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#pragma once |
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#ifndef ONI_GL_H |
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#define ONI_GL_H |
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|
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#include <GL/GL.h> |
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|
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#include "Daodan.h" |
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#include "BFW_Motoko_Draw.h" |
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|
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typedef struct |
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{ |
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int a; |
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M3tDrawEngineCaps DrawEngineCaps; |
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M3tDrawEngine DrawEngine; |
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M3tDrawContext DrawContext; |
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M3tDisplayMode DisplayMode; |
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int b; |
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int Textures[2]; |
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short c; |
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short d; |
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int IntState; |
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M3tDrawPtrState *PtrState; |
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int e; |
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int Color; |
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int MaxTetxureSize; |
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int DoubleBufferSupported; |
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int MaxTextureUnits; |
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char *VendorString; |
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char *RendererString; |
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char *VersionString; |
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char *ExtensionsString; |
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int MultipassCapable; |
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int f_0588; |
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char f_058C; |
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char SupportsDepthReads; |
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char FogDisabled; |
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char f_058F; |
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int CompressedTextureFormats[16]; |
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int NumCompressedTextureFormats; |
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int f_05D4; |
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float FogStart; |
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float FogEnd; |
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char FogStartChanged; |
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char FogEndChanged; |
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short f_05E2; |
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int f_05E4[4]; |
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float FogColor_R; |
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float FogColor_G; |
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float FogColor_B; |
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int Fog_1_; |
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char Fog_2_; |
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char f_0605[3]; |
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float ClearColor[4]; |
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int LastError; |
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char *LastErrorString; |
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short RenderMode; |
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char BufferClear; |
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char DoubleBuffer; |
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int f_0624; |
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char *TextureBuffer; |
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HDC HDC; |
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HGLRC HGLRC; |
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char vsync; |
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char f_0635[3]; |
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void (*DisplayBackBuffer)(void); |
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} gl_engine_t; |
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|
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typedef struct |
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{ |
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void (WINAPI *glAccum)(GLenum op, GLfloat value); |
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void (WINAPI *glAlphaFunc)(GLenum func, GLclampf ref); |
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GLboolean (WINAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); |
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void (WINAPI *glArrayElement)(GLint i); |
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void (WINAPI *glBegin)(GLenum mode); |
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void (WINAPI *glBindTexture)(GLenum target, GLuint texture); |
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void (WINAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
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void (WINAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor); |
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void (WINAPI *glCallList)(GLuint list); |
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void (WINAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists); |
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void (WINAPI *glClear)(GLbitfield mask); |
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void (WINAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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void (WINAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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void (WINAPI *glClearDepth)(GLclampd depth); |
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void (WINAPI *glClearIndex)(GLfloat c); |
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void (WINAPI *glClearStencil)(GLint s); |
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void (WINAPI *glClipPlane)(GLenum plane, const GLdouble *equation); |
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void (WINAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue); |
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void (WINAPI *glColor3bv)(const GLbyte *v); |
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void (WINAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue); |
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void (WINAPI *glColor3dv)(const GLdouble *v); |
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void (WINAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue); |
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void (WINAPI *glColor3fv)(const GLfloat *v); |
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void (WINAPI *glColor3i)(GLint red, GLint green, GLint blue); |
