| 1 | /** | 
 
 
 
 
 | 2 | * This file has no copyright assigned and is placed in the Public Domain. | 
 
 
 
 
 | 3 | * This file is part of the mingw-w64 runtime package. | 
 
 
 
 
 | 4 | * No warranty is given; refer to the file DISCLAIMER.PD within this package. | 
 
 
 
 
 | 5 | */ | 
 
 
 
 
 | 6 | #ifndef __gl_h_ | 
 
 
 
 
 | 7 | #ifndef __GL_H__ | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | #define __gl_h_ | 
 
 
 
 
 | 10 | #define __GL_H__ | 
 
 
 
 
 | 11 |  | 
 
 
 
 
 | 12 | #if !(defined(WINGDIAPI) && defined(APIENTRY)) | 
 
 
 
 
 | 13 | #include <windows.h> | 
 
 
 
 
 | 14 | #else | 
 
 
 
 
 | 15 | #include <stddef.h> | 
 
 
 
 
 | 16 | #endif | 
 
 
 
 
 | 17 |  | 
 
 
 
 
 | 18 | #ifdef __cplusplus | 
 
 
 
 
 | 19 | extern "C" { | 
 
 
 
 
 | 20 | #endif | 
 
 
 
 
 | 21 |  | 
 
 
 
 
 | 22 | typedef unsigned int GLenum; | 
 
 
 
 
 | 23 | typedef unsigned char GLboolean; | 
 
 
 
 
 | 24 | typedef unsigned int GLbitfield; | 
 
 
 
 
 | 25 | typedef signed char GLbyte; | 
 
 
 
 
 | 26 | typedef short GLshort; | 
 
 
 
 
 | 27 | typedef int GLint; | 
 
 
 
 
 | 28 | typedef int GLsizei; | 
 
 
 
 
 | 29 | typedef unsigned char GLubyte; | 
 
 
 
 
 | 30 | typedef unsigned short GLushort; | 
 
 
 
 
 | 31 | typedef unsigned int GLuint; | 
 
 
 
 
 | 32 | typedef float GLfloat; | 
 
 
 
 
 | 33 | typedef float GLclampf; | 
 
 
 
 
 | 34 | typedef double GLdouble; | 
 
 
 
 
 | 35 | typedef double GLclampd; | 
 
 
 
 
 | 36 | typedef void GLvoid; | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | #define GL_VERSION_1_1 1 | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | #define GL_ACCUM 0x0100 | 
 
 
 
 
 | 41 | #define GL_LOAD 0x0101 | 
 
 
 
 
 | 42 | #define GL_RETURN 0x0102 | 
 
 
 
 
 | 43 | #define GL_MULT 0x0103 | 
 
 
 
 
 | 44 | #define GL_ADD 0x0104 | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | #define GL_NEVER 0x0200 | 
 
 
 
 
 | 47 | #define GL_LESS 0x0201 | 
 
 
 
 
 | 48 | #define GL_EQUAL 0x0202 | 
 
 
 
 
 | 49 | #define GL_LEQUAL 0x0203 | 
 
 
 
 
 | 50 | #define GL_GREATER 0x0204 | 
 
 
 
 
 | 51 | #define GL_NOTEQUAL 0x0205 | 
 
 
 
 
 | 52 | #define GL_GEQUAL 0x0206 | 
 
 
 
 
 | 53 | #define GL_ALWAYS 0x0207 | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | #define GL_CURRENT_BIT 0x00000001 | 
 
 
 
 
 | 56 | #define GL_POINT_BIT 0x00000002 | 
 
 
 
 
 | 57 | #define GL_LINE_BIT 0x00000004 | 
 
 
 
 
 | 58 | #define GL_POLYGON_BIT 0x00000008 | 
 
 
 
 
 | 59 | #define GL_POLYGON_STIPPLE_BIT 0x00000010 | 
 
 
 
 
 | 60 | #define GL_PIXEL_MODE_BIT 0x00000020 | 
 
 
 
 
 | 61 | #define GL_LIGHTING_BIT 0x00000040 | 
 
 
 
 
 | 62 | #define GL_FOG_BIT 0x00000080 | 
 
 
 
 
 | 63 | #define GL_DEPTH_BUFFER_BIT 0x00000100 | 
 
 
 
 
 | 64 | #define GL_ACCUM_BUFFER_BIT 0x00000200 | 
 
 
 
 
 | 65 | #define GL_STENCIL_BUFFER_BIT 0x00000400 | 
 
 
 
 
 | 66 | #define GL_VIEWPORT_BIT 0x00000800 | 
 
 
 
 
 | 67 | #define GL_TRANSFORM_BIT 0x00001000 | 
 
 
 
 
 | 68 | #define GL_ENABLE_BIT 0x00002000 | 
 
 
 
 
 | 69 | #define GL_COLOR_BUFFER_BIT 0x00004000 | 
 
 
 
 
 | 70 | #define GL_HINT_BIT 0x00008000 | 
 
 
 
 
 | 71 | #define GL_EVAL_BIT 0x00010000 | 
 
 
 
 
 | 72 | #define GL_LIST_BIT 0x00020000 | 
 
 
 
 
 | 73 | #define GL_TEXTURE_BIT 0x00040000 | 
 
 
 
 
 | 74 | #define GL_SCISSOR_BIT 0x00080000 | 
 
 
 
 
 | 75 | #define GL_ALL_ATTRIB_BITS 0x000fffff | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | #define GL_POINTS 0x0000 | 
 
 
 
 
 | 78 | #define GL_LINES 0x0001 | 
 
 
 
 
 | 79 | #define GL_LINE_LOOP 0x0002 | 
 
 
 
 
 | 80 | #define GL_LINE_STRIP 0x0003 | 
 
 
 
 
 | 81 | #define GL_TRIANGLES 0x0004 | 
 
 
 
 
 | 82 | #define GL_TRIANGLE_STRIP 0x0005 | 
 
 
 
 
 | 83 | #define GL_TRIANGLE_FAN 0x0006 | 
 
 
 
 
 | 84 | #define GL_QUADS 0x0007 | 
 
 
 
 
 | 85 | #define GL_QUAD_STRIP 0x0008 | 
 
 
 
 
 | 86 | #define GL_POLYGON 0x0009 | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | #define GL_ZERO 0 | 
 
 
 
 
 | 89 | #define GL_ONE 1 | 
 
 
 
 
 | 90 | #define GL_SRC_COLOR 0x0300 | 
 
 
 
 
 | 91 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | 
 
 
 
 
 | 92 | #define GL_SRC_ALPHA 0x0302 | 
 
 
 
 
 | 93 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | 
 
 
 
 
 | 94 | #define GL_DST_ALPHA 0x0304 | 
 
 
 
 
 | 95 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | 
 
 
 
 
 | 96 |  | 
 
 
 
 
 | 97 | #define GL_DST_COLOR 0x0306 | 
 
 
 
 
 | 98 | #define GL_ONE_MINUS_DST_COLOR 0x0307 | 
 
 
 
 
 | 99 | #define GL_SRC_ALPHA_SATURATE 0x0308 | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | #define GL_TRUE 1 | 
 
 
 
 
 | 102 | #define GL_FALSE 0 | 
 
 
 
 
 | 103 |  | 
 
 
 
 
 | 104 | #define GL_CLIP_PLANE0 0x3000 | 
 
 
 
 
 | 105 | #define GL_CLIP_PLANE1 0x3001 | 
 
 
 
 
 | 106 | #define GL_CLIP_PLANE2 0x3002 | 
 
 
 
 
 | 107 | #define GL_CLIP_PLANE3 0x3003 | 
 
 
 
 
 | 108 | #define GL_CLIP_PLANE4 0x3004 | 
 
 
 
 
 | 109 | #define GL_CLIP_PLANE5 0x3005 | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | #define GL_BYTE 0x1400 | 
 
 
 
 
 | 112 | #define GL_UNSIGNED_BYTE 0x1401 | 
 
 
 
 
 | 113 | #define GL_SHORT 0x1402 | 
 
 
 
 
 | 114 | #define GL_UNSIGNED_SHORT 0x1403 | 
 
 
 
 
 | 115 | #define GL_INT 0x1404 | 
 
 
 
 
 | 116 | #define GL_UNSIGNED_INT 0x1405 | 
 
 
 
 
 | 117 | #define GL_FLOAT 0x1406 | 
 
 
 
 
 | 118 | #define GL_2_BYTES 0x1407 | 
 
 
 
 
 | 119 | #define GL_3_BYTES 0x1408 | 
 
 
 
 
 | 120 | #define GL_4_BYTES 0x1409 | 
 
 
 
 
 | 121 | #define GL_DOUBLE 0x140A | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | #define GL_NONE 0 | 
 
