| 360 |
|
int field_28; //unknown |
| 361 |
|
} OSD_Header; |
| 362 |
|
|
| 363 |
+ |
typedef struct |
| 364 |
+ |
{ |
| 365 |
+ |
short ID; |
| 366 |
+ |
short flags; |
| 367 |
+ |
|
| 368 |
+ |
short keys; |
| 369 |
+ |
short open_time; |
| 370 |
+ |
|
| 371 |
+ |
float activate_radius_squared; |
| 372 |
+ |
|
| 373 |
+ |
short state; |
| 374 |
+ |
short blocked_frames; |
| 375 |
+ |
|
| 376 |
+ |
short open_time_left; |
| 377 |
+ |
short some_timer; |
| 378 |
+ |
|
| 379 |
+ |
Vector3 center_offset; |
| 380 |
+ |
char name[63]; |
| 381 |
+ |
char pad; |
| 382 |
+ |
void *class; |
| 383 |
+ |
} DoorOSD; |
| 384 |
+ |
|
| 385 |
+ |
typedef struct { |
| 386 |
+ |
OSD_Header OSD; |
| 387 |
+ |
DoorOSD Door; //incomplete |
| 388 |
+ |
} DoorObject; |
| 389 |
+ |
|
| 390 |
+ |
|
| 391 |
|
typedef struct { |
| 392 |
|
int32_t Flags; |
| 393 |
|
int32_t Frame; |
| 542 |
|
|
| 543 |
|
typedef struct { //Inventory |
| 544 |
|
Weapon* Weapons[3]; |
| 545 |
< |
int16_t field_1A0; //10 bucks says this is the current weapon |
| 545 |
> |
int8_t z_forced_holster; |
| 546 |
> |
int8_t z_forced_holster_is_magic; |
| 547 |
|
int16_t AmmoUsed; //Ammo given for the char to use |
| 548 |
|
int16_t HypoUsed; //Hypo given for the char to use |
| 549 |
|
int16_t CellsUsed; //Cells given for the char to use |
| 550 |
|
int16_t AmmoDropped; //Ammo the char drops |
| 551 |
|
int16_t HypoDropped; //Hypo the char drops |
| 552 |
|
int16_t CellsDropped; //Cells the char drops |
| 553 |
< |
int16_t field_1A; //who knows? InverseHypoRegenRate? |
| 554 |
< |
int16_t field_1C; |
| 555 |
< |
int16_t field_1E; |
| 553 |
> |
int16_t hypoRemaining; //who knows? InverseHypoRegenRate? |
| 554 |
> |
int16_t hypoTimer; |
| 555 |
> |
int16_t pad; |
| 556 |
|
char hasLSI; |
| 557 |
|
char field_1B5; |
| 558 |
< |
int16_t field_1B6; |
| 558 |
> |
int16_t shieldDisplayAmount; |
| 559 |
|
int16_t ShieldUsed; //Bullet shield given for the char to use |
| 560 |
|
int16_t CloakUsed; //Phase Cloak given for the char to use |
| 561 |
< |
int32_t field_28; //probably bullet shield dropped |
| 561 |
> |
int32_t numInvisibleFrames; //probably bullet shield dropped |
| 562 |
|
int32_t DoorKeys; //Lol. We can use this later for other sorts of items. |
| 563 |
|
} Inventory; |
| 564 |
|
|
| 594 |
|
int NotifyKnowledgeCallback; |
| 595 |
|
} AI2KnowledgeState; |
| 596 |
|
|
| 568 |
– |
/* 388 */ typedef struct //activecharacter |
| 569 |
– |
{ |
| 570 |
– |
__int16 Number; |
| 571 |
– |
__int16 field_2; |
| 572 |
– |
PhyContext* PhyContext; |
| 573 |
– |
SphereTreeNode SphereTree; |
| 574 |
– |
SphereTreeNode SphereTree3[4]; |
| 575 |
– |
SphereTreeNode SphereTree2[2]; |
| 576 |
– |
__int16 field_B0; |
| 577 |
– |
__int16 field_B2; |
| 578 |
– |
__int16 field_B4; |
| 579 |
– |
char field_B6; |
| 580 |
– |
char gap_b7[1]; |
| 581 |
– |
Vector3 field_B8; |
| 582 |
– |
Vector3 AccelerateWith; |
| 583 |
– |
int field_D0; |
| 584 |
– |
Vector3 field_D4; |
| 585 |
– |
