| 1 |
/** |
| 2 |
* This file has no copyright assigned and is placed in the Public Domain. |
| 3 |
* This file is part of the mingw-w64 runtime package. |
| 4 |
* No warranty is given; refer to the file DISCLAIMER.PD within this package. |
| 5 |
*/ |
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#ifndef __gl_h_ |
| 7 |
#ifndef __GL_H__ |
| 8 |
|
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#define __gl_h_ |
| 10 |
#define __GL_H__ |
| 11 |
|
| 12 |
#if !(defined(WINGDIAPI) && defined(APIENTRY)) |
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#include <windows.h> |
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#else |
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#include <stddef.h> |
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#endif |
| 17 |
|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
| 27 |
typedef int GLint; |
| 28 |
typedef int GLsizei; |
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typedef unsigned char GLubyte; |
| 30 |
typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef void GLvoid; |
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|
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#define GL_VERSION_1_1 1 |
| 39 |
|
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#define GL_ACCUM 0x0100 |
| 41 |
#define GL_LOAD 0x0101 |
| 42 |
#define GL_RETURN 0x0102 |
| 43 |
#define GL_MULT 0x0103 |
| 44 |
#define GL_ADD 0x0104 |
| 45 |
|
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#define GL_NEVER 0x0200 |
| 47 |
#define GL_LESS 0x0201 |
| 48 |
#define GL_EQUAL 0x0202 |
| 49 |
#define GL_LEQUAL 0x0203 |
| 50 |
#define GL_GREATER 0x0204 |
| 51 |
#define GL_NOTEQUAL 0x0205 |
| 52 |
#define GL_GEQUAL 0x0206 |
| 53 |
#define GL_ALWAYS 0x0207 |
| 54 |
|
| 55 |
#define GL_CURRENT_BIT 0x00000001 |
| 56 |
#define GL_POINT_BIT 0x00000002 |
| 57 |
#define GL_LINE_BIT 0x00000004 |
| 58 |
#define GL_POLYGON_BIT 0x00000008 |
| 59 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
| 60 |
#define GL_PIXEL_MODE_BIT 0x00000020 |
| 61 |
#define GL_LIGHTING_BIT 0x00000040 |
| 62 |
#define GL_FOG_BIT 0x00000080 |
| 63 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 64 |
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
| 65 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 66 |
#define GL_VIEWPORT_BIT 0x00000800 |
| 67 |
#define GL_TRANSFORM_BIT 0x00001000 |
| 68 |
#define GL_ENABLE_BIT 0x00002000 |
| 69 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
| 70 |
#define GL_HINT_BIT 0x00008000 |
| 71 |
#define GL_EVAL_BIT 0x00010000 |
| 72 |
#define GL_LIST_BIT 0x00020000 |
| 73 |
#define GL_TEXTURE_BIT 0x00040000 |
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#define GL_SCISSOR_BIT 0x00080000 |
| 75 |
#define GL_ALL_ATTRIB_BITS 0x000fffff |
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|
| 77 |
#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_QUAD_STRIP 0x0008 |
| 86 |
#define GL_POLYGON 0x0009 |
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|
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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|
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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|
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#define GL_TRUE 1 |
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#define GL_FALSE 0 |
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|
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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|
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_DOUBLE 0x140A |
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|
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
| 129 |
#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
| 131 |
#define GL_RIGHT 0x0407 |
| 132 |
#define GL_FRONT_AND_BACK 0x0408 |
| 133 |
#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
| 135 |
#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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|
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#define GL_NO_ERROR 0 |
| 139 |
#define GL_INVALID_ENUM 0x0500 |
| 140 |
#define GL_INVALID_VALUE 0x0501 |
| 141 |
#define GL_INVALID_OPERATION 0x0502 |
| 142 |
#define GL_STACK_OVERFLOW 0x0503 |
| 143 |
#define GL_STACK_UNDERFLOW 0x0504 |
| 144 |
#define GL_OUT_OF_MEMORY 0x0505 |
| 145 |
|
| 146 |
#define GL_2D 0x0600 |
| 147 |
#define GL_3D 0x0601 |
| 148 |
#define GL_3D_COLOR 0x0602 |
| 149 |
#define GL_3D_COLOR_TEXTURE 0x0603 |
| 150 |
#define GL_4D_COLOR_TEXTURE 0x0604 |
| 151 |
|
| 152 |
#define GL_PASS_THROUGH_TOKEN 0x0700 |
| 153 |
#define GL_POINT_TOKEN 0x0701 |
| 154 |
#define GL_LINE_TOKEN 0x0702 |
| 155 |
#define GL_POLYGON_TOKEN 0x0703 |
| 156 |
#define GL_BITMAP_TOKEN 0x0704 |
| 157 |
#define GL_DRAW_PIXEL_TOKEN 0x0705 |
| 158 |
#define GL_COPY_PIXEL_TOKEN 0x0706 |
| 159 |
#define GL_LINE_RESET_TOKEN 0x0707 |
| 160 |
|
| 161 |
#define GL_EXP 0x0800 |
| 162 |
#define GL_EXP2 0x0801 |
| 163 |
|
| 164 |
#define GL_CW 0x0900 |
| 165 |
#define GL_CCW 0x0901 |
| 166 |
|
| 167 |
#define GL_COEFF 0x0A00 |
| 168 |
#define GL_ORDER 0x0A01 |
| 169 |
#define GL_DOMAIN 0x0A02 |
| 170 |
|
| 171 |
#define GL_CURRENT_COLOR 0x0B00 |
| 172 |
#define GL_CURRENT_INDEX 0x0B01 |
| 173 |
#define GL_CURRENT_NORMAL 0x0B02 |
| 174 |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| 175 |
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
| 176 |
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
| 177 |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| 178 |
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
| 179 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
| 180 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
| 181 |
#define GL_POINT_SMOOTH 0x0B10 |
| 182 |
#define GL_POINT_SIZE 0x0B11 |
| 183 |
#define GL_POINT_SIZE_RANGE 0x0B12 |
| 184 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| 185 |
#define GL_LINE_SMOOTH 0x0B20 |
| 186 |
#define GL_LINE_WIDTH 0x0B21 |
| 187 |
#define GL_LINE_WIDTH_RANGE 0x0B22 |
| 188 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| 189 |
#define GL_LINE_STIPPLE 0x0B24 |
| 190 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| 191 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| 192 |
#define GL_LIST_MODE 0x0B30 |
| 193 |
#define GL_MAX_LIST_NESTING 0x0B31 |
| 194 |
#define GL_LIST_BASE 0x0B32 |
| 195 |
#define GL_LIST_INDEX 0x0B33 |
| 196 |
