# | Line 1210 | Line 1210 | typedef struct | |
---|---|---|
1210 | __int16 SoftPause; | |
1211 | __int16 HardPause; | |
1212 | __int16 field_1C8E; | |
1213 | < | int field_1C90; |
1214 | < | __int16 field_1C94; |
1215 | < | __int16 field_1C96; |
1213 | > | int ForcedAnimationFrames; |
1214 | > | __int16 HitStun; |
1215 | > | __int16 BlockStun; |
1216 | __int16 Dizzy; | |
1217 | __int16 field_1C9A; | |
1218 | int field_1C9C; | |
# | Line 1251 | Line 1251 | typedef struct | |
1251 | char field_2194; | |
1252 | char field_2195; | |
1253 | char gap_2196[2]; | |
1254 | < | Vector3 field_2198; |
1255 | < | int field_21A4; |
1256 | < | int field_21A8; |
1257 | < | int field_21AC; |
1258 | < | Vector3 field_21B0; |
1254 | > | Vector3 AimTarget; |
1255 | > | Vector3 AimVector; |
1256 | > | Vector3 CamVector; |
1257 | float HeadFacing; | |
1258 | float HeadPitch; | |
1259 | int field_21C4; |
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