__int16 field_E0; |
| 586 |
– |
char gap_e2[2]; |
| 587 |
– |
int field_E4; |
| 588 |
– |
int field_E8; |
| 589 |
– |
int field_EC; |
| 590 |
– |
int field_F0; |
| 591 |
– |
__int16 field_F4; |
| 592 |
– |
__int16 IsInAir; |
| 593 |
– |
Vector3 FallingVelocity; |
| 594 |
– |
Vector3 JumpVelocity; |
| 595 |
– |
char field_110; |
| 596 |
– |
char field_111; |
| 597 |
– |
__int16 field_112; |
| 598 |
– |
__int16 field_114; |
| 599 |
– |
char gap_116[2]; |
| 600 |
– |
int field_118; |
| 601 |
– |
int field_11C; |
| 602 |
– |
int field_120; |
| 603 |
– |
int field_124; |
| 604 |
– |
int field_128; |
| 605 |
– |
int field_12C; |
| 606 |
– |
BoundingSphere BoundingSphere; |
| 607 |
– |
Vector3 field_140; |
| 608 |
– |
Vector3 field_14C; |
| 609 |
– |
int field_158; |
| 610 |
– |
int field_15C; |
| 611 |
– |
Vector3 Location; |
| 612 |
– |
char gap_16c[24]; |
| 613 |
– |
int AkiraNode; |
| 614 |
– |
int GraphNode; |
| 615 |
– |
int PelvisHeight; |
| 616 |
– |
int Movement_StatePtr; |
| 617 |
– |
int ActiveWeapon; |
| 618 |
– |
int field_198; |
| 619 |
– |
int InventoryWeapon; |
| 620 |
– |
char gap_1a0[2]; |
| 621 |
– |
__int16 RedAmmoClipCount; |
| 622 |
– |
__int16 HypoCount; |
| 623 |
– |
__int16 GreenAmmoClipCount; |
| 624 |
– |
__int16 RedAmmoClipDropCount; |
| 625 |
– |
__int16 HypoDropCount; |
| 626 |
– |
__int16 GreenAmmoClipDropCount; |
| 627 |
– |
__int16 field_1AE; |
| 628 |
– |
__int16 InverseHypoRegenerationRate; |
| 629 |
– |
char DropShield; |
| 630 |
– |
char DropPhaseCloack; |
| 631 |
– |
char field_1B4; |
| 632 |
– |
char gap_1b5[1]; |
| 633 |
– |
__int16 field_1B6; |
| 634 |
– |
__int16 Shield; |
| 635 |
– |
__int16 PhaseCloacking; |
| 636 |
– |
int field_1BC; |
| 637 |
– |
char gap_1c0[4]; |
| 638 |
– |
__int16 field_1C4; |
| 639 |
– |
char gap_1c6[10]; |
| 640 |
– |
int field_1D0; |
| 641 |
– |
int field_1D4; |
| 642 |
– |
char gap_1d8[4]; |
| 643 |
– |
int field_1DC; |
| 644 |
– |
int NotIdleStartTime; |
| 645 |
– |
int TimeToIdle; |
| 646 |
– |
int field_1E8; |
| 647 |
– |
char gap_1ec[4]; |
| 648 |
– |
int field_1F0; |
| 649 |
– |
char gap_1f4[2048]; |
| 650 |
– |
int field_9F4; |
| 651 |
– |
char gap_9f8[36]; |
| 652 |
– |
int field_A1C; |
| 653 |
– |
char gap_a20[3020]; |
| 654 |
– |
int field_15EC; |
| 655 |
– |
char gap_15f0[60]; |
| 656 |
– |
int field_162C; |
| 657 |
– |
int field_1630; |
| 658 |
– |
int field_1634; |
| 659 |
– |
int field_1638; |
| 660 |
– |
int field_163C; |
| 661 |
– |
char gap_1640[8]; |
| 662 |
– |
BoundingBox BoundingBox; |
| 663 |
– |
int field_1660; |
| 664 |
– |
char gap_1664[4]; |
| 665 |
– |
int ShieldPower; |
| 666 |
– |
char gap_166c[4]; |
| 667 |
– |
int NumberOfKills; |
| 668 |
– |
int InflictedDamage; |
| 669 |
– |
int field_1678; |
| 670 |
– |
int field_167C; |
| 671 |
– |
char gap_1680[8]; |
| 672 |
– |
__int16 field_1688; |
| 673 |
– |
__int16 field_168A; |
| 674 |
– |
int field_168C; |
| 675 |
– |
int field_1690; |
| 676 |
– |
char field_1694; |
| 677 |
– |