 
 
 
 | 124 | #define GL_FRONT_LEFT 0x0400 | 
 
 
 
 
 | 125 | #define GL_FRONT_RIGHT 0x0401 | 
 
 
 
 
 | 126 | #define GL_BACK_LEFT 0x0402 | 
 
 
 
 
 | 127 | #define GL_BACK_RIGHT 0x0403 | 
 
 
 
 
 | 128 | #define GL_FRONT 0x0404 | 
 
 
 
 
 | 129 | #define GL_BACK 0x0405 | 
 
 
 
 
 | 130 | #define GL_LEFT 0x0406 | 
 
 
 
 
 | 131 | #define GL_RIGHT 0x0407 | 
 
 
 
 
 | 132 | #define GL_FRONT_AND_BACK 0x0408 | 
 
 
 
 
 | 133 | #define GL_AUX0 0x0409 | 
 
 
 
 
 | 134 | #define GL_AUX1 0x040A | 
 
 
 
 
 | 135 | #define GL_AUX2 0x040B | 
 
 
 
 
 | 136 | #define GL_AUX3 0x040C | 
 
 
 
 
 | 137 |  | 
 
 
 
 
 | 138 | #define GL_NO_ERROR 0 | 
 
 
 
 
 | 139 | #define GL_INVALID_ENUM 0x0500 | 
 
 
 
 
 | 140 | #define GL_INVALID_VALUE 0x0501 | 
 
 
 
 
 | 141 | #define GL_INVALID_OPERATION 0x0502 | 
 
 
 
 
 | 142 | #define GL_STACK_OVERFLOW 0x0503 | 
 
 
 
 
 | 143 | #define GL_STACK_UNDERFLOW 0x0504 | 
 
 
 
 
 | 144 | #define GL_OUT_OF_MEMORY 0x0505 | 
 
 
 
 
 | 145 |  | 
 
 
 
 
 | 146 | #define GL_2D 0x0600 | 
 
 
 
 
 | 147 | #define GL_3D 0x0601 | 
 
 
 
 
 | 148 | #define GL_3D_COLOR 0x0602 | 
 
 
 
 
 | 149 | #define GL_3D_COLOR_TEXTURE 0x0603 | 
 
 
 
 
 | 150 | #define GL_4D_COLOR_TEXTURE 0x0604 | 
 
 
 
 
 | 151 |  | 
 
 
 
 
 | 152 | #define GL_PASS_THROUGH_TOKEN 0x0700 | 
 
 
 
 
 | 153 | #define GL_POINT_TOKEN 0x0701 | 
 
 
 
 
 | 154 | #define GL_LINE_TOKEN 0x0702 | 
 
 
 
 
 | 155 | #define GL_POLYGON_TOKEN 0x0703 | 
 
 
 
 
 | 156 | #define GL_BITMAP_TOKEN 0x0704 | 
 
 
 
 
 | 157 | #define GL_DRAW_PIXEL_TOKEN 0x0705 | 
 
 
 
 
 | 158 | #define GL_COPY_PIXEL_TOKEN 0x0706 | 
 
 
 
 
 | 159 | #define GL_LINE_RESET_TOKEN 0x0707 | 
 
 
 
 
 | 160 |  | 
 
 
 
 
 | 161 | #define GL_EXP 0x0800 | 
 
 
 
 
 | 162 | #define GL_EXP2 0x0801 | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | #define GL_CW 0x0900 | 
 
 
 
 
 | 165 | #define GL_CCW 0x0901 | 
 
 
 
 
 | 166 |  | 
 
 
 
 
 | 167 | #define GL_COEFF 0x0A00 | 
 
 
 
 
 | 168 | #define GL_ORDER 0x0A01 | 
 
 
 
 
 | 169 | #define GL_DOMAIN 0x0A02 | 
 
 
 
 
 | 170 |  | 
 
 
 
 
 | 171 | #define GL_CURRENT_COLOR 0x0B00 | 
 
 
 
 
 | 172 | #define GL_CURRENT_INDEX 0x0B01 | 
 
 
 
 
 | 173 | #define GL_CURRENT_NORMAL 0x0B02 | 
 
 
 
 
 | 174 | #define GL_CURRENT_TEXTURE_COORDS 0x0B03 | 
 
 
 
 
 | 175 | #define GL_CURRENT_RASTER_COLOR 0x0B04 | 
 
 
 
 
 | 176 | #define GL_CURRENT_RASTER_INDEX 0x0B05 | 
 
 
 
 
 | 177 | #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | 
 
 
 
 
 | 178 | #define GL_CURRENT_RASTER_POSITION 0x0B07 | 
 
 
 
 
 | 179 | #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | 
 
 
 
 
 | 180 | #define GL_CURRENT_RASTER_DISTANCE 0x0B09 | 
 
 
 
 
 | 181 | #define GL_POINT_SMOOTH 0x0B10 | 
 
 
 
 
 | 182 | #define GL_POINT_SIZE 0x0B11 | 
 
 
 
 
 | 183 | #define GL_POINT_SIZE_RANGE 0x0B12 | 
 
 
 
 
 | 184 | #define GL_POINT_SIZE_GRANULARITY 0x0B13 | 
 
 
 
 
 | 185 | #define GL_LINE_SMOOTH 0x0B20 | 
 
 
 
 
 | 186 | #define GL_LINE_WIDTH 0x0B21 | 
 
 
 
 
 | 187 | #define GL_LINE_WIDTH_RANGE 0x0B22 | 
 
 
 
 
 | 188 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23 | 
 
 
 
 
 | 189 | #define GL_LINE_STIPPLE 0x0B24 | 
 
 
 
 
 | 190 | #define GL_LINE_STIPPLE_PATTERN 0x0B25 | 
 
 
 
 
 | 191 | #define GL_LINE_STIPPLE_REPEAT 0x0B26 | 
 
 
 
 
 | 192 | #define GL_LIST_MODE 0x0B30 | 
 
 
 
 
 | 193 | #define GL_MAX_LIST_NESTING 0x0B31 | 
 
 
 
 
 | 194 | #define GL_LIST_BASE 0x0B32 | 
 
 
 
 
 | 195 | #define GL_LIST_INDEX 0x0B33 | 
 
 
 
 
 | 196 | #define GL_POLYGON_MODE 0x0B40 | 
 
 
 
 
 | 197 | #define GL_POLYGON_SMOOTH 0x0B41 | 
 
 
 
 
 | 198 | #define GL_POLYGON_STIPPLE 0x0B42 | 
 
 
 
 
 | 199 | #define GL_EDGE_FLAG 0x0B43 | 
 
 
 
 
 | 200 | #define GL_CULL_FACE 0x0B44 | 
 
 
 
 
 | 201 | #define GL_CULL_FACE_MODE 0x0B45 | 
 
 
 
 
 | 202 | #define GL_FRONT_FACE 0x0B46 | 
 
 
 
 
 | 203 | #define GL_LIGHTING 0x0B50 | 
 
 
 
 
 | 204 | #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | 
 
 
 
 
 | 205 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | 
 
 
 
 
 | 206 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53 | 
 
 
 
 
 | 207 | #define GL_SHADE_MODEL 0x0B54 | 
 
 
 
 
 | 208 | #define GL_COLOR_MATERIAL_FACE 0x0B55 | 
 
 
 
 
 | 209 | #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | 
 
 
 
 
 | 210 | #define GL_COLOR_MATERIAL 0x0B57 | 
 
 
 
 
 | 211 | #define GL_FOG 0x0B60 | 
 
 
 
 
 | 212 | #define GL_FOG_INDEX 0x0B61 | 
 
 
 
 
 | 213 | #define GL_FOG_DENSITY 0x0B62 | 
 
 
 
 
 | 214 | #define GL_FOG_START 0x0B63 | 
 
 
 
 
 | 215 | #define GL_FOG_END 0x0B64 | 
 
 
 
 
 | 216 | #define GL_FOG_MODE 0x0B65 | 
 
 
 
 
 | 217 | #define GL_FOG_COLOR 0x0B66 | 
 
 
 
 
 | 218 | #define GL_DEPTH_RANGE 0x0B70 | 
 
 
 
 
 | 219 | #define GL_DEPTH_TEST 0x0B71 | 
 
 
 
 
 | 220 | #define GL_DEPTH_WRITEMASK 0x0B72 | 
 
 
 
 
 | 221 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | 
 
 
 
 
 | 222 | #define GL_DEPTH_FUNC 0x0B74 | 
 
 
 
 
 | 223 | #define GL_ACCUM_CLEAR_VALUE 0x0B80 | 
 
 
 
 
 | 224 | #define GL_STENCIL_TEST 0x0B90 | 
 
 
 
 
 | 225 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | 
 
 
 
 
 | 226 | #define GL_STENCIL_FUNC 0x0B92 | 
 
 
 
 
 | 227 | #define GL_STENCIL_VALUE_MASK 0x0B93 | 
 
 
 
 
 | 228 | #define GL_STENCIL_FAIL 0x0B94 | 
 
 
 
 
 | 229 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | 
 
 
 
 
 | 230 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | 
 
 
 
 
 | 231 | #define GL_STENCIL_REF 0x0B97 | 
 
 
 
 
 | 232 | #define GL_STENCIL_WRITEMASK 0x0B98 | 
 
 
 
 
 | 233 | #define GL_MATRIX_MODE 0x0BA0 | 
 
 
 
 
 | 234 | #define GL_NORMALIZE 0x0BA1 | 
 
 
 
 
 | 235 | #define GL_VIEWPORT 0x0BA2 | 
 
 
 
 
 | 236 | #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | 
 
 
 
 
 | 237 | #define GL_PROJECTION_STACK_DEPTH 0x0BA4 | 
 
 
 
 
 | 238 | #define GL_TEXTURE_STACK_DEPTH 0x0BA5 | 
 
 
 
 
 | 239 | #define GL_MODELVIEW_MATRIX 0x0BA6 | 
 
 
 
 
 | 240 | #define GL_PROJECTION_MATRIX 0x0BA7 | 
 
 
 
 
 | 241 | #define GL_TEXTURE_MATRIX 0x0BA8 | 
 
 
 
 
 | 242 | #define GL_ATTRIB_STACK_DEPTH 0x0BB0 | 
 
 
 
 
 | 243 | #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | 
 
 
 
