215 |
|
return 0; |
216 |
|
} |
217 |
|
|
218 |
< |
|
218 |
> |
uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
219 |
> |
{ |
220 |
> |
ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter); |
221 |
> |
// AC->PhyContext->Position = AC->AimTarget; |
222 |
> |
AC->PhyContext->Position.X += AC->AimVector.X; |
223 |
> |
AC->PhyContext->Position.Y += AC->AimVector.Y; |
224 |
> |
AC->PhyContext->Position.Z += AC->AimVector.Z; |
225 |
> |
return 0; |
226 |
> |
} |
227 |
|
void SLrFlatline_Initialize() |
228 |
|
{ |
229 |
|
|
230 |
|
DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys); |
231 |
|
FLrInput_Update_Keys(); |
232 |
|
SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) ); |
233 |
+ |
SLrScript_Command_Register_Void("tele","teleports", "", tele); |
234 |
|
SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server); |
235 |
|
SLrScript_Command_Register_Void("host","Starts a server", "", start_server); |
236 |
|
SLrScript_Command_Register_Void("msg","Sends a message", "", send_message); |
241 |
|
SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick); |
242 |
|
SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con); |
243 |
|
SLrScript_Command_Register_Void("ping", "pong!", "", ping); |
244 |
< |
} |
244 |
> |
} |