| 995 |
|
int BossShieldPower; |
| 996 |
|
int field_1668; |
| 997 |
|
char gap_166c[4]; |
| 998 |
< |
int Kills; |
| 999 |
< |
int Damage; |
| 998 |
> |
uint32_t Kills; |
| 999 |
> |
uint32_t Damage; |
| 1000 |
|
int field_1678; |
| 1001 |
|
int field_167C; |
| 1002 |
|
int CurrentConsoleActionMarker; |
| 1236 |
|
__int16 throwing; |
| 1237 |
|
__int16 thrownBy; |
| 1238 |
|
Character* ThrowTargetCharacter; |
| 1239 |
< |
int targetThrow; //animation |
| 1239 |
> |
void* targetThrow; //animation |
| 1240 |
|
int field_1EE4; |
| 1241 |
|
int field_1EE8; |
| 1242 |
|
int field_1EEC; |
| 1441 |
|
char gap_1679da[2]; |
| 1442 |
|
int field_1679DC; |
| 1443 |
|
} GameState; |
| 1444 |
< |
#endif |
| 1444 |
> |
|
| 1445 |
|
|
| 1446 |
|
typedef struct |
| 1447 |
|
{ |
| 1475 |
|
int blah2; |
| 1476 |
|
int blah3; |
| 1477 |
|
} COtTextArea; |
| 1478 |
+ |
#endif |