360 |
|
int field_28; //unknown |
361 |
|
} OSD_Header; |
362 |
|
|
363 |
+ |
typedef struct |
364 |
+ |
{ |
365 |
+ |
short ID; |
366 |
+ |
short flags; |
367 |
+ |
|
368 |
+ |
short keys; |
369 |
+ |
short open_time; |
370 |
+ |
|
371 |
+ |
float activate_radius_squared; |
372 |
+ |
|
373 |
+ |
short state; |
374 |
+ |
short blocked_frames; |
375 |
+ |
|
376 |
+ |
short open_time_left; |
377 |
+ |
short some_timer; |
378 |
+ |
|
379 |
+ |
Vector3 center_offset; |
380 |
+ |
char name[63]; |
381 |
+ |
char pad; |
382 |
+ |
void *class; |
383 |
+ |
} DoorOSD; |
384 |
+ |
|
385 |
+ |
typedef struct { |
386 |
+ |
OSD_Header OSD; |
387 |
+ |
DoorOSD Door; //incomplete |
388 |
+ |
} DoorObject; |
389 |
+ |
|
390 |
+ |
|
391 |
|
typedef struct { |
392 |
|
int32_t Flags; |
393 |
|
int32_t Frame; |
542 |
|
|
543 |
|
typedef struct { //Inventory |
544 |
|
Weapon* Weapons[3]; |
545 |
< |
int16_t field_1A0; //10 bucks says this is the current weapon |
545 |
> |
int8_t z_forced_holster; |
546 |
> |
int8_t z_forced_holster_is_magic; |
547 |
|
int16_t AmmoUsed; //Ammo given for the char to use |
548 |
|
int16_t HypoUsed; //Hypo given for the char to use |
549 |
|
int16_t CellsUsed; //Cells given for the char to use |
550 |
|
int16_t AmmoDropped; //Ammo the char drops |
551 |
|
int16_t HypoDropped; //Hypo the char drops |
552 |
|
int16_t CellsDropped; //Cells the char drops |
553 |
< |
int16_t field_1A; //who knows? InverseHypoRegenRate? |
554 |
< |
int16_t field_1C; |
555 |
< |
int16_t field_1E; |
553 |
> |
int16_t hypoRemaining; //who knows? InverseHypoRegenRate? |
554 |
> |
int16_t hypoTimer; |
555 |
> |
int16_t pad; |
556 |
|
char hasLSI; |
557 |
|
char field_1B5; |
558 |
< |
int16_t field_1B6; |
558 |
> |
int16_t shieldDisplayAmount; |
559 |
|
int16_t ShieldUsed; //Bullet shield given for the char to use |
560 |
|
int16_t CloakUsed; //Phase Cloak given for the char to use |
561 |
< |
int32_t field_28; //probably bullet shield dropped |
561 |
> |
int32_t numInvisibleFrames; //probably bullet shield dropped |
562 |
|
int32_t DoorKeys; //Lol. We can use this later for other sorts of items. |
563 |
|
} Inventory; |
564 |
|
|
594 |
|
int NotifyKnowledgeCallback; |
595 |
|
} AI2KnowledgeState; |
596 |
|
|
568 |
– |
/* 388 */ typedef struct //activecharacter |
569 |
– |
{ |
570 |
– |
__int16 Number; |
571 |
– |
__int16 field_2; |
572 |
– |
PhyContext* PhyContext; |
573 |
– |
SphereTreeNode SphereTree; |
574 |
– |
SphereTreeNode SphereTree3[4]; |
575 |
– |
SphereTreeNode SphereTree2[2]; |
576 |
– |
__int16 field_B0; |
577 |
– |
__int16 field_B2; |
578 |
– |
__int16 field_B4; |
579 |
– |
char field_B6; |
580 |
– |
char gap_b7[1]; |
581 |
– |
Vector3 field_B8; |
582 |
– |
Vector3 AccelerateWith; |
583 |
– |
int field_D0; |
584 |
– |
Vector3 field_D4; |
585 |
– |
