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/* |
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* Copyright 2007 Andras Kovacs |
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* |
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* This library is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public |
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* License as published by the Free Software Foundation; either |
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* version 2.1 of the License, or (at your option) any later version. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with this library; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
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*/ |
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|
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import "oaidl.idl"; |
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import "ocidl.idl"; |
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import "dxgi.idl"; |
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import "d3dcommon.idl"; |
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|
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cpp_quote("#ifndef _D3D10_CONSTANTS") |
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cpp_quote("#define _D3D10_CONSTANTS") |
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const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; |
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const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; |
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const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; |
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const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; |
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const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; |
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const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; |
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const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; |
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const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; |
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const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; |
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const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; |
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const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; |
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const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; |
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const float D3D10_FLOAT32_MAX = 3.402823466e+38; |
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const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; |
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; |
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; |
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const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; |
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const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; |
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const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; |
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const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; |
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const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; |
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const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; |
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const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; |
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const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; |
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const float D3D10_LINEAR_GAMMA = 1.0; |
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const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; |
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const float D3D10_MAX_DEPTH = 1.0; |
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const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; |
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const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; |
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const float D3D10_MIN_DEPTH = 0.0; |
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const float D3D10_MIP_LOD_BIAS_MAX = 15.99; |
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const float D3D10_MIP_LOD_BIAS_MIN = -16.0; |
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const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; |
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const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; |
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const float D3D10_SRGB_GAMMA = 2.2; |
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; |
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; |
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const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; |
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const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; |
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const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; |
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const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; |
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const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; |
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const float D3D_SPEC_VERSION = 1.050005; |
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const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
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const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
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const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
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const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
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const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
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const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
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const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
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const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
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const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
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const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; |
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const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
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const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; |
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; |
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; |
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; |
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; |
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const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; |
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const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; |
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const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
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const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
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const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; |
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
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const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; |
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; |
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const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; |
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const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; |
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const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; |
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const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; |
