| 1 |
/*** Autogenerated by WIDL 6.4 from include/d3d10_1.idl - Do not edit ***/ |
| 2 |
|
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#ifdef _WIN32 |
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#ifndef __REQUIRED_RPCNDR_H_VERSION__ |
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#define __REQUIRED_RPCNDR_H_VERSION__ 475 |
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#endif |
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#include <rpc.h> |
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#include <rpcndr.h> |
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#endif |
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|
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#ifndef COM_NO_WINDOWS_H |
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#include <windows.h> |
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#include <ole2.h> |
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#endif |
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|
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#ifndef __d3d10_1_h__ |
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#define __d3d10_1_h__ |
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|
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/* Forward declarations */ |
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|
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#ifndef __ID3D10BlendState1_FWD_DEFINED__ |
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#define __ID3D10BlendState1_FWD_DEFINED__ |
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typedef interface ID3D10BlendState1 ID3D10BlendState1; |
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#ifdef __cplusplus |
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interface ID3D10BlendState1; |
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#endif /* __cplusplus */ |
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#endif |
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|
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#ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ |
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#define __ID3D10ShaderResourceView1_FWD_DEFINED__ |
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typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; |
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#ifdef __cplusplus |
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interface ID3D10ShaderResourceView1; |
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#endif /* __cplusplus */ |
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#endif |
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|
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#ifndef __ID3D10Device1_FWD_DEFINED__ |
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#define __ID3D10Device1_FWD_DEFINED__ |
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typedef interface ID3D10Device1 ID3D10Device1; |
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#ifdef __cplusplus |
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interface ID3D10Device1; |
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#endif /* __cplusplus */ |
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#endif |
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|
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/* Headers for imported files */ |
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|
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#include <oaidl.h> |
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#include <ocidl.h> |
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#include <d3d10.h> |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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#ifndef _D3D10_1_CONSTANTS |
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#define _D3D10_1_CONSTANTS |
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#define D3D10_1_DEFAULT_SAMPLE_MASK (0xffffffff) |
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|
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#define D3D10_1_GS_INPUT_REGISTER_COUNT (32) |
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|
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#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) |
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|
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#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128) |
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|
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#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32) |
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|
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) |
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|
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) |
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|
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT (1) |
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|
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#define D3D10_1_SHADER_MAJOR_VERSION (4) |
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|
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#define D3D10_1_SHADER_MINOR_VERSION (1) |
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|
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#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) |
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|
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#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) |
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|
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#define D3D10_1_SO_BUFFER_SLOT_COUNT (4) |
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|
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#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) |
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|
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#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) |
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|
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#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT (32) |
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|
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#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) |
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|
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#define D3D10_1_VS_INPUT_REGISTER_COUNT (32) |
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|
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#define D3D10_1_VS_OUTPUT_REGISTER_COUNT (32) |
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|
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#endif |
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#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6) |
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#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f) |
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#include <d3d10_1shader.h> |
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typedef enum D3D10_FEATURE_LEVEL1 { |
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D3D10_FEATURE_LEVEL_10_0 = 0xa000, |
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D3D10_FEATURE_LEVEL_10_1 = 0xa100, |
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D3D10_FEATURE_LEVEL_9_1 = 0x9100, |
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D3D10_FEATURE_LEVEL_9_2 = 0x9200, |
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D3D10_FEATURE_LEVEL_9_3 = 0x9300 |
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} D3D10_FEATURE_LEVEL1; |
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typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 { |
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WINBOOL BlendEnable; |
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D3D10_BLEND SrcBlend; |
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D3D10_BLEND DestBlend; |
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D3D10_BLEND_OP BlendOp; |
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D3D10_BLEND SrcBlendAlpha; |
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D3D10_BLEND DestBlendAlpha; |
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D3D10_BLEND_OP BlendOpAlpha; |
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UINT8 RenderTargetWriteMask; |
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} D3D10_RENDER_TARGET_BLEND_DESC1; |
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typedef struct D3D10_BLEND_DESC1 { |
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WINBOOL AlphaToCoverageEnable; |
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WINBOOL IndependentBlendEnable; |
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D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; |
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} D3D10_BLEND_DESC1; |
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/***************************************************************************** |
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* ID3D10BlendState1 interface |
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*/ |
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#ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ |
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#define __ID3D10BlendState1_INTERFACE_DEFINED__ |
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|
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DEFINE_GUID(IID_ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); |
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#if defined(__cplusplus) && !defined(CINTERFACE) |
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MIDL_INTERFACE("edad8d99-8a35-4d6d-8566-2ea276cde161") |
