40 |
|
memcpy(packet.data, args[0].value_str32, 256); |
41 |
|
NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257); |
42 |
|
} |
43 |
+ |
if(server_started) |
44 |
+ |
{ |
45 |
+ |
sprintf_s(PlayerList[0]->Chr->Name,32, args[0].value_str32); |
46 |
+ |
} |
47 |
|
return 0; |
48 |
|
} |
49 |
|
|
121 |
|
uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
122 |
|
{ |
123 |
|
player_info * info; |
124 |
< |
info = FLrServer_AddPlayer( 0, "Fake", 0 ); |
125 |
< |
info->Actions1 = Action_Forward; |
126 |
< |
return 0; |
124 |
> |
info = FLrServer_AddPlayer( 0, "shinny", 0 , 1); |
125 |
> |
return 0; |
126 |
> |
} |
127 |
> |
|
128 |
> |
uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
129 |
> |
{ |
130 |
> |
PlayerDisconnect(args[0].value_int32); |
131 |
> |
return 0; |
132 |
> |
} |
133 |
> |
|
134 |
> |
CharacterObject* spawnObject = 0; |
135 |
> |
char BINACHARCallback(CharacterObject* inObj, char* userdata) |
136 |
> |
{ |
137 |
> |
if(strcmp(userdata, inObj->OSD.Name)) |
138 |
> |
{ |
139 |
> |
return 1; |
140 |
> |
} |
141 |
> |
spawnObject = inObj; |
142 |
> |
return 0; |
143 |
> |
} |
144 |
> |
uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
145 |
> |
{ |
146 |
> |
flatline_packet new_char = {0}; |
147 |
> |
int i; |
148 |
> |
if(client_connected) return 0; |
149 |
> |
AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret); |
150 |
> |
if(!server_started) return 0; |
151 |
> |
for(i = 0; i < 64; i++) |
152 |
> |
{ |
153 |
> |
if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].value_str32)) |
154 |
> |
{ |
155 |
> |
//DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i); |
156 |
> |
int playerlist_slot = FLr_FindEmptyListSlot(); |
157 |
> |
int player_slot = i; |
158 |
> |
new_char.new_player.Playernumber = playerlist_slot; |
159 |
> |
new_char.id = NEW_PLAYER; |
160 |
> |
OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].value_str32); |
161 |
> |
// while(!spawnObject); |
162 |
> |
if(spawnObject) |
163 |
> |
{ |
164 |
> |
memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) ); |
165 |
> |
} |
166 |
> |
else return 1; |
167 |
> |
//new_char.new_player.Character; |
168 |
> |
PlayerList[playerlist_slot] = Players+player_slot; |
169 |
> |
PlayerList[playerlist_slot]->spawnnumber = player_slot; |
170 |
> |
PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot]; |
171 |
> |
// PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF |
172 |
> |
// if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF |
173 |
> |
// sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name); |
174 |
> |
UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
175 |
> |
PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI; |
176 |
> |
PlayerList[playerlist_slot]->list_slot = playerlist_slot; |
177 |
> |
return 0; |
178 |
> |
} |
179 |
> |
} |
180 |
> |
|
181 |
> |
return 0; |
182 |
|
} |
183 |
|
|
184 |
|
uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
198 |
|
void SLrFlatline_Initialize() { |
199 |
|
|
200 |
|
DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys); |
201 |
< |
|
201 |
> |
FLrInput_Update_Keys(); |
202 |
|
SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) ); |
203 |
|
SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server); |
204 |
|
SLrScript_Command_Register_Void("host","Starts a server", "", start_server); |
205 |
|
SLrScript_Command_Register_Void("msg","Sends a message", "", send_message); |
206 |
< |
SLrScript_Command_Register_ReturnType("name","changes your name", "name:str", sl_void, change_name); |
206 |
> |
SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name); |
207 |
|
SLrScript_Command_Register_Void("status","shows the connection status", "", status); |
208 |
|
SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name); |
209 |
< |
SLrScript_Command_Register_ReturnType("addfakeclient","adds a fake client", "", sl_void, addfake); |
209 |
> |
SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake); |
210 |
> |
SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick); |
211 |
> |
//SLrScript_Command_Register_ReturnType("ai2_spawn","creates and starts an AI from a character object","ai_name:string [force_spawn:string{\"force\"} | ]", sl_void, spawnAI); |
212 |
|
} |