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; |
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const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
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const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
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const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
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const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
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const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; |
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const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
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const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
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const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; |
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const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; |
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; |
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; |
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
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const unsigned int D3D10_MAX_MAXANISOTROPY = 16; |
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const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
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const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
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const unsigned int D3D10_MIN_MAXANISOTROPY = 0; |
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const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; |
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const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; |
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const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
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const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; |
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const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
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const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
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const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; |
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const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; |
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const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; |
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const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; |
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const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
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const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
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const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
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const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
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const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; |
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const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
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const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
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const unsigned int D3D10_REQ_MAXANISOTROPY = 16; |
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const unsigned int D3D10_REQ_MIP_LEVELS = 14; |
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const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
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const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; |
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const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; |
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const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; |
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const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; |
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const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; |
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const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; |
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const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; |
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const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; |
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const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
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const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; |
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const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
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const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; |
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const unsigned int D3D10_SHADER_MINOR_VERSION = 0; |
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const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
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const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
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const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
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const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
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const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
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const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; |
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const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
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const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
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const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
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const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
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const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
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const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
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const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; |
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const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; |
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const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
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const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
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const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; |
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const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; |
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const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
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const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; |
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const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; |
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; |
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const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; |
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const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; |
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; |
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const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
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const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
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const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
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const unsigned int D3D_MAJOR_VERSION = 10; |
| 238 |
const unsigned int D3D_MINOR_VERSION = 0; |
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const unsigned int D3D_SPEC_DATE_DAY = 8; |