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ID3D10BlendState1 : public ID3D10BlendState |
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{ |
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virtual void STDMETHODCALLTYPE GetDesc1( |
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D3D10_BLEND_DESC1 *pDesc) = 0; |
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|
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}; |
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#ifdef __CRT_UUID_DECL |
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__CRT_UUID_DECL(ID3D10BlendState1, 0xedad8d99, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) |
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#endif |
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#else |
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typedef struct ID3D10BlendState1Vtbl { |
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BEGIN_INTERFACE |
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|
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/*** IUnknown methods ***/ |
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HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
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ID3D10BlendState1 *This, |
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REFIID riid, |
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void **ppvObject); |
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|
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ULONG (STDMETHODCALLTYPE *AddRef)( |
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ID3D10BlendState1 *This); |
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|
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ULONG (STDMETHODCALLTYPE *Release)( |
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ID3D10BlendState1 *This); |
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|
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/*** ID3D10DeviceChild methods ***/ |
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void (STDMETHODCALLTYPE *GetDevice)( |
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ID3D10BlendState1 *This, |
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ID3D10Device **ppDevice); |
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|
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HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
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ID3D10BlendState1 *This, |
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REFGUID guid, |
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UINT *pDataSize, |
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void *pData); |
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|
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HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
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ID3D10BlendState1 *This, |
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REFGUID guid, |
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UINT DataSize, |
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const void *pData); |
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|
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HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
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ID3D10BlendState1 *This, |
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REFGUID guid, |
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const IUnknown *pData); |
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|
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/*** ID3D10BlendState methods ***/ |
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void (STDMETHODCALLTYPE *GetDesc)( |
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ID3D10BlendState1 *This, |
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D3D10_BLEND_DESC *pDesc); |
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|
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/*** ID3D10BlendState1 methods ***/ |
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void (STDMETHODCALLTYPE *GetDesc1)( |
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ID3D10BlendState1 *This, |
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D3D10_BLEND_DESC1 *pDesc); |
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|
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END_INTERFACE |
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} ID3D10BlendState1Vtbl; |
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|
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interface ID3D10BlendState1 { |
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CONST_VTBL ID3D10BlendState1Vtbl* lpVtbl; |
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}; |
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|
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#ifdef COBJMACROS |
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#ifndef WIDL_C_INLINE_WRAPPERS |
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/*** IUnknown methods ***/ |
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#define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
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#define ID3D10BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) |
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#define ID3D10BlendState1_Release(This) (This)->lpVtbl->Release(This) |
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/*** ID3D10DeviceChild methods ***/ |
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#define ID3D10BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
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#define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
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#define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
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#define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
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/*** ID3D10BlendState methods ***/ |
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#define ID3D10BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
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/*** ID3D10BlendState1 methods ***/ |
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#define ID3D10BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) |
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#else |
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/*** IUnknown methods ***/ |
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static FORCEINLINE HRESULT ID3D10BlendState1_QueryInterface(ID3D10BlendState1* This,REFIID riid,void **ppvObject) { |
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return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
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} |
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static FORCEINLINE ULONG ID3D10BlendState1_AddRef(ID3D10BlendState1* This) { |
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return This->lpVtbl->AddRef(This); |
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} |
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static FORCEINLINE ULONG ID3D10BlendState1_Release(ID3D10BlendState1* This) { |
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return This->lpVtbl->Release(This); |
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} |
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/*** ID3D10DeviceChild methods ***/ |
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static FORCEINLINE void ID3D10BlendState1_GetDevice(ID3D10BlendState1* This,ID3D10Device **ppDevice) { |
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This->lpVtbl->GetDevice(This,ppDevice); |
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} |
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static FORCEINLINE HRESULT ID3D10BlendState1_GetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
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return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
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} |
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static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateData(ID3D10BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { |
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return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
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} |
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static FORCEINLINE HRESULT ID3D10BlendState1_SetPrivateDataInterface(ID3D10BlendState1* This,REFGUID guid,const IUnknown *pData) { |
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return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
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} |
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/*** ID3D10BlendState methods ***/ |
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static FORCEINLINE void ID3D10BlendState1_GetDesc(ID3D10BlendState1* This,D3D10_BLEND_DESC *pDesc) { |
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This->lpVtbl->GetDesc(This,pDesc); |
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} |
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/*** ID3D10BlendState1 methods ***/ |
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static FORCEINLINE void ID3D10BlendState1_GetDesc1(ID3D10BlendState1* This,D3D10_BLEND_DESC1 *pDesc) { |
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This->lpVtbl->GetDesc1(This,pDesc); |
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} |
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#endif |
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#endif |
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|
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#endif |
