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root/Oni2/Daodan/MSVC/Oni_Symbols.c
Revision: 573
Committed: Thu Sep 9 09:27:04 2010 UTC (15 years, 1 month ago) by gumby
Content type: text/x-csrc
File size: 9011 byte(s)
Log Message:

File Contents

# Content
1 /*;symbol(name, value) .global name; .set name, 0x00400000 + value
2 symbol macro name, value
3 .global name
4 mov name, value
5 endm
6
7 ;MSVC6.0 stdlib
8 DefVar( , _oni_malloc , 0x0051fc24 )
9 DefVar( , _oni_free , 0x0051fbf5 )
10
11 DefVar( , _oni_fopen , 0x0051ea9f )
12 DefVar( , _oni_fflush , 0x0051eab2 )
13 DefVar( , _oni_fprintf , 0x0051ebbf )
14 DefVar( , _oni_vsprintf , 0x0051e860 )
15
16 ;Oni Engine
17 DefVar( , _ONiMain , 0x004d3280 )
18 symbol ( @ONrPlatform_Initialize@4 , 0x0050f670 )
19 DefVar( , _ONrPlatform_WindowProc@16 , 0x0050f7a0 )
20 symbol ( @ONrCheater@4 , 0x004f5c30 )
21
22 DefVar( , _g_Instance , 0x0021f9e4 )
23 DefVar( , _ONgPlatformData , 0x0023100c )
24 DefVar( , _ONgGameState , 0x005ece7c )
25 DefVar( , _ai2_deaf , 0x005ec0c1 )
26 DefVar( , _AKgDebug_DebugMaps , 0x002b2204 )
27 DefVar( , _BFgDebugFileEnable , 0x0055c8d0 )
28 DefVar( , _SSgSearchOnDisk , 0x005eb758 )
29
30 DefVar( , _opt_sound , 0x002370fc )
31 DefVar( , _opt_ignore_private_data , 0x002370f0 )
32
33 ;Oni Persistance
34 symbol ( @ONrPersist_GetGamma@0 , 0x0050f450 )
35 symbol ( @ONrPersist_GetWonGame@0 , 0x0050f660 )
36
37 ;BFW_Utility
38 DefVar( , _UUrStartupMessage , 0x00424860 )
39 symbol ( @UUrMachineTime_High@0 , 0x00426480 )
40 symbol ( @UUrMachineTime_High_Frequency@0 , 0x004264b0 )
41 symbol ( @UUrMachineTime_Sixtieths@0 , 0x004263e0 )
42 symbol ( @UUrPlatform_Initialize@0 , 0x00426010 )
43 symbol ( @UUrPlatform_Terminate@0 , 0x00426310 )
44 DefVar( , _AUrMessageBox , 0x004378c0 )
45
46 DefVar( , _ONgFileStartup , 0x005711b8 )
47
48 LMotoko
49
50 DefVar( , _M3gResolutionSwitch , 0x00531634 )
51
52 L OpenGL
53 symbol ( @gl_enumerate_valid_display_modes@4 , 0x004083a0 )
54 symbol ( @gl_platform_set_pixel_format@4 , 0x00407b50 )
55 symbol ( @gl_platform_initialize@0 , 0x00407da0 )
56
57
58
59 ; Character
60 symbol ( @ONrGameState_NewCharacter@16 , 0x004dac50 )
61 symbol ( @ONrGameState_GetPlayerCharacter@0 , 0x004b63a7 )
62 symbol ( @ONrGetActiveCharacter@4 , 0x004f1180 )
63
64 ; Console
65 symbol ( @TSrContext_DrawText@20 , 0x0042DF00 )
66 symbol ( @TSrContext_New@24 , 0x0042EA30 )
67 symbol ( @TMrInstance_GetDataPtr@12 , 0x004232E0 )
68 symbol ( @TMrInstance_GetInstanceName@4 , 0x00423D90 )
69 symbol ( @COrTextArea_Print@28 , 0x00431340 )
70
71 DefVar( , _COgConsoleLines , 0x005cb468 )
72 DefVar( , _COgFadeTimeValue , 0x00533f68 )
73 DefVar( , _COgDefaultTextShade , 0x00533f70 )
74 DefVar( , _COgDefaultTextShadow , 0x00533f74 )
75
76 DefVar( , _TStColorFormattingCharacter , 0x00533DA0 )
77