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void (WINAPI *glColor3iv)(const GLint *v); |
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void (WINAPI *glColor3s)(GLshort red, GLshort green, GLshort blue); |
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void (WINAPI *glColor3sv)(const GLshort *v); |
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void (WINAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); |
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void (WINAPI *glColor3ubv)(const GLubyte *v); |
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void (WINAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue); |
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void (WINAPI *glColor3uiv)(const GLuint *v); |
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void (WINAPI *glColor3us)(GLushort red, GLushort green, GLushort blue); |
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void (WINAPI *glColor3usv)(const GLushort *v); |
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void (WINAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
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void (WINAPI *glColor4bv)(const GLbyte *v); |
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void (WINAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
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void (WINAPI *glColor4dv)(const GLdouble *v); |
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void (WINAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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void (WINAPI *glColor4fv)(const GLfloat *v); |
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void (WINAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); |
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void (WINAPI *glColor4iv)(const GLint *v); |
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void (WINAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
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void (WINAPI *glColor4sv)(const GLshort *v); |
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void (WINAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
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void (WINAPI *glColor4ubv)(const GLubyte *v); |
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void (WINAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
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void (WINAPI *glColor4uiv)(const GLuint *v); |
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void (WINAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
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void (WINAPI *glColor4usv)(const GLushort *v); |
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void (WINAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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void (WINAPI *glColorMaterial)(GLenum face, GLenum mode); |
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void (WINAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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void (WINAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
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void (WINAPI *glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
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void (WINAPI *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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void (WINAPI *glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
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void (WINAPI *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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void (WINAPI *glCullFace)(GLenum mode); |
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void (WINAPI *glDeleteLists)(GLuint list, GLsizei range); |
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void (WINAPI *glDeleteTextures)(GLsizei n, const GLuint *textures); |
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void (WINAPI *glDepthFunc)(GLenum func); |
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void (WINAPI *glDepthMask)(GLboolean flag); |
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void (WINAPI *glDepthRange)(GLclampd zNear, GLclampd zFar); |
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void (WINAPI *glDisable)(GLenum cap); |
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void (WINAPI *glDisableClientState)(GLenum array); |
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void (WINAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count); |
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void (WINAPI *glDrawBuffer)(GLenum mode); |
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void (WINAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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void (WINAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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void (WINAPI *glEdgeFlag)(GLboolean flag); |
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void (WINAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); |
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void (WINAPI *glEdgeFlagv)(const GLboolean *flag); |
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void (WINAPI *glEnable)(GLenum cap); |
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void (WINAPI *glEnableClientState)(GLenum array); |
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void (WINAPI *glEnd)(void); |
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void (WINAPI *glEndList)(void); |
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void (WINAPI *glEvalCoord1d)(GLdouble u); |
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void (WINAPI *glEvalCoord1dv)(const GLdouble *u); |
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void (WINAPI *glEvalCoord1f)(GLfloat u); |
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void (WINAPI *glEvalCoord1fv)(const GLfloat *u); |
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void (WINAPI *glEvalCoord2d)(GLdouble u, GLdouble v); |
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void (WINAPI *glEvalCoord2dv)(const GLdouble *u); |
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void (WINAPI *glEvalCoord2f)(GLfloat u, GLfloat v); |
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void (WINAPI *glEvalCoord2fv)(const GLfloat *u); |
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void (WINAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2); |
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void (WINAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
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void (WINAPI *glEvalPoint1)(GLint i); |
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void (WINAPI *glEvalPoint2)(GLint i, GLint j); |
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void (WINAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); |
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void (WINAPI *glFinish)(void); |
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void (WINAPI *glFlush)(void); |
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void (WINAPI *glFogf)(GLenum pname, GLfloat param); |
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void (WINAPI *glFogfv)(GLenum pname, const GLfloat *params); |
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void (WINAPI *glFogi)(GLenum pname, GLint param); |