 
 | 244 | #define GL_ALPHA_TEST 0x0BC0 | 
 
 
 
 
 | 245 | #define GL_ALPHA_TEST_FUNC 0x0BC1 | 
 
 
 
 
 | 246 | #define GL_ALPHA_TEST_REF 0x0BC2 | 
 
 
 
 
 | 247 | #define GL_DITHER 0x0BD0 | 
 
 
 
 
 | 248 | #define GL_BLEND_DST 0x0BE0 | 
 
 
 
 
 | 249 | #define GL_BLEND_SRC 0x0BE1 | 
 
 
 
 
 | 250 | #define GL_BLEND 0x0BE2 | 
 
 
 
 
 | 251 | #define GL_LOGIC_OP_MODE 0x0BF0 | 
 
 
 
 
 | 252 | #define GL_INDEX_LOGIC_OP 0x0BF1 | 
 
 
 
 
 | 253 | #define GL_COLOR_LOGIC_OP 0x0BF2 | 
 
 
 
 
 | 254 | #define GL_AUX_BUFFERS 0x0C00 | 
 
 
 
 
 | 255 | #define GL_DRAW_BUFFER 0x0C01 | 
 
 
 
 
 | 256 | #define GL_READ_BUFFER 0x0C02 | 
 
 
 
 
 | 257 | #define GL_SCISSOR_BOX 0x0C10 | 
 
 
 
 
 | 258 | #define GL_SCISSOR_TEST 0x0C11 | 
 
 
 
 
 | 259 | #define GL_INDEX_CLEAR_VALUE 0x0C20 | 
 
 
 
 
 | 260 | #define GL_INDEX_WRITEMASK 0x0C21 | 
 
 
 
 
 | 261 | #define GL_COLOR_CLEAR_VALUE 0x0C22 | 
 
 
 
 
 | 262 | #define GL_COLOR_WRITEMASK 0x0C23 | 
 
 
 
 
 | 263 | #define GL_INDEX_MODE 0x0C30 | 
 
 
 
 
 | 264 | #define GL_RGBA_MODE 0x0C31 | 
 
 
 
 
 | 265 | #define GL_DOUBLEBUFFER 0x0C32 | 
 
 
 
 
 | 266 | #define GL_STEREO 0x0C33 | 
 
 
 
 
 | 267 | #define GL_RENDER_MODE 0x0C40 | 
 
 
 
 
 | 268 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | 
 
 
 
 
 | 269 | #define GL_POINT_SMOOTH_HINT 0x0C51 | 
 
 
 
 
 | 270 | #define GL_LINE_SMOOTH_HINT 0x0C52 | 
 
 
 
 
 | 271 | #define GL_POLYGON_SMOOTH_HINT 0x0C53 | 
 
 
 
 
 | 272 | #define GL_FOG_HINT 0x0C54 | 
 
 
 
 
 | 273 | #define GL_TEXTURE_GEN_S 0x0C60 | 
 
 
 
 
 | 274 | #define GL_TEXTURE_GEN_T 0x0C61 | 
 
 
 
 
 | 275 | #define GL_TEXTURE_GEN_R 0x0C62 | 
 
 
 
 
 | 276 | #define GL_TEXTURE_GEN_Q 0x0C63 | 
 
 
 
 
 | 277 | #define GL_PIXEL_MAP_I_TO_I 0x0C70 | 
 
 
 
 
 | 278 | #define GL_PIXEL_MAP_S_TO_S 0x0C71 | 
 
 
 
 
 | 279 | #define GL_PIXEL_MAP_I_TO_R 0x0C72 | 
 
 
 
 
 | 280 | #define GL_PIXEL_MAP_I_TO_G 0x0C73 | 
 
 
 
 
 | 281 | #define GL_PIXEL_MAP_I_TO_B 0x0C74 | 
 
 
 
 
 | 282 | #define GL_PIXEL_MAP_I_TO_A 0x0C75 | 
 
 
 
 
 | 283 | #define GL_PIXEL_MAP_R_TO_R 0x0C76 | 
 
 
 
 
 | 284 | #define GL_PIXEL_MAP_G_TO_G 0x0C77 | 
 
 
 
 
 | 285 | #define GL_PIXEL_MAP_B_TO_B 0x0C78 | 
 
 
 
 
 | 286 | #define GL_PIXEL_MAP_A_TO_A 0x0C79 | 
 
 
 
 
 | 287 | #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | 
 
 
 
 
 | 288 | #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | 
 
 
 
 
 | 289 | #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | 
 
 
 
 
 | 290 | #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | 
 
 
 
 
 | 291 | #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | 
 
 
 
 
 | 292 | #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | 
 
 
 
 
 | 293 | #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | 
 
 
 
 
 | 294 | #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | 
 
 
 
 
 | 295 | #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | 
 
 
 
 
 | 296 | #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | 
 
 
 
 
 | 297 | #define GL_UNPACK_SWAP_BYTES 0x0CF0 | 
 
 
 
 
 | 298 | #define GL_UNPACK_LSB_FIRST 0x0CF1 | 
 
 
 
 
 | 299 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 | 
 
 
 
 
 | 300 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 | 
 
 
 
 
 | 301 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | 
 
 
 
 
 | 302 | #define GL_UNPACK_ALIGNMENT 0x0CF5 | 
 
 
 
 
 | 303 | #define GL_PACK_SWAP_BYTES 0x0D00 | 
 
 
 
 
 | 304 | #define GL_PACK_LSB_FIRST 0x0D01 | 
 
 
 
 
 | 305 | #define GL_PACK_ROW_LENGTH 0x0D02 | 
 
 
 
 
 | 306 | #define GL_PACK_SKIP_ROWS 0x0D03 | 
 
 
 
 
 | 307 | #define GL_PACK_SKIP_PIXELS 0x0D04 | 
 
 
 
 
 | 308 | #define GL_PACK_ALIGNMENT 0x0D05 | 
 
 
 
 
 | 309 | #define GL_MAP_COLOR 0x0D10 | 
 
 
 
 
 | 310 | #define GL_MAP_STENCIL 0x0D11 | 
 
 
 
 
 | 311 | #define GL_INDEX_SHIFT 0x0D12 | 
 
 
 
 
 | 312 | #define GL_INDEX_OFFSET 0x0D13 | 
 
 
 
 
 | 313 | #define GL_RED_SCALE 0x0D14 | 
 
 
 
 
 | 314 | #define GL_RED_BIAS 0x0D15 | 
 
 
 
 
 | 315 | #define GL_ZOOM_X 0x0D16 | 
 
 
 
 
 | 316 | #define GL_ZOOM_Y 0x0D17 | 
 
 
 
 
 | 317 | #define GL_GREEN_SCALE 0x0D18 | 
 
 
 
 
 | 318 | #define GL_GREEN_BIAS 0x0D19 | 
 
 
 
 
 | 319 | #define GL_BLUE_SCALE 0x0D1A | 
 
 
 
 
 | 320 | #define GL_BLUE_BIAS 0x0D1B | 
 
 
 
 
 | 321 | #define GL_ALPHA_SCALE 0x0D1C | 
 
 
 
 
 | 322 | #define GL_ALPHA_BIAS 0x0D1D | 
 
 
 
 
 | 323 | #define GL_DEPTH_SCALE 0x0D1E | 
 
 
 
 
 | 324 | #define GL_DEPTH_BIAS 0x0D1F | 
 
 
 
 
 | 325 | #define GL_MAX_EVAL_ORDER 0x0D30 | 
 
 
 
 
 | 326 | #define GL_MAX_LIGHTS 0x0D31 | 
 
 
 
 
 | 327 | #define GL_MAX_CLIP_PLANES 0x0D32 | 
 
 
 
 
 | 328 | #define GL_MAX_TEXTURE_SIZE 0x0D33 | 
 
 
 
 
 | 329 | #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | 
 
 
 
 
 | 330 | #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | 
 
 
 
 
 | 331 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | 
 
 
 
 
 | 332 | #define GL_MAX_NAME_STACK_DEPTH 0x0D37 | 
 
 
 
 
 | 333 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | 
 
 
 
 
 | 334 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | 
 
 
 
 
 | 335 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | 
 
 
 
 
 | 336 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | 
 
 
 
 
 | 337 | #define GL_SUBPIXEL_BITS 0x0D50 | 
 
 
 
 
 | 338 | #define GL_INDEX_BITS 0x0D51 | 
 
 
 
 
 | 339 | #define GL_RED_BITS 0x0D52 | 
 
 
 
 
 | 340 | #define GL_GREEN_BITS 0x0D53 | 
 
 
 
 
 | 341 | #define GL_BLUE_BITS 0x0D54 | 
 
 
 
 
 | 342 | #define GL_ALPHA_BITS 0x0D55 | 
 
 
 
 
 | 343 | #define GL_DEPTH_BITS 0x0D56 | 
 
 
 
 
 | 344 | #define GL_STENCIL_BITS 0x0D57 | 
 
 
 
 
 | 345 | #define GL_ACCUM_RED_BITS 0x0D58 | 
 
 
 
 
 | 346 | #define GL_ACCUM_GREEN_BITS 0x0D59 | 
 
 
 
 
 | 347 | #define GL_ACCUM_BLUE_BITS 0x0D5A | 
 
 
 
 
 | 348 | #define GL_ACCUM_ALPHA_BITS 0x0D5B | 
 
 
 
 
 | 349 | #define GL_NAME_STACK_DEPTH 0x0D70 | 
 
 
 
 
 | 350 | #define GL_AUTO_NORMAL 0x0D80 | 
 
 
 
