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#ifndef FLATLINE_PACKET_H |
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#define FLATLINE_PACKET_H |
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#include "bool.h" |
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|
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uint16_t FLpData_PartSize( uint8_t e); |
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void FLsSendPlayerData(); |
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//void FLcReadPlayerData( flatline_packet* Packet, int16_t Size ); |
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|
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typedef struct |
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{ |
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uint16_t ID; |
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uint16_t Size; |
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uint16_t UpdateFlags; |
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uint8_t data[255]; |
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} PlayerData; |
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|
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|
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typedef struct { |
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uint32_t Actions1; |
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uint32_t Actions2; |
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float MouseDeltaX; |
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float MouseDeltaY; |
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} PlayerInput; |
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|
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typedef struct { |
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float Facing; |
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float DesiredFacing; |
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} PlayerFacing; |
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|
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typedef struct { |
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uint16_t Health; |
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uint16_t MaxHealth; |
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} PlayerHealth; |
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|
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typedef struct { |
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uint16_t Score; |
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uint16_t Deaths; |
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} PlayerScore; |
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|
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//Change this later to be misc info |
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typedef struct { |
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uint16_t Frame; |
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uint16_t Ping; |
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} PlayerFP; |
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|
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typedef struct { |
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uint8_t Ammo; |
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uint8_t Cells; |
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uint8_t Hypo; |
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uint8_t pad; |
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uint16_t Invis; |
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uint16_t Shield; |
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} PlayerInventory; |
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|
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typedef struct { |
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uint16_t throwing; |
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uint16_t throwFrame; |
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char throwName[32]; |
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} PlayerThrowData; |
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|
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enum |
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{ |
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PFlag_None, |
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PFlag_Input, |
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PFlag_Facing, |
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PFlag_Health, |
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PFlag_Score, //TODO |
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PFlag_FramePing, |
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PFlag_Inventory, //TODO |
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PFlag_Class, |
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PFlag_Position, |
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PFlag_Animation, |
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PFlag_Throws, |
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PFlag_Max, |
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PFlag_AnimationWait,//Clients only! |
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}; |
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#endif |