| 115 |
|
} td; |
| 116 |
|
typedef struct { |
| 117 |
|
uint16_t PlayerNum; |
| 118 |
< |
Vector3 Position; |
| 119 |
< |
float Facing; |
| 120 |
< |
float DesiredFacing; |
| 118 |
> |
//Vector3 Position; |
| 119 |
> |
|
| 120 |
> |
//float Facing; |
| 121 |
> |
//float DesiredFacing; |
| 122 |
> |
|
| 123 |
> |
float UD; |
| 124 |
> |
float LR; |
| 125 |
> |
|
| 126 |
|
uint32_t Health; |
| 127 |
|
uint32_t MaxHealth; |
| 128 |
|
//input_struct Inputs; |
| 134 |
|
int Damage; |
| 135 |
|
int Deaths; |
| 136 |
|
uint16_t Ping; |
| 137 |
+ |
|
| 138 |
|
} player_data; |
| 139 |
|
|
| 140 |
|
//todo, move health in... |
| 151 |
|
} flatline_event; |
| 152 |
|
|
| 153 |
|
typedef struct { |
| 154 |
+ |
int16_t PlayerNum; |
| 155 |
|
float MouseDeltaX; |
| 156 |
|
float MouseDeltaY; |
| 157 |
|
uint32_t Actions1; |
| 158 |
|
uint32_t Actions2; |
| 159 |
+ |
float Facing; |
| 160 |
+ |
float DesiredFacing; |
| 161 |
+ |
Vector3 Position; |
| 162 |
|
} player_input; |
| 163 |
|
|
| 164 |
|
//used for storing data about each player |
| 219 |
|
}; |
| 220 |
|
|
| 221 |
|
|
| 222 |
+ |
typedef struct { |
| 223 |
+ |
//Server Only |
| 224 |
+ |
bool PleaseUpdateAllPlayers; |
| 225 |
+ |
//Client stuff (can be used by server "client") |
| 226 |
+ |
|
| 227 |
+ |
//Move from random scattered bools to these, please. |
| 228 |
+ |
bool ClientConnected; |
| 229 |
+ |
unsigned int ClientSlot; |
| 230 |
+ |
bool ServerStatus; |
| 231 |
+ |
} multiplayer_status; |
| 232 |
|
|
| 233 |
|
enum { |
| 234 |
|
STATE_ALIVE, |
| 246 |
|
Character* Chr; |
| 247 |
|
uint16_t spawnnumber; |
| 248 |
|
uint16_t list_slot; |
| 249 |
+ |
|
| 250 |
+ |
//Todo: move into struct for slightly faster copying |
| 251 |
|
float MouseDeltaX; |
| 252 |
|
float MouseDeltaY; |
| 253 |
|
uint32_t Actions1; |
| 254 |
|
uint32_t Actions2; |
| 255 |
+ |
float Facing; |
| 256 |
+ |
float DesiredFacing; |
| 257 |
+ |
//float Height; |
| 258 |
+ |
Vector3 Position; |
| 259 |
+ |
|
| 260 |
|
unsigned int LastInputTime; |
| 261 |
|
input_struct CacheInput; |
| 262 |
|
player_data player_data; |
| 268 |
|
int DeathTime; |
| 269 |
|
uint32_t Ping; |
| 270 |
|
bool DataApplied; |
| 271 |
+ |
|
| 272 |
+ |
uint32_t ShapeshiftCooldown; |
| 273 |
|
} player_info; |
| 274 |
|
|
| 275 |
|
player_info * FLr_FindEmptySlot(); |
| 288 |
|
extern sockaddr_in address; |
| 289 |
|
extern player_info Players[]; |
| 290 |
|
extern player_info * PlayerList[]; |
| 291 |
< |
|
| 291 |
> |
extern multiplayer_status MultiplayerStatus; |
| 292 |
|
int UDPServer_SendToAll(void* packet, int size); |
| 293 |
|
|
| 294 |
|
extern bool client_connected; |
| 299 |
|
void FLrPlayerDisconnect( int Player ); |
| 300 |
|
void FLrPlayerRespawn( int Player ); |
| 301 |
|
int FLrEvent_GetNumArgs( int eventIndex ); |
| 302 |
< |
|
| 302 |
> |
bool FlatlineInitialize(); |
| 303 |
|
extern unsigned int lastPingTime; |
| 304 |
|
#endif |