231 |
|
DefFunc( void, ONrCharacter_SetCharacterClass, (Character* Char, ONCC* Class), 0x004D7C30 ); |
232 |
|
DefFunc( short, TMrInstance_GetDataPtr_ByNumber, (int tag, int number, void** out), 0x00423680 ); |
233 |
|
DefFunc( uint32_t, TMrInstance_GetTagCount, (int tag), 0x004236F0); |
234 |
+ |
//DefFunc( uint32_t, stdcall M3rTextureMap_New, (int tag), 0x041EB00); |
235 |
+ |
//(short width, short height, int type, int allocated, int flags, char* name, void** output) |
236 |
+ |
DefFunc( uint32_t, ONrCharacter_GetHealthShade, (uint32_t health, uint32_t maxhealth), 0x004EF450); |
237 |
+ |
//DefFunc( short, TSrContext_SetShade, (void* context, int shade ), 0x0042EE50); |
238 |
+ |
DefFunc( void, ONiDrawWeaponSight, (Character* Char), 0x004E1900 ); |
239 |
+ |
DefFunc( void, AI2rDisplayDebuggingInfo, (Character* Char), 0x0048C5F0 ); |
240 |
+ |
static const uint32_t ( * M3rTextureMap_New)(short width, short height, int type, int allocated, int flags, char* name, void** output) |
241 |
+ |
= (const uint32_t(*)(short width, short height, int type, int allocated, int flags, char* name, void** output))0x041EB00; |
242 |
|
#endif |