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#pragma once |
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#ifndef ONI_CHARACTER_H |
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#define ONI_CHARACTER_H |
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#include "Oni.h" |
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//#include <stdint.h> |
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#include "bool.h" |
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enum { |
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team_konoko, |
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team_tctf, |
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team_syndicate, |
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team_neutral, |
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team_securityguard, |
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team_rougekonoko, |
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team_switzerland, |
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team_syndicateaccessory, |
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}; |
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/* |
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int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, uint32_t* list_location); |
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int32_t* ONICALL ONrGetActiveCharacter(void* CharacterPtr); |
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//int16_t ONICALL ONrGameState_GetPlayerCharacter(); |
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*/ |
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//probably need to name these better. |
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/* |
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#define char_unkillable (1 << 5) |
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#define char_superammo (1 << 6) |
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#define char_unstoppable (1 << 8) |
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#define char_deathlock (1 << 10) |
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#define char_dontaim (1 << 13) |
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#define char_nocollision (1 << 17) |
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#define char_noshadow (1 << 24) |
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#define char_invincible (1 << 25) |
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#define char_bossshield (1 << 30) |
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#define char_weaponimmune (1 << 31) |
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*/ |
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//We need a Oni_Structs #include file. |
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#endif |