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|
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|
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#endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ |
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|
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typedef struct D3D10_TEXCUBE_ARRAY_SRV1 { |
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UINT MostDetailedMip; |
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UINT MipLevels; |
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UINT First2DArrayFace; |
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UINT NumCubes; |
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} D3D10_TEXCUBE_ARRAY_SRV1; |
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typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; |
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typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 { |
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DXGI_FORMAT Format; |
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D3D10_SRV_DIMENSION1 ViewDimension; |
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__C89_NAMELESS union { |
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D3D10_BUFFER_SRV Buffer; |
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D3D10_TEX1D_SRV Texture1D; |
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D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
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D3D10_TEX2D_SRV Texture2D; |
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D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
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D3D10_TEX2DMS_SRV Texture2DMS; |
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D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
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D3D10_TEX3D_SRV Texture3D; |
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D3D10_TEXCUBE_SRV TextureCube; |
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D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; |
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} __C89_NAMELESSUNIONNAME; |
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} D3D10_SHADER_RESOURCE_VIEW_DESC1; |
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/***************************************************************************** |
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* ID3D10ShaderResourceView1 interface |
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*/ |
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#ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ |
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#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ |
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|
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DEFINE_GUID(IID_ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
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#if defined(__cplusplus) && !defined(CINTERFACE) |
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MIDL_INTERFACE("9b7e4c87-342c-4106-a19f-4f2704f689f0") |
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ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView |
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{ |
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virtual void STDMETHODCALLTYPE GetDesc1( |
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D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; |
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|
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}; |
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#ifdef __CRT_UUID_DECL |
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__CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) |
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#endif |
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#else |
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typedef struct ID3D10ShaderResourceView1Vtbl { |
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BEGIN_INTERFACE |
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|
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/*** IUnknown methods ***/ |
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HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
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ID3D10ShaderResourceView1 *This, |
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REFIID riid, |
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void **ppvObject); |
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|
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ULONG (STDMETHODCALLTYPE *AddRef)( |
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ID3D10ShaderResourceView1 *This); |
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|
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ULONG (STDMETHODCALLTYPE *Release)( |
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ID3D10ShaderResourceView1 *This); |
| 305 |
|
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/*** ID3D10DeviceChild methods ***/ |
| 307 |
void (STDMETHODCALLTYPE *GetDevice)( |
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ID3D10ShaderResourceView1 *This, |
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ID3D10Device **ppDevice); |
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|
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HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 312 |
ID3D10ShaderResourceView1 *This, |
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REFGUID guid, |
| 314 |
UINT *pDataSize, |
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void *pData); |
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|
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HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 318 |
ID3D10ShaderResourceView1 *This, |
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REFGUID guid, |
| 320 |
UINT DataSize, |
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const void *pData); |
| 322 |
|
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HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 324 |
ID3D10ShaderResourceView1 *This, |
| 325 |
REFGUID guid, |
| 326 |
const IUnknown *pData); |
| 327 |
|
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/*** ID3D10View methods ***/ |
| 329 |
void (STDMETHODCALLTYPE *GetResource)( |
| 330 |
ID3D10ShaderResourceView1 *This, |
| 331 |
ID3D10Resource **ppResource); |
| 332 |
|
| 333 |
/*** ID3D10ShaderResourceView methods ***/ |
| 334 |
void (STDMETHODCALLTYPE *GetDesc)( |
| 335 |
ID3D10ShaderResourceView1 *This, |
| 336 |
D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| 337 |
|
| 338 |
/*** ID3D10ShaderResourceView1 methods ***/ |
| 339 |
void (STDMETHODCALLTYPE *GetDesc1)( |
| 340 |
ID3D10ShaderResourceView1 *This, |
| 341 |
D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); |
| 342 |
|
| 343 |
END_INTERFACE |
| 344 |
} ID3D10ShaderResourceView1Vtbl; |
| 345 |
|
| 346 |
interface ID3D10ShaderResourceView1 { |
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CONST_VTBL ID3D10ShaderResourceView1Vtbl* lpVtbl; |
| 348 |
}; |
| 349 |
|
| 350 |
#ifdef COBJMACROS |
| 351 |
#ifndef WIDL_C_INLINE_WRAPPERS |
| 352 |
/*** IUnknown methods ***/ |
| 353 |
#define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 354 |
#define ID3D10ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 355 |
#define ID3D10ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This) |
| 356 |
/*** ID3D10DeviceChild methods ***/ |
| 357 |
#define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 358 |
#define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 359 |
#define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 360 |
#define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 361 |
/*** ID3D10View methods ***/ |
| 362 |
#define ID3D10ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| 363 |
/*** ID3D10ShaderResourceView methods ***/ |
| 364 |
#define ID3D10ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 365 |
/*** ID3D10ShaderResourceView1 methods ***/ |
| 366 |
#define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) |
| 367 |
#else |
| 368 |
/*** IUnknown methods ***/ |
| 369 |
static FORCEINLINE HRESULT ID3D10ShaderResourceView1_QueryInterface(ID3D10ShaderResourceView1* This,REFIID riid,void **ppvObject) { |
| 370 |
return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 371 |
} |
| 372 |
static FORCEINLINE ULONG ID3D10ShaderResourceView1_AddRef(ID3D10ShaderResourceView1* This) { |
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return This->lpVtbl->AddRef(This); |
| 374 |
} |
| 375 |
static FORCEINLINE ULONG ID3D10ShaderResourceView1_Release(ID3D10ShaderResourceView1* This) { |
| 376 |
return This->lpVtbl->Release(This); |
| 377 |
} |
| 378 |
/*** ID3D10DeviceChild methods ***/ |
| 379 |
static FORCEINLINE void ID3D10ShaderResourceView1_GetDevice(ID3D10ShaderResourceView1* This,ID3D10Device **ppDevice) { |
| 380 |
This->lpVtbl->GetDevice(This,ppDevice); |
| 381 |
} |
| 382 |
static FORCEINLINE HRESULT ID3D10ShaderResourceView1_GetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 383 |
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 384 |
} |
| 385 |
static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateData(ID3D10ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 386 |
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 387 |
} |
| 388 |
static FORCEINLINE HRESULT ID3D10ShaderResourceView1_SetPrivateDataInterface(ID3D10ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) { |
| 389 |
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 390 |
} |
| 391 |
/*** ID3D10View methods ***/ |
| 392 |
static FORCEINLINE void ID3D10ShaderResourceView1_GetResource(ID3D10ShaderResourceView1* This,ID3D10Resource **ppResource) { |
| 393 |