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void (WINAPI *glFogiv)(GLenum pname, const GLint *params); |
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void (WINAPI *glFrontFace)(GLenum mode); |
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void (WINAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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GLuint (WINAPI *glGenLists)(GLsizei range); |
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void (WINAPI *glGenTextures)(GLsizei n, GLuint *textures); |
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void (WINAPI *glGetBooleanv)(GLenum pname, GLboolean *params); |
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void (WINAPI *glGetClipPlane)(GLenum plane, GLdouble *equation); |
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void (WINAPI *glGetDoublev)(GLenum pname, GLdouble *params); |
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GLenum (WINAPI *glGetError)(void); |
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void (WINAPI *glGetFloatv)(GLenum pname, GLfloat *params); |
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void (WINAPI *glGetIntegerv)(GLenum pname, GLint *params); |
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void (WINAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params); |
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void (WINAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v); |
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void (WINAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v); |
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void (WINAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v); |
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void (WINAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params); |
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void (WINAPI *glGetPixelMapfv)(GLenum map, GLfloat *values); |
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void (WINAPI *glGetPixelMapuiv)(GLenum map, GLuint *values); |
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void (WINAPI *glGetPixelMapusv)(GLenum map, GLushort *values); |
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void (WINAPI *glGetPointerv)(GLenum pname, GLvoid* *params); |
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void (WINAPI *glGetPolygonStipple)(GLubyte *mask); |
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const GLubyte * (WINAPI *glGetString)(GLenum name); |
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void (WINAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params); |
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void (WINAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); |
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void (WINAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params); |
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void (WINAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
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void (WINAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); |
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void (WINAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); |
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void (WINAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); |
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void (WINAPI *glHint)(GLenum target, GLenum mode); |
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void (WINAPI *glIndexMask)(GLuint mask); |
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void (WINAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); |
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void (WINAPI *glIndexd)(GLdouble c); |
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void (WINAPI *glIndexdv)(const GLdouble *c); |
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void (WINAPI *glIndexf)(GLfloat c); |
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void (WINAPI *glIndexfv)(const GLfloat *c); |
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void (WINAPI *glIndexi)(GLint c); |
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void (WINAPI *glIndexiv)(const GLint *c); |
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void (WINAPI *glIndexs)(GLshort c); |
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void (WINAPI *glIndexsv)(const GLshort *c); |
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void (WINAPI *glIndexub)(GLubyte c); |
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void (WINAPI *glIndexubv)(const GLubyte *c); |
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void (WINAPI *glInitNames)(void); |
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void (WINAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); |
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GLboolean (WINAPI *glIsEnabled)(GLenum cap); |
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GLboolean (WINAPI *glIsList)(GLuint list); |
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GLboolean (WINAPI *glIsTexture)(GLuint texture); |
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void (WINAPI *glLightModelf)(GLenum pname, GLfloat param); |
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void (WINAPI *glLightModelfv)(GLenum pname, const GLfloat *params); |
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void (WINAPI *glLightModeli)(GLenum pname, GLint param); |
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void (WINAPI *glLightModeliv)(GLenum pname, const GLint *params); |
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void (WINAPI *glLightf)(GLenum light, GLenum pname, GLfloat param); |
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void (WINAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params); |
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void (WINAPI *glLighti)(GLenum light, GLenum pname, GLint param); |
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void (WINAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params); |
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void (WINAPI *glLineStipple)(GLint factor, GLushort pattern); |
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void (WINAPI *glLineWidth)(GLfloat width); |
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void (WINAPI *glListBase)(GLuint base); |
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void (WINAPI *glLoadIdentity)(void); |
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void (WINAPI *glLoadMatrixd)(const GLdouble *m); |
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void (WINAPI *glLoadMatrixf)(const GLfloat *m); |
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void (WINAPI *glLoadName)(GLuint name); |
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void (WINAPI *glLogicOp)(GLenum opcode); |
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void (WINAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
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void (WINAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
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void (WINAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
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void (WINAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
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void (WINAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); |
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void (WINAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); |