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const unsigned int D3D_SPEC_DATE_MONTH = 8; |
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const unsigned int D3D_SPEC_DATE_YEAR = 2006; |
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cpp_quote("#endif") |
| 243 |
|
| 244 |
const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| 245 |
const unsigned int _FACD3D10 = 0x879; |
| 246 |
const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; |
| 247 |
const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; |
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const unsigned int D3D10_SDK_VERSION = 29; |
| 249 |
|
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cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") |
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cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") |
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cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") |
| 253 |
cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") |
| 254 |
|
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typedef enum D3D10_BLEND { |
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D3D10_BLEND_ZERO = 1, |
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D3D10_BLEND_ONE = 2, |
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D3D10_BLEND_SRC_COLOR = 3, |
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D3D10_BLEND_INV_SRC_COLOR = 4, |
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D3D10_BLEND_SRC_ALPHA = 5, |
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D3D10_BLEND_INV_SRC_ALPHA = 6, |
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D3D10_BLEND_DEST_ALPHA = 7, |
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D3D10_BLEND_INV_DEST_ALPHA = 8, |
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D3D10_BLEND_DEST_COLOR = 9, |
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D3D10_BLEND_INV_DEST_COLOR = 10, |
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D3D10_BLEND_SRC_ALPHA_SAT = 11, |
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D3D10_BLEND_BLEND_FACTOR = 14, |
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D3D10_BLEND_INV_BLEND_FACTOR = 15, |
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D3D10_BLEND_SRC1_COLOR = 16, |
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D3D10_BLEND_INV_SRC1_COLOR = 17, |
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D3D10_BLEND_SRC1_ALPHA = 18, |
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D3D10_BLEND_INV_SRC1_ALPHA = 19 |
| 273 |
} D3D10_BLEND; |
| 274 |
|
| 275 |
typedef enum D3D10_BLEND_OP { |
| 276 |
D3D10_BLEND_OP_ADD = 1, |
| 277 |
D3D10_BLEND_OP_SUBTRACT, |
| 278 |
D3D10_BLEND_OP_REV_SUBTRACT, |
| 279 |
D3D10_BLEND_OP_MIN, |
| 280 |
D3D10_BLEND_OP_MAX, |
| 281 |
} D3D10_BLEND_OP; |
| 282 |
|
| 283 |
typedef struct D3D10_BLEND_DESC { |
| 284 |
BOOL AlphaToCoverageEnable; |
| 285 |
BOOL BlendEnable[8]; |
| 286 |
D3D10_BLEND SrcBlend; |
| 287 |
D3D10_BLEND DestBlend; |
| 288 |
D3D10_BLEND_OP BlendOp; |
| 289 |
D3D10_BLEND SrcBlendAlpha; |
| 290 |
D3D10_BLEND DestBlendAlpha; |
| 291 |
D3D10_BLEND_OP BlendOpAlpha; |
| 292 |
UINT8 RenderTargetWriteMask[8]; |
| 293 |
} D3D10_BLEND_DESC; |
| 294 |
|
| 295 |
typedef enum D3D10_DEPTH_WRITE_MASK { |
| 296 |
D3D10_DEPTH_WRITE_MASK_ZERO, |
| 297 |
D3D10_DEPTH_WRITE_MASK_ALL, |
| 298 |
} D3D10_DEPTH_WRITE_MASK; |
| 299 |
|
| 300 |
typedef enum D3D10_COMPARISON_FUNC { |
| 301 |
D3D10_COMPARISON_NEVER = 1, |
| 302 |
D3D10_COMPARISON_LESS, |
| 303 |
D3D10_COMPARISON_EQUAL, |
| 304 |
D3D10_COMPARISON_LESS_EQUAL, |
| 305 |
D3D10_COMPARISON_GREATER, |
| 306 |
D3D10_COMPARISON_NOT_EQUAL, |
| 307 |
D3D10_COMPARISON_GREATER_EQUAL, |
| 308 |
D3D10_COMPARISON_ALWAYS, |
| 309 |
} D3D10_COMPARISON_FUNC; |
| 310 |
|
| 311 |
typedef enum D3D10_STENCIL_OP { |
| 312 |
D3D10_STENCIL_OP_KEEP = 1, |
| 313 |
D3D10_STENCIL_OP_ZERO, |
| 314 |
D3D10_STENCIL_OP_REPLACE, |
| 315 |
D3D10_STENCIL_OP_INCR_SAT, |
| 316 |
D3D10_STENCIL_OP_DECR_SAT, |
| 317 |
D3D10_STENCIL_OP_INVERT, |
| 318 |
D3D10_STENCIL_OP_INCR, |
| 319 |
D3D10_STENCIL_OP_DECR, |
| 320 |
} D3D10_STENCIL_OP; |
| 321 |
|
| 322 |
typedef struct D3D10_DEPTH_STENCILOP_DESC { |
| 323 |
D3D10_STENCIL_OP StencilFailOp; |
| 324 |
D3D10_STENCIL_OP StencilDepthFailOp; |
| 325 |
D3D10_STENCIL_OP StencilPassOp; |
| 326 |
D3D10_COMPARISON_FUNC StencilFunc; |
| 327 |
} D3D10_DEPTH_STENCILOP_DESC; |
| 328 |
|
| 329 |
typedef struct D3D10_DEPTH_STENCIL_DESC { |
| 330 |
BOOL DepthEnable; |
| 331 |
D3D10_DEPTH_WRITE_MASK DepthWriteMask; |
| 332 |
D3D10_COMPARISON_FUNC DepthFunc; |
| 333 |
BOOL StencilEnable; |
| 334 |
UINT8 StencilReadMask; |
| 335 |
UINT8 StencilWriteMask; |
| 336 |
D3D10_DEPTH_STENCILOP_DESC FrontFace; |
| 337 |
D3D10_DEPTH_STENCILOP_DESC BackFace; |
| 338 |
} D3D10_DEPTH_STENCIL_DESC; |
| 339 |
|
| 340 |
typedef enum D3D10_FILL_MODE { |
| 341 |
D3D10_FILL_WIREFRAME = 2, |
| 342 |
D3D10_FILL_SOLID, |
| 343 |
} D3D10_FILL_MODE; |
| 344 |
|
| 345 |
typedef enum D3D10_CULL_MODE { |
| 346 |
D3D10_CULL_NONE = 1, |
| 347 |
D3D10_CULL_FRONT, |
| 348 |
D3D10_CULL_BACK, |
| 349 |
} D3D10_CULL_MODE; |
| 350 |
|
| 351 |
typedef struct D3D10_RASTERIZER_DESC { |
| 352 |
D3D10_FILL_MODE FillMode; |
| 353 |
D3D10_CULL_MODE CullMode; |
| 354 |
BOOL FrontCounterClockwise; |
| 355 |
INT DepthBias; |
| 356 |
FLOAT DepthBiasClamp; |
| 357 |
FLOAT SlopeScaledDepthBias; |
| 358 |
BOOL DepthClipEnable; |
| 359 |
BOOL ScissorEnable; |
| 360 |
BOOL MultisampleEnable; |
| 361 |
BOOL AntialiasedLineEnable; |
| 362 |
} D3D10_RASTERIZER_DESC; |
| 363 |
|
| 364 |
typedef enum D3D10_FILTER { |
| 365 |
D3D10_FILTER_MIN_MAG_MIP_POINT = 0, |
| 366 |
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| 367 |
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| 368 |
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| 369 |
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| 370 |
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| 371 |
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| 372 |
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| 373 |
D3D10_FILTER_ANISOTROPIC = 0x55, |
| 374 |
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| 375 |
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| 376 |
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| 377 |
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| 378 |
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| 379 |
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| 380 |
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| 381 |
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| 382 |
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| 383 |
D3D10_FILTER_TEXT_1BIT = 0x80000000 |
| 384 |
} D3D10_FILTER; |
| 385 |
|
| 386 |
typedef enum D3D10_TEXTURE_ADDRESS_MODE { |
| 387 |
D3D10_TEXTURE_ADDRESS_WRAP = 1, |
| 388 |
D3D10_TEXTURE_ADDRESS_MIRROR, |
| 389 |
D3D10_TEXTURE_ADDRESS_CLAMP, |
| 390 |
D3D10_TEXTURE_ADDRESS_BORDER, |
| 391 |
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, |
| 392 |
} D3D10_TEXTURE_ADDRESS_MODE; |
| 393 |
|
| 394 |
typedef struct D3D10_SAMPLER_DESC { |
| 395 |
D3D10_FILTER Filter; |
| 396 |
D3D10_TEXTURE_ADDRESS_MODE AddressU; |
| 397 |
D3D10_TEXTURE_ADDRESS_MODE AddressV; |
| 398 |
D3D10_TEXTURE_ADDRESS_MODE AddressW; |
| 399 |
FLOAT MipLODBias; |
| 400 |
UINT MaxAnisotropy; |
| 401 |
D3D10_COMPARISON_FUNC ComparisonFunc; |
| 402 |
FLOAT BorderColor[4]; |
| 403 |
FLOAT MinLOD; |
| 404 |
FLOAT MaxLOD; |
| 405 |
} D3D10_SAMPLER_DESC; |
| 406 |
|
| 407 |
typedef enum D3D10_COUNTER { |
| 408 |
D3D10_COUNTER_GPU_IDLE, |
| 409 |
D3D10_COUNTER_VERTEX_PROCESSING, |
| 410 |
D3D10_COUNTER_GEOMETRY_PROCESSING, |
| 411 |
D3D10_COUNTER_PIXEL_PROCESSING, |
| 412 |
D3D10_COUNTER_OTHER_GPU_PROCESSING, |
| 413 |
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, |
| 414 |
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, |
| 415 |
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, |
| 416 |
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, |
| 417 |
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, |
| 418 |
D3D10_COUNTER_VS_MEMORY_LIMITED, |
| 419 |
D3D10_COUNTER_VS_COMPUTATION_LIMITED, |
| 420 |
D3D10_COUNTER_GS_MEMORY_LIMITED, |
| 421 |
D3D10_COUNTER_GS_COMPUTATION_LIMITED, |
| 422 |
D3D10_COUNTER_PS_MEMORY_LIMITED, |
| 423 |
D3D10_COUNTER_PS_COMPUTATION_LIMITED, |
| 424 |
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, |
| 425 |
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, |
| 426 |
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| 427 |
} D3D10_COUNTER; |
| 428 |
|
| 429 |