 
 | 351 | #define GL_MAP1_COLOR_4 0x0D90 | 
 
 
 
 
 | 352 | #define GL_MAP1_INDEX 0x0D91 | 
 
 
 
 
 | 353 | #define GL_MAP1_NORMAL 0x0D92 | 
 
 
 
 
 | 354 | #define GL_MAP1_TEXTURE_COORD_1 0x0D93 | 
 
 
 
 
 | 355 | #define GL_MAP1_TEXTURE_COORD_2 0x0D94 | 
 
 
 
 
 | 356 | #define GL_MAP1_TEXTURE_COORD_3 0x0D95 | 
 
 
 
 
 | 357 | #define GL_MAP1_TEXTURE_COORD_4 0x0D96 | 
 
 
 
 
 | 358 | #define GL_MAP1_VERTEX_3 0x0D97 | 
 
 
 
 
 | 359 | #define GL_MAP1_VERTEX_4 0x0D98 | 
 
 
 
 
 | 360 | #define GL_MAP2_COLOR_4 0x0DB0 | 
 
 
 
 
 | 361 | #define GL_MAP2_INDEX 0x0DB1 | 
 
 
 
 
 | 362 | #define GL_MAP2_NORMAL 0x0DB2 | 
 
 
 
 
 | 363 | #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | 
 
 
 
 
 | 364 | #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | 
 
 
 
 
 | 365 | #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | 
 
 
 
 
 | 366 | #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | 
 
 
 
 
 | 367 | #define GL_MAP2_VERTEX_3 0x0DB7 | 
 
 
 
 
 | 368 | #define GL_MAP2_VERTEX_4 0x0DB8 | 
 
 
 
 
 | 369 | #define GL_MAP1_GRID_DOMAIN 0x0DD0 | 
 
 
 
 
 | 370 | #define GL_MAP1_GRID_SEGMENTS 0x0DD1 | 
 
 
 
 
 | 371 | #define GL_MAP2_GRID_DOMAIN 0x0DD2 | 
 
 
 
 
 | 372 | #define GL_MAP2_GRID_SEGMENTS 0x0DD3 | 
 
 
 
 
 | 373 | #define GL_TEXTURE_1D 0x0DE0 | 
 
 
 
 
 | 374 | #define GL_TEXTURE_2D 0x0DE1 | 
 
 
 
 
 | 375 | #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | 
 
 
 
 
 | 376 | #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | 
 
 
 
 
 | 377 | #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | 
 
 
 
 
 | 378 | #define GL_SELECTION_BUFFER_POINTER 0x0DF3 | 
 
 
 
 
 | 379 | #define GL_SELECTION_BUFFER_SIZE 0x0DF4 | 
 
 
 
 
 | 380 |  | 
 
 
 
 
 | 381 | #define GL_TEXTURE_WIDTH 0x1000 | 
 
 
 
 
 | 382 | #define GL_TEXTURE_HEIGHT 0x1001 | 
 
 
 
 
 | 383 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | 
 
 
 
 
 | 384 | #define GL_TEXTURE_BORDER_COLOR 0x1004 | 
 
 
 
 
 | 385 | #define GL_TEXTURE_BORDER 0x1005 | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | #define GL_DONT_CARE 0x1100 | 
 
 
 
 
 | 388 | #define GL_FASTEST 0x1101 | 
 
 
 
 
 | 389 | #define GL_NICEST 0x1102 | 
 
 
 
 
 | 390 |  | 
 
 
 
 
 | 391 | #define GL_LIGHT0 0x4000 | 
 
 
 
 
 | 392 | #define GL_LIGHT1 0x4001 | 
 
 
 
 
 | 393 | #define GL_LIGHT2 0x4002 | 
 
 
 
 
 | 394 | #define GL_LIGHT3 0x4003 | 
 
 
 
 
 | 395 | #define GL_LIGHT4 0x4004 | 
 
 
 
 
 | 396 | #define GL_LIGHT5 0x4005 | 
 
 
 
 
 | 397 | #define GL_LIGHT6 0x4006 | 
 
 
 
 
 | 398 | #define GL_LIGHT7 0x4007 | 
 
 
 
 
 | 399 |  | 
 
 
 
 
 | 400 | #define GL_AMBIENT 0x1200 | 
 
 
 
 
 | 401 | #define GL_DIFFUSE 0x1201 | 
 
 
 
 
 | 402 | #define GL_SPECULAR 0x1202 | 
 
 
 
 
 | 403 | #define GL_POSITION 0x1203 | 
 
 
 
 
 | 404 | #define GL_SPOT_DIRECTION 0x1204 | 
 
 
 
 
 | 405 | #define GL_SPOT_EXPONENT 0x1205 | 
 
 
 
 
 | 406 | #define GL_SPOT_CUTOFF 0x1206 | 
 
 
 
 
 | 407 | #define GL_CONSTANT_ATTENUATION 0x1207 | 
 
 
 
 
 | 408 | #define GL_LINEAR_ATTENUATION 0x1208 | 
 
 
 
 
 | 409 | #define GL_QUADRATIC_ATTENUATION 0x1209 | 
 
 
 
 
 | 410 |  | 
 
 
 
 
 | 411 | #define GL_COMPILE 0x1300 | 
 
 
 
 
 | 412 | #define GL_COMPILE_AND_EXECUTE 0x1301 | 
 
 
 
 
 | 413 |  | 
 
 
 
 
 | 414 | #define GL_CLEAR 0x1500 | 
 
 
 
 
 | 415 | #define GL_AND 0x1501 | 
 
 
 
 
 | 416 | #define GL_AND_REVERSE 0x1502 | 
 
 
 
 
 | 417 | #define GL_COPY 0x1503 | 
 
 
 
 
 | 418 | #define GL_AND_INVERTED 0x1504 | 
 
 
 
 
 | 419 | #define GL_NOOP 0x1505 | 
 
 
 
 
 | 420 | #define GL_XOR 0x1506 | 
 
 
 
 
 | 421 | #define GL_OR 0x1507 | 
 
 
 
 
 | 422 | #define GL_NOR 0x1508 | 
 
 
 
 
 | 423 | #define GL_EQUIV 0x1509 | 
 
 
 
 
 | 424 | #define GL_INVERT 0x150A | 
 
 
 
 
 | 425 | #define GL_OR_REVERSE 0x150B | 
 
 
 
 
 | 426 | #define GL_COPY_INVERTED 0x150C | 
 
 
 
 
 | 427 | #define GL_OR_INVERTED 0x150D | 
 
 
 
 
 | 428 | #define GL_NAND 0x150E | 
 
 
 
 
 | 429 | #define GL_SET 0x150F | 
 
 
 
 
 | 430 |  | 
 
 
 
 
 | 431 | #define GL_EMISSION 0x1600 | 
 
 
 
 
 | 432 | #define GL_SHININESS 0x1601 | 
 
 
 
 
 | 433 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 | 
 
 
 
 
 | 434 | #define GL_COLOR_INDEXES 0x1603 | 
 
 
 
 
 | 435 |  | 
 
 
 
 
 | 436 | #define GL_MODELVIEW 0x1700 | 
 
 
 
 
 | 437 | #define GL_PROJECTION 0x1701 | 
 
 
 
 
 | 438 | #define GL_TEXTURE 0x1702 | 
 
 
 
 
 | 439 |  | 
 
 
 
 
 | 440 | #define GL_COLOR 0x1800 | 
 
 
 
 
 | 441 | #define GL_DEPTH 0x1801 | 
 
 
 
 
 | 442 | #define GL_STENCIL 0x1802 | 
 
 
 
 
 | 443 |  | 
 
 
 
 
 | 444 | #define GL_COLOR_INDEX 0x1900 | 
 
 
 
 
 | 445 | #define GL_STENCIL_INDEX 0x1901 | 
 
 
 
 
 | 446 | #define GL_DEPTH_COMPONENT 0x1902 | 
 
 
 
 
 | 447 | #define GL_RED 0x1903 | 
 
 
 
 
 | 448 | #define GL_GREEN 0x1904 | 
 
 
 
 
 | 449 | #define GL_BLUE 0x1905 | 
 
 
 
 
 | 450 | #define GL_ALPHA 0x1906 | 
 
 
 
 
 | 451 | #define GL_RGB 0x1907 | 
 
 
 
 
 | 452 | #define GL_RGBA 0x1908 | 
 
 
 
 
 | 453 | #define GL_LUMINANCE 0x1909 | 
 
 
 
 
 | 454 | #define GL_LUMINANCE_ALPHA 0x190A | 
 
 
 
 
 | 455 |  | 
 
 
 
 
 | 456 | #define GL_BITMAP 0x1A00 | 
 
 
 
 
 | 457 |  | 
 
 
 
 
 | 458 | #define GL_POINT 0x1B00 | 
 
 
 
 
 | 459 | #define GL_LINE 0x1B01 | 
 
 
 
 
 | 460 | #define GL_FILL 0x1B02 | 
 
 
 
 
 | 461 |  | 
 
 
 
 
 | 462 | #define GL_RENDER 0x1C00 | 
 
 
 
 
 | 463 | #define GL_FEEDBACK 0x1C01 | 
 
 
 
 
 | 464 | #define GL_SELECT 0x1C02 | 
 
 
 
 
 | 465 |  | 
 
 
 
 
 | 466 | #define GL_FLAT 0x1D00 | 
 
 
 
 
 | 467 | #define GL_SMOOTH 0x1D01 | 
 
 
 
 
 | 468 |  | 
 
 
 