__int16 field_E0; |
586 |
– |
char gap_e2[2]; |
587 |
– |
int field_E4; |
588 |
– |
int field_E8; |
589 |
– |
int field_EC; |
590 |
– |
int field_F0; |
591 |
– |
__int16 field_F4; |
592 |
– |
__int16 IsInAir; |
593 |
– |
Vector3 FallingVelocity; |
594 |
– |
Vector3 JumpVelocity; |
595 |
– |
char field_110; |
596 |
– |
char field_111; |
597 |
– |
__int16 field_112; |
598 |
– |
__int16 field_114; |
599 |
– |
char gap_116[2]; |
600 |
– |
int field_118; |
601 |
– |
int field_11C; |
602 |
– |
int field_120; |
603 |
– |
int field_124; |
604 |
– |
int field_128; |
605 |
– |
int field_12C; |
606 |
– |
BoundingSphere BoundingSphere; |
607 |
– |
Vector3 field_140; |
608 |
– |
Vector3 field_14C; |
609 |
– |
int field_158; |
610 |
– |
int field_15C; |
611 |
– |
Vector3 Location; |
612 |
– |
char gap_16c[24]; |
613 |
– |
int AkiraNode; |
614 |
– |
int GraphNode; |
615 |
– |
int PelvisHeight; |
616 |
– |
int Movement_StatePtr; |
617 |
– |
int ActiveWeapon; |
618 |
– |
int field_198; |
619 |
– |
int InventoryWeapon; |
620 |
– |
char gap_1a0[2]; |
621 |
– |
__int16 RedAmmoClipCount; |
622 |
– |
__int16 HypoCount; |
623 |
– |
__int16 GreenAmmoClipCount; |
624 |
– |
__int16 RedAmmoClipDropCount; |
625 |
– |
__int16 HypoDropCount; |
626 |
– |
__int16 GreenAmmoClipDropCount; |
627 |
– |
__int16 field_1AE; |
628 |
– |
__int16 InverseHypoRegenerationRate; |
629 |
– |
char DropShield; |
630 |
– |
char DropPhaseCloack; |
631 |
– |
char field_1B4; |
632 |
– |
char gap_1b5[1]; |
633 |
– |
__int16 field_1B6; |
634 |
– |
__int16 Shield; |
635 |
– |
__int16 PhaseCloacking; |
636 |
– |
int field_1BC; |
637 |
– |
char gap_1c0[4]; |
638 |
– |
__int16 field_1C4; |
639 |
– |
char gap_1c6[10]; |
640 |
– |
int field_1D0; |
641 |
– |
int field_1D4; |
642 |
– |
char gap_1d8[4]; |
643 |
– |
int field_1DC; |
644 |
– |
int NotIdleStartTime; |
645 |
– |
int TimeToIdle; |
646 |
– |
int field_1E8; |
647 |
– |
char gap_1ec[4]; |
648 |
– |
int field_1F0; |
649 |
– |
char gap_1f4[2048]; |
650 |
– |
int field_9F4; |
651 |
– |
char gap_9f8[36]; |
652 |
– |
int field_A1C; |
653 |
– |
char gap_a20[3020]; |
654 |
– |
int field_15EC; |
655 |
– |
char gap_15f0[60]; |
656 |
– |
int field_162C; |
657 |
– |
int field_1630; |
658 |
– |
int field_1634; |
659 |
– |
int field_1638; |
660 |
– |
int field_163C; |
661 |
– |
char gap_1640[8]; |
662 |
– |
BoundingBox BoundingBox; |
663 |
– |
int field_1660; |
664 |
– |
char gap_1664[4]; |
665 |
– |
int ShieldPower; |
666 |
– |
char gap_166c[4]; |
667 |
– |
int NumberOfKills; |
668 |
– |
int InflictedDamage; |
669 |
– |
int field_1678; |
670 |
– |
int field_167C; |
671 |
– |
char gap_1680[8]; |
672 |
– |
__int16 field_1688; |
673 |
– |
__int16 field_168A; |
674 |
– |
int field_168C; |
675 |
– |
int field_1690; |
676 |
– |
char field_1694; |
677 |
– |