char field_1695; |
| 678 |
– |
__int16 field_1696; |
| 679 |
– |
int field_1698; |
| 680 |
– |
int field_169C; |
| 681 |
– |
char gap_16a0[2]; |
| 682 |
– |
int field_16A2; |
| 683 |
– |
char gap_16a6[994]; |
| 684 |
– |
char field_1A88; |
| 685 |
– |
char field_1A89; |
| 686 |
– |
char field_1A8A; |
| 687 |
– |
char field_1A8B; |
| 688 |
– |
Vector3 Executor_AimingDirection; |
| 689 |
– |
int field_1A98; |
| 690 |
– |
int field_1A9C; |
| 691 |
– |
int Executor_ActualMovementMode; |
| 692 |
– |
int field_1AA4; |
| 693 |
– |
int field_1AA8; |
| 694 |
– |
int field_1AAC; |
| 695 |
– |
char Executor_HasFacingOverride; |
| 696 |
– |
char gap_1ab1[3]; |
| 697 |
– |
int Executor_AimingSpeed; |
| 698 |
– |
char field_1AB8; |
| 699 |
– |
char Executor_HasMoveOverride; |
| 700 |
– |
char gap_1aba[6]; |
| 701 |
– |
int field_1AC0; |
| 702 |
– |
int field_1AC4; |
| 703 |
– |
int Executor_FacingOverride; |
| 704 |
– |
char Executor_HasAttackOverride; |
| 705 |
– |
char gap_1acd[1]; |
| 706 |
– |
__int16 field_1ACE; |
| 707 |
– |
__int16 field_1AD0; |
| 708 |
– |
char gap_1ad2[6]; |
| 709 |
– |
int field_1AD8; |
| 710 |
– |
int field_1ADC; |
| 711 |
– |
int field_1AE0; |
| 712 |
– |
int field_1AE4; |
| 713 |
– |
char Executor_HasThrowOverride; |
| 714 |
– |
char gap_1ae9[3]; |
| 715 |
– |
int field_1AEC; |
| 716 |
– |
int field_1AF0; |
| 717 |
– |
int field_1AF4; |
| 718 |
– |
int Animation; |
| 719 |
– |
__int16 AnimationToState; |
| 720 |
– |
__int16 AnimationFromState; |
| 721 |
– |
__int16 AnimationType; |
| 722 |
– |
__int16 NextAnimationType; |
| 723 |
– |
__int16 field_1B04; |
| 724 |
– |
__int16 field_1B06; |
| 725 |
– |
char Stitch; |
| 726 |
– |
char gap_1b09[3]; |
| 727 |
– |
int StitchHeight; |
| 728 |
– |
__int16 InterpolationFromState; |
| 729 |
– |
char gap_1b12[2]; |
| 730 |
– |
Vector3 StitchVelocity; |
| 731 |
– |
__int16 InterpolationCurrentFrame; |
| 732 |
– |
__int16 InterpolationLength; |
| 733 |
– |
Quaternion InterpolationStartRotations[19]; |
| 734 |
– |
char gap_1c54[4]; |
| 735 |
– |
int field_1C58; |
| 736 |
– |
int field_1C5C; |
| 737 |
– |
int field_1C60; |
| 738 |
– |
int Overlay; |
| 739 |
– |
__int16 field_1C68; |
| 740 |
– |
__int16 field_1C6A; |
| 741 |
– |
int field_1C6C; |
| 742 |
– |
int field_1C70; |
| 743 |
– |
__int16 field_1C74; |
| 744 |
– |
char gap_1c76[2]; |
| 745 |
– |
int field_1C78; |
| 746 |
– |
char gap_1c7c[12]; |
| 747 |
– |
__int16 Frame; |
| 748 |
– |
__int16 SoftPause; |
| 749 |
– |
__int16 HardPause; |
| 750 |
– |
__int16 field_1C8E; |
| 751 |
– |
int field_1C90; |
| 752 |
– |
__int16 field_1C94; |
| 753 |
– |
__int16 field_1C96; |
| 754 |
– |
__int16 Dizzy; |
| 755 |
– |
__int16 field_1C9A; |
| 756 |
– |
int field_1C9C; |
| 757 |
– |
__int16 AnimationVarient; |
| 758 |
– |
__int16 TimeToPeace; |
| 759 |
– |
char NumAnimationAttachedParticles; |
| 760 |
– |
char gap_1ca5[1]; |
| 761 |
– |
__int16 field_1CA6; |
| 762 |
– |
AttachedParticle AnimationAttachedParticles[16]; |
| 763 |
