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#include <winsock2.h> |
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#include "BFW_ScriptLang.h" |
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|
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#include "Daodan_Patch.h" |
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#include "Daodan_BSL.h" |
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#include "Flatline_BSL.h" |
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#include "Flatline.h" |
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#include "Flatline_Server.h" |
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bool server_started = 0; |
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bool client_connected = 0; |
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int sock = 0; |
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sockaddr_in address; |
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char player_name[32] = "Striker"; |
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char player_country[256] = {0}; |
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int update_rate = 5; |
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#include "Oni.h" |
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#include "Daodan_Cheater.h" |
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uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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CreateThread(NULL, 0, StartServer, NULL, 0, 0); |
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server_started = 1; |
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return 0; |
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} |
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|
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uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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update_rate = args[0].value_int32; |
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server_started = 1; |
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return 0; |
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} |
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|
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uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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|
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//should also return your name... |
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sprintf(player_name, "%.31s", args[0].value_str32); |
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if(client_connected) { |
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flatline_packet packet; |
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packet.id = CHANGE_NAME; |
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memcpy(packet.data, args[0].value_str32, 256); |
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NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257); |
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} |
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return 0; |
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} |
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|
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uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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|
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flatline_packet message; |
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message.id = MESSAGE; |
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|
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if(server_started) { |
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int message_size = sprintf(message.data, "%s: %s", player_name, args[0].value_str32); |
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COrMessage_Print(message.data, "chat", 0); |
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UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER ); |
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} |
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else if(client_connected) { |
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sprintf(message.data, "%s", args[0].value_str32); |
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NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257); |
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} |
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else { |
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DDrConsole_PrintF("You aren't connected to a server!"); |
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} |
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return 0; |
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} |
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|
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|
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uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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if( NetPlatform_Initalize()) { |
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static flatline_packet packet; |
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sock = NetUDPSocket_Create(27777); |
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address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr(args[0].value_str32 ); |
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//address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1"); |
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|
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packet.id = CONNECT_SEND; |
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memcpy(((connect_send*)(packet.data))->country , player_country, 2); |
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memcpy(((connect_send*)(packet.data))->name, player_name, 256); |
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DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name); |
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CreateThread(NULL, 0, StartClient, &packet, 0, 0); |
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|
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} |
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|
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return 0; |
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} |
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uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int j; |
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if(server_started) { |
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for(j = 0; j < max_connections; j++) { |
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|
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if (PlayerList[j] != 0) { |
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DDrConsole_PrintF("Client %i: %s from %s", |
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j, |
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PlayerList[j]->name, |
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(inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )))); |
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} |
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} |
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} |
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else if(client_connected) { |
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DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock); |
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for(j = 0; j < max_connections; j++) { |
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|
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if (PlayerList[j] != 0) { |
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DDrConsole_PrintF("Client %i: %s %x", |
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j, |
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PlayerList[j]->name, |
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PlayerList[j]->Chr |
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); |
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} |
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} |
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} |
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else{} |
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return 0; |
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} |
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|
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|
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void SLrFlatline_Initialize() { |
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|
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DDrPatch_MakeCall(OniExe + 0x000FA88B, FLrInput_Update_Keys); |
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SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) ); |
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SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server); |
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SLrScript_Command_Register_Void("host","Starts a server", "", start_server); |
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SLrScript_Command_Register_Void("msg","Sends a message", "", send_message); |
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SLrScript_Command_Register_Void("name","changes your name", "name:str", change_name); |
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SLrScript_Command_Register_Void("status","shows the connection status", "", status); |
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SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name); |
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|
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} |