This->lpVtbl->GetResource(This,ppResource); |
| 394 |
} |
| 395 |
/*** ID3D10ShaderResourceView methods ***/ |
| 396 |
static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { |
| 397 |
This->lpVtbl->GetDesc(This,pDesc); |
| 398 |
} |
| 399 |
/*** ID3D10ShaderResourceView1 methods ***/ |
| 400 |
static FORCEINLINE void ID3D10ShaderResourceView1_GetDesc1(ID3D10ShaderResourceView1* This,D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) { |
| 401 |
This->lpVtbl->GetDesc1(This,pDesc); |
| 402 |
} |
| 403 |
#endif |
| 404 |
#endif |
| 405 |
|
| 406 |
#endif |
| 407 |
|
| 408 |
|
| 409 |
#endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ |
| 410 |
|
| 411 |
/***************************************************************************** |
| 412 |
* ID3D10Device1 interface |
| 413 |
*/ |
| 414 |
#ifndef __ID3D10Device1_INTERFACE_DEFINED__ |
| 415 |
#define __ID3D10Device1_INTERFACE_DEFINED__ |
| 416 |
|
| 417 |
DEFINE_GUID(IID_ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| 418 |
#if defined(__cplusplus) && !defined(CINTERFACE) |
| 419 |
MIDL_INTERFACE("9b7e4c8f-342c-4106-a19f-4f2704f689f0") |
| 420 |
ID3D10Device1 : public ID3D10Device |
| 421 |
{ |
| 422 |
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( |
| 423 |
ID3D10Resource *pResource, |
| 424 |
const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
| 425 |
ID3D10ShaderResourceView1 **ppSRView) = 0; |
| 426 |
|
| 427 |
virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( |
| 428 |
const D3D10_BLEND_DESC1 *pBlendStateDesc, |
| 429 |
ID3D10BlendState1 **ppBlendState) = 0; |
| 430 |
|
| 431 |
virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( |
| 432 |
) = 0; |
| 433 |
|
| 434 |
}; |
| 435 |
#ifdef __CRT_UUID_DECL |
| 436 |
__CRT_UUID_DECL(ID3D10Device1, 0x9b7e4c8f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) |
| 437 |
#endif |
| 438 |
#else |
| 439 |
typedef struct ID3D10Device1Vtbl { |
| 440 |
BEGIN_INTERFACE |
| 441 |
|
| 442 |
/*** IUnknown methods ***/ |
| 443 |
HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 444 |
ID3D10Device1 *This, |
| 445 |
REFIID riid, |
| 446 |
void **ppvObject); |
| 447 |
|
| 448 |
ULONG (STDMETHODCALLTYPE *AddRef)( |
| 449 |
ID3D10Device1 *This); |
| 450 |
|
| 451 |
ULONG (STDMETHODCALLTYPE *Release)( |
| 452 |
ID3D10Device1 *This); |
| 453 |
|
| 454 |
/*** ID3D10Device methods ***/ |
| 455 |
void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| 456 |
ID3D10Device1 *This, |
| 457 |
UINT StartSlot, |
| 458 |
UINT NumBuffers, |
| 459 |
ID3D10Buffer *const *ppConstantBuffers); |
| 460 |
|
| 461 |
void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| 462 |
ID3D10Device1 *This, |
| 463 |
UINT StartSlot, |
| 464 |
UINT NumViews, |
| 465 |
ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 466 |
|
| 467 |
void (STDMETHODCALLTYPE *PSSetShader)( |
| 468 |
ID3D10Device1 *This, |
| 469 |
ID3D10PixelShader *pPixelShader); |
| 470 |
|
| 471 |
void (STDMETHODCALLTYPE *PSSetSamplers)( |
| 472 |
ID3D10Device1 *This, |
| 473 |
UINT StartSlot, |
| 474 |
UINT NumSamplers, |
| 475 |
ID3D10SamplerState *const *ppSamplers); |
| 476 |
|
| 477 |
void (STDMETHODCALLTYPE *VSSetShader)( |
| 478 |
ID3D10Device1 *This, |
| 479 |
ID3D10VertexShader *pVertexShader); |
| 480 |
|
| 481 |
void (STDMETHODCALLTYPE *DrawIndexed)( |
| 482 |
ID3D10Device1 *This, |
| 483 |
UINT IndexCount, |
| 484 |
UINT StartIndexLocation, |
| 485 |
INT BaseVertexLocation); |
| 486 |
|
| 487 |
void (STDMETHODCALLTYPE *Draw)( |
| 488 |
ID3D10Device1 *This, |
| 489 |
UINT VertexCount, |
| 490 |
UINT StartVertexLocation); |
| 491 |
|
| 492 |
void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| 493 |
ID3D10Device1 *This, |
| 494 |
UINT StartSlot, |
| 495 |
UINT NumBuffers, |
| 496 |
ID3D10Buffer *const *ppConstantBuffers); |
| 497 |
|
| 498 |
void (STDMETHODCALLTYPE *IASetInputLayout)( |
| 499 |
ID3D10Device1 *This, |
| 500 |
ID3D10InputLayout *pInputLayout); |
| 501 |
|
| 502 |
void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| 503 |
ID3D10Device1 *This, |
| 504 |
UINT StartSlot, |
| 505 |
UINT NumBuffers, |
| 506 |
ID3D10Buffer *const *ppVertexBuffers, |
| 507 |
const UINT *pStrides, |
| 508 |
const UINT *pOffsets); |
| 509 |
|
| 510 |
void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| 511 |
ID3D10Device1 *This, |
| 512 |
ID3D10Buffer *pIndexBuffer, |
| 513 |
DXGI_FORMAT Format, |
| 514 |
UINT Offset); |
| 515 |
|
| 516 |
void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| 517 |
ID3D10Device1 *This, |
| 518 |
UINT IndexCountPerInstance, |
| 519 |
UINT InstanceCount, |
| 520 |
UINT StartIndexLocation, |
| 521 |
INT BaseVertexLocation, |
| 522 |
UINT StartInstanceLocation); |
| 523 |
|
| 524 |
void (STDMETHODCALLTYPE *DrawInstanced)( |
| 525 |
ID3D10Device1 *This, |
| 526 |
UINT VertexCountPerInstance, |
| 527 |
UINT InstanceCount, |
| 528 |
UINT StartVertexLocation, |
| 529 |
UINT StartInstanceLocation); |
| 530 |
|
| 531 |
void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| 532 |
ID3D10Device1 *This, |
| 533 |
UINT StartSlot, |
| 534 |
UINT NumBuffers, |
| 535 |
ID3D10Buffer *const *ppConstantBuffers); |
| 536 |
|
| 537 |
void (STDMETHODCALLTYPE *GSSetShader)( |
| 538 |
ID3D10Device1 *This, |
| 539 |
ID3D10GeometryShader *pShader); |
| 540 |
|
| 541 |
void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| 542 |
ID3D10Device1 *This, |
| 543 |
D3D10_PRIMITIVE_TOPOLOGY Topology); |
| 544 |
|
| 545 |
void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| 546 |
ID3D10Device1 *This, |
| 547 |
UINT StartSlot, |
| 548 |
UINT NumViews, |
| 549 |
ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 550 |
|
| 551 |
void (STDMETHODCALLTYPE *VSSetSamplers)( |
| 552 |
ID3D10Device1 *This, |
| 553 |
UINT StartSlot, |
| 554 |
UINT NumSamplers, |
| 555 |
ID3D10SamplerState *const *ppSamplers); |
| 556 |
|
| 557 |
void (STDMETHODCALLTYPE *SetPredication)( |
| 558 |
ID3D10Device1 *This, |
| 559 |
ID3D10Predicate *pPredicate, |
| 560 |
WINBOOL PredicateValue); |
| 561 |
|
| 562 |
void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| 563 |
ID3D10Device1 *This, |
| 564 |
UINT StartSlot, |
| 565 |
UINT NumViews, |
| 566 |
ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 567 |
|
| 568 |
void (STDMETHODCALLTYPE *GSSetSamplers)( |
| 569 |
ID3D10Device1 *This, |
| 570 |
UINT StartSlot, |
| 571 |
UINT NumSamplers, |
| 572 |
ID3D10SamplerState *const *ppSamplers); |
| 573 |
|
| 574 |
void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| 575 |
ID3D10Device1 *This, |
| 576 |
UINT NumViews, |
| 577 |
ID3D10RenderTargetView *const *ppRenderTargetViews, |
| 578 |
ID3D10DepthStencilView *pDepthStencilView); |
| 579 |
|
| 580 |
void (STDMETHODCALLTYPE *OMSetBlendState)( |
| 581 |
ID3D10Device1 *This, |
| 582 |
ID3D10BlendState *pBlendState, |
| 583 |
const FLOAT BlendFactor[4], |
| 584 |
UINT SampleMask); |
| 585 |
|
| 586 |
void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| 587 |
ID3D10Device1 *This, |
| 588 |
ID3D10DepthStencilState *pDepthStencilState, |
| 589 |
UINT StencilRef); |
| 590 |
|
| 591 |
void (STDMETHODCALLTYPE *SOSetTargets)( |
| 592 |
ID3D10Device1 *This, |
| 593 |
UINT NumBuffers, |
| 594 |
ID3D10Buffer *const *ppSOTargets, |
| 595 |
const UINT *pOffsets); |
| 596 |
|
| 597 |
void (STDMETHODCALLTYPE *DrawAuto)( |
| 598 |
ID3D10Device1 *This); |
| 599 |
|
| 600 |
void (STDMETHODCALLTYPE *RSSetState)( |
| 601 |
ID3D10Device1 *This, |
| 602 |
ID3D10RasterizerState *pRasterizerState); |
| 603 |
|
| 604 |
void (STDMETHODCALLTYPE *RSSetViewports)( |
| 605 |
ID3D10Device1 *This, |
| 606 |
UINT NumViewports, |
| 607 |
const D3D10_VIEWPORT *pViewports); |
| 608 |
|
| 609 |
void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| 610 |
ID3D10Device1 *This, |
| 611 |
UINT NumRects, |
| 612 |
const D3D10_RECT *pRects); |
| 613 |
|
| 614 |
void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| 615 |
ID3D10Device1 *This, |
| 616 |
ID3D10Resource *pDstResource, |
| 617 |
UINT DstSubresource, |
| 618 |
UINT DstX, |
| 619 |
UINT DstY, |
| 620 |
UINT DstZ, |
| 621 |
ID3D10Resource *pSrcResource, |
| 622 |
UINT SrcSubresource, |
| 623 |
const D3D10_BOX *pSrcBox); |
| 624 |
|
| 625 |
void (STDMETHODCALLTYPE *CopyResource)( |
| 626 |
ID3D10Device1 *This, |
| 627 |
ID3D10Resource *pDstResource, |
| 628 |
ID3D10Resource *pSrcResource); |
| 629 |
|
| 630 |
void (STDMETHODCALLTYPE *UpdateSubresource)( |
| 631 |
ID3D10Device1 *This, |
| 632 |
ID3D10Resource *pDstResource, |
| 633 |
UINT DstSubresource, |
| 634 |
const D3D10_BOX *pDstBox, |
| 635 |
const void *pSrcData, |
| 636 |
UINT SrcRowPitch, |
| 637 |
UINT SrcDepthPitch); |
| 638 |
|
| 639 |
void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| 640 |
ID3D10Device1 *This, |
| 641 |
ID3D10RenderTargetView *pRenderTargetView, |
| 642 |
const FLOAT ColorRGBA[4]); |
| 643 |
|
| 644 |
void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| 645 |
ID3D10Device1 *This, |
| 646 |
ID3D10DepthStencilView *pDepthStencilView, |
| 647 |
UINT ClearFlags, |
| 648 |
FLOAT Depth, |
| 649 |
UINT8 Stencil); |
| 650 |
|
| 651 |
void (STDMETHODCALLTYPE *GenerateMips)( |
| 652 |
ID3D10Device1 *This, |
| 653 |
ID3D10ShaderResourceView *pShaderResourceView); |
| 654 |
|
| 655 |
void (STDMETHODCALLTYPE *ResolveSubresource)( |
| 656 |
ID3D10Device1 *This, |
| 657 |
ID3D10Resource *pDstResource, |
| 658 |
UINT DstSubresource, |
| 659 |
ID3D10Resource *pSrcResource, |
| 660 |
UINT SrcSubresource, |
| 661 |
DXGI_FORMAT Format); |
| 662 |
|
| 663 |
void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| 664 |
ID3D10Device1 *This, |
| 665 |
UINT StartSlot, |
| 666 |
UINT NumBuffers, |
| 667 |
ID3D10Buffer **ppConstantBuffers); |
| 668 |
|
| 669 |
void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| 670 |
ID3D10Device1 *This, |
| 671 |
UINT StartSlot, |
| 672 |
UINT NumViews, |
| 673 |
ID3D10ShaderResourceView **ppShaderResourceViews); |
| 674 |
|
| 675 |
void (STDMETHODCALLTYPE *PSGetShader)( |
| 676 |
ID3D10Device1 *This, |
| 677 |
ID3D10PixelShader **ppPixelShader); |
| 678 |