 
 | 469 | #define GL_KEEP 0x1E00 | 
 
 
 
 
 | 470 | #define GL_REPLACE 0x1E01 | 
 
 
 
 
 | 471 | #define GL_INCR 0x1E02 | 
 
 
 
 
 | 472 | #define GL_DECR 0x1E03 | 
 
 
 
 
 | 473 |  | 
 
 
 
 
 | 474 | #define GL_VENDOR 0x1F00 | 
 
 
 
 
 | 475 | #define GL_RENDERER 0x1F01 | 
 
 
 
 
 | 476 | #define GL_VERSION 0x1F02 | 
 
 
 
 
 | 477 | #define GL_EXTENSIONS 0x1F03 | 
 
 
 
 
 | 478 |  | 
 
 
 
 
 | 479 | #define GL_S 0x2000 | 
 
 
 
 
 | 480 | #define GL_T 0x2001 | 
 
 
 
 
 | 481 | #define GL_R 0x2002 | 
 
 
 
 
 | 482 | #define GL_Q 0x2003 | 
 
 
 
 
 | 483 |  | 
 
 
 
 
 | 484 | #define GL_MODULATE 0x2100 | 
 
 
 
 
 | 485 | #define GL_DECAL 0x2101 | 
 
 
 
 
 | 486 |  | 
 
 
 
 
 | 487 | #define GL_TEXTURE_ENV_MODE 0x2200 | 
 
 
 
 
 | 488 | #define GL_TEXTURE_ENV_COLOR 0x2201 | 
 
 
 
 
 | 489 |  | 
 
 
 
 
 | 490 | #define GL_TEXTURE_ENV 0x2300 | 
 
 
 
 
 | 491 |  | 
 
 
 
 
 | 492 | #define GL_EYE_LINEAR 0x2400 | 
 
 
 
 
 | 493 | #define GL_OBJECT_LINEAR 0x2401 | 
 
 
 
 
 | 494 | #define GL_SPHERE_MAP 0x2402 | 
 
 
 
 
 | 495 |  | 
 
 
 
 
 | 496 | #define GL_TEXTURE_GEN_MODE 0x2500 | 
 
 
 
 
 | 497 | #define GL_OBJECT_PLANE 0x2501 | 
 
 
 
 
 | 498 | #define GL_EYE_PLANE 0x2502 | 
 
 
 
 
 | 499 |  | 
 
 
 
 
 | 500 | #define GL_NEAREST 0x2600 | 
 
 
 
 
 | 501 | #define GL_LINEAR 0x2601 | 
 
 
 
 
 | 502 |  | 
 
 
 
 
 | 503 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | 
 
 
 
 
 | 504 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | 
 
 
 
 
 | 505 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | 
 
 
 
 
 | 506 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | 
 
 
 
 
 | 507 |  | 
 
 
 
 
 | 508 | #define GL_TEXTURE_MAG_FILTER 0x2800 | 
 
 
 
 
 | 509 | #define GL_TEXTURE_MIN_FILTER 0x2801 | 
 
 
 
 
 | 510 | #define GL_TEXTURE_WRAP_S 0x2802 | 
 
 
 
 
 | 511 | #define GL_TEXTURE_WRAP_T 0x2803 | 
 
 
 
 
 | 512 |  | 
 
 
 
 
 | 513 | #define GL_CLAMP 0x2900 | 
 
 
 
 
 | 514 | #define GL_REPEAT 0x2901 | 
 
 
 
 
 | 515 |  | 
 
 
 
 
 | 516 | #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | 
 
 
 
 
 | 517 | #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | 
 
 
 
 
 | 518 | #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff | 
 
 
 
 
 | 519 |  | 
 
 
 
 
 | 520 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | 
 
 
 
 
 | 521 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | 
 
 
 
 
 | 522 | #define GL_POLYGON_OFFSET_POINT 0x2A01 | 
 
 
 
 
 | 523 | #define GL_POLYGON_OFFSET_LINE 0x2A02 | 
 
 
 
 
 | 524 | #define GL_POLYGON_OFFSET_FILL 0x8037 | 
 
 
 
 
 | 525 |  | 
 
 
 
 
 | 526 | #define GL_ALPHA4 0x803B | 
 
 
 
 
 | 527 | #define GL_ALPHA8 0x803C | 
 
 
 
 
 | 528 | #define GL_ALPHA12 0x803D | 
 
 
 
 
 | 529 | #define GL_ALPHA16 0x803E | 
 
 
 
 
 | 530 | #define GL_LUMINANCE4 0x803F | 
 
 
 
 
 | 531 | #define GL_LUMINANCE8 0x8040 | 
 
 
 
 
 | 532 | #define GL_LUMINANCE12 0x8041 | 
 
 
 
 
 | 533 | #define GL_LUMINANCE16 0x8042 | 
 
 
 
 
 | 534 | #define GL_LUMINANCE4_ALPHA4 0x8043 | 
 
 
 
 
 | 535 | #define GL_LUMINANCE6_ALPHA2 0x8044 | 
 
 
 
 
 | 536 | #define GL_LUMINANCE8_ALPHA8 0x8045 | 
 
 
 
 
 | 537 | #define GL_LUMINANCE12_ALPHA4 0x8046 | 
 
 
 
 
 | 538 | #define GL_LUMINANCE12_ALPHA12 0x8047 | 
 
 
 
 
 | 539 | #define GL_LUMINANCE16_ALPHA16 0x8048 | 
 
 
 
 
 | 540 | #define GL_INTENSITY 0x8049 | 
 
 
 
 
 | 541 | #define GL_INTENSITY4 0x804A | 
 
 
 
 
 | 542 | #define GL_INTENSITY8 0x804B | 
 
 
 
 
 | 543 | #define GL_INTENSITY12 0x804C | 
 
 
 
 
 | 544 | #define GL_INTENSITY16 0x804D | 
 
 
 
 
 | 545 | #define GL_R3_G3_B2 0x2A10 | 
 
 
 
 
 | 546 | #define GL_RGB4 0x804F | 
 
 
 
 
 | 547 | #define GL_RGB5 0x8050 | 
 
 
 
 
 | 548 | #define GL_RGB8 0x8051 | 
 
 
 
 
 | 549 | #define GL_RGB10 0x8052 | 
 
 
 
 
 | 550 | #define GL_RGB12 0x8053 | 
 
 
 
 
 | 551 | #define GL_RGB16 0x8054 | 
 
 
 
 
 | 552 | #define GL_RGBA2 0x8055 | 
 
 
 
 
 | 553 | #define GL_RGBA4 0x8056 | 
 
 
 
 
 | 554 | #define GL_RGB5_A1 0x8057 | 
 
 
 
 
 | 555 | #define GL_RGBA8 0x8058 | 
 
 
 
 
 | 556 | #define GL_RGB10_A2 0x8059 | 
 
 
 
 
 | 557 | #define GL_RGBA12 0x805A | 
 
 
 
 
 | 558 | #define GL_RGBA16 0x805B | 
 
 
 
 
 | 559 | #define GL_TEXTURE_RED_SIZE 0x805C | 
 
 
 
 
 | 560 | #define GL_TEXTURE_GREEN_SIZE 0x805D | 
 
 
 
 
 | 561 | #define GL_TEXTURE_BLUE_SIZE 0x805E | 
 
 
 
 
 | 562 | #define GL_TEXTURE_ALPHA_SIZE 0x805F | 
 
 
 
 
 | 563 | #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | 
 
 
 
 
 | 564 | #define GL_TEXTURE_INTENSITY_SIZE 0x8061 | 
 
 
 
 
 | 565 | #define GL_PROXY_TEXTURE_1D 0x8063 | 
 
 
 
 
 | 566 | #define GL_PROXY_TEXTURE_2D 0x8064 | 
 
 
 
 
 | 567 |  | 
 
 
 
 
 | 568 | #define GL_TEXTURE_PRIORITY 0x8066 | 
 
 
 
 
 | 569 | #define GL_TEXTURE_RESIDENT 0x8067 | 
 
 
 
 
 | 570 | #define GL_TEXTURE_BINDING_1D 0x8068 | 
 
 
 
 
 | 571 | #define GL_TEXTURE_BINDING_2D 0x8069 | 
 
 
 
 
 | 572 |  | 
 
 
 
 
 | 573 | #define GL_VERTEX_ARRAY 0x8074 | 
 
 
 
 
 | 574 | #define GL_NORMAL_ARRAY 0x8075 | 
 
 
 
 
 | 575 | #define GL_COLOR_ARRAY 0x8076 | 
 
 
 
 
 | 576 | #define GL_INDEX_ARRAY 0x8077 | 
 
 
 
 
 | 577 | #define GL_TEXTURE_COORD_ARRAY 0x8078 | 
 
 
 
 
 | 578 | #define GL_EDGE_FLAG_ARRAY 0x8079 | 
 
 
 
 
 | 579 | #define GL_VERTEX_ARRAY_SIZE 0x807A | 
 
 
 
 
 | 580 | #define GL_VERTEX_ARRAY_TYPE 0x807B | 
 
 
 
 
 | 581 | #define GL_VERTEX_ARRAY_STRIDE 0x807C | 
 
 
 
 
 | 582 | #define GL_NORMAL_ARRAY_TYPE 0x807E | 
 
 
 
 
 | 583 | #define GL_NORMAL_ARRAY_STRIDE 0x807F | 
 
 
 
 
 | 584 | #define GL_COLOR_ARRAY_SIZE 0x8081 | 
 
 
 