typedef struct D3D10_COUNTER_DESC { |
| 430 |
D3D10_COUNTER Counter; |
| 431 |
UINT MiscFlags; |
| 432 |
} D3D10_COUNTER_DESC; |
| 433 |
|
| 434 |
typedef enum D3D10_COUNTER_TYPE { |
| 435 |
D3D10_COUNTER_TYPE_FLOAT32, |
| 436 |
D3D10_COUNTER_TYPE_UINT16, |
| 437 |
D3D10_COUNTER_TYPE_UINT32, |
| 438 |
D3D10_COUNTER_TYPE_UINT64, |
| 439 |
} D3D10_COUNTER_TYPE; |
| 440 |
|
| 441 |
typedef struct D3D10_COUNTER_INFO { |
| 442 |
D3D10_COUNTER LastDeviceDependentCounter; |
| 443 |
UINT NumSimultaneousCounters; |
| 444 |
UINT8 NumDetectableParallelUnits; |
| 445 |
} D3D10_COUNTER_INFO; |
| 446 |
|
| 447 |
typedef enum D3D10_RESOURCE_DIMENSION { |
| 448 |
D3D10_RESOURCE_DIMENSION_UNKNOWN, |
| 449 |
D3D10_RESOURCE_DIMENSION_BUFFER, |
| 450 |
D3D10_RESOURCE_DIMENSION_TEXTURE1D, |
| 451 |
D3D10_RESOURCE_DIMENSION_TEXTURE2D, |
| 452 |
D3D10_RESOURCE_DIMENSION_TEXTURE3D, |
| 453 |
} D3D10_RESOURCE_DIMENSION; |
| 454 |
|
| 455 |
typedef enum D3D10_USAGE { |
| 456 |
D3D10_USAGE_DEFAULT, |
| 457 |
D3D10_USAGE_IMMUTABLE, |
| 458 |
D3D10_USAGE_DYNAMIC, |
| 459 |
D3D10_USAGE_STAGING, |
| 460 |
} D3D10_USAGE; |
| 461 |
|
| 462 |
typedef enum D3D10_BIND_FLAG { |
| 463 |
D3D10_BIND_VERTEX_BUFFER = 0x1, |
| 464 |
D3D10_BIND_INDEX_BUFFER = 0x2, |
| 465 |
D3D10_BIND_CONSTANT_BUFFER = 0x4, |
| 466 |
D3D10_BIND_SHADER_RESOURCE = 0x8, |
| 467 |
D3D10_BIND_STREAM_OUTPUT = 0x10, |
| 468 |
D3D10_BIND_RENDER_TARGET = 0x20, |
| 469 |
D3D10_BIND_DEPTH_STENCIL = 0x40 |
| 470 |
} D3D10_BIND_FLAG; |
| 471 |
|
| 472 |
typedef struct D3D10_BUFFER_DESC { |
| 473 |
UINT ByteWidth; |
| 474 |
D3D10_USAGE Usage; |
| 475 |
UINT BindFlags; |
| 476 |
UINT CPUAccessFlags; |
| 477 |
UINT MiscFlags; |
| 478 |
} D3D10_BUFFER_DESC; |
| 479 |
|
| 480 |
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| 481 |
cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {") |
| 482 |
cpp_quote(" CD3D10_BUFFER_DESC() {}" ) |
| 483 |
cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}") |
| 484 |
cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {") |
| 485 |
cpp_quote(" ByteWidth = byteWidth;") |
| 486 |
cpp_quote(" Usage = usage;") |
| 487 |
cpp_quote(" BindFlags = bindFlags;") |
| 488 |
cpp_quote(" CPUAccessFlags = cpuaccessFlags;") |
| 489 |
cpp_quote(" MiscFlags = miscFlags;") |
| 490 |
cpp_quote(" }") |
| 491 |
cpp_quote(" ~CD3D10_BUFFER_DESC() {}") |
| 492 |
cpp_quote(" operator const D3D10_BUFFER_DESC&() const {") |
| 493 |
cpp_quote(" return *this;") |
| 494 |
cpp_quote(" }") |
| 495 |
cpp_quote("};") |
| 496 |
cpp_quote("#endif") |
| 497 |
|
| 498 |
typedef enum D3D10_MAP { |
| 499 |
D3D10_MAP_READ = 1, |
| 500 |
D3D10_MAP_WRITE, |
| 501 |
D3D10_MAP_READ_WRITE, |
| 502 |
D3D10_MAP_WRITE_DISCARD, |
| 503 |
D3D10_MAP_WRITE_NO_OVERWRITE, |
| 504 |
} D3D10_MAP; |
| 505 |
|
| 506 |
typedef struct D3D10_TEXTURE1D_DESC { |
| 507 |
UINT Width; |
| 508 |
UINT MipLevels; |
| 509 |
UINT ArraySize; |
| 510 |
DXGI_FORMAT Format; |
| 511 |
D3D10_USAGE Usage; |
| 512 |
UINT BindFlags; |
| 513 |
UINT CPUAccessFlags; |
| 514 |
UINT MiscFlags; |
| 515 |
} D3D10_TEXTURE1D_DESC; |
| 516 |
|
| 517 |
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| 518 |
cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {") |
| 519 |
cpp_quote(" CD3D10_TEXTURE1D_DESC() {}") |
| 520 |
cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}") |
| 521 |
cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,") |
| 522 |
cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,") |
| 523 |
cpp_quote(" UINT miscFlags = 0) {") |
| 524 |
cpp_quote(" Width = width;") |
| 525 |
cpp_quote(" MipLevels = mipLevels;") |
| 526 |
cpp_quote(" ArraySize = arraySize;") |
| 527 |
cpp_quote(" Format = format;") |
| 528 |
cpp_quote(" Usage = usage;") |
| 529 |
cpp_quote(" BindFlags = bindFlags;") |
| 530 |
cpp_quote(" CPUAccessFlags = cpuaccessFlags;") |
| 531 |
cpp_quote(" MiscFlags = miscFlags;") |
| 532 |
cpp_quote(" }") |
| 533 |
cpp_quote(" ~CD3D10_TEXTURE1D_DESC() {}") |
| 534 |
cpp_quote(" operator const D3D10_TEXTURE1D_DESC&() const {") |
| 535 |
cpp_quote(" return *this;") |
| 536 |
cpp_quote(" }") |
| 537 |
cpp_quote("};") |
| 538 |
cpp_quote("#endif") |
| 539 |
|
| 540 |
typedef struct D3D10_TEXTURE2D_DESC { |
| 541 |
UINT Width; |
| 542 |
UINT Height; |
| 543 |
UINT MipLevels; |
| 544 |
UINT ArraySize; |
| 545 |
DXGI_FORMAT Format; |
| 546 |
DXGI_SAMPLE_DESC SampleDesc; |
| 547 |
D3D10_USAGE Usage; |
| 548 |
UINT BindFlags; |
| 549 |
UINT CPUAccessFlags; |
| 550 |
UINT MiscFlags; |
| 551 |
} D3D10_TEXTURE2D_DESC; |
| 552 |
|
| 553 |
cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| 554 |
cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {") |
| 555 |
cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" ) |
| 556 |
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}") |
| 557 |
cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,") |
| 558 |
cpp_quote(" UINT arraySize = 1,") |
| 559 |
cpp_quote(" UINT mipLevels = 0,") |
| 560 |
cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,") |
| 561 |
cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,") |
| 562 |
cpp_quote(" UINT cpuaccessFlags = 0,") |
| 563 |
cpp_quote(" UINT sampleCount = 1,") |
| 564 |
cpp_quote(" UINT sampleQuality = 0,") |
| 565 |
cpp_quote(" UINT miscFlags = 0) {") |
| 566 |
cpp_quote(" Width = width;" ) |
| 567 |
cpp_quote(" Height = height;" ) |
| 568 |
cpp_quote(" MipLevels = mipLevels;" ) |
| 569 |
cpp_quote(" ArraySize = arraySize;" ) |
| 570 |
cpp_quote(" Format = format;" ) |
| 571 |
cpp_quote(" SampleDesc.Count = sampleCount;" ) |
| 572 |
cpp_quote(" SampleDesc.Quality = sampleQuality;" ) |
| 573 |
cpp_quote(" Usage = usage;" ) |
| 574 |
cpp_quote(" BindFlags = bindFlags;" ) |
| 575 |
cpp_quote(" CPUAccessFlags = cpuaccessFlags;" ) |
| 576 |
cpp_quote(" MiscFlags = miscFlags;" ) |
| 577 |
cpp_quote(" }") |
| 578 |
cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}") |
| 579 |
cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {") |
| 580 |
cpp_quote(" return *this;") |
| 581 |
cpp_quote(" }") |
| 582 |
cpp_quote("};") |
| 583 |
cpp_quote("#endif") |
| 584 |
|
| 585 |
typedef struct D3D10_TEXTURE3D_DESC { |
| 586 |
UINT Width; |
| 587 |
UINT Height; |
| 588 |
UINT Depth; |
| 589 |
UINT MipLevels; |
| 590 |
DXGI_FORMAT Format; |
| 591 |
D3D10_USAGE Usage; |
| 592 |
UINT BindFlags; |
| 593 |
UINT CPUAccessFlags; |
| 594 |
UINT MiscFlags; |
| 595 |
} D3D10_TEXTURE3D_DESC; |
| 596 |
|
| 597 |
typedef enum D3D10_DSV_DIMENSION |
| 598 |
{ |
| 599 |
D3D10_DSV_DIMENSION_UNKNOWN, |
| 600 |
D3D10_DSV_DIMENSION_TEXTURE1D, |
| 601 |
D3D10_DSV_DIMENSION_TEXTURE1DARRAY, |
| 602 |
D3D10_DSV_DIMENSION_TEXTURE2D, |
| 603 |
D3D10_DSV_DIMENSION_TEXTURE2DARRAY, |
| 604 |
D3D10_DSV_DIMENSION_TEXTURE2DMS, |
| 605 |
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, |
| 606 |
} D3D10_DSV_DIMENSION; |
| 607 |
|
| 608 |
typedef struct D3D10_TEX1D_DSV { |
| 609 |
UINT MipSlice; |
| 610 |
} D3D10_TEX1D_DSV; |
| 611 |
|
| 612 |
typedef struct D3D10_TEX1D_ARRAY_DSV { |
| 613 |
UINT MipSlice; |
| 614 |
UINT FirstArraySlice; |
| 615 |
UINT ArraySize; |
| 616 |
} D3D10_TEX1D_ARRAY_DSV; |
| 617 |
|
| 618 |
typedef struct D3D10_TEX2D_DSV { |
| 619 |
UINT MipSlice; |
| 620 |
} D3D10_TEX2D_DSV; |
| 621 |
|
| 622 |
typedef struct D3D10_TEX2D_ARRAY_DSV { |
| 623 |
UINT MipSlice; |
| 624 |
UINT FirstArraySlice; |
| 625 |
UINT ArraySize; |
| 626 |
} D3D10_TEX2D_ARRAY_DSV; |
| 627 |
|
| 628 |
typedef struct D3D10_TEX2DMS_DSV { |
| 629 |
UINT UnusedField_NothingToDefine; |
| 630 |
} D3D10_TEX2DMS_DSV; |
| 631 |
|
| 632 |
typedef struct D3D10_TEX2DMS_ARRAY_DSV { |
| 633 |
UINT FirstArraySlice; |
| 634 |
UINT ArraySize; |
| 635 |
} D3D10_TEX2DMS_ARRAY_DSV; |
| 636 |
|
| 637 |
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { |
| 638 |
DXGI_FORMAT Format; |
| 639 |
D3D10_DSV_DIMENSION ViewDimension; |
| 640 |
union { |
| 641 |
D3D10_TEX1D_DSV Texture1D; |
| 642 |
D3D10_TEX1D_ARRAY_DSV Texture1DArray; |
| 643 |
D3D10_TEX2D_DSV Texture2D; |
| 644 |
D3D10_TEX2D_ARRAY_DSV Texture2DArray; |
| 645 |
D3D10_TEX2DMS_DSV Texture2DMS; |
| 646 |
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| 647 |
}; |
| 648 |
} D3D10_DEPTH_STENCIL_VIEW_DESC; |
| 649 |
|
| 650 |
typedef enum D3D10_RTV_DIMENSION { |
| 651 |
D3D10_RTV_DIMENSION_UNKNOWN, |
| 652 |
D3D10_RTV_DIMENSION_BUFFER, |
| 653 |
D3D10_RTV_DIMENSION_TEXTURE1D, |
| 654 |
D3D10_RTV_DIMENSION_TEXTURE1DARRAY, |
| 655 |
D3D10_RTV_DIMENSION_TEXTURE2D, |
| 656 |
D3D10_RTV_DIMENSION_TEXTURE2DARRAY, |
| 657 |
D3D10_RTV_DIMENSION_TEXTURE2DMS, |
| 658 |
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, |
| 659 |
D3D10_RTV_DIMENSION_TEXTURE3D, |
| 660 |
} D3D10_RTV_DIMENSION; |
| 661 |
|
| 662 |
typedef struct D3D10_BUFFER_RTV { |