|
| 679 |
void (STDMETHODCALLTYPE *PSGetSamplers)( |
| 680 |
ID3D10Device1 *This, |
| 681 |
UINT StartSlot, |
| 682 |
UINT NumSamplers, |
| 683 |
ID3D10SamplerState **ppSamplers); |
| 684 |
|
| 685 |
void (STDMETHODCALLTYPE *VSGetShader)( |
| 686 |
ID3D10Device1 *This, |
| 687 |
ID3D10VertexShader **ppVertexShader); |
| 688 |
|
| 689 |
void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| 690 |
ID3D10Device1 *This, |
| 691 |
UINT StartSlot, |
| 692 |
UINT NumBuffers, |
| 693 |
ID3D10Buffer **ppConstantBuffers); |
| 694 |
|
| 695 |
void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| 696 |
ID3D10Device1 *This, |
| 697 |
ID3D10InputLayout **ppInputLayout); |
| 698 |
|
| 699 |
void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| 700 |
ID3D10Device1 *This, |
| 701 |
UINT StartSlot, |
| 702 |
UINT NumBuffers, |
| 703 |
ID3D10Buffer **ppVertexBuffers, |
| 704 |
UINT *pStrides, |
| 705 |
UINT *pOffsets); |
| 706 |
|
| 707 |
void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| 708 |
ID3D10Device1 *This, |
| 709 |
ID3D10Buffer **pIndexBuffer, |
| 710 |
DXGI_FORMAT *Format, |
| 711 |
UINT *Offset); |
| 712 |
|
| 713 |
void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| 714 |
ID3D10Device1 *This, |
| 715 |
UINT StartSlot, |
| 716 |
UINT NumBuffers, |
| 717 |
ID3D10Buffer **ppConstantBuffers); |
| 718 |
|
| 719 |
void (STDMETHODCALLTYPE *GSGetShader)( |
| 720 |
ID3D10Device1 *This, |
| 721 |
ID3D10GeometryShader **ppGeometryShader); |
| 722 |
|
| 723 |
void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| 724 |
ID3D10Device1 *This, |
| 725 |
D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| 726 |
|
| 727 |
void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| 728 |
ID3D10Device1 *This, |
| 729 |
UINT StartSlot, |
| 730 |
UINT NumViews, |
| 731 |
ID3D10ShaderResourceView **ppShaderResourceViews); |
| 732 |
|
| 733 |
void (STDMETHODCALLTYPE *VSGetSamplers)( |
| 734 |
ID3D10Device1 *This, |
| 735 |
UINT StartSlot, |
| 736 |
UINT NumSamplers, |
| 737 |
ID3D10SamplerState **ppSamplers); |
| 738 |
|
| 739 |
void (STDMETHODCALLTYPE *GetPredication)( |
| 740 |
ID3D10Device1 *This, |
| 741 |
ID3D10Predicate **ppPredicate, |
| 742 |
WINBOOL *pPredicateValue); |
| 743 |
|
| 744 |
void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| 745 |
ID3D10Device1 *This, |
| 746 |
UINT StartSlot, |
| 747 |
UINT NumViews, |
| 748 |
ID3D10ShaderResourceView **ppShaderResourceViews); |
| 749 |
|
| 750 |
void (STDMETHODCALLTYPE *GSGetSamplers)( |
| 751 |
ID3D10Device1 *This, |
| 752 |
UINT StartSlot, |
| 753 |
UINT NumSamplers, |
| 754 |
ID3D10SamplerState **ppSamplers); |
| 755 |
|
| 756 |
void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| 757 |
ID3D10Device1 *This, |
| 758 |
UINT NumViews, |
| 759 |
ID3D10RenderTargetView **ppRenderTargetViews, |
| 760 |
ID3D10DepthStencilView **ppDepthStencilView); |
| 761 |
|
| 762 |
void (STDMETHODCALLTYPE *OMGetBlendState)( |
| 763 |
ID3D10Device1 *This, |
| 764 |
ID3D10BlendState **ppBlendState, |
| 765 |
FLOAT BlendFactor[4], |
| 766 |
UINT *pSampleMask); |
| 767 |
|
| 768 |
void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| 769 |
ID3D10Device1 *This, |
| 770 |
ID3D10DepthStencilState **ppDepthStencilState, |
| 771 |
UINT *pStencilRef); |
| 772 |
|
| 773 |
void (STDMETHODCALLTYPE *SOGetTargets)( |
| 774 |
ID3D10Device1 *This, |
| 775 |
UINT NumBuffers, |
| 776 |
ID3D10Buffer **ppSOTargets, |
| 777 |
UINT *pOffsets); |
| 778 |
|
| 779 |
void (STDMETHODCALLTYPE *RSGetState)( |
| 780 |
ID3D10Device1 *This, |
| 781 |
ID3D10RasterizerState **ppRasterizerState); |
| 782 |
|
| 783 |
void (STDMETHODCALLTYPE *RSGetViewports)( |
| 784 |
ID3D10Device1 *This, |
| 785 |
UINT *NumViewports, |
| 786 |
D3D10_VIEWPORT *pViewports); |
| 787 |
|
| 788 |
void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| 789 |
ID3D10Device1 *This, |
| 790 |
UINT *NumRects, |
| 791 |
D3D10_RECT *pRects); |
| 792 |
|
| 793 |
HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| 794 |
ID3D10Device1 *This); |
| 795 |
|
| 796 |
HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| 797 |
ID3D10Device1 *This, |
| 798 |
UINT RaiseFlags); |
| 799 |
|
| 800 |
UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| 801 |
ID3D10Device1 *This); |
| 802 |
|
| 803 |
HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 804 |
ID3D10Device1 *This, |
| 805 |
REFGUID guid, |
| 806 |
UINT *pDataSize, |
| 807 |
void *pData); |
| 808 |
|
| 809 |
HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 810 |
ID3D10Device1 *This, |
| 811 |
REFGUID guid, |
| 812 |
UINT DataSize, |
| 813 |
const void *pData); |
| 814 |
|
| 815 |
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 816 |
ID3D10Device1 *This, |
| 817 |
REFGUID guid, |
| 818 |
const IUnknown *pData); |
| 819 |
|
| 820 |
void (STDMETHODCALLTYPE *ClearState)( |
| 821 |
ID3D10Device1 *This); |
| 822 |
|
| 823 |
void (STDMETHODCALLTYPE *Flush)( |
| 824 |
ID3D10Device1 *This); |
| 825 |
|
| 826 |
HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| 827 |
ID3D10Device1 *This, |
| 828 |
const D3D10_BUFFER_DESC *pDesc, |
| 829 |
const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 830 |
ID3D10Buffer **ppBuffer); |
| 831 |
|
| 832 |
HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| 833 |
ID3D10Device1 *This, |
| 834 |
const D3D10_TEXTURE1D_DESC *pDesc, |
| 835 |
const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 836 |
ID3D10Texture1D **ppTexture1D); |
| 837 |
|
| 838 |
HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| 839 |
ID3D10Device1 *This, |
| 840 |
const D3D10_TEXTURE2D_DESC *pDesc, |
| 841 |
const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 842 |
ID3D10Texture2D **ppTexture2D); |
| 843 |
|
| 844 |
HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| 845 |
ID3D10Device1 *This, |
| 846 |
const D3D10_TEXTURE3D_DESC *pDesc, |
| 847 |
const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 848 |
ID3D10Texture3D **ppTexture3D); |
| 849 |
|
| 850 |
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| 851 |
ID3D10Device1 *This, |
| 852 |
ID3D10Resource *pResource, |
| 853 |
const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 854 |
ID3D10ShaderResourceView **ppSRView); |
| 855 |
|
| 856 |
HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| 857 |
ID3D10Device1 *This, |
| 858 |
ID3D10Resource *pResource, |
| 859 |
const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| 860 |
ID3D10RenderTargetView **ppRTView); |
| 861 |
|
| 862 |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| 863 |
ID3D10Device1 *This, |
| 864 |
ID3D10Resource *pResource, |
| 865 |
const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 866 |
ID3D10DepthStencilView **ppDepthStencilView); |
| 867 |
|
| 868 |
HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| 869 |
ID3D10Device1 *This, |
| 870 |
const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 871 |
UINT NumElements, |
| 872 |
const void *pShaderBytecodeWithInputSignature, |
| 873 |
SIZE_T BytecodeLength, |
| 874 |
ID3D10InputLayout **ppInputLayout); |
| 875 |
|
| 876 |
HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| 877 |
ID3D10Device1 *This, |
| 878 |
const void *pShaderBytecode, |
| 879 |
SIZE_T BytecodeLength, |
| 880 |
ID3D10VertexShader **ppVertexShader); |
| 881 |
|
| 882 |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| 883 |
ID3D10Device1 *This, |
| 884 |
const void *pShaderBytecode, |
| 885 |
SIZE_T BytecodeLength, |
| 886 |
ID3D10GeometryShader **ppGeometryShader); |
| 887 |
|
| 888 |
HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| 889 |
ID3D10Device1 *This, |
| 890 |
const void *pShaderBytecode, |
| 891 |
SIZE_T BytecodeLength, |
| 892 |
const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| 893 |
UINT NumEntries, |
| 894 |
UINT OutputStreamStride, |
| 895 |
ID3D10GeometryShader **ppGeometryShader); |
| 896 |
|
| 897 |
HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| 898 |
ID3D10Device1 *This, |
| 899 |
const void *pShaderBytecode, |
| 900 |
SIZE_T BytecodeLength, |
| 901 |
ID3D10PixelShader **ppPixelShader); |
| 902 |
|
| 903 |
HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| 904 |
ID3D10Device1 *This, |
| 905 |
const D3D10_BLEND_DESC *pBlendStateDesc, |
| 906 |
ID3D10BlendState **ppBlendState); |
| 907 |
|
| 908 |
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| 909 |
ID3D10Device1 *This, |
| 910 |
const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 911 |
ID3D10DepthStencilState **ppDepthStencilState); |
| 912 |
|
| 913 |
HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| 914 |
ID3D10Device1 *This, |
| 915 |
const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| 916 |
ID3D10RasterizerState **ppRasterizerState); |
| 917 |
|
| 918 |
HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| 919 |
ID3D10Device1 *This, |
| 920 |
const D3D10_SAMPLER_DESC *pSamplerDesc, |
| 921 |
ID3D10SamplerState **ppSamplerState); |
| 922 |
|
| 923 |
HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| 924 |
ID3D10Device1 *This, |
| 925 |
const D3D10_QUERY_DESC *pQueryDesc, |
| 926 |
ID3D10Query **ppQuery); |
| 927 |
|
| 928 |
HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| 929 |
ID3D10Device1 *This, |
| 930 |
const D3D10_QUERY_DESC *pPredicateDesc, |
| 931 |
ID3D10Predicate **ppPredicate); |
| 932 |
|
| 933 |
HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| 934 |
ID3D10Device1 *This, |
| 935 |
const D3D10_COUNTER_DESC *pCounterDesc, |
| 936 |
ID3D10Counter **ppCounter); |
| 937 |
|
| 938 |
HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| 939 |
ID3D10Device1 *This, |
| 940 |
DXGI_FORMAT Format, |
| 941 |
UINT *pFormatSupport); |
| 942 |
|
| 943 |
HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| 944 |
ID3D10Device1 *This, |
| 945 |
DXGI_FORMAT Format, |
| 946 |
UINT SampleCount, |
| 947 |
UINT *pNumQualityLevels); |
| 948 |
|
| 949 |
void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| 950 |
ID3D10Device1 *This, |
| 951 |
D3D10_COUNTER_INFO *pCounterInfo); |
| 952 |
|
| 953 |
HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| 954 |
ID3D10Device1 *This, |
| 955 |
const D3D10_COUNTER_DESC *pDesc, |
| 956 |
D3D10_COUNTER_TYPE *pType, |
| 957 |
UINT *pActiveCounters, |
| 958 |
char *name, |
| 959 |
UINT *pNameLength, |
| 960 |
char *units, |
| 961 |
UINT *pUnitsLength, |
| 962 |
char *description, |
| 963 |
UINT *pDescriptionLength); |
| 964 |
|
| 965 |
UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| 966 |
ID3D10Device1 *This); |
| 967 |
|
| 968 |
HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| 969 |
ID3D10Device1 *This, |
| 970 |
HANDLE hResource, |
| 971 |
REFIID ReturnedInterface, |
| 972 |
void **ppResource); |
| 973 |
|
| 974 |
void (STDMETHODCALLTYPE *SetTextFilterSize)( |
| 975 |
ID3D10Device1 *This, |
| 976 |
UINT Width, |
| 977 |
UINT Height); |
| 978 |
|
| 979 |
void (STDMETHODCALLTYPE *GetTextFilterSize)( |
| 980 |
ID3D10Device1 *This, |
| 981 |
UINT *pWidth, |
| 982 |
UINT *pHeight); |
| 983 |
|
| 984 |
/*** ID3D10Device1 methods ***/ |
| 985 |
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( |
| 986 |
ID3D10Device1 *This, |
| 987 |
ID3D10Resource *pResource, |
| 988 |
const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
| 989 |
ID3D10ShaderResourceView1 **ppSRView); |
| 990 |
|
| 991 |
HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| 992 |
ID3D10Device1 *This, |
| 993 |
const D3D10_BLEND_DESC1 *pBlendStateDesc, |
| 994 |
ID3D10BlendState1 **ppBlendState); |
| 995 |
|
| 996 |
D3D10_FEATURE_LEVEL1 (STDMETHODCALLTYPE *GetFeatureLevel)( |
| 997 |
ID3D10Device1 *This); |
| 998 |
|
| 999 |
END_INTERFACE |
| 1000 |
} ID3D10Device1Vtbl; |
| 1001 |
|
| 1002 |
interface ID3D10Device1 { |
| 1003 |
CONST_VTBL ID3D10Device1Vtbl* lpVtbl; |
| 1004 |
}; |
| 1005 |
|
| 1006 |
#ifdef COBJMACROS |
| 1007 |
#ifndef WIDL_C_INLINE_WRAPPERS |
| 1008 |
/*** IUnknown methods ***/ |
| 1009 |
#define ID3D10Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 1010 |
#define ID3D10Device1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 1011 |
#define ID3D10Device1_Release(This) (This)->lpVtbl->Release(This) |
| 1012 |
/*** ID3D10Device methods ***/ |
| 1013 |
#define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1014 |
#define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1015 |
#define ID3D10Device1_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) |
| 1016 |
#define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1017 |
#define ID3D10Device1_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) |
| 1018 |
#define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| 1019 |
#define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| 1020 |
#define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1021 |
#define ID3D10Device1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| 1022 |
#define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1023 |
#define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1024 |
#define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| 1025 |
#define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| 1026 |
#define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1027 |
#define ID3D10Device1_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) |
| 1028 |
#define ID3D10Device1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| 1029 |
#define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1030 |
#define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1031 |
#define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| 1032 |
#define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1033 |
#define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1034 |
#define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| 1035 |
#define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| 1036 |
#define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| 1037 |
#define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 1038 |
#define ID3D10Device1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| 1039 |
#define ID3D10Device1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| 1040 |
#define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| 1041 |
#define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| 1042 |
#define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| 1043 |
#define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| 1044 |
#define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| 1045 |
#define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| 1046 |
#define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| 1047 |
#define ID3D10Device1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| 1048 |
#define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| 1049 |
#define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1050 |
#define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1051 |
#define ID3D10Device1_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) |
| 1052 |
#define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1053 |
#define ID3D10Device1_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) |
| 1054 |
#define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1055 |
#define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| 1056 |
#define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 1057 |
#define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 1058 |
#define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 1059 |
#define ID3D10Device1_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) |
| 1060 |
#define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| 1061 |
#define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1062 |
#define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1063 |
#define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| 1064 |
#define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 1065 |
#define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 1066 |
#define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| 1067 |
#define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| 1068 |
#define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| 1069 |
#define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 1070 |
#define ID3D10Device1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| 1071 |
#define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) |
| 1072 |
#define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) |
| 1073 |
#define ID3D10Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| 1074 |
#define ID3D10Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| 1075 |
#define ID3D10Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| 1076 |
#define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 1077 |
#define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 1078 |
#define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 1079 |
#define ID3D10Device1_ClearState(This) (This)->lpVtbl->ClearState(This) |
| 1080 |
#define ID3D10Device1_Flush(This) (This)->lpVtbl->Flush(This) |
| 1081 |
#define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| 1082 |
#define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| 1083 |
#define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| 1084 |
#define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| 1085 |
#define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| 1086 |
#define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| 1087 |
#define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| 1088 |
#define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| 1089 |
#define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) |
| 1090 |
#define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) |
| 1091 |
#define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) |
| 1092 |
#define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) |
| 1093 |
#define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| 1094 |
#define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| 1095 |
#define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| 1096 |
#define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| 1097 |
#define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| 1098 |
#define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| 1099 |
#define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| 1100 |
#define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| 1101 |
#define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| 1102 |
#define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| 1103 |
#define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) |
| 1104 |
#define ID3D10Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| 1105 |
#define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| 1106 |
#define ID3D10Device1_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) |
| 1107 |
#define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) |
| 1108 |
/*** ID3D10Device1 methods ***/ |
| 1109 |
#define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView) |
| 1110 |
#define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| 1111 |
#define ID3D10Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| 1112 |
#else |
| 1113 |
/*** IUnknown methods ***/ |
| 1114 |
static FORCEINLINE HRESULT ID3D10Device1_QueryInterface(ID3D10Device1* This,REFIID riid,void **ppvObject) { |
| 1115 |
return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 1116 |
} |
| 1117 |
static FORCEINLINE ULONG ID3D10Device1_AddRef(ID3D10Device1* This) { |
| 1118 |
return This->lpVtbl->AddRef(This); |
| 1119 |
} |
| 1120 |
static FORCEINLINE ULONG ID3D10Device1_Release(ID3D10Device1* This) { |
| 1121 |
return This->lpVtbl->Release(This); |
| 1122 |
} |
| 1123 |
/*** ID3D10Device methods ***/ |
| 1124 |
static FORCEINLINE void ID3D10Device1_VSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { |
| 1125 |
This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1126 |
} |
| 1127 |
static FORCEINLINE void ID3D10Device1_PSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { |
| 1128 |
This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1129 |
} |
| 1130 |
static FORCEINLINE void ID3D10Device1_PSSetShader(ID3D10Device1* This,ID3D10PixelShader *pPixelShader) { |
| 1131 |
This->lpVtbl->PSSetShader(This,pPixelShader); |
| 1132 |
} |
| 1133 |
static FORCEINLINE void ID3D10Device1_PSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { |
| 1134 |
This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1135 |
} |
| 1136 |
static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexShader) { |
| 1137 |
This->lpVtbl->VSSetShader(This,pVertexShader); |
| 1138 |
} |
| 1139 |
static FORCEINLINE void ID3D10Device1_DrawIndexed(ID3D10Device1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| 1140 |
This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| 1141 |
} |
| 1142 |
static FORCEINLINE void ID3D10Device1_Draw(ID3D10Device1* This,UINT VertexCount,UINT StartVertexLocation) { |
| 1143 |
This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| 1144 |
} |
| 1145 |
static FORCEINLINE void ID3D10Device1_PSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { |
| 1146 |
This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1147 |
} |
| 1148 |
static FORCEINLINE void ID3D10Device1_IASetInputLayout(ID3D10Device1* This,ID3D10InputLayout *pInputLayout) { |
| 1149 |
This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| 1150 |
} |
| 1151 |
static FORCEINLINE void ID3D10Device1_IASetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| 1152 |
This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1153 |
} |
| 1154 |
static FORCEINLINE void ID3D10Device1_IASetIndexBuffer(ID3D10Device1* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| 1155 |
This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1156 |
} |
| 1157 |
static FORCEINLINE void ID3D10Device1_DrawIndexedInstanced(ID3D10Device1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| 1158 |
This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| 1159 |
} |
| 1160 |
static FORCEINLINE void ID3D10Device1_DrawInstanced(ID3D10Device1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| 1161 |
This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| 1162 |
} |
| 1163 |
static FORCEINLINE void ID3D10Device1_GSSetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { |
| 1164 |
This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1165 |
} |
| 1166 |
static FORCEINLINE void ID3D10Device1_GSSetShader(ID3D10Device1* This,ID3D10GeometryShader *pShader) { |
| 1167 |
This->lpVtbl->GSSetShader(This,pShader); |
| 1168 |
} |
| 1169 |
static FORCEINLINE void ID3D10Device1_IASetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { |
| 1170 |
This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| 1171 |
} |
| 1172 |
static FORCEINLINE void ID3D10Device1_VSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { |
| 1173 |
This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1174 |
} |
| 1175 |
static FORCEINLINE void ID3D10Device1_VSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { |
| 1176 |
This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1177 |
} |
| 1178 |
static FORCEINLINE void ID3D10Device1_SetPredication(ID3D10Device1* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { |
| 1179 |
This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| 1180 |
} |
| 1181 |
static FORCEINLINE void ID3D10Device1_GSSetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { |
| 1182 |
This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1183 |
} |
| 1184 |
static FORCEINLINE void ID3D10Device1_GSSetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { |
| 1185 |
This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1186 |
} |
| 1187 |
static FORCEINLINE void ID3D10Device1_OMSetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { |
| 1188 |
This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| 1189 |
} |
| 1190 |
static FORCEINLINE void ID3D10Device1_OMSetBlendState(ID3D10Device1* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| 1191 |
This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| 1192 |
} |
| 1193 |
static FORCEINLINE void ID3D10Device1_OMSetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| 1194 |
This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| 1195 |
} |
| 1196 |
static FORCEINLINE void ID3D10Device1_SOSetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| 1197 |
This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 1198 |
} |
| 1199 |
static FORCEINLINE void ID3D10Device1_DrawAuto(ID3D10Device1* This) { |
| 1200 |
This->lpVtbl->DrawAuto(This); |
| 1201 |
} |
| 1202 |
static FORCEINLINE void ID3D10Device1_RSSetState(ID3D10Device1* This,ID3D10RasterizerState *pRasterizerState) { |
| 1203 |
This->lpVtbl->RSSetState(This,pRasterizerState); |
| 1204 |
} |
| 1205 |
static FORCEINLINE void ID3D10Device1_RSSetViewports(ID3D10Device1* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { |
| 1206 |
This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| 1207 |
} |
| 1208 |
static FORCEINLINE void ID3D10Device1_RSSetScissorRects(ID3D10Device1* This,UINT NumRects,const D3D10_RECT *pRects) { |
| 1209 |
This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| 1210 |
} |
| 1211 |
static FORCEINLINE void ID3D10Device1_CopySubresourceRegion(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { |
| 1212 |
This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| 1213 |
} |
| 1214 |
static FORCEINLINE void ID3D10Device1_CopyResource(ID3D10Device1* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { |
| 1215 |
This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| 1216 |
} |
| 1217 |
static FORCEINLINE void ID3D10Device1_UpdateSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| 1218 |
This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| 1219 |
} |
| 1220 |
static FORCEINLINE void ID3D10Device1_ClearRenderTargetView(ID3D10Device1* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| 1221 |
This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| 1222 |
} |
| 1223 |
static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| 1224 |
This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| 1225 |
} |
| 1226 |
static FORCEINLINE void ID3D10Device1_GenerateMips(ID3D10Device1* This,ID3D10ShaderResourceView *pShaderResourceView) { |
| 1227 |
This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| 1228 |
} |
| 1229 |
static FORCEINLINE void ID3D10Device1_ResolveSubresource(ID3D10Device1* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| 1230 |
This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| 1231 |
} |
| 1232 |
static FORCEINLINE void ID3D10Device1_VSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { |
| 1233 |
This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1234 |
} |
| 1235 |
static FORCEINLINE void ID3D10Device1_PSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { |
| 1236 |
This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1237 |
} |
| 1238 |
static FORCEINLINE void ID3D10Device1_PSGetShader(ID3D10Device1* This,ID3D10PixelShader **ppPixelShader) { |
| 1239 |
This->lpVtbl->PSGetShader(This,ppPixelShader); |
| 1240 |
} |
| 1241 |
static FORCEINLINE void ID3D10Device1_PSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { |
| 1242 |
This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1243 |
} |
| 1244 |
static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertexShader) { |
| 1245 |
This->lpVtbl->VSGetShader(This,ppVertexShader); |
| 1246 |
} |
| 1247 |
static FORCEINLINE void ID3D10Device1_PSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { |
| 1248 |
This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1249 |
} |
| 1250 |
static FORCEINLINE void ID3D10Device1_IAGetInputLayout(ID3D10Device1* This,ID3D10InputLayout **ppInputLayout) { |
| 1251 |
This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| 1252 |
} |
| 1253 |
static FORCEINLINE void ID3D10Device1_IAGetVertexBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| 1254 |
This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 1255 |
} |
| 1256 |
static FORCEINLINE void ID3D10Device1_IAGetIndexBuffer(ID3D10Device1* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| 1257 |
This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 1258 |
} |
| 1259 |
static FORCEINLINE void ID3D10Device1_GSGetConstantBuffers(ID3D10Device1* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { |
| 1260 |
This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 1261 |
} |
| 1262 |
static FORCEINLINE void ID3D10Device1_GSGetShader(ID3D10Device1* This,ID3D10GeometryShader **ppGeometryShader) { |
| 1263 |
This->lpVtbl->GSGetShader(This,ppGeometryShader); |
| 1264 |
} |
| 1265 |
static FORCEINLINE void ID3D10Device1_IAGetPrimitiveTopology(ID3D10Device1* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { |
| 1266 |
This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| 1267 |
} |
| 1268 |
static FORCEINLINE void ID3D10Device1_VSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { |
| 1269 |
This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1270 |
} |
| 1271 |
static FORCEINLINE void ID3D10Device1_VSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { |
| 1272 |
This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1273 |
} |
| 1274 |
static FORCEINLINE void ID3D10Device1_GetPredication(ID3D10Device1* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| 1275 |
This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| 1276 |
} |
| 1277 |
static FORCEINLINE void ID3D10Device1_GSGetShaderResources(ID3D10Device1* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { |
| 1278 |
This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 1279 |
} |
| 1280 |
static FORCEINLINE void ID3D10Device1_GSGetSamplers(ID3D10Device1* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { |
| 1281 |
This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 1282 |
} |
| 1283 |
static FORCEINLINE void ID3D10Device1_OMGetRenderTargets(ID3D10Device1* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { |
| 1284 |
This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| 1285 |
} |
| 1286 |
static FORCEINLINE void ID3D10Device1_OMGetBlendState(ID3D10Device1* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| 1287 |
This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| 1288 |
} |
| 1289 |
static FORCEINLINE void ID3D10Device1_OMGetDepthStencilState(ID3D10Device1* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| 1290 |
This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| 1291 |
} |
| 1292 |
static FORCEINLINE void ID3D10Device1_SOGetTargets(ID3D10Device1* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { |
| 1293 |
This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 1294 |
} |
| 1295 |
static FORCEINLINE void ID3D10Device1_RSGetState(ID3D10Device1* This,ID3D10RasterizerState **ppRasterizerState) { |
| 1296 |
This->lpVtbl->RSGetState(This,ppRasterizerState); |
| 1297 |
} |
| 1298 |
static FORCEINLINE void ID3D10Device1_RSGetViewports(ID3D10Device1* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { |
| 1299 |
This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); |
| 1300 |
} |
| 1301 |
static FORCEINLINE void ID3D10Device1_RSGetScissorRects(ID3D10Device1* This,UINT *NumRects,D3D10_RECT *pRects) { |
| 1302 |
This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); |
| 1303 |
} |
| 1304 |
static FORCEINLINE HRESULT ID3D10Device1_GetDeviceRemovedReason(ID3D10Device1* This) { |
| 1305 |
return This->lpVtbl->GetDeviceRemovedReason(This); |
| 1306 |
} |
| 1307 |
static FORCEINLINE HRESULT ID3D10Device1_SetExceptionMode(ID3D10Device1* This,UINT RaiseFlags) { |
| 1308 |
return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| 1309 |
} |
| 1310 |
static FORCEINLINE UINT ID3D10Device1_GetExceptionMode(ID3D10Device1* This) { |
| 1311 |
return This->lpVtbl->GetExceptionMode(This); |
| 1312 |
} |
| 1313 |
static FORCEINLINE HRESULT ID3D10Device1_GetPrivateData(ID3D10Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 1314 |
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 1315 |
} |
| 1316 |
static FORCEINLINE HRESULT ID3D10Device1_SetPrivateData(ID3D10Device1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 1317 |
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 1318 |
} |
| 1319 |
static FORCEINLINE HRESULT ID3D10Device1_SetPrivateDataInterface(ID3D10Device1* This,REFGUID guid,const IUnknown *pData) { |
| 1320 |
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 1321 |
} |
| 1322 |
static FORCEINLINE void ID3D10Device1_ClearState(ID3D10Device1* This) { |
| 1323 |
This->lpVtbl->ClearState(This); |
| 1324 |
} |
| 1325 |
static FORCEINLINE void ID3D10Device1_Flush(ID3D10Device1* This) { |
| 1326 |
This->lpVtbl->Flush(This); |
| 1327 |
} |
| 1328 |
static FORCEINLINE HRESULT ID3D10Device1_CreateBuffer(ID3D10Device1* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { |
| 1329 |
return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| 1330 |
} |
| 1331 |
static FORCEINLINE HRESULT ID3D10Device1_CreateTexture1D(ID3D10Device1* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { |
| 1332 |
return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| 1333 |
} |
| 1334 |
static FORCEINLINE HRESULT ID3D10Device1_CreateTexture2D(ID3D10Device1* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { |
| 1335 |
return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| 1336 |
} |
| 1337 |
static FORCEINLINE HRESULT ID3D10Device1_CreateTexture3D(ID3D10Device1* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { |
| 1338 |
return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| 1339 |
} |
| 1340 |
static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { |
| 1341 |
return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| 1342 |
} |
| 1343 |
static FORCEINLINE HRESULT ID3D10Device1_CreateRenderTargetView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { |
| 1344 |
return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| 1345 |
} |
| 1346 |
static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilView(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { |
| 1347 |
return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| 1348 |
} |
| 1349 |
static FORCEINLINE HRESULT ID3D10Device1_CreateInputLayout(ID3D10Device1* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { |
| 1350 |
return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| 1351 |
} |
| 1352 |
static FORCEINLINE HRESULT ID3D10Device1_CreateVertexShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { |
| 1353 |
return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); |
| 1354 |
} |
| 1355 |
static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { |
| 1356 |
return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); |
| 1357 |
} |
| 1358 |
static FORCEINLINE HRESULT ID3D10Device1_CreateGeometryShaderWithStreamOutput(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { |
| 1359 |
return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); |
| 1360 |
} |
| 1361 |
static FORCEINLINE HRESULT ID3D10Device1_CreatePixelShader(ID3D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { |
| 1362 |
return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); |
| 1363 |
} |
| 1364 |
static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState(ID3D10Device1* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { |
| 1365 |
return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| 1366 |
} |
| 1367 |
static FORCEINLINE HRESULT ID3D10Device1_CreateDepthStencilState(ID3D10Device1* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { |
| 1368 |
return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| 1369 |
} |
| 1370 |
static FORCEINLINE HRESULT ID3D10Device1_CreateRasterizerState(ID3D10Device1* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { |
| 1371 |
return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| 1372 |
} |
| 1373 |
static FORCEINLINE HRESULT ID3D10Device1_CreateSamplerState(ID3D10Device1* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { |
| 1374 |
return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| 1375 |
} |
| 1376 |
static FORCEINLINE HRESULT ID3D10Device1_CreateQuery(ID3D10Device1* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { |
| 1377 |
return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| 1378 |
} |
| 1379 |
static FORCEINLINE HRESULT ID3D10Device1_CreatePredicate(ID3D10Device1* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { |
| 1380 |
return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| 1381 |
} |
| 1382 |
static FORCEINLINE HRESULT ID3D10Device1_CreateCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { |
| 1383 |
return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| 1384 |
} |
| 1385 |
static FORCEINLINE HRESULT ID3D10Device1_CheckFormatSupport(ID3D10Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| 1386 |
return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| 1387 |
} |
| 1388 |
static FORCEINLINE HRESULT ID3D10Device1_CheckMultisampleQualityLevels(ID3D10Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| 1389 |
return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| 1390 |
} |
| 1391 |
static FORCEINLINE void ID3D10Device1_CheckCounterInfo(ID3D10Device1* This,D3D10_COUNTER_INFO *pCounterInfo) { |
| 1392 |
This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| 1393 |
} |
| 1394 |
static FORCEINLINE HRESULT ID3D10Device1_CheckCounter(ID3D10Device1* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { |
| 1395 |
return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); |
| 1396 |
} |
| 1397 |
static FORCEINLINE UINT ID3D10Device1_GetCreationFlags(ID3D10Device1* This) { |
| 1398 |
return This->lpVtbl->GetCreationFlags(This); |
| 1399 |
} |
| 1400 |
static FORCEINLINE HRESULT ID3D10Device1_OpenSharedResource(ID3D10Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| 1401 |
return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| 1402 |
} |
| 1403 |
static FORCEINLINE void ID3D10Device1_SetTextFilterSize(ID3D10Device1* This,UINT Width,UINT Height) { |
| 1404 |
This->lpVtbl->SetTextFilterSize(This,Width,Height); |
| 1405 |
} |
| 1406 |
static FORCEINLINE void ID3D10Device1_GetTextFilterSize(ID3D10Device1* This,UINT *pWidth,UINT *pHeight) { |
| 1407 |
This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); |
| 1408 |
} |
| 1409 |
/*** ID3D10Device1 methods ***/ |
| 1410 |
static FORCEINLINE HRESULT ID3D10Device1_CreateShaderResourceView1(ID3D10Device1* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,ID3D10ShaderResourceView1 **ppSRView) { |
| 1411 |
return This->lpVtbl->CreateShaderResourceView1(This,pResource,pDesc,ppSRView); |
| 1412 |
} |
| 1413 |
static FORCEINLINE HRESULT ID3D10Device1_CreateBlendState1(ID3D10Device1* This,const D3D10_BLEND_DESC1 *pBlendStateDesc,ID3D10BlendState1 **ppBlendState) { |
| 1414 |
return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| 1415 |
} |
| 1416 |
static FORCEINLINE D3D10_FEATURE_LEVEL1 ID3D10Device1_GetFeatureLevel(ID3D10Device1* This) { |
| 1417 |
return This->lpVtbl->GetFeatureLevel(This); |
| 1418 |
} |
| 1419 |
#endif |
| 1420 |
#endif |
| 1421 |
|
| 1422 |
#endif |
| 1423 |
|
| 1424 |
|
| 1425 |
#endif /* __ID3D10Device1_INTERFACE_DEFINED__ */ |
| 1426 |
|
| 1427 |
#define D3D10_1_SDK_VERSION (0x20) |
| 1428 |
|
| 1429 |
HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE, |
| 1430 |
HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**); |
| 1431 |
HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter,enum D3D10_DRIVER_TYPE driver_type,HMODULE swrast,UINT flags,D3D10_FEATURE_LEVEL1 feature_level,UINT sdk_version,DXGI_SWAP_CHAIN_DESC *swapchain_desc,IDXGISwapChain **swapchain,ID3D10Device1 **device); |
| 1432 |
|
| 1433 |
/* Begin additional prototypes for all interfaces */ |
| 1434 |
|
| 1435 |
|
| 1436 |
/* End additional prototypes */ |
| 1437 |
|
| 1438 |
#ifdef __cplusplus |
| 1439 |
} |
| 1440 |
#endif |
| 1441 |
|
| 1442 |
#endif /* __d3d10_1_h__ */ |