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#include "oni_gl.h" |
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#include "Oni_Character.h" |
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#include "BFW_ScriptLang.h" |
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#define DefVar(type, name, address) extern type* _##name |
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#define DefVar(type, name, address) static type* _##name = (type*)address |
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//variables |
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///BADBAD DONT DO THIS |
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extern onibool* _ai2_deaf; |
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extern char* _AKgDebug_DebugMaps; |
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extern HINSTANCE* _g_Instance; |
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extern ONtPlatformData* _ONgPlatformData; |
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extern char* _opt_ignore_private_data; |
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extern char* _opt_sound; |
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|
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//DO THIS INSTEAD! |
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DefVar( GameState* , ONgGameState , 0x005ece7c ); |
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DefVar( onibool, ai2_deaf, 0x005ec0c1 ); |
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|
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DefVar( HINSTANCE, g_Instance, 0x0061F9E4 ); |
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DefVar( bool, BFgDebugFileEnable, 0x0055c8d0 ); |
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DefVar( bool, SSgSearchOnDisk, 0x005eb758); |
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DefVar( char, M3gResolutionSwitch, 0x00531634); |
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DefVar( gl_engine_t*, gl_eng, 0x00560600 ); |
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DefVar( gl_api_t*, gl_api, 0x00560604 ); |
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DefVar( gl_engine_t*, gl_eng, 0x00560600 ); |
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DefVar( WORD*, gl_gamma_ramp, 0x0055fdfc ); |
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DefVar( int, gl_gamma_ramp_valid, 0x005603fc ); |
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DefVar( uint32_t, COgConsoleLines , 0x005cb468 ); |
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DefVar( uint32_t, COgFadeTimeValue , 0x00533f68 ); |
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DefVar( uint32_t, COgDefaultTextShade , 0x00533f70 ); |
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DefVar( uint32_t, COgDefaultTextShadow , 0x00533f74 ); |
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DefVar( FILE*, ONgFileStartup , 0x005711b8 ); |
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DefVar( char, opt_ignore_private_data,0x006370f0 ); |
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DefVar( char, opt_sound, 0x006370fc ); |
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|
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DefVar( char, AKgDebug_DebugMaps, 0x002b2204 ); |
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DefVar( bool, BFgDebugFileEnable, 0x0055c8d0 ); |
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DefVar( uint32_t, COgConsoleLines, 0x005cb468 ); |
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DefVar( uint32_t, COgDefaultTextShade, 0x00533f70 ); |
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DefVar( uint32_t, COgDefaultTextShadow, 0x00533f74 ); |
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DefVar( uint32_t, COgFadeTimeValue, 0x00533f68 ); |
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|
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DefVar( FILE*, ONgFileStartup, 0x005711b8 ); |
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DefVar( GameState*, ONgGameState, 0x005ece7c ); |
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DefVar( ONtPlatformData,ONgPlatformData, 0x0053100c ); |
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|
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DefVar( char, M3gResolutionSwitch, 0x00531634 ); |
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DefVar( bool, SSgSearchOnDisk, 0x005eb758 ); |
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#undef DefVar |
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//Yes, I'm aware that there are a few ways this could go wrong |
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//but in the interests of neatness and not having to go through and rename all the variables |
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typedef uint8_t ( *_ONrCheater)(uint32_t cheat); |
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typedef int ( __cdecl *_AUrMessageBox)(int Buttons, char *Message, ...); |
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typedef char* ( *_SSrMessage_Find)(char* message_key); //Returns a prompt message from a message key |
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typedef void ( *_ONiGameState_FindAutoPromptMessage)(char* Note, void* ptr); |
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//typedef void ( *_ONiGameState_FindAutoPromptMessage)(char* Note, void* ptr); |
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typedef uint16_t (ONICALL *sl_func)(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret); |
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typedef uint16_t (ONICALL *_SLrScript_Command_Register_ReturnType)(char* name, char* desc, char* argfmt, sl_type type, sl_func callback); |
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typedef uint16_t (ONICALL *_SLrGlobalVariable_Register_String)(char* name, char* desc, char* data); |
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typedef int ( *_COrMessage_Print)(char* Message, char* Key, void* noidea); |
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typedef void ( *_COrConsole_StatusLine_Display)(); |
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//typedef void ( *_COrConsole_StatusLine_Display)(); |
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typedef int16_t ( *_TMrInstance_GetDataPtr)(int tag, char* name, void* pointer); |
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typedef char* ( *_TMrInstance_GetInstanceName)(void* InstancePointer); |
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typedef void ( *_OBJrDoor_Open)( DoorObject *inObject, Character *inCharacter ); |
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typedef void ( *_OBJrDoor_ForceOpen)(short id); |
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typedef short ( *_OBJrConsole_OnActivate)( void *inObject, Character *inCharacter ); |
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//typedef void* ( *_OBJrConsole_GetByID)( short ID ); |
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#define ExtFunc(name) extern _##name name |
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ExtFunc(SLrScript_Command_Register_ReturnType); |
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ExtFunc(SLrScript_Command_Register_Void); |
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ExtFunc(SLrGlobalVariable_Register_Int32); |
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ExtFunc(SLrGlobalVariable_Register_Float); |
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ExtFunc(SLrGlobalVariable_Register_String); |
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ExtFunc(COrConsole_StatusLine_Display); |
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//ExtFunc(COrConsole_StatusLine_Display); |
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ExtFunc(OBJrObjectType_EnumerateObjects); |
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//ExtFunc(OBJiObjectGroup_GetNumObjects); |
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//ExtFunc(OBJrConsole_GetByID); |
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ExtFunc(AI2iScript_Spawn); |
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ExtFunc(TRrAnimation_GetDuration); |
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ExtFunc(AUrMessageBox); |
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ExtFunc(SSrMessage_Find); |
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ExtFunc(ONiGameState_FindAutoPromptMessage); |
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//ExtFunc(ONiGameState_FindAutoPromptMessage); |
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ExtFunc(TSrContext_DrawText); |
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ExtFunc(TSrContext_New); |
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ExtFunc(TSrContext_SetShade); |
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ExtFunc(OBJrDoor_Open); |
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ExtFunc(OBJrDoor_ForceOpen); |
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ExtFunc(OBJrConsole_OnActivate); |
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//static const void* ( *OBJrConsole_GetByID)( short ID ) = (const void*(*)(short))0x004C0950; |
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#undef DefFunc |
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#define DefFunc( type, name, args, address) static const type ( * name ) args = (const type (*) args )address; |
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DefFunc( void*, OBJrConsole_GetByID, (short ID), 0x004C0950); |
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DefFunc( void, COrConsole_StatusLine_Display, (), 0x00431E70 ); |
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//typedef void ( *_ONiGameState_FindAutoPromptMessage)(char* Note, void* ptr); |
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DefFunc( void, ONiGameState_FindAutoPromptMessage, (char* Note, void* ptr), 0x004FDBE0 ); |
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#endif |