| 663 |
union { |
| 664 |
UINT FirstElement; |
| 665 |
UINT ElementOffset; |
| 666 |
}; |
| 667 |
union { |
| 668 |
UINT NumElements; |
| 669 |
UINT ElementWidth; |
| 670 |
}; |
| 671 |
} D3D10_BUFFER_RTV; |
| 672 |
|
| 673 |
typedef struct D3D10_TEX1D_RTV { |
| 674 |
UINT MipSlice; |
| 675 |
} D3D10_TEX1D_RTV; |
| 676 |
|
| 677 |
typedef struct D3D10_TEX1D_ARRAY_RTV { |
| 678 |
UINT MipSlice; |
| 679 |
UINT FirstArraySlice; |
| 680 |
UINT ArraySize; |
| 681 |
} D3D10_TEX1D_ARRAY_RTV; |
| 682 |
|
| 683 |
typedef struct D3D10_TEX2D_RTV { |
| 684 |
UINT MipSlice; |
| 685 |
} D3D10_TEX2D_RTV; |
| 686 |
|
| 687 |
typedef struct D3D10_TEX2D_ARRAY_RTV { |
| 688 |
UINT MipSlice; |
| 689 |
UINT FirstArraySlice; |
| 690 |
UINT ArraySize; |
| 691 |
} D3D10_TEX2D_ARRAY_RTV; |
| 692 |
|
| 693 |
typedef struct D3D10_TEX2DMS_RTV { |
| 694 |
UINT UnusedField_NothingToDefine; |
| 695 |
} D3D10_TEX2DMS_RTV; |
| 696 |
|
| 697 |
typedef struct D3D10_TEX2DMS_ARRAY_RTV { |
| 698 |
UINT FirstArraySlice; |
| 699 |
UINT ArraySize; |
| 700 |
} D3D10_TEX2DMS_ARRAY_RTV; |
| 701 |
|
| 702 |
typedef struct D3D10_TEX3D_RTV { |
| 703 |
UINT MipSlice; |
| 704 |
UINT FirstWSlice; |
| 705 |
UINT WSize; |
| 706 |
} D3D10_TEX3D_RTV; |
| 707 |
|
| 708 |
typedef struct D3D10_RENDER_TARGET_VIEW_DESC { |
| 709 |
DXGI_FORMAT Format; |
| 710 |
D3D10_RTV_DIMENSION ViewDimension; |
| 711 |
union { |
| 712 |
D3D10_BUFFER_RTV Buffer; |
| 713 |
D3D10_TEX1D_RTV Texture1D; |
| 714 |
D3D10_TEX1D_ARRAY_RTV Texture1DArray; |
| 715 |
D3D10_TEX2D_RTV Texture2D; |
| 716 |
D3D10_TEX2D_ARRAY_RTV Texture2DArray; |
| 717 |
D3D10_TEX2DMS_RTV Texture2DMS; |
| 718 |
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| 719 |
D3D10_TEX3D_RTV Texture3D; |
| 720 |
}; |
| 721 |
} D3D10_RENDER_TARGET_VIEW_DESC; |
| 722 |
|
| 723 |
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; |
| 724 |
|
| 725 |
typedef struct D3D10_BUFFER_SRV { |
| 726 |
union { |
| 727 |
UINT FirstElement; |
| 728 |
UINT ElementOffset; |
| 729 |
}; |
| 730 |
union { |
| 731 |
UINT NumElements; |
| 732 |
UINT ElementWidth; |
| 733 |
}; |
| 734 |
} D3D10_BUFFER_SRV; |
| 735 |
|
| 736 |
typedef struct D3D10_TEX1D_SRV { |
| 737 |
UINT MostDetailedMip; |
| 738 |
UINT MipLevels; |
| 739 |
} D3D10_TEX1D_SRV; |
| 740 |
|
| 741 |
typedef struct D3D10_TEX1D_ARRAY_SRV { |
| 742 |
UINT MostDetailedMip; |
| 743 |
UINT MipLevels; |
| 744 |
UINT FirstArraySlice; |
| 745 |
UINT ArraySize; |
| 746 |
} D3D10_TEX1D_ARRAY_SRV; |
| 747 |
|
| 748 |
typedef struct D3D10_TEX2D_SRV { |
| 749 |
UINT MostDetailedMip; |
| 750 |
UINT MipLevels; |
| 751 |
} D3D10_TEX2D_SRV; |
| 752 |
|
| 753 |
typedef struct D3D10_TEX2D_ARRAY_SRV { |
| 754 |
UINT MostDetailedMip; |
| 755 |
UINT MipLevels; |
| 756 |
UINT FirstArraySlice; |
| 757 |
UINT ArraySize; |
| 758 |
} D3D10_TEX2D_ARRAY_SRV; |
| 759 |
|
| 760 |
typedef struct D3D10_TEX2DMS_SRV { |
| 761 |
UINT UnusedField_NothingToDefine; |
| 762 |
} D3D10_TEX2DMS_SRV; |
| 763 |
|
| 764 |
typedef struct D3D10_TEX2DMS_ARRAY_SRV { |
| 765 |
UINT FirstArraySlice; |
| 766 |
UINT ArraySize; |
| 767 |
} D3D10_TEX2DMS_ARRAY_SRV; |
| 768 |
|
| 769 |
typedef struct D3D10_TEX3D_SRV { |
| 770 |
UINT MostDetailedMip; |
| 771 |
UINT MipLevels; |
| 772 |
} D3D10_TEX3D_SRV; |
| 773 |
|
| 774 |
typedef struct D3D10_TEXCUBE_SRV { |
| 775 |
UINT MostDetailedMip; |
| 776 |
UINT MipLevels; |
| 777 |
} D3D10_TEXCUBE_SRV; |
| 778 |
|
| 779 |
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { |
| 780 |
DXGI_FORMAT Format; |
| 781 |
D3D10_SRV_DIMENSION ViewDimension; |
| 782 |
union { |
| 783 |
D3D10_BUFFER_SRV Buffer; |
| 784 |
D3D10_TEX1D_SRV Texture1D; |
| 785 |
D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
| 786 |
D3D10_TEX2D_SRV Texture2D; |
| 787 |
D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
| 788 |
D3D10_TEX2DMS_SRV Texture2DMS; |
| 789 |
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| 790 |
D3D10_TEX3D_SRV Texture3D; |
| 791 |
D3D10_TEXCUBE_SRV TextureCube; |
| 792 |
}; |
| 793 |
} D3D10_SHADER_RESOURCE_VIEW_DESC; |
| 794 |
|
| 795 |
typedef struct D3D10_BOX { |
| 796 |
UINT left; |
| 797 |
UINT top; |
| 798 |
UINT front; |
| 799 |
UINT right; |
| 800 |
UINT bottom; |
| 801 |
UINT back; |
| 802 |
} D3D10_BOX; |
| 803 |
|
| 804 |
typedef struct D3D10_SUBRESOURCE_DATA { |
| 805 |
const void *pSysMem; |
| 806 |
UINT SysMemPitch; |
| 807 |
UINT SysMemSlicePitch; |
| 808 |
} D3D10_SUBRESOURCE_DATA; |
| 809 |
|
| 810 |
typedef struct D3D10_SO_DECLARATION_ENTRY |
| 811 |
{ |
| 812 |
const char *SemanticName; |
| 813 |
UINT SemanticIndex; |
| 814 |
BYTE StartComponent; |
| 815 |
BYTE ComponentCount; |
| 816 |
BYTE OutputSlot; |
| 817 |
} D3D10_SO_DECLARATION_ENTRY; |
| 818 |
|
| 819 |
typedef enum D3D10_INPUT_CLASSIFICATION { |
| 820 |
D3D10_INPUT_PER_VERTEX_DATA, |
| 821 |
D3D10_INPUT_PER_INSTANCE_DATA, |
| 822 |
} D3D10_INPUT_CLASSIFICATION; |
| 823 |
|
| 824 |
typedef struct D3D10_INPUT_ELEMENT_DESC |
| 825 |
{ |
| 826 |
const char *SemanticName; |
| 827 |
UINT SemanticIndex; |
| 828 |
DXGI_FORMAT Format; |
| 829 |
UINT InputSlot; |
| 830 |
UINT AlignedByteOffset; |
| 831 |
D3D10_INPUT_CLASSIFICATION InputSlotClass; |
| 832 |
UINT InstanceDataStepRate; |
| 833 |
} D3D10_INPUT_ELEMENT_DESC; |
| 834 |
|
| 835 |
typedef enum D3D10_QUERY { |
| 836 |
D3D10_QUERY_EVENT, |
| 837 |
D3D10_QUERY_OCCLUSION, |
| 838 |
D3D10_QUERY_TIMESTAMP, |
| 839 |
D3D10_QUERY_TIMESTAMP_DISJOINT, |
| 840 |
D3D10_QUERY_PIPELINE_STATISTICS, |
| 841 |
D3D10_QUERY_OCCLUSION_PREDICATE, |
| 842 |
D3D10_QUERY_SO_STATISTICS, |
| 843 |
D3D10_QUERY_SO_OVERFLOW_PREDICATE, |
| 844 |
} D3D10_QUERY; |
| 845 |
|
| 846 |
typedef struct D3D10_QUERY_DESC { |
| 847 |
D3D10_QUERY Query; |
| 848 |
UINT MiscFlags; |
| 849 |
} D3D10_QUERY_DESC; |
| 850 |
|
| 851 |
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; |
| 852 |
|
| 853 |
typedef D3D_PRIMITIVE D3D10_PRIMITIVE; |
| 854 |
|
| 855 |
typedef RECT D3D10_RECT; |
| 856 |
|
| 857 |
typedef struct D3D10_VIEWPORT { |
| 858 |
INT TopLeftX; |
| 859 |
INT TopLeftY; |
| 860 |
UINT Width; |
| 861 |
UINT Height; |
| 862 |
FLOAT MinDepth; |
| 863 |
FLOAT MaxDepth; |
| 864 |
} D3D10_VIEWPORT; |
| 865 |
|
| 866 |
typedef struct D3D10_MAPPED_TEXTURE2D { |
| 867 |
void *pData; |
| 868 |
UINT RowPitch; |
| 869 |
} D3D10_MAPPED_TEXTURE2D; |
| 870 |
|
| 871 |
typedef struct D3D10_MAPPED_TEXTURE3D { |
| 872 |
void *pData; |
| 873 |
UINT RowPitch; |
| 874 |
UINT DepthPitch; |
| 875 |
} D3D10_MAPPED_TEXTURE3D; |
| 876 |
|
| 877 |
typedef enum D3D10_CPU_ACCESS_FLAG { |
| 878 |
D3D10_CPU_ACCESS_WRITE = 0x10000, |
| 879 |
D3D10_CPU_ACCESS_READ = 0x20000 |
| 880 |
} D3D10_CPU_ACCESS_FLAG; |
| 881 |
|
| 882 |
typedef enum D3D10_RESOURCE_MISC_FLAG { |
| 883 |
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001, |
| 884 |
D3D10_RESOURCE_MISC_SHARED = 0x0002, |
| 885 |
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004, |
| 886 |
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010, |
| 887 |
D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020 |
| 888 |
} D3D10_RESOURCE_MISC_FLAG; |
| 889 |
|
| 890 |
typedef enum D3D10_MAP_FLAG { |
| 891 |
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, |
| 892 |
} D3D10_MAP_FLAG; |
| 893 |
|
| 894 |
typedef enum D3D10_RAISE_FLAG { |
| 895 |
D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1, |
| 896 |
} D3D10_RAISE_FLAG; |
| 897 |
|
| 898 |
typedef enum D3D10_CLEAR_FLAG { |
| 899 |
D3D10_CLEAR_DEPTH = 0x1, |
| 900 |
D3D10_CLEAR_STENCIL = 0x2 |
| 901 |
} D3D10_CLEAR_FLAG; |
| 902 |
|
| 903 |
typedef enum D3D10_COLOR_WRITE_ENABLE { |
| 904 |
D3D10_COLOR_WRITE_ENABLE_RED = 0x1, |
| 905 |
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| 906 |
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| 907 |
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| 908 |
D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | |
| 909 |
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) |
| 910 |
} D3D10_COLOR_WRITE_ENABLE; |
| 911 |
|
| 912 |
typedef enum D3D10_FORMAT_SUPPORT |
| 913 |
{ |
| 914 |
D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001, |
| 915 |
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002, |
| 916 |
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004, |
| 917 |
D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008, |
| 918 |
D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010, |
| 919 |
D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020, |
| 920 |
D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040, |
| 921 |
D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080, |
| 922 |
D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100, |
| 923 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200, |
