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root/Oni2/Daodan/MSVC/Oni_GameState.h
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Comparing Daodan/MSVC/Oni_GameState.h (file contents):
Revision 577 by gumby, Mon Oct 11 08:22:59 2010 UTC vs.
Revision 578 by gumby, Wed Jan 12 18:47:16 2011 UTC

# Line 1182 | Line 1182 | typedef struct
1182    __int16 AnimationFromState;
1183    __int16 AnimationType;
1184    __int16 NextAnimationType;
1185 <  __int16 field_1B04;
1185 >  __int16 PrevAnimationType;
1186    __int16 field_1B06;
1187    char Stitch;
1188    char gap_1b09[3];

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