78 symbol ( @COrMessage_Print@12 , 0x004304B0 )
79 symbol ( @COrMessage_Remove@4 , 0x00430640 )
80
81 ; ScriptingLanguage
82 ;symbol ( @SLrScript_Command_Register_ReturnType@20 , 0x00477b20 )
83 ;symbol ( @SLrScript_Command_Register_Void@16 , 0x00477b40 )
84 ;symbol ( @SLrGlobalVariable_Register_Int32@12 , 0x00477e30 )
85 ;symbol ( @SLrGlobalVariable_Register_Float@12 , 0x00477ec0 )
86 ;symbol ( @SLrGlobalVariable_Register_String@12 , 0x00477fe0 )
87
88 ; Messages
89 symbol ( @SSrMessage_Find@4 , 0x0047F550 )
90 symbol ( @ONiGameState_FindAutoPromptMessage@8 , 0x004FDBE0 )
91
92 ; Data
93 symbol ( @TMrInstance_GetDataPtr_List@16 , 0x00423540 )
94 */
95 #include "Daodan.h"
96 #include "Oni.h"
97
98 //////////////////////////////////////////////////////////////////////
99 //Functions need:
100 //In Oni_Symbols.c
101 //1. DefFunc( name, address )
102 //In Oni_Symbols.h
103 //1. typedef return_type ( [calling_convention] *_name)( arguments );
104 //2. ExtFunc( name )
105 //////////////////////////////////////////////////////////////////////
106 //Variables need:
107 //In Oni_Symbols.c
108 //1. DefVar( type, name, address );
109 //In Oni_Symbols.h
110 //1. DefVar( type, name, address <ignored> );
111 //2. #define name *(_name)
112 //Please do not use variable names that could be parts of other
113 //names like "gl". That will screw things up. If you insist on doing
114 //this, omit the #define step and dereference them yourself.
115 //////////////////////////////////////////////////////////////////////
116 //Please keep everything alphabatized. Kthanxbai
117 //////////////////////////////////////////////////////////////////////
118
119 #define DefFunc(name, address) _##name name = (_##name)address
120 DefFunc( gl_enumerate_valid_display_modes , 0x004083a0 );
121 DefFunc( gl_platform_set_pixel_format , 0x00407b50 );
122 DefFunc( gl_platform_initialize , 0x00407da0 );
123
124 DefFunc( oni_fopen , 0x0051ea9f );
125 DefFunc( oni_fflush , 0x0051eab2 );
126 DefFunc( oni_fprintf , 0x0051ebbf );
127
128
129 DefFunc( AI2iScript_Spawn , 0x004B4780 );
130 DefFunc( AUrMessageBox , 0x004378c0 );
131
132 DefFunc( COrMessage_Print , 0x004304B0 );
133 DefFunc( COrTextArea_Print , 0x00431340 );
134 DefFunc( COrConsole_StatusLine_Display , 0x00431E70 );
135
136 DefFunc( OBJrObjectType_EnumerateObjects , 0x004D0080 );
137 //DefFunc( OBJiObjectGroup_GetNumObjects ,
138
139 DefFunc( ONiGameState_FindAutoPromptMessage , 0x004FDBE0 );
140 DefFunc( ONiMain , 0x004d3280 );
141
142 DefFunc( ONrCharacter_NewAnimationHook , 0x004E97A0 );
143 DefFunc( ONrCheater , 0x004f5c30 );
144 DefFunc( ONrCorpse_Create , 0x004EF340 );
145 DefFunc( ONrGameState_NewCharacter , 0x004dac50 );
146 DefFunc( ONrGameState_DeleteCharacter , 0x004DC480 );
147 DefFunc( ONrGetActiveCharacter , 0x004f1180 );
