8 |
|
|
9 |
|
//Long winded? |
10 |
|
|
11 |
+ |
|
12 |
+ |
|
13 |
|
void FLcPacketBufferToPlayerData( PlayerData* PD) |
14 |
|
{ |
15 |
|
player_info* PI = PlayerList[PD->ID]; |
16 |
|
uint8_t * DataPointer = PD->data; |
17 |
|
|
18 |
+ |
static player_info BufferData[MAX_PLAYERS] = {0}; |
19 |
+ |
static bool IsBuffered[32]; |
20 |
+ |
|
21 |
+ |
|
22 |
|
if(!PI) |
23 |
|
{ |
24 |
|
//TODO: Store this data and then apply it once we have a character that matches! |
25 |
< |
return; |
25 |
> |
flatline_packet pk; |
26 |
> |
pk.id = PK_MISSING_PLAYER; |
27 |
> |
pk.integer = PD->ID; |
28 |
> |
NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&pk, FLATLINE_HEADER + 4 ); |
29 |
> |
|
30 |
> |
IsBuffered[PD->ID] = 1; |
31 |
> |
PI = &BufferData[PD->ID]; |
32 |
> |
|
33 |
> |
//return; |
34 |
> |
} |
35 |
> |
else if(IsBuffered[PD->ID]) |
36 |
> |
{ |
37 |
> |
player_info* Buffer = BufferData + PD->ID; |
38 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Input) ) PI->Input = Buffer->Input; |
39 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Facing) ) PI->Facings = Buffer->Facings; |
40 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Health) ) PI->Health = Buffer->Health; |
41 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_FramePing) ) { |
42 |
> |
PI->Frame = Buffer->Frame; |
43 |
> |
PI->Ping = Buffer->Ping; |
44 |
> |
} |
45 |
> |
//if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Inventory) ) PI->invi= Buffer->Input; |
46 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Class) ) |
47 |
> |
{ |
48 |
> |
PI->Class = Buffer->Class; |
49 |
> |
sprintf_s( PI->ClassString, 32, "%s", Buffer->ClassString ); |
50 |
> |
} |
51 |
> |
|
52 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Position) ) PI->Position = Buffer->Position; |
53 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Animation) ) |
54 |
> |
{ |
55 |
> |
PI->Animation = Buffer->Animation; |
56 |
> |
sprintf_s( PI->AnimationString, 32, "%s", Buffer->AnimationString); |
57 |
> |
} |
58 |
> |
if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Throws) ) PI->ThrowData = Buffer->ThrowData; |
59 |
> |
|
60 |
> |
PI->UpdateFlags |= Buffer->UpdateFlags; |
61 |
> |
IsBuffered[PD->ID] = 0; |
62 |
|
} |
63 |
|
|
64 |
|
if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) ) |
111 |
|
|
112 |
|
if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) ) |
113 |
|
{ |
114 |
< |
TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class ); |
114 |
> |
sprintf_s( PI->ClassString, 32, "%s", DataPointer ); |
115 |
> |
TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class ); |
116 |
|
DataPointer += FLpData_PartSize( PFlag_Class ); |
117 |
|
} |
118 |
|
|
124 |
|
|
125 |
|
if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) ) |
126 |
|
{ |
127 |
< |
TMrInstance_GetDataPtr( 'TRAM', (char*)DataPointer, &PI->Animation ); |
127 |
> |
sprintf_s( PI->AnimationString, 32, "%s", DataPointer ); |
128 |
> |
TMrInstance_GetDataPtr( 'TRAM', PI->AnimationString, &PI->Animation ); |
129 |
|
DataPointer += FLpData_PartSize( PFlag_Animation ); |
130 |
|
} |
131 |
|
|