV_DIMENSION1 ViewDimension; |
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union { |
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D3D10_BUFFER_SRV Buffer; |
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D3D10_TEX1D_SRV Texture1D; |
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D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
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D3D10_TEX2D_SRV Texture2D; |
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D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
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D3D10_TEX2DMS_SRV Texture2DMS; |
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D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
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D3D10_TEX3D_SRV Texture3D; |
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D3D10_TEXCUBE_SRV TextureCube; |
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D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; |
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}; |
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} D3D10_SHADER_RESOURCE_VIEW_DESC1; |
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|
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[ |
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uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView |
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{ |
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void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); |
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} |
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|
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[ |
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uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0), |
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object, |
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local, |
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pointer_default(unique) |
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] |
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interface ID3D10Device1 : ID3D10Device |
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{ |
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HRESULT CreateShaderResourceView1( |
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[in] ID3D10Resource *pResource, |
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[in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
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[out] ID3D10ShaderResourceView1 **ppSRView); |
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|
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HRESULT CreateBlendState1( |
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[in] const D3D10_BLEND_DESC1 *pBlendStateDesc, |
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[out] ID3D10BlendState1 **ppBlendState); |
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|
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D3D10_FEATURE_LEVEL1 GetFeatureLevel(); |
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} |
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|
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const UINT D3D10_1_SDK_VERSION = 0x20; |
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|
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cpp_quote("HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,") |
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cpp_quote(" HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);") |
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|
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[local] HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, enum D3D10_DRIVER_TYPE driver_type, |
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HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version, |
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DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device); |