# | Line 13 | Line 13 | |
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13 | ||
14 | #define thread __thread | |
15 | ||
16 | + | #include "Flatline_Public.h" |
17 | + | |
18 | #ifdef WIN32 | |
19 | #include <winsock2.h> | |
20 | #include "Flatline_Win32.h" | |
# | Line 291 | Line 293 | extern player_info * PlayerList[]; | |
293 | extern multiplayer_status MultiplayerStatus; | |
294 | int UDPServer_SendToAll(void* packet, int size); | |
295 | ||
294 | – | extern bool client_connected; |
295 | – | extern bool server_started; |
296 | – | extern char player_name[]; |
296 | ||
297 | void FLrRun_Scores(); | |
298 | void FLrPlayerDisconnect( int Player ); |
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