8 |
|
uint32_t last1 = 0; uint32_t last2 = 0; |
9 |
|
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
10 |
|
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
11 |
+ |
|
12 |
+ |
unsigned int lastPingTime; |
13 |
+ |
|
14 |
|
const char * Rejection_Messages[][255] = { |
15 |
|
{"Server is full"}, |
16 |
|
{"-2"}, |
26 |
|
flatline_packet sync = {0}; |
27 |
|
|
28 |
|
if (Player > max_connections || !PlayerList[ Player ] ) return; |
29 |
< |
|
30 |
< |
|
31 |
< |
// DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index); |
29 |
> |
|
30 |
> |
|
31 |
> |
// DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index); |
32 |
|
sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr); |
33 |
|
sync.id = RARE_SYNC_DATA; |
34 |
|
sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) ); |
53 |
|
sender.sin_family = AF_INET; |
54 |
|
sender.sin_port = htons(27777); |
55 |
|
sender.sin_addr = *((struct in_addr*)(int*)&from); |
56 |
< |
|
56 |
> |
|
57 |
|
|
58 |
|
//packet->data[datalen] = '\0'; |
59 |
< |
|
59 |
> |
|
60 |
|
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
61 |
|
|
62 |
< |
|
63 |
< |
|
62 |
> |
|
63 |
> |
|
64 |
|
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
62 |
– |
|
65 |
|
|
66 |
|
|
67 |
< |
|
67 |
> |
|
68 |
> |
|
69 |
|
switch(packet->id) { |
70 |
|
flatline_packet connect_recv; |
71 |
|
player_info * playah; |
72 |
|
//rewrite this when we get TCP support. |
73 |
|
//rewrite this before we get TCP support* |
74 |
|
//the way of seeing if there is room for players sucks. |
75 |
< |
case CONNECT_SEND: |
76 |
< |
; |
74 |
< |
|
75 |
< |
connect_recv.id = CONNECT_REPLY; |
76 |
< |
|
77 |
< |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
78 |
< |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
79 |
< |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
80 |
< |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
81 |
< |
if(!((int)playah > -5 && (int)playah <= 0)) { |
82 |
< |
flatline_packet new_char = {0}; |
83 |
< |
CharacterObject* Char; |
84 |
< |
connect_recv.connect_reply.goodtogo = 1; |
85 |
< |
connect_recv.connect_reply.player_slot = playah->list_slot; |
86 |
< |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
87 |
< |
|
88 |
< |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
89 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
90 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
91 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
92 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
93 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
94 |
< |
Sleep(100); |
95 |
< |
|
96 |
< |
new_char.id = NEW_PLAYER; |
97 |
< |
Char = &new_char.new_player.Character; |
98 |
< |
memset(Char, 0, sizeof(CharacterObject)); |
99 |
< |
Char->Header.Type = 'CHAR'; |
100 |
< |
Char->OSD.Options = chr_dontaim; |
101 |
< |
for(j = 0; j < max_connections; j++) { |
102 |
< |
if(PlayerList[j] != 0) { |
103 |
< |
new_char.new_player.Playernumber = j; |
104 |
< |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
75 |
> |
case CONNECT_SEND: |
76 |
> |
; |
77 |
|
|
78 |
< |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
107 |
< |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
78 |
> |
connect_recv.id = CONNECT_REPLY; |
79 |
|
|
80 |
< |
sprintf(Char->OSD.Class, "konoko_generic"); |
81 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
82 |
< |
} |
80 |
> |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
81 |
> |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
82 |
> |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
83 |
> |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
84 |
> |
if(!((int)playah > -5 && (int)playah <= 0)) { |
85 |
> |
flatline_packet new_char = {0}; |
86 |
> |
CharacterObject* Char; |
87 |
> |
connect_recv.connect_reply.goodtogo = 1; |
88 |
> |
connect_recv.connect_reply.player_slot = playah->list_slot; |