#define GL_POLYGON_MODE 0x0B40 |
| 197 |
#define GL_POLYGON_SMOOTH 0x0B41 |
| 198 |
#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_EDGE_FLAG 0x0B43 |
| 200 |
#define GL_CULL_FACE 0x0B44 |
| 201 |
#define GL_CULL_FACE_MODE 0x0B45 |
| 202 |
#define GL_FRONT_FACE 0x0B46 |
| 203 |
#define GL_LIGHTING 0x0B50 |
| 204 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| 205 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| 206 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| 207 |
#define GL_SHADE_MODEL 0x0B54 |
| 208 |
#define GL_COLOR_MATERIAL_FACE 0x0B55 |
| 209 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| 210 |
#define GL_COLOR_MATERIAL 0x0B57 |
| 211 |
#define GL_FOG 0x0B60 |
| 212 |
#define GL_FOG_INDEX 0x0B61 |
| 213 |
#define GL_FOG_DENSITY 0x0B62 |
| 214 |
#define GL_FOG_START 0x0B63 |
| 215 |
#define GL_FOG_END 0x0B64 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_COLOR 0x0B66 |
| 218 |
#define GL_DEPTH_RANGE 0x0B70 |
| 219 |
#define GL_DEPTH_TEST 0x0B71 |
| 220 |
#define GL_DEPTH_WRITEMASK 0x0B72 |
| 221 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 222 |
#define GL_DEPTH_FUNC 0x0B74 |
| 223 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
| 224 |
#define GL_STENCIL_TEST 0x0B90 |
| 225 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 226 |
#define GL_STENCIL_FUNC 0x0B92 |
| 227 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
| 228 |
#define GL_STENCIL_FAIL 0x0B94 |
| 229 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 230 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 231 |
#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
| 233 |
#define GL_MATRIX_MODE 0x0BA0 |
| 234 |
#define GL_NORMALIZE 0x0BA1 |
| 235 |
#define GL_VIEWPORT 0x0BA2 |
| 236 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| 237 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| 238 |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| 239 |
#define GL_MODELVIEW_MATRIX 0x0BA6 |
| 240 |
#define GL_PROJECTION_MATRIX 0x0BA7 |
| 241 |
#define GL_TEXTURE_MATRIX 0x0BA8 |
| 242 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
| 243 |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
| 244 |
#define GL_ALPHA_TEST 0x0BC0 |
| 245 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
| 246 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
| 247 |
#define GL_DITHER 0x0BD0 |
| 248 |
#define GL_BLEND_DST 0x0BE0 |
| 249 |
#define GL_BLEND_SRC 0x0BE1 |
| 250 |
#define GL_BLEND 0x0BE2 |
| 251 |
#define GL_LOGIC_OP_MODE 0x0BF0 |
| 252 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
| 253 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
| 254 |
#define GL_AUX_BUFFERS 0x0C00 |
| 255 |
#define GL_DRAW_BUFFER 0x0C01 |
| 256 |
#define GL_READ_BUFFER 0x0C02 |
| 257 |
#define GL_SCISSOR_BOX 0x0C10 |
| 258 |
#define GL_SCISSOR_TEST 0x0C11 |
| 259 |
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
| 260 |
#define GL_INDEX_WRITEMASK 0x0C21 |
| 261 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 262 |
#define GL_COLOR_WRITEMASK 0x0C23 |
| 263 |
#define GL_INDEX_MODE 0x0C30 |
| 264 |
#define GL_RGBA_MODE 0x0C31 |
| 265 |
#define GL_DOUBLEBUFFER 0x0C32 |
| 266 |
#define GL_STEREO 0x0C33 |
| 267 |
#define GL_RENDER_MODE 0x0C40 |
| 268 |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| 269 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
| 270 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
| 271 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| 272 |
#define GL_FOG_HINT 0x0C54 |
| 273 |
#define GL_TEXTURE_GEN_S 0x0C60 |
| 274 |
#define GL_TEXTURE_GEN_T 0x0C61 |
| 275 |
#define GL_TEXTURE_GEN_R 0x0C62 |
| 276 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
| 277 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
| 278 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
| 279 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
| 280 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
| 281 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
| 282 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
| 283 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
| 284 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
| 285 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
| 286 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
| 287 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
| 288 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
| 289 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
| 290 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
| 291 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
| 292 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
| 293 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
| 294 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
| 295 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
| 296 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
| 297 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| 298 |
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
| 299 |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 300 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| 301 |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| 302 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 303 |
#define GL_PACK_SWAP_BYTES 0x0D00 |
| 304 |
#define GL_PACK_LSB_FIRST 0x0D01 |
| 305 |
#define GL_PACK_ROW_LENGTH 0x0D02 |
| 306 |
#define GL_PACK_SKIP_ROWS 0x0D03 |
| 307 |
#define GL_PACK_SKIP_PIXELS 0x0D04 |
| 308 |
#define GL_PACK_ALIGNMENT 0x0D05 |
| 309 |
#define GL_MAP_COLOR 0x0D10 |
| 310 |
#define GL_MAP_STENCIL 0x0D11 |
| 311 |
#define GL_INDEX_SHIFT 0x0D12 |
| 312 |
#define GL_INDEX_OFFSET 0x0D13 |
| 313 |
#define GL_RED_SCALE 0x0D14 |
| 314 |
#define GL_RED_BIAS 0x0D15 |
| 315 |
#define GL_ZOOM_X 0x0D16 |
| 316 |
#define GL_ZOOM_Y 0x0D17 |
| 317 |
#define GL_GREEN_SCALE 0x0D18 |
| 318 |
#define GL_GREEN_BIAS 0x0D19 |
| 319 |
#define GL_BLUE_SCALE 0x0D1A |
| 320 |
#define GL_BLUE_BIAS 0x0D1B |
| 321 |
#define GL_ALPHA_SCALE 0x0D1C |
| 322 |
#define GL_ALPHA_BIAS 0x0D1D |
| 323 |
#define GL_DEPTH_SCALE 0x0D1E |
| 324 |
#define GL_DEPTH_BIAS 0x0D1F |
| 325 |
#define GL_MAX_EVAL_ORDER 0x0D30 |
| 326 |
#define GL_MAX_LIGHTS 0x0D31 |
| 327 |
#define GL_MAX_CLIP_PLANES 0x0D32 |
| 328 |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 329 |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
| 330 |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
