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1 | #include "Oni.h" | |
2 | char * FLrHook_DoorOpen( DoorObject *Door, Character *Char); | |
3 | < | short FLrHook_ConsoleActivate( void *inObject, Character *inCharacter ); |
3 | > | short FLrHook_ConsoleActivate( void *inObject, Character *inCharacter ); |
4 | > | int FLrHook_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output); |
5 | > | short FLrHook_DebugNameShadeHack( Character* Char ); |
6 | > | void FLrHook_Lasers( Character* PlayerChar ); |
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