89 |
> |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
90 |
> |
|
91 |
> |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
92 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
93 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
94 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
95 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
96 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
97 |
> |
Sleep(100); |
98 |
> |
|
99 |
> |
new_char.id = NEW_PLAYER; |
100 |
> |
Char = &new_char.new_player.Character; |
101 |
> |
memset(Char, 0, sizeof(CharacterObject)); |
102 |
> |
Char->Header.Type = 'CHAR'; |
103 |
> |
Char->OSD.Options = chr_dontaim; |
104 |
> |
for(j = 0; j < max_connections; j++) { |
105 |
> |
if(PlayerList[j] != 0) { |
106 |
> |
new_char.new_player.Playernumber = j; |
107 |
> |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
108 |
|
|
109 |
+ |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
110 |
+ |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
111 |
+ |
|
112 |
+ |
sprintf(Char->OSD.Class, "konoko_generic"); |
113 |
+ |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
114 |
|
} |
115 |
+ |
|
116 |
|
} |
117 |
< |
else { |
118 |
< |
//fix the error messages... |
119 |
< |
DDrConsole_PrintF("Server is full. :("); |
120 |
< |
connect_recv.connect_reply.goodtogo = 0; |
121 |
< |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
122 |
< |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
123 |
< |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
117 |
> |
} |
118 |
> |
else { |
119 |
> |
//fix the error messages... |
120 |
> |
DDrConsole_PrintF("Server is full. :("); |
121 |
> |
connect_recv.connect_reply.goodtogo = 0; |
122 |
> |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
123 |
> |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
124 |
> |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
125 |
|
|
126 |
< |
} |
126 |
> |
} |
127 |
|
|
128 |
|
|
129 |
+ |
break; |
130 |
+ |
case CONNECT_REPLY: |
131 |
+ |
break; //do nothing...a server shouldn't recieve this type of packet. |
132 |
+ |
case MESSAGE: |
133 |
+ |
for(i = 0; i < MAX_PLAYERS; i++) { |
134 |
+ |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
135 |
+ |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
136 |
+ |
found_player = 1; |
137 |
+ |
break; |
138 |
+ |
} |
139 |
+ |
} |
140 |
+ |
if(found_player == 0) return true; |
141 |
+ |
else { |
142 |
+ |
char message_buffer[512] = {0}; |
143 |
+ |
flatline_packet message; |
144 |
+ |
int message_size; |
145 |
+ |
data[datalen] = 0; |
146 |
+ |
|
147 |
+ |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
148 |
+ |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
149 |
+ |
|
150 |
+ |
message.id = MESSAGE; |
151 |
+ |
message_size = sprintf(message.data, "%s", message_buffer); |
152 |
+ |
COrMessage_Print(message_buffer, "chat", 0); |
153 |
+ |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
154 |
|
break; |
155 |
< |
case CONNECT_REPLY: |
156 |
< |
break; //do nothing...a server shouldn't recieve this type of packet. |
157 |
< |
case MESSAGE: |
158 |
< |
for(i = 0; i < MAX_PLAYERS; i++) { |
159 |
< |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
160 |
< |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
161 |
< |
found_player = 1; |
134 |
< |
break; |
135 |
< |
} |
136 |
< |
} |
137 |
< |
if(found_player == 0) return true; |
138 |
< |
else { |
139 |
< |
char message_buffer[512] = {0}; |
140 |
< |
flatline_packet message; |
141 |
< |
int message_size; |
142 |
< |
data[datalen] = 0; |
143 |
< |
|
144 |
< |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
145 |
< |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
146 |
< |
|
147 |
< |
message.id = MESSAGE; |
148 |
< |
message_size = sprintf(message.data, "%s", message_buffer); |
149 |
< |
COrMessage_Print(message_buffer, "chat", 0); |
