64 |
|
DWORD WINAPI StartServer(void* lol); |
65 |
|
DWORD WINAPI StartClient(void* lol); |
66 |
|
|
67 |
– |
//oh snap, I just realized this is rossy's version of flatline_packet. :| |
68 |
– |
typedef struct { |
69 |
– |
char signature[8]; |
70 |
– |
uint16_t protocol_version; |
71 |
– |
char data[0]; //data[0] doesn't work well with simple casts, btw. If you allocate enough space for a handshake_packet |
72 |
– |
} handshake_packet; //there won't be enough room for data. You would have to manually manage the memory (ew) |
67 |
|
|
68 |
|
//initial connection |
69 |
|
typedef struct { |
91 |
|
CharacterObject Character; |
92 |
|
} new_player; |
93 |
|
|
94 |
< |
extern int update_rate; |
94 |
> |
//extern int update_rate; |
95 |
|
|
96 |
|
typedef struct { |
97 |
|
float MouseDeltaX; |
98 |
|
float MouseDeltaY; |
99 |
|
uint32_t Actions1; |
100 |
|
uint32_t Actions2; |
101 |
+ |
unsigned int Time; |
102 |
|
} input_struct; |
103 |
|
|
104 |
|
//TODO: |
117 |
|
uint32_t Health; |
118 |
|
uint32_t MaxHealth; |
119 |
|
input_struct Inputs; |
120 |
+ |
int rare_sync_index; |
121 |
+ |
//__int16 Varient; |
122 |
|
#if 0 |
123 |
|
uint16_t Frame; |
124 |
|
char Animation[32]; |
140 |
|
#endif |
141 |
|
} player_data; |
142 |
|
|
143 |
+ |
//todo, move health in... |
144 |
+ |
typedef struct { |
145 |
+ |
short unsigned int PlayerNum; |
146 |
+ |
unsigned int index; |
147 |
+ |
Inventory Inventory; |
148 |
+ |
char Class[32]; |
149 |
+ |
} rare_sync_data; |
150 |
+ |
|
151 |
|
//used for storing data about each player |
152 |
|
typedef struct { |
153 |
|
int FLATLINE; |
162 |
|
new_player new_player; |
163 |
|
server_status server_status; |
164 |
|
player_data player_data; |
165 |
+ |
rare_sync_data rare_sync_data; |
166 |
+ |
uint16_t sync_request; |
167 |
|
}; |
168 |
|
} flatline_packet; |
169 |
< |
#define FLATLINE_HEADER sizeof(flatline_packet)-sizeof(char)*1080 |
169 |
> |
#define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080) |
170 |
|
//#define FLATLINE_PACKET_SIZE sizeof(flatline_packet) |
171 |
|
|
172 |
|
|
185 |
|
NEW_PLAYER, |
186 |
|
PLAYER_INPUT, |
187 |
|
PLAYER_DATA, |
188 |
+ |
RARE_SYNC_DATA, |
189 |
+ |
RARE_SYNC_DATA_REQUEST, |
190 |
|
}; |
191 |
|
|
192 |
|
|
193 |
|
typedef struct { |
194 |
|
int ip; |
195 |
< |
char name[32]; |
195 |
> |
char name[32]; |
196 |
|
char country[2]; |
197 |
|
Character* Chr; |
198 |
|
uint16_t spawnnumber; |
199 |
|
uint16_t list_slot; |
200 |
< |
uint32_t Actions1; |
192 |
< |
uint32_t Actions2; |
200 |
> |
|
201 |
|
float MouseDeltaX; |
202 |
|
float MouseDeltaY; |
203 |
+ |
uint32_t Actions1; |
204 |
+ |
uint32_t Actions2; |
205 |
+ |
unsigned int LastInputTime; |
206 |
+ |
input_struct CacheInput; |
207 |
+ |
|
208 |
+ |
player_data player_data; |
209 |
+ |
|
210 |
+ |
unsigned int rare_sync_index; |
211 |
+ |
void* OldClass; |
212 |
+ |
Inventory Inventory; |
213 |
|
} player_info; |
214 |
|
|
215 |
|
player_info * FLr_FindEmptySlot(); |