– |
int TRAMParticles; |
| 764 |
– |
char FixedParticlesAttached; |
| 765 |
– |
char FixedParticlesStarted; |
| 766 |
– |
__int16 NumFixedParticles; |
| 767 |
– |
AttachedParticle FixedParticles[16]; |
| 768 |
– |
__int16 CurrentAnimationType; |
| 769 |
– |
char gap_1eb2[2]; |
| 770 |
– |
int field_1EB4; |
| 771 |
– |
char field_1EB8; |
| 772 |
– |
char gap_1eb9[33]; |
| 773 |
– |
__int16 field_1EDA; |
| 774 |
– |
int field_1EDC; |
| 775 |
– |
char gap_1ee0[4]; |
| 776 |
– |
int field_1EE4; |
| 777 |
– |
int field_1EE8; |
| 778 |
– |
int field_1EEC; |
| 779 |
– |
Quaternion Rotations[19]; |
| 780 |
– |
Quaternion OverlayRotations[19]; |
| 781 |
– |
int field_2150; |
| 782 |
– |
char gap_2154[4]; |
| 783 |
– |
GameInput Input; |
| 784 |
– |
int PrevActions1; |
| 785 |
– |
int PrevActions2; |
| 786 |
– |
int SprintTimer; |
| 787 |
– |
char field_2194; |
| 788 |
– |
char field_2195; |
| 789 |
– |
char gap_2196[2]; |
| 790 |
– |
Vector3 field_2198; |
| 791 |
– |
int field_21A4; |
| 792 |
– |
int field_21A8; |
| 793 |
– |
int field_21AC; |
| 794 |
– |
Vector3 field_21B0; |
| 795 |
– |
int HeadFacing; |
| 796 |
– |
int HeadPitch; |
| 797 |
– |
int field_21C4; |
| 798 |
– |
int field_21C8; |
| 799 |
– |
int field_21CC; |
| 800 |
– |
int field_21D0; |
| 801 |
– |
char field_21D4; |
| 802 |
– |
char gap_21d5[3]; |
| 803 |
– |
int field_21D8; |
| 804 |
– |
char field_21DC; |
| 805 |
– |
char field_21DD; |
| 806 |
– |
char field_21DE; |
| 807 |
– |
char field_21DF; |
| 808 |
– |
char field_21E0; |
| 809 |
– |
char HasAlternateTrigger; |
| 810 |
– |
char field_21E2; |
| 811 |
– |
char ReleaseTrigger; |
| 812 |
– |
char ReleaseAlternateTrigger; |
| 813 |
– |
char TurningLeft; |
| 814 |
– |
char TurningRight; |
| 815 |
– |
char gap_21e7[1]; |
| 816 |
– |
int field_21E8; |
| 817 |
– |
int field_21EC; |
| 818 |
– |
__int16 field_21F0; |
| 819 |
– |
char gap_21f2[2]; |
| 820 |
– |
PlayingFilm PlayingFilm; |
| 821 |
– |
char gap_2218[4]; |
| 822 |
– |
int field_221C; |
| 823 |
– |
char gap_2220[8]; |
| 824 |
– |
int field_2228; |
| 825 |
– |
char gap_222c[76]; |
| 826 |
– |
Matrix4x3 BoneMatrices[19]; |
| 827 |
– |
Matrix4x3 WeaponMatrix; |
| 828 |
– |
char gap_2638[432]; |
| 829 |
– |
int field_27E8; |
| 830 |
– |
char gap_27ec[4]; |
| 831 |
– |
__int16 field_27F0; |
| 832 |
– |
__int16 field_27F2; |
| 833 |
– |
int field_27F4; |
| 834 |
– |
int field_27F8; |
| 835 |
– |
__int16 ShadowIndex; |
| 836 |
– |
char field_27FE; |
| 837 |
– |
char gap_27ff[1]; |
| 838 |
– |
char field_2800; |
| 839 |
– |
char field_2801; |
| 840 |
– |
char ShieldParts[19]; |
| 841 |
– |
char field_2815; |
| 842 |
– |
char gap_2816[2]; |
| 843 |
– |
int field_2818; |
| 844 |
– |
__int16 field_281C; |
| 845 |
– |
char gap_281e[2]; |
| 846 |
– |
int field_2820; |
| 847 |
– |
int field_2824; |
| 848 |
– |
int field_2828; |
| 849 |
– |
int field_282C; |
| 850 |
– |
__int16 field_2830; |
| 851 |
– |
__int16 field_2832; |
| 852 |
– |
char gap_2834[1]; |
| 853 |