| 924 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400, |
| 925 |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800, |
| 926 |
D3D10_FORMAT_SUPPORT_MIP = 0x00001000, |
| 927 |
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000, |
| 928 |
D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000, |
| 929 |
D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000, |
| 930 |
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000, |
| 931 |
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000, |
| 932 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000, |
| 933 |
D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000, |
| 934 |
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000, |
| 935 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000, |
| 936 |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000, |
| 937 |
D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000, |
| 938 |
D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000, |
| 939 |
} D3D10_FORMAT_SUPPORT; |
| 940 |
|
| 941 |
typedef enum D3D10_TEXTURECUBE_FACE { |
| 942 |
D3D10_TEXTURECUBE_FACE_POSITIVE_X, |
| 943 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_X, |
| 944 |
D3D10_TEXTURECUBE_FACE_POSITIVE_Y, |
| 945 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, |
| 946 |
D3D10_TEXTURECUBE_FACE_POSITIVE_Z, |
| 947 |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, |
| 948 |
} D3D10_TEXTURECUBE_FACE; |
| 949 |
|
| 950 |
typedef enum D3D10_ASYNC_GETDATA_FLAG { |
| 951 |
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, |
| 952 |
} D3D10_ASYNC_GETDATA_FLAG; |
| 953 |
|
| 954 |
typedef enum D3D10_FILTER_TYPE { |
| 955 |
D3D10_FILTER_TYPE_POINT, |
| 956 |
D3D10_FILTER_TYPE_LINEAR |
| 957 |
} D3D10_FILTER_TYPE; |
| 958 |
|
| 959 |
typedef enum D3D10_QUERY_MISC_FLAG { |
| 960 |
D3D10_QUERY_MISC_PREDICATEHINT = 0x1 |
| 961 |
} D3D10_QUERY_MISC_FLAG; |
| 962 |
|
| 963 |
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { |
| 964 |
UINT64 Frequency; |
| 965 |
BOOL Disjoint; |
| 966 |
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; |
| 967 |
|
| 968 |
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { |
| 969 |
UINT64 IAVertices; |
| 970 |
UINT64 IAPrimitives; |
| 971 |
UINT64 VSInvocations; |
| 972 |
UINT64 GSInvocations; |
| 973 |
UINT64 GSPrimitives; |
| 974 |
UINT64 CInvocations; |
| 975 |
UINT64 CPrimitives; |
| 976 |
UINT64 PSInvocations; |
| 977 |
} D3D10_QUERY_DATA_PIPELINE_STATISTICS; |
| 978 |
|
| 979 |
typedef struct D3D10_QUERY_DATA_SO_STATISTICS { |
| 980 |
UINT64 NumPrimitivesWritten; |
| 981 |
UINT64 PrimitivesStorageNeeded; |
| 982 |
} D3D10_QUERY_DATA_SO_STATISTICS; |
| 983 |
|
| 984 |
typedef enum D3D10_CREATE_DEVICE_FLAG { |
| 985 |
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| 986 |
D3D10_CREATE_DEVICE_DEBUG = 0x2, |
| 987 |
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| 988 |
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, |
| 989 |
D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, |
| 990 |
D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, |
| 991 |
D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, |
| 992 |
D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200, |
| 993 |
D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400, |
| 994 |
} D3D10_CREATE_DEVICE_FLAG; |
| 995 |
|
| 996 |
/* Core */ |
| 997 |
|
| 998 |
interface ID3D10Device; |
| 999 |
|
| 1000 |
[ |
| 1001 |
object, |
| 1002 |
local, |
| 1003 |
uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) |
| 1004 |
] |
| 1005 |
interface ID3D10DeviceChild : IUnknown |
| 1006 |
{ |
| 1007 |
void GetDevice( |
| 1008 |
[out] ID3D10Device **ppDevice); |
| 1009 |
HRESULT GetPrivateData( |
| 1010 |
[in] REFGUID guid, |
| 1011 |
[in, out] UINT *pDataSize, |
| 1012 |
[out] void *pData); |
| 1013 |
HRESULT SetPrivateData( |
| 1014 |
[in] REFGUID guid, |
| 1015 |
[in] UINT DataSize, |
| 1016 |
[in] const void *pData); |
| 1017 |
HRESULT SetPrivateDataInterface( |
| 1018 |
[in] REFGUID guid, |
| 1019 |
[in] const IUnknown *pData); |
| 1020 |
} |
| 1021 |
|
| 1022 |
/* Resource */ |
| 1023 |
|
| 1024 |
[ |
| 1025 |
object, |
| 1026 |
local, |
| 1027 |
uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) |
| 1028 |
] |
| 1029 |
interface ID3D10Resource : ID3D10DeviceChild |
| 1030 |
{ |
| 1031 |
void GetType( |
| 1032 |
[out] D3D10_RESOURCE_DIMENSION *rType); |
| 1033 |
void SetEvictionPriority( |
| 1034 |
[in] UINT EvictionPriority); |
| 1035 |
UINT GetEvictionPriority(); |
| 1036 |
} |
| 1037 |
|
| 1038 |
[ |
| 1039 |
object, |
| 1040 |
local, |
| 1041 |
uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) |
| 1042 |
] |
| 1043 |
interface ID3D10Buffer : ID3D10Resource |
| 1044 |
{ |
| 1045 |
HRESULT Map( |
| 1046 |
[in] D3D10_MAP MapType, |
| 1047 |
[in] UINT MapFlags, |
| 1048 |
[out] void **ppData); |
| 1049 |
void Unmap(); |
| 1050 |
void GetDesc( |
| 1051 |
[out] D3D10_BUFFER_DESC *pDesc); |
| 1052 |
} |
| 1053 |
|
| 1054 |
[ |
| 1055 |
object, |
| 1056 |
local, |
| 1057 |
uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) |
| 1058 |
] |
| 1059 |
interface ID3D10Texture1D : ID3D10Resource |
| 1060 |
{ |
| 1061 |
HRESULT Map( |
| 1062 |
[in] UINT Subresource, |
| 1063 |
[in] D3D10_MAP MapType, |
| 1064 |
[in] UINT MapFlags, |
| 1065 |
[out] void **ppData); |
| 1066 |
void Unmap( |
| 1067 |
[in] UINT Subresource); |
| 1068 |
void GetDesc( |
| 1069 |
[out] D3D10_TEXTURE1D_DESC *pDesc); |
| 1070 |
} |
| 1071 |
|
| 1072 |
[ |
| 1073 |
object, |
| 1074 |
local, |
| 1075 |
uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) |
| 1076 |
] |
| 1077 |
interface ID3D10Texture2D : ID3D10Resource |
| 1078 |
{ |
| 1079 |
HRESULT Map( |
| 1080 |
[in] UINT Subresource, |
| 1081 |
[in] D3D10_MAP MapType, |
| 1082 |
[in] UINT MapFlags, |
| 1083 |
[out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
| 1084 |
void Unmap( |
| 1085 |
[in] UINT Subresource); |
| 1086 |
void GetDesc( |
| 1087 |
[out] D3D10_TEXTURE2D_DESC *pDesc); |
| 1088 |
} |
| 1089 |
|
| 1090 |
[ |
| 1091 |
object, |
| 1092 |
local, |
| 1093 |
uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) |
| 1094 |
] |
| 1095 |
interface ID3D10Texture3D : ID3D10Resource |
| 1096 |
{ |
| 1097 |
HRESULT Map( |
| 1098 |
[in] UINT Subresource, |
| 1099 |
[in] D3D10_MAP MapType, |
| 1100 |
[in] UINT MapFlags, |
| 1101 |
[out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
| 1102 |
void Unmap( |
| 1103 |
[in] UINT Subresource); |
| 1104 |
void GetDesc( |
| 1105 |
[out] D3D10_TEXTURE3D_DESC *pDesc); |
| 1106 |
} |
| 1107 |
|
| 1108 |
[ |
| 1109 |
object, |
| 1110 |
local, |
| 1111 |
uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) |
| 1112 |
] |
| 1113 |
interface ID3D10View : ID3D10DeviceChild |
| 1114 |
{ |
| 1115 |
void GetResource( |
| 1116 |
[out] ID3D10Resource **ppResource); |
| 1117 |
} |
| 1118 |
|
| 1119 |
[ |
| 1120 |
object, |
| 1121 |
local, |
| 1122 |
uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) |
| 1123 |
] |
| 1124 |
interface ID3D10DepthStencilView : ID3D10View |
| 1125 |
{ |
| 1126 |
void GetDesc( |
| 1127 |
[out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| 1128 |
} |
| 1129 |
|
| 1130 |
|
| 1131 |
[ |
| 1132 |
object, |
| 1133 |
local, |
| 1134 |
uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) |
| 1135 |
] |
| 1136 |
interface ID3D10RenderTargetView : ID3D10View |
| 1137 |
{ |
| 1138 |
void GetDesc( |
| 1139 |
[out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
| 1140 |
} |
| 1141 |
|
| 1142 |
[ |
| 1143 |
object, |
| 1144 |
local, |
| 1145 |
uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) |
| 1146 |
] |
| 1147 |
interface ID3D10ShaderResourceView : ID3D10View |
| 1148 |
{ |
| 1149 |
void GetDesc( |
| 1150 |
[out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| 1151 |
} |
| 1152 |
|
| 1153 |
/* Resource End */ |
| 1154 |
|
| 1155 |
[ |
| 1156 |
object, |
| 1157 |
local, |
| 1158 |
uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) |
| 1159 |
] |
| 1160 |
interface ID3D10BlendState : ID3D10DeviceChild |
| 1161 |
{ |
| 1162 |
void GetDesc( |
| 1163 |
[out] D3D10_BLEND_DESC *pDesc); |
| 1164 |
} |
| 1165 |
|
| 1166 |
[ |
| 1167 |
object, |
| 1168 |
local, |
| 1169 |
uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) |
| 1170 |
] |
| 1171 |
interface ID3D10DepthStencilState : ID3D10DeviceChild |
| 1172 |
{ |
| 1173 |
void GetDesc( |
| 1174 |
[out] D3D10_DEPTH_STENCIL_DESC *pDesc); |
| 1175 |
} |
| 1176 |
|
| 1177 |
[ |
| 1178 |
object, |
| 1179 |
local, |
| 1180 |
uuid(6316be88-54cd-4040-ab44-20461bc81f68) |
| 1181 |
] |
| 1182 |
interface ID3D10GeometryShader : ID3D10DeviceChild |
| 1183 |
{ |
| 1184 |
} |
| 1185 |
|
| 1186 |
[ |
| 1187 |