char field_1695; |
678 |
– |
__int16 field_1696; |
679 |
– |
int field_1698; |
680 |
– |
int field_169C; |
681 |
– |
char gap_16a0[2]; |
682 |
– |
int field_16A2; |
683 |
– |
char gap_16a6[994]; |
684 |
– |
char field_1A88; |
685 |
– |
char field_1A89; |
686 |
– |
char field_1A8A; |
687 |
– |
char field_1A8B; |
688 |
– |
Vector3 Executor_AimingDirection; |
689 |
– |
int field_1A98; |
690 |
– |
int field_1A9C; |
691 |
– |
int Executor_ActualMovementMode; |
692 |
– |
int field_1AA4; |
693 |
– |
int field_1AA8; |
694 |
– |
int field_1AAC; |
695 |
– |
char Executor_HasFacingOverride; |
696 |
– |
char gap_1ab1[3]; |
697 |
– |
int Executor_AimingSpeed; |
698 |
– |
char field_1AB8; |
699 |
– |
char Executor_HasMoveOverride; |
700 |
– |
char gap_1aba[6]; |
701 |
– |
int field_1AC0; |
702 |
– |
int field_1AC4; |
703 |
– |
int Executor_FacingOverride; |
704 |
– |
char Executor_HasAttackOverride; |
705 |
– |
char gap_1acd[1]; |
706 |
– |
__int16 field_1ACE; |
707 |
– |
__int16 field_1AD0; |
708 |
– |
char gap_1ad2[6]; |
709 |
– |
int field_1AD8; |
710 |
– |
int field_1ADC; |
711 |
– |
int field_1AE0; |
712 |
– |
int field_1AE4; |
713 |
– |
char Executor_HasThrowOverride; |
714 |
– |
char gap_1ae9[3]; |
715 |
– |
int field_1AEC; |
716 |
– |
int field_1AF0; |
717 |
– |
int field_1AF4; |
718 |
– |
int Animation; |
719 |
– |
__int16 AnimationToState; |
720 |
– |
__int16 AnimationFromState; |
721 |
– |
__int16 AnimationType; |
722 |
– |
__int16 NextAnimationType; |
723 |
– |
__int16 field_1B04; |
724 |
– |
__int16 field_1B06; |
725 |
– |
char Stitch; |
726 |
– |
char gap_1b09[3]; |
727 |
– |
int StitchHeight; |
728 |
– |
__int16 InterpolationFromState; |
729 |
– |
char gap_1b12[2]; |
730 |
– |
Vector3 StitchVelocity; |
731 |
– |
__int16 InterpolationCurrentFrame; |
732 |
– |
__int16 InterpolationLength; |
733 |
– |
Quaternion InterpolationStartRotations[19]; |
734 |
– |
char gap_1c54[4]; |
735 |
– |
int field_1C58; |
736 |
– |
int field_1C5C; |
737 |
– |
int field_1C60; |
738 |
– |
int Overlay; |
739 |
– |
__int16 field_1C68; |
740 |
– |
__int16 field_1C6A; |
741 |
– |
int field_1C6C; |
742 |
– |
int field_1C70; |
743 |
– |
__int16 field_1C74; |
744 |
– |
char gap_1c76[2]; |
745 |
– |
int field_1C78; |
746 |
– |
char gap_1c7c[12]; |
747 |
– |
__int16 Frame; |
748 |
– |
__int16 SoftPause; |
749 |
– |
__int16 HardPause; |
750 |
– |
__int16 field_1C8E; |
751 |
– |
int field_1C90; |
752 |
– |
__int16 field_1C94; |
753 |
– |
__int16 field_1C96; |
754 |
– |
__int16 Dizzy; |
755 |
– |
__int16 field_1C9A; |
756 |
– |
int field_1C9C; |
757 |
– |
__int16 AnimationVarient; |
758 |
– |
__int16 TimeToPeace; |
759 |
– |
char NumAnimationAttachedParticles; |
760 |
– |
char gap_1ca5[1]; |
761 |
– |
__int16 field_1CA6; |
762 |
– |
AttachedParticle AnimationAttachedParticles[16]; |