– |
char field_2835; |
| 854 |
– |
char field_2836; |
| 855 |
– |
char field_2837; |
| 856 |
– |
} ActiveCharacter; |
| 857 |
– |
|
| 597 |
|
typedef struct |
| 598 |
|
{ |
| 599 |
|
char Name[128]; |
| 809 |
|
int field_1DC; |
| 810 |
|
int field_1E0; |
| 811 |
|
int IdleDelay; |
| 812 |
< |
int field_1E8; |
| 812 |
> |
int charType; |
| 813 |
|
char gap_1ec[4]; |
| 814 |
|
int CombatFlags; |
| 815 |
|
int JobId; |
| 1028 |
|
}PHGraph |
| 1029 |
|
; |
| 1030 |
|
|
| 1031 |
+ |
/* 388 */ typedef struct //activecharacter |
| 1032 |
+ |
{ |
| 1033 |
+ |
__int16 Number; |
| 1034 |
+ |
__int16 field_2; |
| 1035 |
+ |
PhyContext* PhyContext; |
| 1036 |
+ |
SphereTreeNode SphereTree; |
| 1037 |
+ |
SphereTreeNode SphereTree3[4]; |
| 1038 |
+ |
SphereTreeNode SphereTree2[2]; |
| 1039 |
+ |
__int16 field_B0; |
| 1040 |
+ |
__int16 field_B2; |
| 1041 |
+ |
__int16 field_B4; |
| 1042 |
+ |
char field_B6; |
| 1043 |
+ |
char gap_b7[1]; |
| 1044 |
+ |
Vector3 field_B8; |
| 1045 |
+ |
Vector3 AccelerateWith; |
| 1046 |
+ |
int field_D0; |
| 1047 |
+ |
Vector3 field_D4; |
| 1048 |
+ |
__int16 field_E0; |
| 1049 |
+ |
char gap_e2[2]; |
| 1050 |
+ |
int field_E4; |
| 1051 |
+ |
int field_E8; |
| 1052 |
+ |
int field_EC; |
| 1053 |
+ |
int field_F0; |
| 1054 |
+ |
__int16 field_F4; |
| 1055 |
+ |
__int16 IsInAir; |
| 1056 |
+ |
Vector3 FallingVelocity; |
| 1057 |
+ |
Vector3 JumpVelocity; |
| 1058 |
+ |
char field_110; |
| 1059 |
+ |
char field_111; |
| 1060 |
+ |
__int16 field_112; |
| 1061 |
+ |
__int16 field_114; |
| 1062 |
+ |
char gap_116[2]; |
| 1063 |
+ |
int field_118; |
| 1064 |
+ |
int field_11C; |
| 1065 |
+ |
int field_120; |
| 1066 |
+ |
int field_124; |
| 1067 |
+ |
int field_128; |
| 1068 |
+ |
int field_12C; |
| 1069 |
+ |
BoundingSphere BoundingSphere; |
| 1070 |
+ |
Vector3 field_140; |
| 1071 |
+ |
Vector3 field_14C; |
| 1072 |
+ |
int field_158; |
| 1073 |
+ |
int field_15C; |
| 1074 |
+ |
Vector3 Location; |
| 1075 |
+ |
char gap_16c[24]; |
| 1076 |
+ |
int AkiraNode; |
| 1077 |
+ |
int GraphNode; |
| 1078 |
+ |
int PelvisHeight; |
| 1079 |
+ |
int Movement_StatePtr; |
| 1080 |
+ |
int ActiveWeapon; |
| 1081 |
+ |
int field_198; |
| 1082 |
+ |
int InventoryWeapon; |
| 1083 |
+ |
char gap_1a0[2]; |
| 1084 |
+ |
__int16 RedAmmoClipCount; |
| 1085 |
+ |
__int16 HypoCount; |
| 1086 |
+ |
__int16 GreenAmmoClipCount; |
| 1087 |
+ |
__int16 RedAmmoClipDropCount; |
| 1088 |
+ |
__int16 HypoDropCount; |
| 1089 |
+ |
__int16 GreenAmmoClipDropCount; |
| 1090 |
+ |
__int16 field_1AE; |
| 1091 |
+ |
__int16 InverseHypoRegenerationRate; |
| 1092 |
+ |
char DropShield; |
| 1093 |
+ |
char DropPhaseCloack; |
| 1094 |
+ |
char field_1B4; |
| 1095 |
+ |
char gap_1b5[1]; |
| 1096 |
+ |
__int16 field_1B6; |
| 1097 |
+ |
__int16 Shield; |
| 1098 |
+ |
__int16 PhaseCloacking; |
| 1099 |
+ |
int field_1BC; |
| 1100 |
+ |
char gap_1c0[4]; |
| 1101 |
+ |
__int16 field_1C4; |
| 1102 |
+ |
char gap_1c6[10]; |
| 1103 |
+ |
int field_1D0; |