| 331 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| 332 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
| 333 |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| 334 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| 335 |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 336 |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
| 337 |
#define GL_SUBPIXEL_BITS 0x0D50 |
| 338 |
#define GL_INDEX_BITS 0x0D51 |
| 339 |
#define GL_RED_BITS 0x0D52 |
| 340 |
#define GL_GREEN_BITS 0x0D53 |
| 341 |
#define GL_BLUE_BITS 0x0D54 |
| 342 |
#define GL_ALPHA_BITS 0x0D55 |
| 343 |
#define GL_DEPTH_BITS 0x0D56 |
| 344 |
#define GL_STENCIL_BITS 0x0D57 |
| 345 |
#define GL_ACCUM_RED_BITS 0x0D58 |
| 346 |
#define GL_ACCUM_GREEN_BITS 0x0D59 |
| 347 |
#define GL_ACCUM_BLUE_BITS 0x0D5A |
| 348 |
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
| 349 |
#define GL_NAME_STACK_DEPTH 0x0D70 |
| 350 |
#define GL_AUTO_NORMAL 0x0D80 |
| 351 |
#define GL_MAP1_COLOR_4 0x0D90 |
| 352 |
#define GL_MAP1_INDEX 0x0D91 |
| 353 |
#define GL_MAP1_NORMAL 0x0D92 |
| 354 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
| 355 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
| 356 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
| 357 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
| 358 |
#define GL_MAP1_VERTEX_3 0x0D97 |
| 359 |
#define GL_MAP1_VERTEX_4 0x0D98 |
| 360 |
#define GL_MAP2_COLOR_4 0x0DB0 |
| 361 |
#define GL_MAP2_INDEX 0x0DB1 |
| 362 |
#define GL_MAP2_NORMAL 0x0DB2 |
| 363 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
| 364 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
| 365 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
| 366 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
| 367 |
#define GL_MAP2_VERTEX_3 0x0DB7 |
| 368 |
#define GL_MAP2_VERTEX_4 0x0DB8 |
| 369 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
| 370 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
| 371 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
| 372 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
| 373 |
#define GL_TEXTURE_1D 0x0DE0 |
| 374 |
#define GL_TEXTURE_2D 0x0DE1 |
| 375 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
| 376 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
| 377 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
| 378 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
| 379 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
| 380 |
|
| 381 |
#define GL_TEXTURE_WIDTH 0x1000 |
| 382 |
#define GL_TEXTURE_HEIGHT 0x1001 |
| 383 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| 384 |
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
| 385 |
#define GL_TEXTURE_BORDER 0x1005 |
| 386 |
|
| 387 |
#define GL_DONT_CARE 0x1100 |
| 388 |
#define GL_FASTEST 0x1101 |
| 389 |
#define GL_NICEST 0x1102 |
| 390 |
|
| 391 |
#define GL_LIGHT0 0x4000 |
| 392 |
#define GL_LIGHT1 0x4001 |
| 393 |
#define GL_LIGHT2 0x4002 |
| 394 |
#define GL_LIGHT3 0x4003 |
| 395 |
#define GL_LIGHT4 0x4004 |
| 396 |
#define GL_LIGHT5 0x4005 |
| 397 |
#define GL_LIGHT6 0x4006 |
| 398 |
#define GL_LIGHT7 0x4007 |
| 399 |
|
| 400 |
#define GL_AMBIENT 0x1200 |
| 401 |
#define GL_DIFFUSE 0x1201 |
| 402 |
#define GL_SPECULAR 0x1202 |
| 403 |
#define GL_POSITION 0x1203 |
| 404 |
#define GL_SPOT_DIRECTION 0x1204 |
| 405 |
#define GL_SPOT_EXPONENT 0x1205 |
| 406 |
#define GL_SPOT_CUTOFF 0x1206 |
| 407 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
| 408 |
#define GL_LINEAR_ATTENUATION 0x1208 |
| 409 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
| 410 |
|
| 411 |
#define GL_COMPILE 0x1300 |
| 412 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
| 413 |
|
| 414 |
#define GL_CLEAR 0x1500 |
| 415 |
#define GL_AND 0x1501 |
| 416 |
#define GL_AND_REVERSE 0x1502 |
| 417 |
#define GL_COPY 0x1503 |
| 418 |
#define GL_AND_INVERTED 0x1504 |
| 419 |
#define GL_NOOP 0x1505 |
| 420 |
#define GL_XOR 0x1506 |
| 421 |
#define GL_OR 0x1507 |
| 422 |
#define GL_NOR 0x1508 |
| 423 |
#define GL_EQUIV 0x1509 |
| 424 |
#define GL_INVERT 0x150A |
| 425 |
#define GL_OR_REVERSE 0x150B |
| 426 |
#define GL_COPY_INVERTED 0x150C |
| 427 |
#define GL_OR_INVERTED 0x150D |
| 428 |
#define GL_NAND 0x150E |
| 429 |
#define GL_SET 0x150F |
| 430 |
|
| 431 |
#define GL_EMISSION 0x1600 |
| 432 |
#define GL_SHININESS 0x1601 |
| 433 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| 434 |
#define GL_COLOR_INDEXES 0x1603 |
| 435 |
|
| 436 |
#define GL_MODELVIEW 0x1700 |
| 437 |
#define GL_PROJECTION 0x1701 |
| 438 |
#define GL_TEXTURE 0x1702 |
| 439 |
|
| 440 |
#define GL_COLOR 0x1800 |
| 441 |
#define GL_DEPTH 0x1801 |
| 442 |
#define GL_STENCIL 0x1802 |
| 443 |
|
| 444 |
#define GL_COLOR_INDEX 0x1900 |
| 445 |
#define GL_STENCIL_INDEX 0x1901 |
| 446 |
#define GL_DEPTH_COMPONENT 0x1902 |
| 447 |
#define GL_RED 0x1903 |
| 448 |
#define GL_GREEN 0x1904 |
| 449 |
#define GL_BLUE 0x1905 |
| 450 |
#define GL_ALPHA 0x1906 |
| 451 |
#define GL_RGB 0x1907 |
| 452 |
#define GL_RGBA 0x1908 |
| 453 |
#define GL_LUMINANCE 0x1909 |
| 454 |
#define GL_LUMINANCE_ALPHA 0x190A |
| 455 |
|
| 456 |
#define GL_BITMAP 0x1A00 |
| 457 |
|
| 458 |
#define GL_POINT 0x1B00 |
| 459 |
#define GL_LINE 0x1B01 |
| 460 |
#define GL_FILL 0x1B02 |
| 461 |
|
| 462 |
#define GL_RENDER 0x1C00 |
| 463 |
#define GL_FEEDBACK 0x1C01 |
| 464 |
#define GL_SELECT 0x1C02 |
| 465 |
|
| 466 |
#define GL_FLAT 0x1D00 |
| 467 |
#define GL_SMOOTH 0x1D01 |
| 468 |
|
| 469 |
#define GL_KEEP 0x1E00 |
| 470 |
#define GL_REPLACE 0x1E01 |
| 471 |
#define GL_INCR 0x1E02 |
| 472 |
#define GL_DECR 0x1E03 |
| 473 |
|
| 474 |
#define GL_VENDOR 0x1F00 |
| 475 |
#define GL_RENDERER 0x1F01 |
| 476 |
#define GL_VERSION 0x1F02 |
| 477 |
#define GL_EXTENSIONS 0x1F03 |
| 478 |
|
| 479 |
#define GL_S 0x2000 |
| 480 |
#define GL_T 0x2001 |
| 481 |
#define GL_R 0x2002 |
| 482 |
#define GL_Q 0x2003 |
| 483 |
|
| 484 |
#define GL_MODULATE 0x2100 |
| 485 |
#define GL_DECAL 0x2101 |
| 486 |
|
| 487 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
| 488 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
| 489 |
|
| 490 |
#define GL_TEXTURE_ENV 0x2300 |
| 491 |
|
| 492 |
#define GL_EYE_LINEAR 0x2400 |
| 493 |
#define GL_OBJECT_LINEAR 0x2401 |
| 494 |
#define GL_SPHERE_MAP 0x2402 |
| 495 |
|
| 496 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
| 497 |
#define GL_OBJECT_PLANE 0x2501 |
| 498 |
#define GL_EYE_PLANE 0x2502 |
| 499 |
|
| 500 |
#define GL_NEAREST 0x2600 |
| 501 |