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void (WINAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
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void (WINAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
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void (WINAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param); |
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void (WINAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); |
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void (WINAPI *glMateriali)(GLenum face, GLenum pname, GLint param); |
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void (WINAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params); |
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void (WINAPI *glMatrixMode)(GLenum mode); |
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void (WINAPI *glMultMatrixd)(const GLdouble *m); |
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void (WINAPI *glMultMatrixf)(const GLfloat *m); |
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void (WINAPI *glNewList)(GLuint list, GLenum mode); |
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void (WINAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); |
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void (WINAPI *glNormal3bv)(const GLbyte *v); |
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void (WINAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); |
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void (WINAPI *glNormal3dv)(const GLdouble *v); |
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void (WINAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); |
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void (WINAPI *glNormal3fv)(const GLfloat *v); |
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void (WINAPI *glNormal3i)(GLint nx, GLint ny, GLint nz); |
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void (WINAPI *glNormal3iv)(const GLint *v); |
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void (WINAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz); |
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void (WINAPI *glNormal3sv)(const GLshort *v); |
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void (WINAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); |
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void (WINAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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void (WINAPI *glPassThrough)(GLfloat token); |
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void (WINAPI *glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); |
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void (WINAPI *glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); |
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void (WINAPI *glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); |
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void (WINAPI *glPixelStoref)(GLenum pname, GLfloat param); |
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void (WINAPI *glPixelStorei)(GLenum pname, GLint param); |
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void (WINAPI *glPixelTransferf)(GLenum pname, GLfloat param); |
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void (WINAPI *glPixelTransferi)(GLenum pname, GLint param); |
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void (WINAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor); |
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void (WINAPI *glPointSize)(GLfloat size); |
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void (WINAPI *glPolygonMode)(GLenum face, GLenum mode); |
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void (WINAPI *glPolygonOffset)(GLfloat factor, GLfloat units); |
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void (WINAPI *glPolygonStipple)(const GLubyte *mask); |
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void (WINAPI *glPopAttrib)(void); |
274 |
void (WINAPI *glPopClientAttrib)(void); |
275 |
void (WINAPI *glPopMatrix)(void); |
276 |
void (WINAPI *glPopName)(void); |
277 |
void (WINAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); |
278 |
void (WINAPI *glPushAttrib)(GLbitfield mask); |
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void (WINAPI *glPushClientAttrib)(GLbitfield mask); |
280 |
void (WINAPI *glPushMatrix)(void); |
281 |
void (WINAPI *glPushName)(GLuint name); |
282 |
void (WINAPI *glRasterPos2d)(GLdouble x, GLdouble y); |
283 |
void (WINAPI *glRasterPos2dv)(const GLdouble *v); |
284 |
void (WINAPI *glRasterPos2f)(GLfloat x, GLfloat y); |
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void (WINAPI *glRasterPos2fv)(const GLfloat *v); |
286 |
void (WINAPI *glRasterPos2i)(GLint x, GLint y); |
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void (WINAPI *glRasterPos2iv)(const GLint *v); |
288 |
void (WINAPI *glRasterPos2s)(GLshort x, GLshort y); |
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void (WINAPI *glRasterPos2sv)(const GLshort *v); |
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void (WINAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); |
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void (WINAPI *glRasterPos3dv)(const GLdouble *v); |
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void (WINAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); |
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void (WINAPI *glRasterPos3fv)(const GLfloat *v); |
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void (WINAPI *glRasterPos3i)(GLint x, GLint y, GLint z); |
295 |
void (WINAPI *glRasterPos3iv)(const GLint *v); |
296 |
void (WINAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z); |
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void (WINAPI *glRasterPos3sv)(const GLshort *v); |
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void (WINAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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void (WINAPI *glRasterPos4dv)(const GLdouble *v); |
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void (WINAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void (WINAPI *glRasterPos4fv)(const GLfloat *v); |
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void (WINAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); |
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void (WINAPI *glRasterPos4iv)(const GLint *v); |
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void (WINAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); |
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void (WINAPI *glRasterPos4sv)(const GLshort *v); |
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void (WINAPI *glReadBuffer)(GLenum mode); |
307 |
void (WINAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
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void (WINAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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void (WINAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2); |
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void (WINAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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void (WINAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2); |
312 |
void (WINAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); |
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void (WINAPI *glRectiv)(const GLint *v1, const GLint *v2); |
