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#include "Flatline.h" |
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|
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bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag ) |
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{ |
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if( BitSet & (1 << Flag) ) return true; |
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return false; |
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} |
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|
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//Long winded? |
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|
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void FLcPacketBufferToPlayerData( PlayerData* PD) |
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{ |
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player_info* PI = PlayerList[PD->ID]; |
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uint8_t * DataPointer = PD->data; |
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|
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if(!PI) |
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{ |
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//TODO: Store this data and then apply it once we have a character that matches! |
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return; |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) ) |
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{ |
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PI->Input = *(PlayerInput*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Input); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) ) |
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{ |
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PI->Facings = *(PlayerFacing*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Facing); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) ) |
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{ |
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PI->Health = *(PlayerHealth*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Health); |
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} |
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|
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//Not done |
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) ) |
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{ |
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PI->Score = *(PlayerScore*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Score); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) ) |
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{ |
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PlayerFP* FP = (PlayerFP*)DataPointer; |
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PI->Ping = FP->Ping; |
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|
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if(FP->Frame != -1) |
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{ |
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PI->Frame = FP->Frame; |
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} |
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else |
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{ |
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PD->UpdateFlags &= ~( 1 << PFlag_FramePing ); |
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} |
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DataPointer += FLpData_PartSize( PFlag_FramePing); |
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} |
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|
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//Not done |
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) ) |
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{ |
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PI->Inventory = *(PlayerInventory*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Inventory ); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) ) |
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{ |
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TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class ); |
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DataPointer += FLpData_PartSize( PFlag_Class ); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) ) |
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{ |
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PI->Position = *(Vector3*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Position ); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) ) |
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{ |
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TMrInstance_GetDataPtr( 'TRAM', (char*)DataPointer, &PI->Animation ); |
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DataPointer += FLpData_PartSize( PFlag_Animation ); |
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} |
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|
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if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) ) |
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{ |
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PI->ThrowData = *(PlayerThrowData*)DataPointer; |
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DataPointer += FLpData_PartSize( PFlag_Throws ); |
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} |
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|
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|
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PI->UpdateFlags |= PD->UpdateFlags; |
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} |
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|
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void FLcReadPlayerData( flatline_packet* Packet, int16_t Size ) |
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{ |
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PlayerData* PDCast = (PlayerData*)Packet->data; |
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Size -= FLATLINE_HEADER; |
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while(Size > 0) |
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{ |
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if(PDCast->Size > Size) |
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{ |
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DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size ); |
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break; |
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} |
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FLcPacketBufferToPlayerData( PDCast ); |
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Size -= PDCast->Size; |
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PDCast = (PlayerData*)((char*)PDCast + PDCast->Size); |
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} |
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|
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//Packet |
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} |