763 |
– |
int TRAMParticles; |
764 |
– |
char FixedParticlesAttached; |
765 |
– |
char FixedParticlesStarted; |
766 |
– |
__int16 NumFixedParticles; |
767 |
– |
AttachedParticle FixedParticles[16]; |
768 |
– |
__int16 CurrentAnimationType; |
769 |
– |
char gap_1eb2[2]; |
770 |
– |
int field_1EB4; |
771 |
– |
char field_1EB8; |
772 |
– |
char gap_1eb9[33]; |
773 |
– |
__int16 field_1EDA; |
774 |
– |
int field_1EDC; |
775 |
– |
char gap_1ee0[4]; |
776 |
– |
int field_1EE4; |
777 |
– |
int field_1EE8; |
778 |
– |
int field_1EEC; |
779 |
– |
Quaternion Rotations[19]; |
780 |
– |
Quaternion OverlayRotations[19]; |
781 |
– |
int field_2150; |
782 |
– |
char gap_2154[4]; |
783 |
– |
GameInput Input; |
784 |
– |
int PrevActions1; |
785 |
– |
int PrevActions2; |
786 |
– |
int SprintTimer; |
787 |
– |
char field_2194; |
788 |
– |
char field_2195; |
789 |
– |
char gap_2196[2]; |
790 |
– |
Vector3 field_2198; |
791 |
– |
int field_21A4; |
792 |
– |
int field_21A8; |
793 |
– |
int field_21AC; |
794 |
– |
Vector3 field_21B0; |
795 |
– |
int HeadFacing; |
796 |
– |
int HeadPitch; |
797 |
– |
int field_21C4; |
798 |
– |
int field_21C8; |
799 |
– |
int field_21CC; |
800 |
– |
int field_21D0; |
801 |
– |
char field_21D4; |
802 |
– |
char gap_21d5[3]; |
803 |
– |
int field_21D8; |
804 |
– |
char field_21DC; |
805 |
– |
char field_21DD; |
806 |
– |
char field_21DE; |
807 |
– |
char field_21DF; |
808 |
– |
char field_21E0; |
809 |
– |
char HasAlternateTrigger; |
810 |
– |
char field_21E2; |
811 |
– |
char ReleaseTrigger; |
812 |
– |
char ReleaseAlternateTrigger; |
813 |
– |
char TurningLeft; |
814 |
– |
char TurningRight; |
815 |
– |
char gap_21e7[1]; |
816 |
– |
int field_21E8; |
817 |
– |
int field_21EC; |
818 |
– |
__int16 field_21F0; |
819 |
– |
char gap_21f2[2]; |
820 |
– |
PlayingFilm PlayingFilm; |
821 |
– |
char gap_2218[4]; |
822 |
– |
int field_221C; |
823 |
– |
char gap_2220[8]; |
824 |
– |
int field_2228; |
825 |
– |
char gap_222c[76]; |
826 |
– |
Matrix4x3 BoneMatrices[19]; |
827 |
– |
Matrix4x3 WeaponMatrix; |
828 |
– |
char gap_2638[432]; |
829 |
– |
int field_27E8; |
830 |
– |
char gap_27ec[4]; |
831 |
– |
__int16 field_27F0; |
832 |
– |
__int16 field_27F2; |
833 |
– |
int field_27F4; |
834 |
– |
int field_27F8; |
835 |
– |
__int16 ShadowIndex; |
836 |
– |
char field_27FE; |
837 |
– |
char gap_27ff[1]; |
838 |
– |
char field_2800; |
839 |
– |
char field_2801; |
840 |
– |
char ShieldParts[19]; |
841 |
– |
char field_2815; |
842 |
– |
char gap_2816[2]; |
843 |
– |
int field_2818; |
844 |
– |
__int16 field_281C; |
845 |
– |
char gap_281e[2]; |
846 |
– |
int field_2820; |
847 |
– |
int field_2824; |
848 |
– |
int field_2828; |
849 |
– |
int field_282C; |
850 |
– |
__int16 field_2830; |
851 |
– |
__int16 field_2832; |
852 |
– |
char gap_2834[1]; |
853 |
