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root/Oni2/Daodan/MSVC/Oni_GameState.h
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Comparing Daodan/MSVC/Oni_GameState.h (file contents):
Revision 582 by gumby, Wed Jan 19 04:35:43 2011 UTC vs.
Revision 584 by gumby, Mon Jan 24 06:45:07 2011 UTC

# Line 995 | Line 995 | typedef struct
995    int BossShieldPower;
996    int field_1668;
997    char gap_166c[4];
998 <  int Kills;
999 <  int Damage;
998 >  uint32_t Kills;
999 >  uint32_t Damage;
1000    int field_1678;
1001    int field_167C;
1002    int CurrentConsoleActionMarker;
# Line 1236 | Line 1236 | typedef struct
1236    __int16 throwing;
1237    __int16 thrownBy;
1238    Character* ThrowTargetCharacter;
1239 <  int targetThrow; //animation
1239 >  void* targetThrow; //animation
1240    int field_1EE4;
1241    int field_1EE8;
1242    int field_1EEC;
# Line 1441 | Line 1441 | typedef struct
1441    char gap_1679da[2];
1442    int field_1679DC;
1443   } GameState;
1444 < #endif
1444 >
1445  
1446   typedef struct
1447   {
# Line 1475 | Line 1475 | typedef struct
1475                  int blah2;
1476                          int blah3;
1477   } COtTextArea;
1478 + #endif

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