object, |
| 1188 |
local, |
| 1189 |
uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) |
| 1190 |
] |
| 1191 |
interface ID3D10InputLayout : ID3D10DeviceChild |
| 1192 |
{ |
| 1193 |
} |
| 1194 |
|
| 1195 |
[ |
| 1196 |
object, |
| 1197 |
local, |
| 1198 |
uuid(4968b601-9d00-4cde-8346-8e7f675819b6) |
| 1199 |
] |
| 1200 |
interface ID3D10PixelShader : ID3D10DeviceChild |
| 1201 |
{ |
| 1202 |
} |
| 1203 |
|
| 1204 |
[ |
| 1205 |
object, |
| 1206 |
local, |
| 1207 |
uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) |
| 1208 |
] |
| 1209 |
interface ID3D10RasterizerState : ID3D10DeviceChild |
| 1210 |
{ |
| 1211 |
void GetDesc( |
| 1212 |
[out] D3D10_RASTERIZER_DESC *pDesc); |
| 1213 |
} |
| 1214 |
|
| 1215 |
[ |
| 1216 |
object, |
| 1217 |
local, |
| 1218 |
uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) |
| 1219 |
] |
| 1220 |
interface ID3D10SamplerState : ID3D10DeviceChild |
| 1221 |
{ |
| 1222 |
void GetDesc( |
| 1223 |
[out] D3D10_SAMPLER_DESC *pDesc); |
| 1224 |
} |
| 1225 |
|
| 1226 |
[ |
| 1227 |
object, |
| 1228 |
local, |
| 1229 |
uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) |
| 1230 |
] |
| 1231 |
interface ID3D10VertexShader : ID3D10DeviceChild |
| 1232 |
{ |
| 1233 |
} |
| 1234 |
|
| 1235 |
[ |
| 1236 |
object, |
| 1237 |
local, |
| 1238 |
uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) |
| 1239 |
] |
| 1240 |
interface ID3D10Asynchronous : ID3D10DeviceChild |
| 1241 |
{ |
| 1242 |
void Begin(); |
| 1243 |
void End(); |
| 1244 |
HRESULT GetData( |
| 1245 |
[out] void *pData, |
| 1246 |
[in] UINT DataSize, |
| 1247 |
[in] UINT GetDataFlags); |
| 1248 |
UINT GetDataSize(); |
| 1249 |
} |
| 1250 |
|
| 1251 |
[ |
| 1252 |
object, |
| 1253 |
local, |
| 1254 |
uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) |
| 1255 |
] |
| 1256 |
interface ID3D10Counter : ID3D10Asynchronous |
| 1257 |
{ |
| 1258 |
void GetDesc( |
| 1259 |
[out] D3D10_COUNTER_DESC *pDesc); |
| 1260 |
} |
| 1261 |
|
| 1262 |
[ |
| 1263 |
object, |
| 1264 |
local, |
| 1265 |
uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) |
| 1266 |
] |
| 1267 |
interface ID3D10Query : ID3D10Asynchronous |
| 1268 |
{ |
| 1269 |
void GetDesc( |
| 1270 |
[out] D3D10_QUERY_DESC *pDesc); |
| 1271 |
} |
| 1272 |
|
| 1273 |
[ |
| 1274 |
object, |
| 1275 |
local, |
| 1276 |
uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) |
| 1277 |
] |
| 1278 |
interface ID3D10Predicate : ID3D10Query |
| 1279 |
{ |
| 1280 |
} |
| 1281 |
|
| 1282 |
[ |
| 1283 |
object, |
| 1284 |
local, |
| 1285 |
uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) |
| 1286 |
] |
| 1287 |
interface ID3D10Device : IUnknown |
| 1288 |
{ |
| 1289 |
void VSSetConstantBuffers( |
| 1290 |
[in] UINT StartSlot, |
| 1291 |
[in] UINT NumBuffers, |
| 1292 |
[in] ID3D10Buffer *const *ppConstantBuffers); |
| 1293 |
void PSSetShaderResources( |
| 1294 |
[in] UINT StartSlot, |
| 1295 |
[in] UINT NumViews, |
| 1296 |
[in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 1297 |
void PSSetShader( |
| 1298 |
[in] ID3D10PixelShader *pPixelShader); |
| 1299 |
void PSSetSamplers( |
| 1300 |
[in] UINT StartSlot, |
| 1301 |
[in] UINT NumSamplers, |
| 1302 |
[in]ID3D10SamplerState *const *ppSamplers); |
| 1303 |
void VSSetShader( |
| 1304 |
[in] ID3D10VertexShader *pVertexShader); |
| 1305 |
void DrawIndexed( |
| 1306 |
[in] UINT IndexCount, |
| 1307 |
[in] UINT StartIndexLocation, |
| 1308 |
[in] INT BaseVertexLocation); |
| 1309 |
void Draw( |
| 1310 |
[in] UINT VertexCount, |
| 1311 |
[in] UINT StartVertexLocation); |
| 1312 |
void PSSetConstantBuffers( |
| 1313 |
[in] UINT StartSlot, |
| 1314 |
[in] UINT NumBuffers, |
| 1315 |
[in] ID3D10Buffer *const *ppConstantBuffers); |
| 1316 |
void IASetInputLayout( |
| 1317 |
[in] ID3D10InputLayout *pInputLayout); |
| 1318 |
void IASetVertexBuffers( |
| 1319 |
[in] UINT StartSlot, |
| 1320 |
[in] UINT NumBuffers, |
| 1321 |
[in] ID3D10Buffer *const *ppVertexBuffers, |
| 1322 |
[in] const UINT *pStrides, |
| 1323 |
[in] const UINT *pOffsets); |
| 1324 |
void IASetIndexBuffer( |
| 1325 |
[in] ID3D10Buffer *pIndexBuffer, |
| 1326 |
[in] DXGI_FORMAT Format, |
| 1327 |
[in] UINT Offset); |
| 1328 |
void DrawIndexedInstanced( |
| 1329 |
[in] UINT IndexCountPerInstance, |
| 1330 |
[in] UINT InstanceCount, |
| 1331 |
[in] UINT StartIndexLocation, |
| 1332 |
[in] INT BaseVertexLocation, |
| 1333 |
[in] UINT StartInstanceLocation); |
| 1334 |
void DrawInstanced( |
| 1335 |
[in] UINT VertexCountPerInstance, |
| 1336 |
[in] UINT InstanceCount, |
| 1337 |
[in] UINT StartVertexLocation, |
| 1338 |
[in] UINT StartInstanceLocation); |
| 1339 |
void GSSetConstantBuffers( |
| 1340 |
[in] UINT StartSlot, |
| 1341 |
[in] UINT NumBuffers, |
| 1342 |
[in] ID3D10Buffer *const *ppConstantBuffers); |
| 1343 |
void GSSetShader( |
| 1344 |
[in] ID3D10GeometryShader *pShader); |
| 1345 |
void IASetPrimitiveTopology( |
| 1346 |
[in] D3D10_PRIMITIVE_TOPOLOGY Topology); |
| 1347 |
void VSSetShaderResources( |
| 1348 |
[in] UINT StartSlot, |
| 1349 |
[in] UINT NumViews, |
| 1350 |
[in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| 1351 |
void VSSetSamplers( |
| 1352 |
[in] UINT StartSlot, |
| 1353 |
[in] UINT NumSamplers, |
| 1354 |
[in] ID3D10SamplerState *const *ppSamplers); |
| 1355 |
void SetPredication( |
| 1356 |
[in] ID3D10Predicate *pPredicate, |
| 1357 |
[in] BOOL PredicateValue); |
| 1358 |
void GSSetShaderResources( |
| 1359 |
[in] UINT StartSlot, |
| 1360 |
[in] UINT NumViews, |
| 1361 |
[in] ID3D10ShaderResourceView * const *ppShaderResourceViews); |
| 1362 |
void GSSetSamplers( |
| 1363 |
[in] UINT StartSlot, |
| 1364 |
[in] UINT NumSamplers, |
| 1365 |
[in] ID3D10SamplerState *const *ppSamplers); |
| 1366 |
void OMSetRenderTargets( |
| 1367 |
[in] UINT NumViews, |
| 1368 |
[in] ID3D10RenderTargetView *const *ppRenderTargetViews, |
| 1369 |
[in] ID3D10DepthStencilView *pDepthStencilView); |
| 1370 |
void OMSetBlendState( |
| 1371 |
[in] ID3D10BlendState *pBlendState, |
| 1372 |
[in] const FLOAT BlendFactor[4], |
| 1373 |
[in] UINT SampleMask); |
| 1374 |
void OMSetDepthStencilState( |
| 1375 |
[in] ID3D10DepthStencilState *pDepthStencilState, |
| 1376 |
[in] UINT StencilRef); |
| 1377 |
void SOSetTargets( |
| 1378 |
[in] UINT NumBuffers, |
| 1379 |
[in] ID3D10Buffer *const *ppSOTargets, |
| 1380 |
[in] const UINT *pOffsets); |
| 1381 |
void DrawAuto(); |
| 1382 |
void RSSetState( |
| 1383 |
[in] ID3D10RasterizerState *pRasterizerState); |
| 1384 |
void RSSetViewports( |
| 1385 |
[in] UINT NumViewports, |
| 1386 |
[in] const D3D10_VIEWPORT *pViewports); |
| 1387 |
void RSSetScissorRects( |
| 1388 |
[in] UINT NumRects, |
| 1389 |
[in] const D3D10_RECT *pRects); |
| 1390 |
void CopySubresourceRegion( |
| 1391 |
[in] ID3D10Resource *pDstResource, |
| 1392 |
[in] UINT DstSubresource, |
| 1393 |
[in] UINT DstX, |
| 1394 |
[in] UINT DstY, |
| 1395 |
[in] UINT DstZ, |
| 1396 |
[in] ID3D10Resource *pSrcResource, |
| 1397 |
[in] UINT SrcSubresource, |
| 1398 |
[in] const D3D10_BOX *pSrcBox); |
| 1399 |
void CopyResource( |
| 1400 |
[in] ID3D10Resource *pDstResource, |
| 1401 |
[in] ID3D10Resource *pSrcResource); |
| 1402 |
void UpdateSubresource( |
| 1403 |
[in] ID3D10Resource *pDstResource, |
| 1404 |
[in] UINT DstSubresource, |
| 1405 |
[in] const D3D10_BOX *pDstBox, |
| 1406 |
[in] const void *pSrcData, |
| 1407 |
[in] UINT SrcRowPitch, |
| 1408 |
[in] UINT SrcDepthPitch); |
| 1409 |
void ClearRenderTargetView( |
| 1410 |
[in] ID3D10RenderTargetView *pRenderTargetView, |
| 1411 |
[in] const FLOAT ColorRGBA[4]); |
| 1412 |
void ClearDepthStencilView( |
| 1413 |
[in] ID3D10DepthStencilView *pDepthStencilView, |
| 1414 |
[in] UINT ClearFlags, |
| 1415 |
[in] FLOAT Depth, |
| 1416 |
[in] UINT8 Stencil); |
| 1417 |
void GenerateMips( |
| 1418 |
[in] ID3D10ShaderResourceView *pShaderResourceView); |
| 1419 |
void ResolveSubresource( |
| 1420 |
[in] ID3D10Resource *pDstResource, |
| 1421 |
[in] UINT DstSubresource, |
| 1422 |
[in] ID3D10Resource *pSrcResource, |
| 1423 |
[in] UINT SrcSubresource, |
| 1424 |
[in] DXGI_FORMAT Format); |
| 1425 |
void VSGetConstantBuffers( |
| 1426 |
[in] UINT StartSlot, |
| 1427 |
[in] UINT NumBuffers, |
| 1428 |
[out] ID3D10Buffer **ppConstantBuffers); |
| 1429 |
void PSGetShaderResources( |
| 1430 |
[in] UINT StartSlot, |
| 1431 |
[in] UINT NumViews, |
| 1432 |
[out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1433 |
void PSGetShader( |
| 1434 |
[out] ID3D10PixelShader **ppPixelShader); |
| 1435 |
void PSGetSamplers( |
| 1436 |
[in] UINT StartSlot, |
| 1437 |
[in] UINT NumSamplers, |
| 1438 |
[out] ID3D10SamplerState **ppSamplers); |
| 1439 |
void VSGetShader( |
| 1440 |
[out] ID3D10VertexShader **ppVertexShader); |
| 1441 |