– |
char field_2835; |
854 |
– |
char field_2836; |
855 |
– |
char field_2837; |
856 |
– |
} ActiveCharacter; |
857 |
– |
|
597 |
|
typedef struct |
598 |
|
{ |
599 |
|
char Name[128]; |
809 |
|
int field_1DC; |
810 |
|
int field_1E0; |
811 |
|
int IdleDelay; |
812 |
< |
int field_1E8; |
812 |
> |
int charType; |
813 |
|
char gap_1ec[4]; |
814 |
|
int CombatFlags; |
815 |
|
int JobId; |
1028 |
|
}PHGraph |
1029 |
|
; |
1030 |
|
|
1031 |
+ |
/* 388 */ typedef struct //activecharacter |
1032 |
+ |
{ |
1033 |
+ |
__int16 Number; |
1034 |
+ |
__int16 field_2; |
1035 |
+ |
PhyContext* PhyContext; |
1036 |
+ |
SphereTreeNode SphereTree; |
1037 |
+ |
SphereTreeNode SphereTree3[4]; |
1038 |
+ |
SphereTreeNode SphereTree2[2]; |
1039 |
+ |
__int16 field_B0; |
1040 |
+ |
__int16 field_B2; |
1041 |
+ |
__int16 field_B4; |
1042 |
+ |
char field_B6; |
1043 |
+ |
char gap_b7[1]; |
1044 |
+ |
Vector3 field_B8; |
1045 |
+ |
Vector3 AccelerateWith; |
1046 |
+ |
int field_D0; |
1047 |
+ |
Vector3 field_D4; |
1048 |
+ |
__int16 field_E0; |
1049 |
+ |
char gap_e2[2]; |
1050 |
+ |
int field_E4; |
1051 |
+ |
int field_E8; |
1052 |
+ |
int field_EC; |
1053 |
+ |
int field_F0; |
1054 |
+ |
__int16 field_F4; |
1055 |
+ |
__int16 IsInAir; |
1056 |
+ |
Vector3 FallingVelocity; |
1057 |
+ |
Vector3 JumpVelocity; |
1058 |
+ |
char field_110; |
1059 |
+ |
char field_111; |
1060 |
+ |
__int16 field_112; |
1061 |
+ |
__int16 field_114; |
1062 |
+ |
char gap_116[2]; |
1063 |
+ |
int field_118; |
1064 |
+ |
int field_11C; |
1065 |
+ |
int field_120; |
1066 |
+ |
int field_124; |
1067 |
+ |
int field_128; |
1068 |
+ |
int field_12C; |
1069 |
+ |
BoundingSphere BoundingSphere; |
1070 |
+ |
Vector3 field_140; |
1071 |
+ |
Vector3 field_14C; |
1072 |
+ |
int field_158; |
1073 |
+ |
int field_15C; |
1074 |
+ |
Vector3 Location; |
1075 |
+ |
char gap_16c[24]; |
1076 |
+ |
int AkiraNode; |
1077 |
+ |
int GraphNode; |
1078 |
+ |
int PelvisHeight; |
1079 |
+ |
int Movement_StatePtr; |
1080 |
+ |
int ActiveWeapon; |
1081 |
+ |
int field_198; |
1082 |
+ |
int InventoryWeapon; |
1083 |
+ |
char gap_1a0[2]; |
1084 |
+ |
__int16 RedAmmoClipCount; |
1085 |
+ |
__int16 HypoCount; |
1086 |
+ |
__int16 GreenAmmoClipCount; |
1087 |
+ |
__int16 RedAmmoClipDropCount; |
1088 |
+ |
__int16 HypoDropCount; |
1089 |
+ |
__int16 GreenAmmoClipDropCount; |
1090 |
+ |
__int16 field_1AE; |
1091 |
+ |
__int16 InverseHypoRegenerationRate; |
1092 |
+ |
char DropShield; |
1093 |
+ |
char DropPhaseCloack; |
1094 |
+ |
char field_1B4; |
1095 |
+ |
char gap_1b5[1]; |
1096 |
+ |
__int16 field_1B6; |
1097 |
+ |
__int16 Shield; |
1098 |
+ |
__int16 PhaseCloacking; |
1099 |
+ |
int field_1BC; |
1100 |
+ |
char gap_1c0[4]; |
1101 |
+ |
__int16 field_1C4; |
1102 |
+ |
char gap_1c6[10]; |
1103 |
+ |
int field_1D0; |
1104 |
