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root/Oni2/Daodan/MSVC/Oni_Symbols.h
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Comparing Daodan/MSVC/Oni_Symbols.h (file contents):
Revision 582 by gumby, Wed Jan 19 04:35:43 2011 UTC vs.
Revision 586 by gumby, Wed Feb 2 08:17:19 2011 UTC

# Line 231 | Line 231 | DefFunc( void, ONiGameState_FindAutoProm
231   DefFunc( void, ONrCharacter_SetCharacterClass, (Character* Char, ONCC* Class), 0x004D7C30 );
232   DefFunc( short, TMrInstance_GetDataPtr_ByNumber, (int tag, int number, void** out), 0x00423680 );
233   DefFunc( uint32_t, TMrInstance_GetTagCount, (int tag), 0x004236F0);
234 + //DefFunc( uint32_t, stdcall M3rTextureMap_New, (int tag), 0x041EB00);
235 + //(short width, short height, int type, int allocated, int flags, char* name, void** output)
236 + DefFunc( uint32_t, ONrCharacter_GetHealthShade, (uint32_t health, uint32_t maxhealth), 0x004EF450);
237 + //DefFunc( short, TSrContext_SetShade, (void* context, int shade ), 0x0042EE50);
238 + DefFunc( void, ONiDrawWeaponSight, (Character* Char), 0x004E1900 );
239 + DefFunc( void, AI2rDisplayDebuggingInfo, (Character* Char), 0x0048C5F0 );
240 + static const  uint32_t ( * M3rTextureMap_New)(short width, short height, int type, int allocated, int flags, char* name, void** output)
241 +         = (const uint32_t(*)(short width, short height, int type, int allocated, int flags, char* name, void** output))0x041EB00;
242   #endif

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