#define GL_LINEAR 0x2601 |
| 502 |
|
| 503 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 504 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 505 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 506 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 507 |
|
| 508 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
| 509 |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
| 510 |
#define GL_TEXTURE_WRAP_S 0x2802 |
| 511 |
#define GL_TEXTURE_WRAP_T 0x2803 |
| 512 |
|
| 513 |
#define GL_CLAMP 0x2900 |
| 514 |
#define GL_REPEAT 0x2901 |
| 515 |
|
| 516 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
| 517 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
| 518 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
| 519 |
|
| 520 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 521 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 522 |
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
| 523 |
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
| 524 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
| 525 |
|
| 526 |
#define GL_ALPHA4 0x803B |
| 527 |
#define GL_ALPHA8 0x803C |
| 528 |
#define GL_ALPHA12 0x803D |
| 529 |
#define GL_ALPHA16 0x803E |
| 530 |
#define GL_LUMINANCE4 0x803F |
| 531 |
#define GL_LUMINANCE8 0x8040 |
| 532 |
#define GL_LUMINANCE12 0x8041 |
| 533 |
#define GL_LUMINANCE16 0x8042 |
| 534 |
#define GL_LUMINANCE4_ALPHA4 0x8043 |
| 535 |
#define GL_LUMINANCE6_ALPHA2 0x8044 |
| 536 |
#define GL_LUMINANCE8_ALPHA8 0x8045 |
| 537 |
#define GL_LUMINANCE12_ALPHA4 0x8046 |
| 538 |
#define GL_LUMINANCE12_ALPHA12 0x8047 |
| 539 |
#define GL_LUMINANCE16_ALPHA16 0x8048 |
| 540 |
#define GL_INTENSITY 0x8049 |
| 541 |
#define GL_INTENSITY4 0x804A |
| 542 |
#define GL_INTENSITY8 0x804B |
| 543 |
#define GL_INTENSITY12 0x804C |
| 544 |
#define GL_INTENSITY16 0x804D |
| 545 |
#define GL_R3_G3_B2 0x2A10 |
| 546 |
#define GL_RGB4 0x804F |
| 547 |
#define GL_RGB5 0x8050 |
| 548 |
#define GL_RGB8 0x8051 |
| 549 |
#define GL_RGB10 0x8052 |
| 550 |
#define GL_RGB12 0x8053 |
| 551 |
#define GL_RGB16 0x8054 |
| 552 |
#define GL_RGBA2 0x8055 |
| 553 |
#define GL_RGBA4 0x8056 |
| 554 |
#define GL_RGB5_A1 0x8057 |
| 555 |
#define GL_RGBA8 0x8058 |
| 556 |
#define GL_RGB10_A2 0x8059 |
| 557 |
#define GL_RGBA12 0x805A |
| 558 |
#define GL_RGBA16 0x805B |
| 559 |
#define GL_TEXTURE_RED_SIZE 0x805C |
| 560 |
#define GL_TEXTURE_GREEN_SIZE 0x805D |
| 561 |
#define GL_TEXTURE_BLUE_SIZE 0x805E |
| 562 |
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
| 563 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| 564 |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| 565 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
| 566 |
#define GL_PROXY_TEXTURE_2D 0x8064 |
| 567 |
|
| 568 |
#define GL_TEXTURE_PRIORITY 0x8066 |
| 569 |
#define GL_TEXTURE_RESIDENT 0x8067 |
| 570 |
#define GL_TEXTURE_BINDING_1D 0x8068 |
| 571 |
#define GL_TEXTURE_BINDING_2D 0x8069 |
| 572 |
|
| 573 |
#define GL_VERTEX_ARRAY 0x8074 |
| 574 |
#define GL_NORMAL_ARRAY 0x8075 |
| 575 |
#define GL_COLOR_ARRAY 0x8076 |
| 576 |
#define GL_INDEX_ARRAY 0x8077 |
| 577 |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
| 578 |
#define GL_EDGE_FLAG_ARRAY 0x8079 |
| 579 |
#define GL_VERTEX_ARRAY_SIZE 0x807A |
| 580 |
#define GL_VERTEX_ARRAY_TYPE 0x807B |
| 581 |
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
| 582 |
#define GL_NORMAL_ARRAY_TYPE 0x807E |
| 583 |
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
| 584 |
#define GL_COLOR_ARRAY_SIZE 0x8081 |
| 585 |
#define GL_COLOR_ARRAY_TYPE 0x8082 |
| 586 |
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
| 587 |
#define GL_INDEX_ARRAY_TYPE 0x8085 |
| 588 |
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
| 589 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| 590 |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| 591 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| 592 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| 593 |
#define GL_VERTEX_ARRAY_POINTER 0x808E |
| 594 |
#define GL_NORMAL_ARRAY_POINTER 0x808F |
| 595 |
#define GL_COLOR_ARRAY_POINTER 0x8090 |
| 596 |
#define GL_INDEX_ARRAY_POINTER 0x8091 |
| 597 |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| 598 |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| 599 |
#define GL_V2F 0x2A20 |
| 600 |
#define GL_V3F 0x2A21 |
| 601 |
#define GL_C4UB_V2F 0x2A22 |
| 602 |
#define GL_C4UB_V3F 0x2A23 |
| 603 |
#define GL_C3F_V3F 0x2A24 |
| 604 |
#define GL_N3F_V3F 0x2A25 |
| 605 |
#define GL_C4F_N3F_V3F 0x2A26 |
| 606 |
#define GL_T2F_V3F 0x2A27 |
| 607 |
#define GL_T4F_V4F 0x2A28 |
| 608 |
#define GL_T2F_C4UB_V3F 0x2A29 |
| 609 |
#define GL_T2F_C3F_V3F 0x2A2A |
| 610 |
#define GL_T2F_N3F_V3F 0x2A2B |
| 611 |
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
| 612 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
| 613 |
|
| 614 |
#define GL_EXT_vertex_array 1 |
| 615 |
#define GL_EXT_bgra 1 |
| 616 |
#define GL_EXT_paletted_texture 1 |
| 617 |
#define GL_WIN_swap_hint 1 |
| 618 |
#define GL_WIN_draw_range_elements 1 |
| 619 |
|
| 620 |
#define GL_VERTEX_ARRAY_EXT 0x8074 |
| 621 |
#define GL_NORMAL_ARRAY_EXT 0x8075 |
| 622 |
#define GL_COLOR_ARRAY_EXT 0x8076 |
| 623 |
#define GL_INDEX_ARRAY_EXT 0x8077 |
| 624 |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
| 625 |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
| 626 |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
| 627 |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
| 628 |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
| 629 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
| 630 |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
| 631 |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
| 632 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
| 633 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
| 634 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
| 635 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
| 636 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
| 637 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
| 638 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
| 639 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
| 640 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
| 641 |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
| 642 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
| 643 |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