314 |
void (WINAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
315 |
void (WINAPI *glRectsv)(const GLshort *v1, const GLshort *v2); |
316 |
GLint (WINAPI *glRenderMode)(GLenum mode); |
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void (WINAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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void (WINAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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void (WINAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z); |
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void (WINAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z); |
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void (WINAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); |
322 |
void (WINAPI *glSelectBuffer)(GLsizei size, GLuint *buffer); |
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void (WINAPI *glShadeModel)(GLenum mode); |
324 |
void (WINAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask); |
325 |
void (WINAPI *glStencilMask)(GLuint mask); |
326 |
void (WINAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); |
327 |
void (WINAPI *glTexCoord1d)(GLdouble s); |
328 |
void (WINAPI *glTexCoord1dv)(const GLdouble *v); |
329 |
void (WINAPI *glTexCoord1f)(GLfloat s); |
330 |
void (WINAPI *glTexCoord1fv)(const GLfloat *v); |
331 |
void (WINAPI *glTexCoord1i)(GLint s); |
332 |
void (WINAPI *glTexCoord1iv)(const GLint *v); |
333 |
void (WINAPI *glTexCoord1s)(GLshort s); |
334 |
void (WINAPI *glTexCoord1sv)(const GLshort *v); |
335 |
void (WINAPI *glTexCoord2d)(GLdouble s, GLdouble t); |
336 |
void (WINAPI *glTexCoord2dv)(const GLdouble *v); |
337 |
void (WINAPI *glTexCoord2f)(GLfloat s, GLfloat t); |
338 |
void (WINAPI *glTexCoord2fv)(const GLfloat *v); |
339 |
void (WINAPI *glTexCoord2i)(GLint s, GLint t); |
340 |
void (WINAPI *glTexCoord2iv)(const GLint *v); |
341 |
void (WINAPI *glTexCoord2s)(GLshort s, GLshort t); |
342 |
void (WINAPI *glTexCoord2sv)(const GLshort *v); |
343 |
void (WINAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); |
344 |
void (WINAPI *glTexCoord3dv)(const GLdouble *v); |
345 |
void (WINAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); |
346 |
void (WINAPI *glTexCoord3fv)(const GLfloat *v); |
347 |
void (WINAPI *glTexCoord3i)(GLint s, GLint t, GLint r); |
348 |
void (WINAPI *glTexCoord3iv)(const GLint *v); |
349 |
void (WINAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r); |
350 |
void (WINAPI *glTexCoord3sv)(const GLshort *v); |
351 |
void (WINAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
352 |
void (WINAPI *glTexCoord4dv)(const GLdouble *v); |
353 |
void (WINAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
354 |
void (WINAPI *glTexCoord4fv)(const GLfloat *v); |
355 |
void (WINAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); |
356 |
void (WINAPI *glTexCoord4iv)(const GLint *v); |
357 |
void (WINAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); |
358 |
void (WINAPI *glTexCoord4sv)(const GLshort *v); |
359 |
void (WINAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
360 |
void (WINAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param); |
361 |
void (WINAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); |
362 |
void (WINAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param); |
363 |
void (WINAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params); |
364 |
void (WINAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param); |
365 |
void (WINAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params); |
366 |
void (WINAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param); |
367 |
void (WINAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); |
368 |
void (WINAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param); |
369 |
void (WINAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params); |
370 |
void (WINAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
371 |
void (WINAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
372 |
void (WINAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param); |
373 |
void (WINAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); |
374 |
void (WINAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param); |
375 |
void (WINAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params); |
376 |
void (WINAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
377 |
void (WINAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
378 |
void (WINAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z); |
379 |
void (WINAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z); |
380 |
void (WINAPI *glVertex2d)(GLdouble x, GLdouble y); |
381 |
void (WINAPI *glVertex2dv)(const GLdouble *v); |
382 |
void (WINAPI *glVertex2f)(GLfloat x, GLfloat y); |
383 |
void (WINAPI *glVertex2fv)(const GLfloat *v); |
384 |
void (WINAPI *glVertex2i)(GLint x, GLint y); |
385 |
void (WINAPI *glVertex2iv)(const GLint *v); |
386 |
void (WINAPI *glVertex2s)(GLshort x, GLshort y); |
387 |
void (WINAPI *glVertex2sv)(const GLshort *v); |
388 |
void (WINAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z); |
389 |
void (WINAPI *glVertex3dv)(const GLdouble *v); |
390 |
void (WINAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z); |
391 |
void (WINAPI *glVertex3fv)(const GLfloat *v); |
392 |
void (WINAPI *glVertex3i)(GLint x, GLint y, GLint z); |
393 |
void (WINAPI *glVertex3iv)(const GLint *v); |
394 |
void (WINAPI *glVertex3s)(GLshort x, GLshort y, GLshort z); |
395 |
void (WINAPI *glVertex3sv)(const GLshort *v); |
396 |
void (WINAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
397 |
void (WINAPI *glVertex4dv)(const GLdouble *v); |
398 |
void (WINAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
399 |
void (WINAPI *glVertex4fv)(const GLfloat *v); |
400 |
void (WINAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w); |
401 |
void (WINAPI *glVertex4iv)(const GLint *v); |
402 |
void (WINAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); |
403 |
void (WINAPI *glVertex4sv)(const GLshort *v); |
404 |
void (WINAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
405 |
void (WINAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); |
406 |
|
407 |
BOOL (WINAPI *wglCopyContext)(HGLRC, HGLRC, UINT); |
408 |
HGLRC (WINAPI *wglCreateContext)(HDC); |
409 |
HGLRC (WINAPI *wglCreateLayerContext)(HDC, int); |
410 |
BOOL (WINAPI *wglDeleteContext)(HGLRC); |
411 |
HGLRC (WINAPI *wglGetCurrentContext)(VOID); |
412 |
HDC (WINAPI *wglGetCurrentDC)(VOID); |
413 |
PROC (WINAPI *wglGetProcAddress)(LPCSTR); |
414 |
BOOL (WINAPI *wglMakeCurrent)(HDC, HGLRC); |
415 |
BOOL (WINAPI *wglShareLists)(HGLRC, HGLRC); |
416 |
|
417 |
int f_0564; |
418 |
|
419 |
int glActiveTextureARB; |
420 |
int glClientActiveTextureARB; |
421 |
int glMultiTexCoord4fARB; |
422 |
int glMultiTexCoord2fvARB; |
423 |
int glBlendColor; |
424 |
int f_057C; |
425 |
int f_0580; |
426 |
int f_0584; |
427 |
int f_0588; |
428 |
int glCompressedTexImaged3DARB; |
429 |
int glCompressedTexImaged2DARB; |
430 |
int glCompressedTexImage1DARB; |
431 |
int glCompressedTexSubImage3DARB; |
432 |
int glCompressedTexSubImage2DARB; |
433 |
int glCompressedTexSubImage1DARB; |
434 |
int glCompressedTexImageARB; |
435 |
|
436 |
GLboolean (WINAPI *wglSwapIntervalEXT)(GLint interval); |
437 |
|
438 |
GLint (WINAPI *wglSetDeviceGammaRamp3DFX)(HDC, GLvoid *); |
439 |
GLint (WINAPI *wglGetDeviceGammaRamp3DFX)(HDC, GLvoid *); |
440 |
} gl_api_t; |
441 |
|
442 |
|
443 |
|
444 |
|
445 |
#endif |