995 |
|
int BossShieldPower; |
996 |
|
int field_1668; |
997 |
|
char gap_166c[4]; |
998 |
< |
int Kills; |
999 |
< |
int Damage; |
998 |
> |
uint32_t Kills; |
999 |
> |
uint32_t Damage; |
1000 |
|
int field_1678; |
1001 |
|
int field_167C; |
1002 |
|
int CurrentConsoleActionMarker; |
1236 |
|
__int16 throwing; |
1237 |
|
__int16 thrownBy; |
1238 |
|
Character* ThrowTargetCharacter; |
1239 |
< |
int targetThrow; //animation |
1239 |
> |
void* targetThrow; //animation |
1240 |
|
int field_1EE4; |
1241 |
|
int field_1EE8; |
1242 |
|
int field_1EEC; |
1441 |
|
char gap_1679da[2]; |
1442 |
|
int field_1679DC; |
1443 |
|
} GameState; |
1444 |
< |
#endif |
1444 |
> |
|
1445 |
|
|
1446 |
|
typedef struct |
1447 |
|
{ |
1475 |
|
int blah2; |
1476 |
|
int blah3; |
1477 |
|
} COtTextArea; |
1478 |
+ |
#endif |