148 DefFunc( ONrPersist_GetGamma , 0x0050f450 );
149 DefFunc( ONrPersist_GetWonGame , 0x0050f660 );
150 DefFunc( ONrPlatform_Initialize , 0x0050f670 );
151 DefFunc( ONrPlatform_WindowProc , 0x0050f7a0 );
152 DefFunc( ONrCharacter_SetHitPoints , 0x004EB220 );
153
154 DefFunc( iSetCharacterClass , 0x004D99D0 );
155
156
157 DefFunc( SLrGlobalVariable_Register_Int32 , 0x00477e30 );
158 DefFunc( SLrGlobalVariable_Register_Float , 0x00477ec0 );
159 DefFunc( SLrGlobalVariable_Register_String , 0x00477fe0 );
160 DefFunc( SLrScript_Command_Register_ReturnType , 0x00477b20 );
161 DefFunc( SLrScript_Command_Register_Void , 0x00477b40 );
162
163 DefFunc( SSrMessage_Find , 0x0047F550 );
164
165 DefFunc( TMrInstance_GetInstanceName , 0x00423D90 );
166 DefFunc( TMrInstance_GetDataPtr , 0x004232E0 );
167
168 DefFunc( TSrContext_DrawText , 0x0042DF00 );
169 DefFunc( TSrContext_New , 0x0042EA30 );
170 DefFunc( TSrContext_SetShade , 0x0042EE50 );
171 DefFunc( TRrAnimation_GetDuration , 0x00428740 );
172 DefFunc( TRrAnimation_GetFrom , 0x00428720 );
173 DefFunc( TRrAnimation_GetTo , 0x00428730 );
174
175 DefFunc( UUrMachineTime_High , 0x04026480 );
176 DefFunc( UUrMachineTime_High_Frequency , 0x040264b0 );
177 DefFunc( UUrMachineTime_Sixtieths , 0x040263e0 );
178 DefFunc( UUrPlatform_Initialize , 0x04026010 );
179 DefFunc( UUrPlatform_Terminate , 0x04026310 );
180 DefFunc( UUrStartupMessage , 0x00424860 );
181 DefFunc( OBJrDoor_Open , 0x004C26C0 );
182 DefFunc( OBJrDoor_ForceOpen , 0x004C1EE0 );
183
184 #define DefVar(type, name, address) type* _##name = (type*)address
185
186 DefVar( onibool, ai2_deaf, 0x005ec0c1 );
187
188 DefVar( HINSTANCE, g_Instance, 0x0061F9E4 );
189
190 DefVar( gl_api_t*, gl_api, 0x00560604 );
191 DefVar( gl_engine_t*, gl_eng, 0x00560600 );
192 DefVar( WORD*, gl_gamma_ramp, 0x0055fdfc );
193 DefVar( int, gl_gamma_ramp_valid, 0x005603fc );
194
195 DefVar( char, opt_ignore_private_data,0x006370f0 );
196 DefVar( char, opt_sound, 0x006370fc );
197
198 DefVar( char, AKgDebug_DebugMaps, 0x002b2204 );
199
200 DefVar( bool, BFgDebugFileEnable, 0x0055c8d0 );
201
202 DefVar( uint32_t, COgConsoleLines, 0x005cb468 );
203 DefVar( uint32_t, COgDefaultTextShade, 0x00533f70 );
204 DefVar( uint32_t, COgDefaultTextShadow, 0x00533f74 );
205 DefVar( uint32_t, COgFadeTimeValue, 0x00533f68 );
206
207 DefVar( FILE*, ONgFileStartup, 0x005711b8 );
208 DefVar( GameState*, ONgGameState, 0x005ece7c );
209 DefVar( ONtPlatformData,ONgPlatformData, 0x0053100c );
210
211 DefVar( char, M3gResolutionSwitch, 0x00531634 );
212
213 DefVar( bool, SSgSearchOnDisk, 0x005eb758 );
214
215 /*
216 extern gl_engine_t* gl;
217 extern gl_api_t* gl_api;
218 extern WORD gl_gamma_ramp[3 * 256];
219 extern int gl_gamma_ramp_valid;
220 */
221
222 #undef DefVar
223 void _DDrDefine_Symbols() {
224
225 }