3 |
|
|
4 |
|
#define FLAG_AND_INCREMENT( FLAG ) PD->UpdateFlags |= (1 << FLAG ); DataPointer += FLpData_PartSize( FLAG ); |
5 |
|
|
6 |
< |
void FLsPacketBuild( uint8_t p, PlayerData* PD ) |
6 |
> |
void FLsPacketBuild( uint8_t p, PlayerData* PD, bool UpdateAll ) |
7 |
|
{ |
8 |
|
Character* Player = PlayerList[p]->Chr; |
9 |
|
ActiveCharacter* APlayer = ONrGetActiveCharacter(Player); |
37 |
|
} |
38 |
|
|
39 |
|
if( PI->Facings.Facing != Player->Facing || |
40 |
< |
PI->Facings.DesiredFacing != Player->DesiredFacing ) |
40 |
> |
PI->Facings.DesiredFacing != Player->DesiredFacing || UpdateAll ) |
41 |
|
{ |
42 |
|
PlayerFacing* ptr = (void*)DataPointer; |
43 |
|
ptr->Facing = Player->Facing; |
49 |
|
} |
50 |
|
|
51 |
|
if(PI->Health.Health != Player->Health || |
52 |
< |
PI->Health.MaxHealth != Player->MaxHealth ) |
52 |
> |
PI->Health.MaxHealth != Player->MaxHealth || UpdateAll ) |
53 |
|
{ |
54 |
|
PlayerHealth* ptr = (void*)DataPointer; |
55 |
|
ptr->Health = Player->Health; |
88 |
|
//Do inventory |
89 |
|
} |
90 |
|
|
91 |
< |
if( PI->Class != Player->ONCC ) |
91 |
> |
if( PI->Class != Player->ONCC || UpdateAll ) |
92 |
|
{ |
93 |
|
sprintf_s( DataPointer, 32, "%s", TMrInstance_GetInstanceName( Player->ONCC ) ); |
94 |
+ |
sprintf_s( PI->ClassString, 32, "%s", DataPointer ); |
95 |
|
PI->Class = Player->ONCC; |
96 |
|
|
97 |
|
FLAG_AND_INCREMENT( PFlag_Class ); |
99 |
|
|
100 |
|
if(APlayer) |
101 |
|
{ |
102 |
< |
if( (APlayer->PhyContext) && memcmp(&PI->Position, &APlayer->PhyContext->Position, sizeof(Vector3)) ) |
102 |
> |
if( (APlayer->PhyContext) && (memcmp(&PI->Position, &APlayer->PhyContext->Position, sizeof(Vector3)) || UpdateAll )) |
103 |
|
{ |
104 |
|
Vector3* ptr = (Vector3*)DataPointer; |
105 |
|
*ptr = PI->Position = APlayer->PhyContext->Position; |
107 |
|
FLAG_AND_INCREMENT( PFlag_Position ); |
108 |
|
} |
109 |
|
|
110 |
< |
if(APlayer->Animation != PI->Animation) |
110 |
> |
if(APlayer->Animation != PI->Animation || !APlayer->Frame || UpdateAll ) |
111 |
|
{ |
112 |
|
sprintf_s( DataPointer, 32, "%s", TMrInstance_GetInstanceName( APlayer->Animation ) ); |
113 |
+ |
sprintf_s( PI->AnimationString, 32, "%s", DataPointer ); |
114 |
|
PI->Animation = APlayer->Animation; |
115 |
+ |
|
116 |
|
|
117 |
|
FLAG_AND_INCREMENT( PFlag_Animation ); |
118 |
|
} |
119 |
|
|
120 |
|
if(APlayer->targetThrow) |
121 |
|
{ |
122 |
< |
if(!PI->HasAppliedThrow) |
122 |
> |
if(!PI->HasAppliedThrow || UpdateAll ) |
123 |
|
{ |
124 |
|
PlayerThrowData* ptr = (void*)DataPointer; |
125 |
|
ptr->throwing = Players[APlayer->throwing].list_slot; |
166 |
|
{ |
167 |
|
if(PlayerList[p] && PlayerList[p]->Chr) |
168 |
|
{ |
169 |
< |
FLsPacketBuild(p, &BuildData[p]); |
169 |
> |
FLsPacketBuild(p, &BuildData[p], 0); |
170 |
|
|
171 |
|
assert( BuildData[p].Size < 255 ); |
172 |
|
|