| 1104 |
+ |
int field_1D4; |
| 1105 |
+ |
char gap_1d8[4]; |
| 1106 |
+ |
int field_1DC; |
| 1107 |
+ |
int NotIdleStartTime; |
| 1108 |
+ |
int TimeToIdle; |
| 1109 |
+ |
int field_1E8; |
| 1110 |
+ |
char gap_1ec[4]; |
| 1111 |
+ |
int field_1F0; |
| 1112 |
+ |
char gap_1f4[2048]; |
| 1113 |
+ |
int field_9F4; |
| 1114 |
+ |
char gap_9f8[36]; |
| 1115 |
+ |
int field_A1C; |
| 1116 |
+ |
char gap_a20[3020]; |
| 1117 |
+ |
int field_15EC; |
| 1118 |
+ |
char gap_15f0[60]; |
| 1119 |
+ |
int field_162C; |
| 1120 |
+ |
int field_1630; |
| 1121 |
+ |
int field_1634; |
| 1122 |
+ |
int field_1638; |
| 1123 |
+ |
int field_163C; |
| 1124 |
+ |
char gap_1640[8]; |
| 1125 |
+ |
BoundingBox BoundingBox; |
| 1126 |
+ |
int field_1660; |
| 1127 |
+ |
char gap_1664[4]; |
| 1128 |
+ |
int ShieldPower; |
| 1129 |
+ |
char gap_166c[4]; |
| 1130 |
+ |
int NumberOfKills; |
| 1131 |
+ |
int InflictedDamage; |
| 1132 |
+ |
int field_1678; |
| 1133 |
+ |
int field_167C; |
| 1134 |
+ |
char gap_1680[8]; |
| 1135 |
+ |
__int16 field_1688; |
| 1136 |
+ |
__int16 field_168A; |
| 1137 |
+ |
int field_168C; |
| 1138 |
+ |
int field_1690; |
| 1139 |
+ |
char field_1694; |
| 1140 |
+ |
char field_1695; |
| 1141 |
+ |
__int16 field_1696; |
| 1142 |
+ |
int field_1698; |
| 1143 |
+ |
int field_169C; |
| 1144 |
+ |
char gap_16a0[2]; |
| 1145 |
+ |
int field_16A2; |
| 1146 |
+ |
char gap_16a6[994]; |
| 1147 |
+ |
char field_1A88; |
| 1148 |
+ |
char field_1A89; |
| 1149 |
+ |
char field_1A8A; |
| 1150 |
+ |
char field_1A8B; |
| 1151 |
+ |
Vector3 Executor_AimingDirection; |
| 1152 |
+ |
int field_1A98; |
| 1153 |
+ |
int field_1A9C; |
| 1154 |
+ |
int Executor_ActualMovementMode; |
| 1155 |
+ |
int field_1AA4; |
| 1156 |
+ |
int field_1AA8; |
| 1157 |
+ |
int field_1AAC; |
| 1158 |
+ |
char Executor_HasFacingOverride; |
| 1159 |
+ |
char gap_1ab1[3]; |
| 1160 |
+ |
int Executor_AimingSpeed; |
| 1161 |
+ |
char field_1AB8; |
| 1162 |
+ |
char Executor_HasMoveOverride; |
| 1163 |
+ |
char gap_1aba[6]; |
| 1164 |
+ |
int field_1AC0; |
| 1165 |
+ |
int field_1AC4; |
| 1166 |
+ |
int Executor_FacingOverride; |
| 1167 |
+ |
char Executor_HasAttackOverride; |
| 1168 |
+ |
char gap_1acd[1]; |
| 1169 |
+ |
__int16 field_1ACE; |
| 1170 |
+ |
__int16 field_1AD0; |
| 1171 |
+ |
char gap_1ad2[6]; |
| 1172 |
+ |
int field_1AD8; |
| 1173 |
+ |
int field_1ADC; |
| 1174 |
+ |
int field_1AE0; |
| 1175 |
+ |
int field_1AE4; |
| 1176 |
+ |
char Executor_HasThrowOverride; |
| 1177 |
+ |
char gap_1ae9[3]; |
| 1178 |
+ |
int field_1AEC; |
| 1179 |
+ |
int field_1AF0; |
| 1180 |
+ |
int field_1AF4; |
| 1181 |
+ |
void* Animation; |
| 1182 |
+ |
__int16 AnimationToState; |
| 1183 |
+ |
__int16 AnimationFromState; |
| 1184 |
+ |
__int16 AnimationType; |
| 1185 |
+ |
__int16 NextAnimationType; |
| 1186 |
+ |
__int16 field_1B04; |
| 1187 |
+ |
__int16 field_1B06; |
| 1188 |
+ |
char Stitch; |
| 1189 |
+ |
char gap_1b09[3]; |
| 1190 |
+ |
int StitchHeight; |
| 1191 |
+ |