| 644 |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
| 645 |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
| 646 |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
| 647 |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
| 648 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
| 649 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
| 650 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
| 651 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
| 652 |
#define GL_DOUBLE_EXT GL_DOUBLE |
| 653 |
|
| 654 |
#define GL_BGR_EXT 0x80E0 |
| 655 |
#define GL_BGRA_EXT 0x80E1 |
| 656 |
|
| 657 |
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
| 658 |
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
| 659 |
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
| 660 |
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
| 661 |
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
| 662 |
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
| 663 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
| 664 |
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
| 665 |
|
| 666 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
| 667 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
| 668 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
| 669 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
| 670 |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
| 671 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
| 672 |
|
| 673 |
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 |
| 674 |
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 |
| 675 |
|
| 676 |
#define GL_PHONG_WIN 0x80EA |
| 677 |
#define GL_PHONG_HINT_WIN 0x80EB |
| 678 |
|
| 679 |
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
| 680 |
|
| 681 |
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
| 682 |
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
| 683 |
|
| 684 |
WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value); |
| 685 |
WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref); |
| 686 |
WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); |
| 687 |
WINGDIAPI void APIENTRY glArrayElement(GLint i); |
| 688 |
WINGDIAPI void APIENTRY glBegin(GLenum mode); |
| 689 |
WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture); |
| 690 |
WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); |
| 691 |
WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor); |
| 692 |
WINGDIAPI void APIENTRY glCallList(GLuint list); |
| 693 |
WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists); |
| 694 |
WINGDIAPI void APIENTRY glClear(GLbitfield mask); |
| 695 |
WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); |
| 696 |
WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); |
| 697 |
WINGDIAPI void APIENTRY glClearDepth(GLclampd depth); |
| 698 |
WINGDIAPI void APIENTRY glClearIndex(GLfloat c); |
| 699 |
WINGDIAPI void APIENTRY glClearStencil(GLint s); |
| 700 |
WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation); |
| 701 |
WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue); |
| 702 |
WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v); |
| 703 |
WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue); |
| 704 |
WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v); |
| 705 |
WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue); |
| 706 |
WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v); |
| 707 |
WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue); |
| 708 |
WINGDIAPI void APIENTRY glColor3iv(const GLint *v); |
| 709 |
WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue); |
| 710 |
WINGDIAPI void APIENTRY glColor3sv(const GLshort *v); |
| 711 |
WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue); |
| 712 |
WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v); |
| 713 |
WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue); |
| 714 |
WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v); |
| 715 |
WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue); |
| 716 |
WINGDIAPI void APIENTRY glColor3usv(const GLushort *v); |
| 717 |
WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); |
| 718 |
WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v); |
| 719 |
WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); |
| 720 |
WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v); |
| 721 |
WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); |
| 722 |
WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v); |
| 723 |
WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha); |
| 724 |
WINGDIAPI void APIENTRY glColor4iv(const GLint *v); |
| 725 |
WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); |
| 726 |
WINGDIAPI void APIENTRY glColor4sv(const GLshort *v); |
| 727 |
WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); |
| 728 |
WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v); |
| 729 |
WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); |
| 730 |
WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v); |
| 731 |
WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); |
| 732 |
WINGDIAPI void APIENTRY glColor4usv(const GLushort *v); |
| 733 |
WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); |
| 734 |
WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode); |
| 735 |
WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); |
| 736 |
WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); |
| 737 |
WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); |
| 738 |
WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); |
| 739 |
WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); |
| 740 |
WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); |
| 741 |
WINGDIAPI void APIENTRY glCullFace(GLenum mode); |
| 742 |
WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range); |
| 743 |
WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures); |
| 744 |
WINGDIAPI void APIENTRY glDepthFunc(GLenum func); |
| 745 |
WINGDIAPI void APIENTRY glDepthMask(GLboolean flag); |
| 746 |
WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar); |
| 747 |
WINGDIAPI void APIENTRY glDisable(GLenum cap); |
| 748 |
WINGDIAPI void APIENTRY glDisableClientState(GLenum array); |
| 749 |
WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count); |
| 750 |
WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode); |
| 751 |
WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); |