+ |
int field_1D4; |
1105 |
+ |
char gap_1d8[4]; |
1106 |
+ |
int field_1DC; |
1107 |
+ |
int NotIdleStartTime; |
1108 |
+ |
int TimeToIdle; |
1109 |
+ |
int field_1E8; |
1110 |
+ |
char gap_1ec[4]; |
1111 |
+ |
int field_1F0; |
1112 |
+ |
char gap_1f4[2048]; |
1113 |
+ |
int field_9F4; |
1114 |
+ |
char gap_9f8[36]; |
1115 |
+ |
int field_A1C; |
1116 |
+ |
char gap_a20[3020]; |
1117 |
+ |
int field_15EC; |
1118 |
+ |
char gap_15f0[60]; |
1119 |
+ |
int field_162C; |
1120 |
+ |
int field_1630; |
1121 |
+ |
int field_1634; |
1122 |
+ |
int field_1638; |
1123 |
+ |
int field_163C; |
1124 |
+ |
char gap_1640[8]; |
1125 |
+ |
BoundingBox BoundingBox; |
1126 |
+ |
int field_1660; |
1127 |
+ |
char gap_1664[4]; |
1128 |
+ |
int ShieldPower; |
1129 |
+ |
char gap_166c[4]; |
1130 |
+ |
int NumberOfKills; |
1131 |
+ |
int InflictedDamage; |
1132 |
+ |
int field_1678; |
1133 |
+ |
int field_167C; |
1134 |
+ |
char gap_1680[8]; |
1135 |
+ |
__int16 field_1688; |
1136 |
+ |
__int16 field_168A; |
1137 |
+ |
int field_168C; |
1138 |
+ |
int field_1690; |
1139 |
+ |
char field_1694; |
1140 |
+ |
char field_1695; |
1141 |
+ |
__int16 field_1696; |
1142 |
+ |
int field_1698; |
1143 |
+ |
int field_169C; |
1144 |
+ |
char gap_16a0[2]; |
1145 |
+ |
int field_16A2; |
1146 |
+ |
char gap_16a6[994]; |
1147 |
+ |
char field_1A88; |
1148 |
+ |
char field_1A89; |
1149 |
+ |
char field_1A8A; |
1150 |
+ |
char field_1A8B; |
1151 |
+ |
Vector3 Executor_AimingDirection; |
1152 |
+ |
int field_1A98; |
1153 |
+ |
int field_1A9C; |
1154 |
+ |
int Executor_ActualMovementMode; |
1155 |
+ |
int field_1AA4; |
1156 |
+ |
int field_1AA8; |
1157 |
+ |
int field_1AAC; |
1158 |
+ |
char Executor_HasFacingOverride; |
1159 |
+ |
char gap_1ab1[3]; |
1160 |
+ |
int Executor_AimingSpeed; |
1161 |
+ |
char field_1AB8; |
1162 |
+ |
char Executor_HasMoveOverride; |
1163 |
+ |
char gap_1aba[6]; |
1164 |
+ |
int field_1AC0; |
1165 |
+ |
int field_1AC4; |
1166 |
+ |
int Executor_FacingOverride; |
1167 |
+ |
char Executor_HasAttackOverride; |
1168 |
+ |
char gap_1acd[1]; |
1169 |
+ |
__int16 field_1ACE; |
1170 |
+ |
__int16 field_1AD0; |
1171 |
+ |
char gap_1ad2[6]; |
1172 |
+ |
int field_1AD8; |
1173 |
+ |
int field_1ADC; |
1174 |
+ |
int field_1AE0; |
1175 |
+ |
int field_1AE4; |
1176 |
+ |
char Executor_HasThrowOverride; |
1177 |
+ |
char gap_1ae9[3]; |
1178 |
+ |
int field_1AEC; |
1179 |
+ |
int field_1AF0; |
1180 |
+ |
int field_1AF4; |
1181 |
+ |
void* Animation; |
1182 |
+ |
__int16 AnimationToState; |
1183 |
+ |
__int16 AnimationFromState; |
1184 |
+ |
__int16 AnimationType; |
1185 |
+ |
__int16 NextAnimationType; |
1186 |
+ |
__int16 field_1B04; |
1187 |
+ |
__int16 field_1B06; |
1188 |
+ |
char Stitch; |
1189 |
+ |
char gap_1b09[3]; |
1190 |
+ |
int StitchHeight; |
1191 |
+ |