 
 | 585 | #define GL_COLOR_ARRAY_TYPE 0x8082 | 
 
 
 
 
 | 586 | #define GL_COLOR_ARRAY_STRIDE 0x8083 | 
 
 
 
 
 | 587 | #define GL_INDEX_ARRAY_TYPE 0x8085 | 
 
 
 
 
 | 588 | #define GL_INDEX_ARRAY_STRIDE 0x8086 | 
 
 
 
 
 | 589 | #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | 
 
 
 
 
 | 590 | #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | 
 
 
 
 
 | 591 | #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | 
 
 
 
 
 | 592 | #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | 
 
 
 
 
 | 593 | #define GL_VERTEX_ARRAY_POINTER 0x808E | 
 
 
 
 
 | 594 | #define GL_NORMAL_ARRAY_POINTER 0x808F | 
 
 
 
 
 | 595 | #define GL_COLOR_ARRAY_POINTER 0x8090 | 
 
 
 
 
 | 596 | #define GL_INDEX_ARRAY_POINTER 0x8091 | 
 
 
 
 
 | 597 | #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | 
 
 
 
 
 | 598 | #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | 
 
 
 
 
 | 599 | #define GL_V2F 0x2A20 | 
 
 
 
 
 | 600 | #define GL_V3F 0x2A21 | 
 
 
 
 
 | 601 | #define GL_C4UB_V2F 0x2A22 | 
 
 
 
 
 | 602 | #define GL_C4UB_V3F 0x2A23 | 
 
 
 
 
 | 603 | #define GL_C3F_V3F 0x2A24 | 
 
 
 
 
 | 604 | #define GL_N3F_V3F 0x2A25 | 
 
 
 
 
 | 605 | #define GL_C4F_N3F_V3F 0x2A26 | 
 
 
 
 
 | 606 | #define GL_T2F_V3F 0x2A27 | 
 
 
 
 
 | 607 | #define GL_T4F_V4F 0x2A28 | 
 
 
 
 
 | 608 | #define GL_T2F_C4UB_V3F 0x2A29 | 
 
 
 
 
 | 609 | #define GL_T2F_C3F_V3F 0x2A2A | 
 
 
 
 
 | 610 | #define GL_T2F_N3F_V3F 0x2A2B | 
 
 
 
 
 | 611 | #define GL_T2F_C4F_N3F_V3F 0x2A2C | 
 
 
 
 
 | 612 | #define GL_T4F_C4F_N3F_V4F 0x2A2D | 
 
 
 
 
 | 613 |  | 
 
 
 
 
 | 614 | #define GL_EXT_vertex_array 1 | 
 
 
 
 
 | 615 | #define GL_EXT_bgra 1 | 
 
 
 
 
 | 616 | #define GL_EXT_paletted_texture 1 | 
 
 
 
 
 | 617 | #define GL_WIN_swap_hint 1 | 
 
 
 
 
 | 618 | #define GL_WIN_draw_range_elements 1 | 
 
 
 
 
 | 619 |  | 
 
 
 
 
 | 620 | #define GL_VERTEX_ARRAY_EXT 0x8074 | 
 
 
 
 
 | 621 | #define GL_NORMAL_ARRAY_EXT 0x8075 | 
 
 
 
 
 | 622 | #define GL_COLOR_ARRAY_EXT 0x8076 | 
 
 
 
 
 | 623 | #define GL_INDEX_ARRAY_EXT 0x8077 | 
 
 
 
 
 | 624 | #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 | 
 
 
 
 
 | 625 | #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 | 
 
 
 
 
 | 626 | #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A | 
 
 
 
 
 | 627 | #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B | 
 
 
 
 
 | 628 | #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C | 
 
 
 
 
 | 629 | #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D | 
 
 
 
 
 | 630 | #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E | 
 
 
 
 
 | 631 | #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F | 
 
 
 
 
 | 632 | #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 | 
 
 
 
 
 | 633 | #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 | 
 
 
 
 
 | 634 | #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 | 
 
 
 
 
 | 635 | #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 | 
 
 
 
 
 | 636 | #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 | 
 
 
 
 
 | 637 | #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 | 
 
 
 
 
 | 638 | #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 | 
 
 
 
 
 | 639 | #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 | 
 
 
 
 
 | 640 | #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 | 
 
 
 
 
 | 641 | #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 | 
 
 
 
 
 | 642 | #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A | 
 
 
 
 
 | 643 | #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B | 
 
 
 
 
 | 644 | #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C | 
 
 
 
 
 | 645 | #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D | 
 
 
 
 
 | 646 | #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E | 
 
 
 
 
 | 647 | #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F | 
 
 
 
 
 | 648 | #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 | 
 
 
 
 
 | 649 | #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 | 
 
 
 
 
 | 650 | #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 | 
 
 
 
 
 | 651 | #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 | 
 
 
 
 
 | 652 | #define GL_DOUBLE_EXT GL_DOUBLE | 
 
 
 
 
 | 653 |  | 
 
 
 
 
 | 654 | #define GL_BGR_EXT 0x80E0 | 
 
 
 
 
 | 655 | #define GL_BGRA_EXT 0x80E1 | 
 
 
 
 
 | 656 |  | 
 
 
 
 
 | 657 | #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 | 
 
 
 
 
 | 658 | #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 | 
 
 
 
 
 | 659 | #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA | 
 
 
 
 
 | 660 | #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB | 
 
 
 
 
 | 661 | #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC | 
 
 
 
 
 | 662 | #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD | 
 
 
 
 
 | 663 | #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE | 
 
 
 
 
 | 664 | #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF | 
 
 
 
 
 | 665 |  | 
 
 
 
 
 | 666 | #define GL_COLOR_INDEX1_EXT 0x80E2 | 
 
 
 
 
 | 667 | #define GL_COLOR_INDEX2_EXT 0x80E3 | 
 
 
 
 
 | 668 | #define GL_COLOR_INDEX4_EXT 0x80E4 | 
 
 
 
 
 | 669 | #define GL_COLOR_INDEX8_EXT 0x80E5 | 
 
 
 
 
 | 670 | #define GL_COLOR_INDEX12_EXT 0x80E6 | 
 
 
 
 
 | 671 | #define GL_COLOR_INDEX16_EXT 0x80E7 | 
 
 
 
 
 | 672 |  | 
 
 
 
 
 | 673 | #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 | 
 
 
 
 
 | 674 | #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 | 
 
 
 
 
 | 675 |  | 
 
 
 
 
 | 676 | #define GL_PHONG_WIN 0x80EA | 
 
 
 
 
 | 677 | #define GL_PHONG_HINT_WIN 0x80EB | 
 
 
 
 
 | 678 |  | 
 
 
 
 
 | 679 | #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC | 
 
 
 
 
 | 680 |  | 
 
 
 
 
 | 681 | #define GL_LOGIC_OP GL_INDEX_LOGIC_OP | 
 
 
 
 
 | 682 | #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | 
 
 
 
 
 | 683 |  | 
 
 
 
 
 | 684 | WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value); | 
 
 
 
 
 | 685 | WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref); | 
 
 
 
 
 | 686 | WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); | 
 
 
 
 
 | 687 | WINGDIAPI void APIENTRY glArrayElement(GLint i); | 
 
 
 
 
 | 688 | WINGDIAPI void APIENTRY glBegin(GLenum mode); | 
 
 
 
 
 | 689 | WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture); | 
 
 
 
 
 | 690 | WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); | 
 
 
 
 
 | 691 | WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor); | 
 
 
 
 
 | 692 | WINGDIAPI void APIENTRY glCallList(GLuint list); | 
 
 
 
 
 | 693 | WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists); | 
 
 
 
 
 | 694 | WINGDIAPI void APIENTRY glClear(GLbitfield mask); | 
 
 
 
 
 | 695 | WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); | 
 
 
 
 
 | 696 | WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); | 
 
 
 
 
 | 697 | WINGDIAPI void APIENTRY glClearDepth(GLclampd depth); | 
 
 
 
 
 | 698 | WINGDIAPI void APIENTRY glClearIndex(GLfloat c); | 
 
 
 
 
 | 699 | WINGDIAPI void APIENTRY glClearStencil(GLint s); | 
 
 
 
 
 | 700 | WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation); | 
 
 
 
 
 | 701 | WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue); | 
 
 
 
 
 | 702 | WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v); | 
 
 
 
 
 | 703 | WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue); | 
 
 
 
 
 | 704 | WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v); | 
 
 
 
 
 | 705 | WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue); | 
 
 
 
 
 | 706 | WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v); | 
 
 
 
 
 | 707 | WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue); | 
 
 
 
 
 | 708 | WINGDIAPI void APIENTRY glColor3iv(const GLint *v); | 
 
 
 
 
 | 709 | WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue); | 
 
 
 
 
 | 710 | WINGDIAPI void APIENTRY glColor3sv(const GLshort *v); | 
 
 
 
 
 | 711 | WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue); | 
 
 
 
 
 | 712 | WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v); | 
 
 
 
 
 | 713 | WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue); | 
 
 
 
 
 | 714 | WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v); | 
 
 
 
 
 | 715 | WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue); | 
 
 
 
 
 | 716 | WINGDIAPI void APIENTRY glColor3usv(const GLushort *v); | 
 
 
 
 
 | 717 | WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); | 
 
 
 
 
 | 718 | WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v); | 
 
 
 
 
 | 719 | WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); | 
 
 
 
 
 | 720 | WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v); | 
 
 
 
 
 | 721 | WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); | 
 
 
 
 
 | 722 | WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v); | 
 
 
 
 
 | 723 | WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha); | 
 
 
 
 
 | 724 | WINGDIAPI void APIENTRY glColor4iv(const GLint *v); | 
 
 
 
 
 | 725 | WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); | 
 
 
 
 
 | 726 | WINGDIAPI void APIENTRY glColor4sv(const GLshort *v); | 
 
 
 
 
 | 727 | WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); | 
 
 
 
 
 | 728 | WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v); | 
 
 
 
 
 | 729 | WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); | 
 
 
 
 
 | 730 | WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v); | 
 
 
 
 
 | 731 | WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); | 
 
 
 
 
 | 732 | WINGDIAPI void APIENTRY glColor4usv(const GLushort *v); | 
 
 
 
 
 | 733 | WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); | 
 
 
 
 
 | 734 | WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode); | 
 
 
 
 
 | 735 | WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 736 | WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); | 
 