| 752 |
WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); |
| 753 |
WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag); |
| 754 |
WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); |
| 755 |
WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag); |
| 756 |
WINGDIAPI void APIENTRY glEnable(GLenum cap); |
| 757 |
WINGDIAPI void APIENTRY glEnableClientState(GLenum array); |
| 758 |
WINGDIAPI void APIENTRY glEnd(void); |
| 759 |
WINGDIAPI void APIENTRY glEndList(void); |
| 760 |
WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u); |
| 761 |
WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u); |
| 762 |
WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u); |
| 763 |
WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u); |
| 764 |
WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v); |
| 765 |
WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u); |
| 766 |
WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v); |
| 767 |
WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u); |
| 768 |
WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2); |
| 769 |
WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); |
| 770 |
WINGDIAPI void APIENTRY glEvalPoint1(GLint i); |
| 771 |
WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j); |
| 772 |
WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); |
| 773 |
WINGDIAPI void APIENTRY glFinish(void); |
| 774 |
WINGDIAPI void APIENTRY glFlush(void); |
| 775 |
WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param); |
| 776 |
WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params); |
| 777 |
WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param); |
| 778 |
WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params); |
| 779 |
WINGDIAPI void APIENTRY glFrontFace(GLenum mode); |
| 780 |
WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); |
| 781 |
WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range); |
| 782 |
WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures); |
| 783 |
WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params); |
| 784 |
WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation); |
| 785 |
WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params); |
| 786 |
WINGDIAPI GLenum APIENTRY glGetError(void); |
| 787 |
WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params); |
| 788 |
WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params); |
| 789 |
WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params); |
| 790 |
WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params); |
| 791 |
WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v); |
| 792 |
WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v); |
| 793 |
WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v); |
| 794 |
WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); |
| 795 |
WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params); |
| 796 |
WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values); |
| 797 |
WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values); |
| 798 |
WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values); |
| 799 |
WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params); |
| 800 |
WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask); |
| 801 |
WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name); |
| 802 |
WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); |
| 803 |
WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params); |
| 804 |
WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); |
| 805 |
WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); |
| 806 |
WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); |
| 807 |
WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); |
| 808 |
WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); |
| 809 |
WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); |
| 810 |
WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); |
| 811 |
WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); |
| 812 |
WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode); |
| 813 |
WINGDIAPI void APIENTRY glIndexMask(GLuint mask); |
| 814 |
WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); |
| 815 |
WINGDIAPI void APIENTRY glIndexd(GLdouble c); |
| 816 |
WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c); |
| 817 |
WINGDIAPI void APIENTRY glIndexf(GLfloat c); |
| 818 |
WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c); |
| 819 |
WINGDIAPI void APIENTRY glIndexi(GLint c); |
| 820 |
WINGDIAPI void APIENTRY glIndexiv(const GLint *c); |
| 821 |
WINGDIAPI void APIENTRY glIndexs(GLshort c); |
| 822 |
WINGDIAPI void APIENTRY glIndexsv(const GLshort *c); |
| 823 |
WINGDIAPI void APIENTRY glIndexub(GLubyte c); |
| 824 |
WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c); |
| 825 |
WINGDIAPI void APIENTRY glInitNames(void); |
| 826 |
WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); |
| 827 |
WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap); |
| 828 |
WINGDIAPI GLboolean APIENTRY glIsList(GLuint list); |
| 829 |
WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture); |
| 830 |
WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param); |
| 831 |
WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params); |
| 832 |
WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param); |
| 833 |
WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params); |
| 834 |
WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param); |
| 835 |
WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params); |
| 836 |
WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param); |
| 837 |
WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params); |
| 838 |
WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern); |
| 839 |
WINGDIAPI void APIENTRY glLineWidth(GLfloat width); |
| 840 |
WINGDIAPI void APIENTRY glListBase(GLuint base); |
| 841 |
WINGDIAPI void APIENTRY glLoadIdentity(void); |
| 842 |
WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m); |
| 843 |
WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m); |
| 844 |
WINGDIAPI void APIENTRY glLoadName(GLuint name); |
| 845 |
WINGDIAPI void APIENTRY glLogicOp(GLenum opcode); |
| 846 |
WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); |
| 847 |
WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); |
| 848 |
WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); |
