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root/Oni2/Daodan/MSVC/Oni_GameState.h
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Comparing Daodan/MSVC/Oni_GameState.h (file contents):
Revision 584 by gumby, Mon Jan 24 06:45:07 2011 UTC vs.
Revision 586 by gumby, Wed Feb 2 08:17:19 2011 UTC

# Line 1210 | Line 1210 | typedef struct
1210    __int16 SoftPause;
1211    __int16 HardPause;
1212    __int16 field_1C8E;
1213 <  int field_1C90;
1214 <  __int16 field_1C94;
1215 <  __int16 field_1C96;
1213 >  int ForcedAnimationFrames;
1214 >  __int16 HitStun;
1215 >  __int16 BlockStun;
1216    __int16 Dizzy;
1217    __int16 field_1C9A;
1218    int field_1C9C;
# Line 1251 | Line 1251 | typedef struct
1251    char field_2194;
1252    char field_2195;
1253    char gap_2196[2];
1254 <  Vector3 field_2198;
1255 <  int field_21A4;
1256 <  int field_21A8;
1257 <  int field_21AC;
1258 <  Vector3 field_21B0;
1254 >  Vector3 AimTarget;
1255 >  Vector3 AimVector;
1256 >  Vector3 CamVector;
1257    float HeadFacing;
1258    float HeadPitch;
1259    int field_21C4;

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