 
 
 
 | 737 | WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); | 
 
 
 
 
 | 738 | WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); | 
 
 
 
 
 | 739 | WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); | 
 
 
 
 
 | 740 | WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); | 
 
 
 
 
 | 741 | WINGDIAPI void APIENTRY glCullFace(GLenum mode); | 
 
 
 
 
 | 742 | WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range); | 
 
 
 
 
 | 743 | WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures); | 
 
 
 
 
 | 744 | WINGDIAPI void APIENTRY glDepthFunc(GLenum func); | 
 
 
 
 
 | 745 | WINGDIAPI void APIENTRY glDepthMask(GLboolean flag); | 
 
 
 
 
 | 746 | WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar); | 
 
 
 
 
 | 747 | WINGDIAPI void APIENTRY glDisable(GLenum cap); | 
 
 
 
 
 | 748 | WINGDIAPI void APIENTRY glDisableClientState(GLenum array); | 
 
 
 
 
 | 749 | WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count); | 
 
 
 
 
 | 750 | WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode); | 
 
 
 
 
 | 751 | WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); | 
 
 
 
 
 | 752 | WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); | 
 
 
 
 
 | 753 | WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag); | 
 
 
 
 
 | 754 | WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 755 | WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag); | 
 
 
 
 
 | 756 | WINGDIAPI void APIENTRY glEnable(GLenum cap); | 
 
 
 
 
 | 757 | WINGDIAPI void APIENTRY glEnableClientState(GLenum array); | 
 
 
 
 
 | 758 | WINGDIAPI void APIENTRY glEnd(void); | 
 
 
 
 
 | 759 | WINGDIAPI void APIENTRY glEndList(void); | 
 
 
 
 
 | 760 | WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u); | 
 
 
 
 
 | 761 | WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u); | 
 
 
 
 
 | 762 | WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u); | 
 
 
 
 
 | 763 | WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u); | 
 
 
 
 
 | 764 | WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v); | 
 
 
 
 
 | 765 | WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u); | 
 
 
 
 
 | 766 | WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v); | 
 
 
 
 
 | 767 | WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u); | 
 
 
 
 
 | 768 | WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2); | 
 
 
 
 
 | 769 | WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); | 
 
 
 
 
 | 770 | WINGDIAPI void APIENTRY glEvalPoint1(GLint i); | 
 
 
 
 
 | 771 | WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j); | 
 
 
 
 
 | 772 | WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); | 
 
 
 
 
 | 773 | WINGDIAPI void APIENTRY glFinish(void); | 
 
 
 
 
 | 774 | WINGDIAPI void APIENTRY glFlush(void); | 
 
 
 
 
 | 775 | WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param); | 
 
 
 
 
 | 776 | WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 777 | WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param); | 
 
 
 
 
 | 778 | WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params); | 
 
 
 
 
 | 779 | WINGDIAPI void APIENTRY glFrontFace(GLenum mode); | 
 
 
 
 
 | 780 | WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); | 
 
 
 
 
 | 781 | WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range); | 
 
 
 
 
 | 782 | WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures); | 
 
 
 
 
 | 783 | WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params); | 
 
 
 
 
 | 784 | WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation); | 
 
 
 
 
 | 785 | WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params); | 
 
 
 
 
 | 786 | WINGDIAPI GLenum APIENTRY glGetError(void); | 
 
 
 
 
 | 787 | WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params); | 
 
 
 
 
 | 788 | WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params); | 
 
 
 
 
 | 789 | WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 790 | WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params); | 
 
 
 
 
 | 791 | WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v); | 
 
 
 
 
 | 792 | WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v); | 
 
 
 
 
 | 793 | WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v); | 
 
 
 
 
 | 794 | WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 795 | WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params); | 
 
 
 
 
 | 796 | WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values); | 
 
 
 
 
 | 797 | WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values); | 
 
 
 
 
 | 798 | WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values); | 
 
 
 
 
 | 799 | WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params); | 
 
 
 
 
 | 800 | WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask); | 
 
 
 
 
 | 801 | WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name); | 
 
 
 
 
 | 802 | WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 803 | WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params); | 
 
 
 
 
 | 804 | WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); | 
 
 
 
 
 | 805 | WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 806 | WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); | 
 
 
 
 
 | 807 | WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); | 
 
 
 
 
 | 808 | WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 809 | WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); | 
 
 
 
 
 | 810 | WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 811 | WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); | 
 
 
 
 
 | 812 | WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode); | 
 
 
 
 
 | 813 | WINGDIAPI void APIENTRY glIndexMask(GLuint mask); | 
 
 
 
 
 | 814 | WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 815 | WINGDIAPI void APIENTRY glIndexd(GLdouble c); | 
 
 
 
 
 | 816 | WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c); | 
 
 
 
 
 | 817 | WINGDIAPI void APIENTRY glIndexf(GLfloat c); | 
 
 
 
 
 | 818 | WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c); | 
 
 
 
 
 | 819 | WINGDIAPI void APIENTRY glIndexi(GLint c); | 
 
 
 
 
 | 820 | WINGDIAPI void APIENTRY glIndexiv(const GLint *c); | 
 
 
 
 
 | 821 | WINGDIAPI void APIENTRY glIndexs(GLshort c); | 
 
 
 
 
 | 822 | WINGDIAPI void APIENTRY glIndexsv(const GLshort *c); | 
 
 
 
 
 | 823 | WINGDIAPI void APIENTRY glIndexub(GLubyte c); | 
 
 
 
 
 | 824 | WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c); | 
 
 
 
 
 | 825 | WINGDIAPI void APIENTRY glInitNames(void); | 
 
 
 
 
 | 826 | WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 827 | WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap); | 
 
 
 
 
 | 828 | WINGDIAPI GLboolean APIENTRY glIsList(GLuint list); | 
 
 
 
 
 | 829 | WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture); | 
 
 
 
 
 | 830 | WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param); | 
 
 
 
 
 | 831 | WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 832 | WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param); | 
 
 
 
 
 | 833 | WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params); | 
 
 
 
 
 | 834 | WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param); | 
 
 
 
 
 | 835 | WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 836 | WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param); | 
 
 
 
 
 | 837 | WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params); | 
 
 
 
 
 | 838 | WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern); | 
 
 
 
 
 | 839 | WINGDIAPI void APIENTRY glLineWidth(GLfloat width); | 
 
 
 
 
 | 840 | WINGDIAPI void APIENTRY glListBase(GLuint base); | 
 
 
 
 
 | 841 | WINGDIAPI void APIENTRY glLoadIdentity(void); | 
 
 
 
 
 | 842 | WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m); | 
 
 
 
 
 | 843 | WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m); | 
 
 
 
 
 | 844 | WINGDIAPI void APIENTRY glLoadName(GLuint name); | 
 
 
 
 
 | 845 | WINGDIAPI void APIENTRY glLogicOp(GLenum opcode); | 
 
 
 
 
 | 846 | WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); | 
 
 
 
 
 | 847 | WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); | 
 
 
 
 
 | 848 | WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); | 
 
 
 
 
 | 849 | WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); | 
 
 
 
 
 | 850 | WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); | 
 
 
 
 
 | 851 | WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); | 
 
 
 
 
 | 852 | WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); | 
 
 
 
 
 | 853 | WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); | 
 
 
 
 
 | 854 | WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param); | 
 
 
 
 
 | 855 | WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 856 | WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param); | 
 
 
 
 
 | 857 | WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params); | 
 
 
 
 
 | 858 | WINGDIAPI void APIENTRY glMatrixMode(GLenum mode); | 
 
 
 
 
 | 859 | WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m); | 
 
 
 
 
 | 860 | WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m); | 
 
 
 
 
 | 861 | WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode); | 
 
 
 
 
 | 862 | WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); | 
 
 
 
 
 | 863 | WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v); | 
 
 
 
 
 | 864 | WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); | 
 
 
 
 
 | 865 | WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v); | 
 
 
 
 
 | 866 | WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); | 
 
 
 
 
 | 867 | WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v); | 
 
 
 
 
 | 868 | WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz); | 
 
 
 
 
 | 869 | WINGDIAPI void APIENTRY glNormal3iv(const GLint *v); | 
 
 
 
 
 | 870 | WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz); | 
 
 
 
 
 | 871 | WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v); | 
 
 
 
 
 | 872 | WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 873 | WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); | 
 