| 849 |
WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); |
| 850 |
WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); |
| 851 |
WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); |
| 852 |
WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); |
| 853 |
WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); |
| 854 |
WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param); |
| 855 |
WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); |
| 856 |
WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param); |
| 857 |
WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params); |
| 858 |
WINGDIAPI void APIENTRY glMatrixMode(GLenum mode); |
| 859 |
WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m); |
| 860 |
WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m); |
| 861 |
WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode); |
| 862 |
WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); |
| 863 |
WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v); |
| 864 |
WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); |
| 865 |
WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v); |
| 866 |
WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); |
| 867 |
WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v); |
| 868 |
WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz); |
| 869 |
WINGDIAPI void APIENTRY glNormal3iv(const GLint *v); |
| 870 |
WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz); |
| 871 |
WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v); |
| 872 |
WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); |
| 873 |
WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); |
| 874 |
WINGDIAPI void APIENTRY glPassThrough(GLfloat token); |
| 875 |
WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); |
| 876 |
WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); |
| 877 |
WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); |
| 878 |
WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param); |
| 879 |
WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param); |
| 880 |
WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param); |
| 881 |
WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param); |
| 882 |
WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor); |
| 883 |
WINGDIAPI void APIENTRY glPointSize(GLfloat size); |
| 884 |
WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode); |
| 885 |
WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units); |
| 886 |
WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask); |
| 887 |
WINGDIAPI void APIENTRY glPopAttrib(void); |
| 888 |
WINGDIAPI void APIENTRY glPopClientAttrib(void); |
| 889 |
WINGDIAPI void APIENTRY glPopMatrix(void); |
| 890 |
WINGDIAPI void APIENTRY glPopName(void); |
| 891 |
WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); |
| 892 |
WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask); |
| 893 |
WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask); |
| 894 |
WINGDIAPI void APIENTRY glPushMatrix(void); |
| 895 |
WINGDIAPI void APIENTRY glPushName(GLuint name); |
| 896 |
WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y); |
| 897 |
WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v); |
| 898 |
WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y); |
| 899 |
WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v); |
| 900 |
WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y); |
| 901 |
WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v); |
| 902 |
WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y); |
| 903 |
WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v); |
| 904 |
WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); |
| 905 |
WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v); |
| 906 |
WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); |
| 907 |
WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v); |
| 908 |
WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z); |
| 909 |
WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v); |
| 910 |
WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z); |
| 911 |
WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v); |
| 912 |
WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); |
| 913 |
WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v); |
| 914 |
WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); |
| 915 |
WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v); |
| 916 |
WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w); |
| 917 |
WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v); |
| 918 |
WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); |
| 919 |
WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v); |
| 920 |
WINGDIAPI void APIENTRY glReadBuffer(GLenum mode); |
| 921 |
WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); |
| 922 |
WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); |
| 923 |
WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2); |
| 924 |
WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); |
| 925 |
WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2); |
| 926 |
WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2); |
| 927 |
WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2); |
| 928 |
WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); |
| 929 |
WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2); |
| 930 |
WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode); |
| 931 |
WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); |
| 932 |
WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); |
| 933 |
WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z); |
| 934 |
WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z); |
| 935 |
WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height); |
| 936 |
WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer); |
| 937 |
WINGDIAPI void APIENTRY glShadeModel(GLenum mode); |
| 938 |
WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask); |
| 939 |
WINGDIAPI void APIENTRY glStencilMask(GLuint mask); |
| 940 |
WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); |
| 941 |
WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s); |
| 942 |
WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v); |
| 943 |
WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s); |
| 944 |
WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v); |
| 945 |