__int16 InterpolationFromState; |
| 1192 |
+ |
char gap_1b12[2]; |
| 1193 |
+ |
Vector3 StitchVelocity; |
| 1194 |
+ |
__int16 InterpolationCurrentFrame; |
| 1195 |
+ |
__int16 InterpolationLength; |
| 1196 |
+ |
Quaternion InterpolationStartRotations[19]; |
| 1197 |
+ |
char gap_1c54[4]; |
| 1198 |
+ |
int field_1C58; |
| 1199 |
+ |
int field_1C5C; |
| 1200 |
+ |
int field_1C60; |
| 1201 |
+ |
int Overlay; |
| 1202 |
+ |
__int16 field_1C68; |
| 1203 |
+ |
__int16 field_1C6A; |
| 1204 |
+ |
int field_1C6C; |
| 1205 |
+ |
int field_1C70; |
| 1206 |
+ |
__int16 field_1C74; |
| 1207 |
+ |
char gap_1c76[2]; |
| 1208 |
+ |
int field_1C78; |
| 1209 |
+ |
char gap_1c7c[12]; |
| 1210 |
+ |
__int16 Frame; |
| 1211 |
+ |
__int16 SoftPause; |
| 1212 |
+ |
__int16 HardPause; |
| 1213 |
+ |
__int16 field_1C8E; |
| 1214 |
+ |
int field_1C90; |
| 1215 |
+ |
__int16 field_1C94; |
| 1216 |
+ |
__int16 field_1C96; |
| 1217 |
+ |
__int16 Dizzy; |
| 1218 |
+ |
__int16 field_1C9A; |
| 1219 |
+ |
int field_1C9C; |
| 1220 |
+ |
__int16 AnimationVarient; |
| 1221 |
+ |
__int16 TimeToPeace; |
| 1222 |
+ |
char NumAnimationAttachedParticles; |
| 1223 |
+ |
char gap_1ca5[1]; |
| 1224 |
+ |
__int16 field_1CA6; |
| 1225 |
+ |
AttachedParticle AnimationAttachedParticles[16]; |
| 1226 |
+ |
int TRAMParticles; |
| 1227 |
+ |
char FixedParticlesAttached; |
| 1228 |
+ |
char FixedParticlesStarted; |
| 1229 |
+ |
__int16 NumFixedParticles; |
| 1230 |
+ |
AttachedParticle FixedParticles[16]; |
| 1231 |
+ |
__int16 CurrentAnimationType; |
| 1232 |
+ |
char gap_1eb2[2]; |
| 1233 |
+ |
int field_1EB4; |
| 1234 |
+ |
char field_1EB8; |
| 1235 |
+ |
char gap_1eb9[30]; |
| 1236 |
+ |
char field_1ED7; |
| 1237 |
+ |
__int16 throwing; |
| 1238 |
+ |
__int16 thrownBy; |
| 1239 |
+ |
Character* ThrowTargetCharacter; |
| 1240 |
+ |
int targetThrow; //animation |
| 1241 |
+ |
int field_1EE4; |
| 1242 |
+ |
int field_1EE8; |
| 1243 |
+ |
int field_1EEC; |
| 1244 |
+ |
Quaternion Rotations[19]; |
| 1245 |
+ |
Quaternion OverlayRotations[19]; |
| 1246 |
+ |
int field_2150; |
| 1247 |
+ |
char gap_2154[4]; |
| 1248 |
+ |
GameInput Input; |
| 1249 |
+ |
int PrevActions1; |
| 1250 |
+ |
int PrevActions2; |
| 1251 |
+ |
int SprintTimer; |
| 1252 |
+ |
char field_2194; |
| 1253 |
+ |
char field_2195; |
| 1254 |
+ |
char gap_2196[2]; |
| 1255 |
+ |
Vector3 field_2198; |
| 1256 |
+ |
int field_21A4; |
| 1257 |
+ |
int field_21A8; |
| 1258 |
+ |
int field_21AC; |
| 1259 |
+ |
Vector3 field_21B0; |
| 1260 |
+ |
int HeadFacing; |
| 1261 |
+ |
int HeadPitch; |
| 1262 |
+ |
int field_21C4; |
| 1263 |
+ |
int field_21C8; |
| 1264 |
+ |
int field_21CC; |
| 1265 |
+ |
int field_21D0; |
| 1266 |
+ |
char field_21D4; |
| 1267 |
+ |
char gap_21d5[3]; |
| 1268 |
+ |
int field_21D8; |
| 1269 |
+ |
char field_21DC; |
| 1270 |
+ |
char field_21DD; |
| 1271 |
+ |
char field_21DE; |
| 1272 |
+ |
char field_21DF; |
| 1273 |
+ |
char field_21E0; |
| 1274 |
+ |
char HasAlternateTrigger; |