__int16 InterpolationFromState; |
1192 |
+ |
char gap_1b12[2]; |
1193 |
+ |
Vector3 StitchVelocity; |
1194 |
+ |
__int16 InterpolationCurrentFrame; |
1195 |
+ |
__int16 InterpolationLength; |
1196 |
+ |
Quaternion InterpolationStartRotations[19]; |
1197 |
+ |
char gap_1c54[4]; |
1198 |
+ |
int field_1C58; |
1199 |
+ |
int field_1C5C; |
1200 |
+ |
int field_1C60; |
1201 |
+ |
int Overlay; |
1202 |
+ |
__int16 field_1C68; |
1203 |
+ |
__int16 field_1C6A; |
1204 |
+ |
int field_1C6C; |
1205 |
+ |
int field_1C70; |
1206 |
+ |
__int16 field_1C74; |
1207 |
+ |
char gap_1c76[2]; |
1208 |
+ |
int field_1C78; |
1209 |
+ |
char gap_1c7c[12]; |
1210 |
+ |
__int16 Frame; |
1211 |
+ |
__int16 SoftPause; |
1212 |
+ |
__int16 HardPause; |
1213 |
+ |
__int16 field_1C8E; |
1214 |
+ |
int field_1C90; |
1215 |
+ |
__int16 field_1C94; |
1216 |
+ |
__int16 field_1C96; |
1217 |
+ |
__int16 Dizzy; |
1218 |
+ |
__int16 field_1C9A; |
1219 |
+ |
int field_1C9C; |
1220 |
+ |
__int16 AnimationVarient; |
1221 |
+ |
__int16 TimeToPeace; |
1222 |
+ |
char NumAnimationAttachedParticles; |
1223 |
+ |
char gap_1ca5[1]; |
1224 |
+ |
__int16 field_1CA6; |
1225 |
+ |
AttachedParticle AnimationAttachedParticles[16]; |
1226 |
+ |
int TRAMParticles; |
1227 |
+ |
char FixedParticlesAttached; |
1228 |
+ |
char FixedParticlesStarted; |
1229 |
+ |
__int16 NumFixedParticles; |
1230 |
+ |
AttachedParticle FixedParticles[16]; |
1231 |
+ |
__int16 CurrentAnimationType; |
1232 |
+ |
char gap_1eb2[2]; |
1233 |
+ |
int field_1EB4; |
1234 |
+ |
char field_1EB8; |
1235 |
+ |
char gap_1eb9[30]; |
1236 |
+ |
char field_1ED7; |
1237 |
+ |
__int16 throwing; |
1238 |
+ |
__int16 thrownBy; |
1239 |
+ |
Character* ThrowTargetCharacter; |
1240 |
+ |
int targetThrow; //animation |
1241 |
+ |
int field_1EE4; |
1242 |
+ |
int field_1EE8; |
1243 |
+ |
int field_1EEC; |
1244 |
+ |
Quaternion Rotations[19]; |
1245 |
+ |
Quaternion OverlayRotations[19]; |
1246 |
+ |
int field_2150; |
1247 |
+ |
char gap_2154[4]; |
1248 |
+ |
GameInput Input; |
1249 |
+ |
int PrevActions1; |
1250 |
+ |
int PrevActions2; |
1251 |
+ |
int SprintTimer; |
1252 |
+ |
char field_2194; |
1253 |
+ |
char field_2195; |
1254 |
+ |
char gap_2196[2]; |
1255 |
+ |
Vector3 field_2198; |
1256 |
+ |
int field_21A4; |
1257 |
+ |
int field_21A8; |
1258 |
+ |
int field_21AC; |
1259 |
+ |
Vector3 field_21B0; |
1260 |
+ |
int HeadFacing; |
1261 |
+ |
int HeadPitch; |
1262 |
+ |
int field_21C4; |
1263 |
+ |
int field_21C8; |
1264 |
+ |
int field_21CC; |
1265 |
+ |
int field_21D0; |
1266 |
+ |
char field_21D4; |
1267 |
+ |
char gap_21d5[3]; |
1268 |
+ |
int field_21D8; |
1269 |
+ |
char field_21DC; |
1270 |
+ |
char field_21DD; |
1271 |
+ |
char field_21DE; |
1272 |
+ |
char field_21DF; |
1273 |
+ |
char field_21E0; |
1274 |
+ |
char HasAlternateTrigger; |
