| 52 |
|
new_char.id = NEW_PLAYER; |
| 53 |
|
if(!is_server) { |
| 54 |
|
ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot)); |
| 55 |
+ |
//move this to a set up characters function... |
| 56 |
+ |
ONgGameState->CharacterStorage[player_slot].field_1E8 = 0; |
| 57 |
+ |
|
| 58 |
|
PlayerList[playerlist_slot] = Players+player_slot; |
| 59 |
+ |
PlayerList[playerlist_slot]->spawnnumber = player_slot; |
| 60 |
|
PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot]; |
| 61 |
< |
PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF |
| 61 |
> |
// PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF |
| 62 |
> |
PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF |
| 63 |
|
sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name); |
| 64 |
|
UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
| 65 |
|
|
| 82 |
|
|
| 83 |
|
void FLrServer_Initialize(){ |
| 84 |
|
FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1); |
| 85 |
+ |
} |
| 86 |
|
|
| 87 |
< |
|
| 87 |
> |
//UDPServer_SendToAll |
| 88 |
> |
//Sends a packet to all the clients currently connected. |
| 89 |
> |
//Returns the number of players sent to. |
| 90 |
> |
int UDPServer_SendToAll(void* packet, int size) { |
| 91 |
> |
int j; |
| 92 |
> |
int players = 0; |
| 93 |
> |
sockaddr_in address; |
| 94 |
> |
memset(&address, 0, sizeof(sockaddr_in)); |
| 95 |
> |
address.sin_family = AF_INET; |
| 96 |
> |
address.sin_addr.s_addr = htonl(INADDR_ANY); |
| 97 |
> |
address.sin_port = htons(27777); |
| 98 |
> |
for(j = 0; j < max_connections; j++) { |
| 99 |
> |
if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) { |
| 100 |
> |
int sent_bytes; |
| 101 |
> |
address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip)); |
| 102 |
> |
sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size); |
| 103 |
> |
if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
| 104 |
> |
else players++; |
| 105 |
> |
} |
| 106 |
> |
} |
| 107 |
> |
return players; |
| 108 |
|
} |