WINGDIAPI void APIENTRY glTexCoord1i(GLint s); |
| 946 |
WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v); |
| 947 |
WINGDIAPI void APIENTRY glTexCoord1s(GLshort s); |
| 948 |
WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v); |
| 949 |
WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t); |
| 950 |
WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v); |
| 951 |
WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t); |
| 952 |
WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v); |
| 953 |
WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t); |
| 954 |
WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v); |
| 955 |
WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t); |
| 956 |
WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v); |
| 957 |
WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); |
| 958 |
WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v); |
| 959 |
WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); |
| 960 |
WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v); |
| 961 |
WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r); |
| 962 |
WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v); |
| 963 |
WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r); |
| 964 |
WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v); |
| 965 |
WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); |
| 966 |
WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v); |
| 967 |
WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); |
| 968 |
WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v); |
| 969 |
WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q); |
| 970 |
WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v); |
| 971 |
WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); |
| 972 |
WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v); |
| 973 |
WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); |
| 974 |
WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param); |
| 975 |
WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); |
| 976 |
WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param); |
| 977 |
WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params); |
| 978 |
WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param); |
| 979 |
WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); |
| 980 |
WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param); |
| 981 |
WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); |
| 982 |
WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param); |
| 983 |
WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params); |
| 984 |
WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); |
| 985 |
WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); |
| 986 |
WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param); |
| 987 |
WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); |
| 988 |
WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param); |
| 989 |
WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params); |
| 990 |
WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); |
| 991 |
WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); |
| 992 |
WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z); |
| 993 |
WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z); |
| 994 |
WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y); |
| 995 |
WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v); |
| 996 |
WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y); |
| 997 |
WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v); |
| 998 |
WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y); |
| 999 |
WINGDIAPI void APIENTRY glVertex2iv(const GLint *v); |
| 1000 |
WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y); |
| 1001 |
WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v); |
| 1002 |
WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z); |
| 1003 |
WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v); |
| 1004 |
WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z); |
| 1005 |
WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v); |
| 1006 |
WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z); |
| 1007 |
WINGDIAPI void APIENTRY glVertex3iv(const GLint *v); |
| 1008 |
WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z); |
| 1009 |
WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v); |
| 1010 |
WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); |
| 1011 |
WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v); |
| 1012 |
WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); |
| 1013 |
WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v); |
| 1014 |
WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w); |
| 1015 |
WINGDIAPI void APIENTRY glVertex4iv(const GLint *v); |
| 1016 |
WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); |
| 1017 |
WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v); |
| 1018 |
WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); |
| 1019 |
WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height); |
| 1020 |
|
| 1021 |
typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); |
| 1022 |
typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); |
| 1023 |
typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); |
| 1024 |
typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); |
| 1025 |
typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); |
| 1026 |
typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); |
| 1027 |
typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); |
| 1028 |
typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); |
| 1029 |
typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); |
| 1030 |
typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); |
| 1031 |
typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); |
| 1032 |
typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); |
| 1033 |
typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); |
| 1034 |
typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); |
| 1035 |
typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); |
| 1036 |
typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); |
| 1037 |
typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); |
| 1038 |
|
| 1039 |
#ifdef __cplusplus |
| 1040 |
} |
| 1041 |
#endif |
| 1042 |
|
| 1043 |
#endif /* __GL_H__ */ |
| 1044 |
#endif /* __gl_h_ */ |