 
 
 
 | 874 | WINGDIAPI void APIENTRY glPassThrough(GLfloat token); | 
 
 
 
 
 | 875 | WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); | 
 
 
 
 
 | 876 | WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); | 
 
 
 
 
 | 877 | WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); | 
 
 
 
 
 | 878 | WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param); | 
 
 
 
 
 | 879 | WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param); | 
 
 
 
 
 | 880 | WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param); | 
 
 
 
 
 | 881 | WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param); | 
 
 
 
 
 | 882 | WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor); | 
 
 
 
 
 | 883 | WINGDIAPI void APIENTRY glPointSize(GLfloat size); | 
 
 
 
 
 | 884 | WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode); | 
 
 
 
 
 | 885 | WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units); | 
 
 
 
 
 | 886 | WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask); | 
 
 
 
 
 | 887 | WINGDIAPI void APIENTRY glPopAttrib(void); | 
 
 
 
 
 | 888 | WINGDIAPI void APIENTRY glPopClientAttrib(void); | 
 
 
 
 
 | 889 | WINGDIAPI void APIENTRY glPopMatrix(void); | 
 
 
 
 
 | 890 | WINGDIAPI void APIENTRY glPopName(void); | 
 
 
 
 
 | 891 | WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); | 
 
 
 
 
 | 892 | WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask); | 
 
 
 
 
 | 893 | WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask); | 
 
 
 
 
 | 894 | WINGDIAPI void APIENTRY glPushMatrix(void); | 
 
 
 
 
 | 895 | WINGDIAPI void APIENTRY glPushName(GLuint name); | 
 
 
 
 
 | 896 | WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y); | 
 
 
 
 
 | 897 | WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v); | 
 
 
 
 
 | 898 | WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y); | 
 
 
 
 
 | 899 | WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v); | 
 
 
 
 
 | 900 | WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y); | 
 
 
 
 
 | 901 | WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v); | 
 
 
 
 
 | 902 | WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y); | 
 
 
 
 
 | 903 | WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v); | 
 
 
 
 
 | 904 | WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); | 
 
 
 
 
 | 905 | WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v); | 
 
 
 
 
 | 906 | WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); | 
 
 
 
 
 | 907 | WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v); | 
 
 
 
 
 | 908 | WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z); | 
 
 
 
 
 | 909 | WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v); | 
 
 
 
 
 | 910 | WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z); | 
 
 
 
 
 | 911 | WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v); | 
 
 
 
 
 | 912 | WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); | 
 
 
 
 
 | 913 | WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v); | 
 
 
 
 
 | 914 | WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); | 
 
 
 
 
 | 915 | WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v); | 
 
 
 
 
 | 916 | WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w); | 
 
 
 
 
 | 917 | WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v); | 
 
 
 
 
 | 918 | WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); | 
 
 
 
 
 | 919 | WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v); | 
 
 
 
 
 | 920 | WINGDIAPI void APIENTRY glReadBuffer(GLenum mode); | 
 
 
 
 
 | 921 | WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); | 
 
 
 
 
 | 922 | WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); | 
 
 
 
 
 | 923 | WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2); | 
 
 
 
 
 | 924 | WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); | 
 
 
 
 
 | 925 | WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2); | 
 
 
 
 
 | 926 | WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2); | 
 
 
 
 
 | 927 | WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2); | 
 
 
 
 
 | 928 | WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); | 
 
 
 
 
 | 929 | WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2); | 
 
 
 
 
 | 930 | WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode); | 
 
 
 
 
 | 931 | WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); | 
 
 
 
 
 | 932 | WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); | 
 
 
 
 
 | 933 | WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z); | 
 
 
 
 
 | 934 | WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z); | 
 
 
 
 
 | 935 | WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height); | 
 
 
 
 
 | 936 | WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer); | 
 
 
 
 
 | 937 | WINGDIAPI void APIENTRY glShadeModel(GLenum mode); | 
 
 
 
 
 | 938 | WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask); | 
 
 
 
 
 | 939 | WINGDIAPI void APIENTRY glStencilMask(GLuint mask); | 
 
 
 
 
 | 940 | WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); | 
 
 
 
 
 | 941 | WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s); | 
 
 
 
 
 | 942 | WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v); | 
 
 
 
 
 | 943 | WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s); | 
 
 
 
 
 | 944 | WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v); | 
 
 
 
 
 | 945 | WINGDIAPI void APIENTRY glTexCoord1i(GLint s); | 
 
 
 
 
 | 946 | WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v); | 
 
 
 
 
 | 947 | WINGDIAPI void APIENTRY glTexCoord1s(GLshort s); | 
 
 
 
 
 | 948 | WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v); | 
 
 
 
 
 | 949 | WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t); | 
 
 
 
 
 | 950 | WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v); | 
 
 
 
 
 | 951 | WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t); | 
 
 
 
 
 | 952 | WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v); | 
 
 
 
 
 | 953 | WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t); | 
 
 
 
 
 | 954 | WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v); | 
 
 
 
 
 | 955 | WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t); | 
 
 
 
 
 | 956 | WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v); | 
 
 
 
 
 | 957 | WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); | 
 
 
 
 
 | 958 | WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v); | 
 
 
 
 
 | 959 | WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); | 
 
 
 
 
 | 960 | WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v); | 
 
 
 
 
 | 961 | WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r); | 
 
 
 
 
 | 962 | WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v); | 
 
 
 
 
 | 963 | WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r); | 
 
 
 
 
 | 964 | WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v); | 
 
 
 
 
 | 965 | WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); | 
 
 
 
 
 | 966 | WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v); | 
 
 
 
 
 | 967 | WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); | 
 
 
 
 
 | 968 | WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v); | 
 
 
 
 
 | 969 | WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q); | 
 
 
 
 
 | 970 | WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v); | 
 
 
 
 
 | 971 | WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); | 
 
 
 
 
 | 972 | WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v); | 
 
 
 
 
 | 973 | WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 974 | WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param); | 
 
 
 
 
 | 975 | WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 976 | WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param); | 
 
 
 
 
 | 977 | WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params); | 
 
 
 
 
 | 978 | WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param); | 
 
 
 
 
 | 979 | WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); | 
 
 
 
 
 | 980 | WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param); | 
 
 
 
 
 | 981 | WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 982 | WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param); | 
 
 
 
 
 | 983 | WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params); | 
 
 
 
 
 | 984 | WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); | 
 
 
 
 
 | 985 | WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); | 
 
 
 
 
 | 986 | WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param); | 
 
 
 
 
 | 987 | WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); | 
 
 
 
 
 | 988 | WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param); | 
 
 
 
 
 | 989 | WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params); | 
 
 
 
 
 | 990 | WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); | 
 
 
 
 
 | 991 | WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); | 
 
 
 
 
 | 992 | WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z); | 
 
 
 
 
 | 993 | WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z); | 
 
 
 
 
 | 994 | WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y); | 
 
 
 
 
 | 995 | WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v); | 
 
 
 
 
 | 996 | WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y); | 
 
 
 
 
 | 997 | WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v); | 
 
 
 
 
 | 998 | WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y); | 
 
 
 
 
 | 999 | WINGDIAPI void APIENTRY glVertex2iv(const GLint *v); | 
 
 
 
 
 | 1000 | WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y); | 
 
 
 
 
 | 1001 | WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v); | 
 
 
 
 
 | 1002 | WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z); | 
 
 
 
 
 | 1003 | WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v); | 
 
 
 
 
 | 1004 | WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z); | 
 
 
 
 
 | 1005 | WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v); | 
 
 
 
 
 | 1006 | WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z); | 
 
 
 
 
 | 1007 | WINGDIAPI void APIENTRY glVertex3iv(const GLint *v); | 
 
 
 
 
 | 1008 | WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z); | 
 
 
 
 
 | 1009 | WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v); | 
 
 
 
 
 | 1010 | WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); | 
 
 
 
 
 | 1011 | WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v); | 
 
 
 
 
 | 1012 | WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); | 
 
 
 
 
 | 1013 | WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v); | 
 
 
 
 
 | 1014 | WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w); | 
 
 
 
 
 | 1015 | WINGDIAPI void APIENTRY glVertex4iv(const GLint *v); | 
 
 
 
 
 | 1016 | WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); | 
 
 
 
 
 | 1017 | WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v); | 
 
 
 
 
 | 1018 | WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | 
 
 
 
 
 | 1019 | WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height); | 
 
 
 
 
 | 1020 |  | 
 
 
 
 
 | 1021 | typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); | 
 
 
 
 
 | 1022 | typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); | 
 
 
 
 
 | 1023 | typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | 
 
 
 
 
 | 1024 | typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | 
 
 
 
 
 | 1025 | typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | 
 
 
 
 
 | 1026 | typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | 
 
 
 
 
 | 1027 | typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | 
 
 
 
 
 | 1028 | typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); | 
 
 
 
 
 | 1029 | typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); | 
 
 
 
 
 | 1030 | typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); | 
 
 
 
 
 | 1031 | typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); | 
 
 
 
 
 | 1032 | typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); | 
 
 
 
 
 | 1033 | typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); | 
 
 
 
 
 | 1034 | typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); | 
 
 
 
 
 | 1035 | typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); | 
 
 
 
 
 | 1036 | typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); | 
 
 
 
 
 | 1037 | typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); | 
 
 
 
 
 | 1038 |  | 
 
 
 
 
 | 1039 | #ifdef __cplusplus | 
 
 
 
 
 | 1040 | } | 
 
 
 
 
 | 1041 | #endif | 
 
 
 
 
 | 1042 |  | 
 
 
 
 
 | 1043 | #endif /* __GL_H__ */ | 
 
 
 
 
 | 1044 | #endif /* __gl_h_  */ |