void PSGetConstantBuffers( |
| 1442 |
[in] UINT StartSlot, |
| 1443 |
[in] UINT NumBuffers, |
| 1444 |
[out] ID3D10Buffer **ppConstantBuffers); |
| 1445 |
void IAGetInputLayout( |
| 1446 |
[out] ID3D10InputLayout **ppInputLayout); |
| 1447 |
void IAGetVertexBuffers( |
| 1448 |
[in] UINT StartSlot, |
| 1449 |
[in] UINT NumBuffers, |
| 1450 |
[out] ID3D10Buffer **ppVertexBuffers, |
| 1451 |
[out] UINT *pStrides, |
| 1452 |
[out] UINT *pOffsets); |
| 1453 |
void IAGetIndexBuffer( |
| 1454 |
[out] ID3D10Buffer **pIndexBuffer, |
| 1455 |
[out] DXGI_FORMAT *Format, |
| 1456 |
[out] UINT *Offset); |
| 1457 |
void GSGetConstantBuffers( |
| 1458 |
[in] UINT StartSlot, |
| 1459 |
[in] UINT NumBuffers, |
| 1460 |
[out] ID3D10Buffer **ppConstantBuffers); |
| 1461 |
void GSGetShader( |
| 1462 |
[out] ID3D10GeometryShader **ppGeometryShader); |
| 1463 |
void IAGetPrimitiveTopology( |
| 1464 |
[out] D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| 1465 |
void VSGetShaderResources( |
| 1466 |
[in] UINT StartSlot, |
| 1467 |
[in] UINT NumViews, |
| 1468 |
[out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1469 |
void VSGetSamplers( |
| 1470 |
[in] UINT StartSlot, |
| 1471 |
[in] UINT NumSamplers, |
| 1472 |
[out] ID3D10SamplerState **ppSamplers); |
| 1473 |
void GetPredication( |
| 1474 |
[out] ID3D10Predicate **ppPredicate, |
| 1475 |
[out] BOOL *pPredicateValue); |
| 1476 |
void GSGetShaderResources( |
| 1477 |
[in] UINT StartSlot, |
| 1478 |
[in] UINT NumViews, |
| 1479 |
[out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| 1480 |
void GSGetSamplers( |
| 1481 |
[in] UINT StartSlot, |
| 1482 |
[in] UINT NumSamplers, |
| 1483 |
[out] ID3D10SamplerState **ppSamplers); |
| 1484 |
void OMGetRenderTargets( |
| 1485 |
[in] UINT NumViews, |
| 1486 |
[out] ID3D10RenderTargetView **ppRenderTargetViews, |
| 1487 |
[out] ID3D10DepthStencilView **ppDepthStencilView); |
| 1488 |
void OMGetBlendState( |
| 1489 |
[out] ID3D10BlendState **ppBlendState, |
| 1490 |
[out] FLOAT BlendFactor[4], |
| 1491 |
[out] UINT *pSampleMask); |
| 1492 |
void OMGetDepthStencilState( |
| 1493 |
[out] ID3D10DepthStencilState **ppDepthStencilState, |
| 1494 |
[out] UINT *pStencilRef); |
| 1495 |
void SOGetTargets( |
| 1496 |
[in] UINT NumBuffers, |
| 1497 |
[out] ID3D10Buffer **ppSOTargets, |
| 1498 |
[out] UINT *pOffsets); |
| 1499 |
void RSGetState( |
| 1500 |
[out] ID3D10RasterizerState **ppRasterizerState); |
| 1501 |
void RSGetViewports( |
| 1502 |
[in, out] UINT *NumViewports, |
| 1503 |
[out] D3D10_VIEWPORT *pViewports); |
| 1504 |
void RSGetScissorRects( |
| 1505 |
[in, out] UINT *NumRects, |
| 1506 |
[out] D3D10_RECT *pRects); |
| 1507 |
HRESULT GetDeviceRemovedReason(); |
| 1508 |
HRESULT SetExceptionMode( |
| 1509 |
[in] UINT RaiseFlags); |
| 1510 |
UINT GetExceptionMode(); |
| 1511 |
HRESULT GetPrivateData( |
| 1512 |
[in] REFGUID guid, |
| 1513 |
[in, out] UINT *pDataSize, |
| 1514 |
[out] void *pData); |
| 1515 |
HRESULT SetPrivateData( |
| 1516 |
[in] REFGUID guid, |
| 1517 |
[in] UINT DataSize, |
| 1518 |
[in] const void *pData); |
| 1519 |
HRESULT SetPrivateDataInterface( |
| 1520 |
[in] REFGUID guid, |
| 1521 |
[in] const IUnknown *pData); |
| 1522 |
void ClearState(); |
| 1523 |
void Flush(); |
| 1524 |
HRESULT CreateBuffer( |
| 1525 |
[in] const D3D10_BUFFER_DESC *pDesc, |
| 1526 |
[in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1527 |
[out] ID3D10Buffer **ppBuffer); |
| 1528 |
HRESULT CreateTexture1D( |
| 1529 |
[in] const D3D10_TEXTURE1D_DESC *pDesc, |
| 1530 |
[in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1531 |
[out] ID3D10Texture1D **ppTexture1D); |
| 1532 |
HRESULT CreateTexture2D( |
| 1533 |
[in] const D3D10_TEXTURE2D_DESC *pDesc, |
| 1534 |
[in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1535 |
[out] ID3D10Texture2D **ppTexture2D); |
| 1536 |
HRESULT CreateTexture3D( |
| 1537 |
[in] const D3D10_TEXTURE3D_DESC *pDesc, |
| 1538 |
[in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| 1539 |
[out] ID3D10Texture3D **ppTexture3D); |
| 1540 |
HRESULT CreateShaderResourceView( |
| 1541 |
[in] ID3D10Resource *pResource, |
| 1542 |
[in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 1543 |
[out] ID3D10ShaderResourceView **ppSRView); |
| 1544 |
HRESULT CreateRenderTargetView( |
| 1545 |
[in] ID3D10Resource *pResource, |
| 1546 |
[in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| 1547 |
[out] ID3D10RenderTargetView **ppRTView); |
| 1548 |
HRESULT CreateDepthStencilView( |
| 1549 |
[in] ID3D10Resource *pResource, |
| 1550 |
[in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 1551 |
[out] ID3D10DepthStencilView **ppDepthStencilView); |
| 1552 |
HRESULT CreateInputLayout( |
| 1553 |
[in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 1554 |
[in] UINT NumElements, |
| 1555 |
[in] const void *pShaderBytecodeWithInputSignature, |
| 1556 |
[in] SIZE_T BytecodeLength, |
| 1557 |
[out] ID3D10InputLayout **ppInputLayout); |
| 1558 |
HRESULT CreateVertexShader( |
| 1559 |
[in] const void *pShaderBytecode, |
| 1560 |
[in] SIZE_T BytecodeLength, |
| 1561 |
[out] ID3D10VertexShader **ppVertexShader); |
| 1562 |
HRESULT CreateGeometryShader( |
| 1563 |
[in] const void *pShaderBytecode, |
| 1564 |
[in] SIZE_T BytecodeLength, |
| 1565 |
[out] ID3D10GeometryShader **ppGeometryShader); |
| 1566 |
HRESULT CreateGeometryShaderWithStreamOutput( |
| 1567 |
[in] const void *pShaderBytecode, |
| 1568 |
[in] SIZE_T BytecodeLength, |
| 1569 |
[in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| 1570 |
[in] UINT NumEntries, |
| 1571 |
[in] UINT OutputStreamStride, |
| 1572 |
[out] ID3D10GeometryShader **ppGeometryShader); |
| 1573 |
HRESULT CreatePixelShader( |
| 1574 |
[in] const void *pShaderBytecode, |
| 1575 |
[in] SIZE_T BytecodeLength, |
| 1576 |
[out] ID3D10PixelShader **ppPixelShader); |
| 1577 |
HRESULT CreateBlendState( |
| 1578 |
[in] const D3D10_BLEND_DESC *pBlendStateDesc, |
| 1579 |
[out] ID3D10BlendState **ppBlendState); |
| 1580 |
HRESULT CreateDepthStencilState( |
| 1581 |
[in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 1582 |
[out] ID3D10DepthStencilState **ppDepthStencilState); |
| 1583 |
HRESULT CreateRasterizerState( |
| 1584 |
[in] const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| 1585 |
[out] ID3D10RasterizerState **ppRasterizerState); |
| 1586 |
HRESULT CreateSamplerState( |
| 1587 |
[in] const D3D10_SAMPLER_DESC *pSamplerDesc, |
| 1588 |
[out] ID3D10SamplerState **ppSamplerState); |
| 1589 |
HRESULT CreateQuery( |
| 1590 |
[in] const D3D10_QUERY_DESC *pQueryDesc, |
| 1591 |
[out] ID3D10Query **ppQuery); |
| 1592 |
HRESULT CreatePredicate( |
| 1593 |
[in] const D3D10_QUERY_DESC *pPredicateDesc, |
| 1594 |
[out] ID3D10Predicate **ppPredicate); |
| 1595 |
HRESULT CreateCounter( |
| 1596 |
[in] const D3D10_COUNTER_DESC *pCounterDesc, |
| 1597 |
[out] ID3D10Counter **ppCounter); |
| 1598 |
HRESULT CheckFormatSupport( |
| 1599 |
[in] DXGI_FORMAT Format, |
| 1600 |
[out] UINT *pFormatSupport); |
| 1601 |
HRESULT CheckMultisampleQualityLevels( |
| 1602 |
[in] DXGI_FORMAT Format, |
| 1603 |
[in] UINT SampleCount, |
| 1604 |
[out] UINT *pNumQualityLevels); |
| 1605 |
void CheckCounterInfo( |
| 1606 |
[out] D3D10_COUNTER_INFO *pCounterInfo); |
| 1607 |
HRESULT CheckCounter( |
| 1608 |
[in] const D3D10_COUNTER_DESC *pDesc, |
| 1609 |
[out] D3D10_COUNTER_TYPE *pType, |
| 1610 |
[out] UINT *pActiveCounters, |
| 1611 |
[out] char *name, |
| 1612 |
[in, out] UINT *pNameLength, |
| 1613 |
[out] char *units, |
| 1614 |
[in, out] UINT *pUnitsLength, |
| 1615 |
[out] char *description, |
| 1616 |
[in, out] UINT *pDescriptionLength); |
| 1617 |
UINT GetCreationFlags(); |
| 1618 |
HRESULT OpenSharedResource( |
| 1619 |
[in] HANDLE hResource, |
| 1620 |
[in] REFIID ReturnedInterface, |
| 1621 |
[out] void **ppResource); |
| 1622 |
void SetTextFilterSize( |
| 1623 |
[in] UINT Width, |
| 1624 |
[in] UINT Height); |
| 1625 |
void GetTextFilterSize( |
| 1626 |
[out] UINT *pWidth, |
| 1627 |
[out] UINT *pHeight); |
| 1628 |
} |
| 1629 |
|
| 1630 |
[ |
| 1631 |
object, |
| 1632 |
local, |
| 1633 |
uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) |
| 1634 |
] |
| 1635 |
interface ID3D10Multithread : IUnknown |
| 1636 |
{ |
| 1637 |
void Enter(); |
| 1638 |
void Leave(); |
| 1639 |
BOOL SetMultithreadProtected( |
| 1640 |
[in] BOOL bMTProtect); |
| 1641 |
BOOL GetMultithreadProtected(); |
| 1642 |
} |
| 1643 |
|
| 1644 |
cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS") |
| 1645 |
cpp_quote("#include \"d3d10sdklayers.h\"") |
| 1646 |
cpp_quote("#endif") |
| 1647 |
cpp_quote("#include \"d3d10misc.h\"") |
| 1648 |
cpp_quote("#include \"d3d10shader.h\"") |
| 1649 |
cpp_quote("#include \"d3d10effect.h\"") |