1275 |
+ |
char field_21E2; |
1276 |
+ |
char ReleaseTrigger; |
1277 |
+ |
char ReleaseAlternateTrigger; |
1278 |
+ |
char TurningLeft; |
1279 |
+ |
char TurningRight; |
1280 |
+ |
char gap_21e7[1]; |
1281 |
+ |
int field_21E8; |
1282 |
+ |
int field_21EC; |
1283 |
+ |
__int16 field_21F0; |
1284 |
+ |
char gap_21f2[2]; |
1285 |
+ |
PlayingFilm PlayingFilm; |
1286 |
+ |
char gap_2218[4]; |
1287 |
+ |
int field_221C; |
1288 |
+ |
char gap_2220[8]; |
1289 |
+ |
int field_2228; |
1290 |
+ |
char gap_222c[76]; |
1291 |
+ |
Matrix4x3 BoneMatrices[19]; |
1292 |
+ |
Matrix4x3 WeaponMatrix; |
1293 |
+ |
char gap_2638[432]; |
1294 |
+ |
int field_27E8; |
1295 |
+ |
char gap_27ec[4]; |
1296 |
+ |
__int16 field_27F0; |
1297 |
+ |
__int16 field_27F2; |
1298 |
+ |
int field_27F4; |
1299 |
+ |
int field_27F8; |
1300 |
+ |
__int16 ShadowIndex; |
1301 |
+ |
char field_27FE; |
1302 |
+ |
char gap_27ff[1]; |
1303 |
+ |
char field_2800; |
1304 |
+ |
char field_2801; |
1305 |
+ |
char ShieldParts[19]; |
1306 |
+ |
char field_2815; |
1307 |
+ |
char gap_2816[2]; |
1308 |
+ |
int field_2818; |
1309 |
+ |
__int16 field_281C; |
1310 |
+ |
char gap_281e[2]; |
1311 |
+ |
int field_2820; |
1312 |
+ |
int field_2824; |
1313 |
+ |
int field_2828; |
1314 |
+ |
int field_282C; |
1315 |
+ |
__int16 field_2830; |
1316 |
+ |
__int16 field_2832; |
1317 |
+ |
char gap_2834[1]; |
1318 |
+ |
char field_2835; |
1319 |
+ |
char field_2836; |
1320 |
+ |
char field_2837; |
1321 |
+ |
} ActiveCharacter; |
1322 |
+ |
|
1323 |
|
typedef struct |
1324 |
|
{ |
1325 |
|
int TimerMode; |
1426 |
|
char gap_1679da[2]; |
1427 |
|
int field_1679DC; |
1428 |
|
} GameState; |
1429 |
< |
#endif |
1429 |
> |
#endif |
1430 |
> |
|
1431 |
> |
typedef struct |
1432 |
> |
{ |
1433 |
> |
int priority; |
1434 |
> |
int timer; // amount of time to display the text |
1435 |
> |
char prefix[10]; // prefix for the line |
1436 |
> |
char text[502]; // text on the line |
1437 |
> |
const char *identifier; |
1438 |
> |
int text_color; |
1439 |
> |
int text_shadow; |
1440 |
> |
} COtTextEntry; |
1441 |
> |
|
1442 |
> |
typedef struct |
1443 |
> |
{ |
1444 |
> |
void *font_family; |
1445 |
> |
void *text_context; // text context to do the drawing |
1446 |
> |
short formatting; |
1447 |
> |
short font_size; |
1448 |
> |
char scale_font; |
1449 |
> |
char bottom_justify; |
1450 |
> |
char display_completion; |
1451 |
> |
char fade_over_bounds; |
1452 |
> |
char use_formatting_commands; |
1453 |
> |
|
1454 |
> |
short bounds[4]; |
1455 |
> |
short num_text_entries; |
1456 |
> |
short max_text_entries; |
1457 |
> |
char pad[3]; |
1458 |
> |
COtTextEntry *text_entries; // an array (num_text_entries long) of COtTextEntry |
1459 |
> |
int blah; |
1460 |
> |
int blah2; |
1461 |
> |
int blah3; |
1462 |
> |
} COtTextArea; |