| 1275 |
+ |
char field_21E2; |
| 1276 |
+ |
char ReleaseTrigger; |
| 1277 |
+ |
char ReleaseAlternateTrigger; |
| 1278 |
+ |
char TurningLeft; |
| 1279 |
+ |
char TurningRight; |
| 1280 |
+ |
char gap_21e7[1]; |
| 1281 |
+ |
int field_21E8; |
| 1282 |
+ |
int field_21EC; |
| 1283 |
+ |
__int16 field_21F0; |
| 1284 |
+ |
char gap_21f2[2]; |
| 1285 |
+ |
PlayingFilm PlayingFilm; |
| 1286 |
+ |
char gap_2218[4]; |
| 1287 |
+ |
int field_221C; |
| 1288 |
+ |
char gap_2220[8]; |
| 1289 |
+ |
int field_2228; |
| 1290 |
+ |
char gap_222c[76]; |
| 1291 |
+ |
Matrix4x3 BoneMatrices[19]; |
| 1292 |
+ |
Matrix4x3 WeaponMatrix; |
| 1293 |
+ |
char gap_2638[432]; |
| 1294 |
+ |
int field_27E8; |
| 1295 |
+ |
char gap_27ec[4]; |
| 1296 |
+ |
__int16 field_27F0; |
| 1297 |
+ |
__int16 field_27F2; |
| 1298 |
+ |
int field_27F4; |
| 1299 |
+ |
int field_27F8; |
| 1300 |
+ |
__int16 ShadowIndex; |
| 1301 |
+ |
char field_27FE; |
| 1302 |
+ |
char gap_27ff[1]; |
| 1303 |
+ |
char field_2800; |
| 1304 |
+ |
char field_2801; |
| 1305 |
+ |
char ShieldParts[19]; |
| 1306 |
+ |
char field_2815; |
| 1307 |
+ |
char gap_2816[2]; |
| 1308 |
+ |
int field_2818; |
| 1309 |
+ |
__int16 field_281C; |
| 1310 |
+ |
char gap_281e[2]; |
| 1311 |
+ |
int field_2820; |
| 1312 |
+ |
int field_2824; |
| 1313 |
+ |
int field_2828; |
| 1314 |
+ |
int field_282C; |
| 1315 |
+ |
__int16 field_2830; |
| 1316 |
+ |
__int16 field_2832; |
| 1317 |
+ |
char gap_2834[1]; |
| 1318 |
+ |
char field_2835; |
| 1319 |
+ |
char field_2836; |
| 1320 |
+ |
char field_2837; |
| 1321 |
+ |
} ActiveCharacter; |
| 1322 |
+ |
|
| 1323 |
|
typedef struct |
| 1324 |
|
{ |
| 1325 |
|
int TimerMode; |
| 1426 |
|
char gap_1679da[2]; |
| 1427 |
|
int field_1679DC; |
| 1428 |
|
} GameState; |
| 1429 |
< |
#endif |
| 1429 |
> |
#endif |
| 1430 |
> |
|
| 1431 |
> |
typedef struct |
| 1432 |
> |
{ |
| 1433 |
> |
int priority; |
| 1434 |
> |
int timer; // amount of time to display the text |
| 1435 |
> |
char prefix[10]; // prefix for the line |
| 1436 |
> |
char text[502]; // text on the line |
| 1437 |
> |
const char *identifier; |
| 1438 |
> |
int text_color; |
| 1439 |
> |
int text_shadow; |
| 1440 |
> |
} COtTextEntry; |
| 1441 |
> |
|
| 1442 |
> |
typedef struct |
| 1443 |
> |
{ |
| 1444 |
> |
void *font_family; |
| 1445 |
> |
void *text_context; // text context to do the drawing |
| 1446 |
> |
short formatting; |
| 1447 |
> |
short font_size; |
| 1448 |
> |
char scale_font; |
| 1449 |
> |
char bottom_justify; |
| 1450 |
> |
char display_completion; |
| 1451 |
> |
char fade_over_bounds; |
| 1452 |
> |
char use_formatting_commands; |
| 1453 |
> |
|
| 1454 |
> |
short bounds[4]; |
| 1455 |
> |
short num_text_entries; |
| 1456 |
> |
short max_text_entries; |
| 1457 |
> |
char pad[3]; |
| 1458 |
> |
COtTextEntry *text_entries; // an array (num_text_entries long) of COtTextEntry |
| 1459 |
> |
int blah; |
| 1460 |
> |
int blah2; |
| 1461 |
> |
int blah3; |
| 1462 |
> |
} COtTextArea; |