150 |
< |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
155 |
> |
} |
156 |
> |
case CHANGE_NAME: |
157 |
> |
; //wtf, needed or i get an error. |
158 |
> |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
159 |
> |
for(i = 0; i < MAX_PLAYERS; i++) { |
160 |
> |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
161 |
> |
found_player = 1; |
162 |
|
break; |
163 |
< |
} |
164 |
< |
case CHANGE_NAME: |
165 |
< |
; //wtf, needed or i get an error. |
166 |
< |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
167 |
< |
for(i = 0; i < MAX_PLAYERS; i++) { |
168 |
< |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
169 |
< |
found_player = 1; |
163 |
> |
} |
164 |
> |
} |
165 |
> |
if(found_player == 0) return true; |
166 |
> |
else { |
167 |
> |
bool name_exists = 0; |
168 |
> |
for(j = 0; j < MAX_PLAYERS; j++) { |
169 |
> |
if(!strcmp(packet->data, Players[j].name)) { |
170 |
> |
name_exists = 1; |
171 |
|
break; |
160 |
– |
} |
161 |
– |
} |
162 |
– |
if(found_player == 0) return true; |
163 |
– |
else { |
164 |
– |
bool name_exists = 0; |
165 |
– |
for(j = 0; j < MAX_PLAYERS; j++) { |
166 |
– |
if(!strcmp(packet->data, Players[j].name)) { |
167 |
– |
name_exists = 1; |
168 |
– |
break; |
169 |
– |
} |
170 |
– |
} |
171 |
– |
if(!name_exists) { |
172 |
– |
char message_buffer[1024]; |
173 |
– |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
174 |
– |
COrMessage_Print(message_buffer, "name_change", 0); |
175 |
– |
memcpy(Players[i].name, packet->data, 256); |
176 |
– |
|
172 |
|
} |
178 |
– |
break; |
173 |
|
} |
174 |
< |
case PLAYER_INPUT: |
175 |
< |
|
176 |
< |
for(i = 0; i < max_connections; i++) { |
177 |
< |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
178 |
< |
found_player = 1; |
179 |
< |
break; |
186 |
< |
} |
174 |
> |
if(!name_exists) { |
175 |
> |
char message_buffer[1024]; |
176 |
> |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
177 |
> |
COrMessage_Print(message_buffer, "name_change", 0); |
178 |
> |
memcpy(Players[i].name, packet->data, 256); |
179 |
> |
|
180 |
|
} |
181 |
< |
|
182 |
< |
if(found_player == 0) return true; |
183 |
< |
else { |
191 |
< |
input_struct * packet_input = &packet->input_struct; |
181 |
> |
break; |
182 |
> |
} |
183 |
> |
case PLAYER_INPUT: |
184 |
|
|
185 |
+ |
for(i = 0; i < max_connections; i++) { |
186 |
+ |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
187 |
+ |
found_player = 1; |
188 |
+ |
break; |
189 |
+ |
} |
190 |
+ |
} |
191 |
|
|
192 |
< |
PlayerList[i]->Actions1 = packet_input->Actions1; |
193 |
< |
PlayerList[i]->Actions2 = packet_input->Actions2; |
194 |
< |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
195 |
< |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
196 |
< |
PlayerList[i]->LastInputTime = packet_input->Time; |
192 |
> |
if(found_player == 0) return true; |
193 |
> |
else { |
194 |
> |
input_struct * packet_input = &packet->input_struct; |
195 |
> |
|
196 |
> |
|
197 |
> |
PlayerList[i]->Actions1 = packet_input->Actions1; |
198 |
> |
PlayerList[i]->Actions2 = packet_input->Actions2; |
199 |
> |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
200 |
> |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
201 |
> |
PlayerList[i]->LastInputTime = packet_input->Time; |
202 |
|
|
200 |
– |
break; |
201 |
– |
} |
202 |
– |
case RARE_SYNC_DATA_REQUEST: |
203 |
– |
DoRareSync( packet->sync_request , &sender); |
204 |
– |
break; |
205 |
– |
default: |
206 |
– |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
203 |
|
break; |
204 |
+ |
} |
205 |
+ |
case RARE_SYNC_DATA_REQUEST: |
206 |
+ |
DoRareSync( packet->sync_request , &sender); |
207 |
+ |
break; |
208 |
+ |
case PK_PONG: |
209 |
+ |
for(i = 0; i < max_connections; i++) { |
210 |
+ |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
211 |
+ |
found_player = 1; |
212 |
+ |
break; |
213 |
+ |
} |
214 |
+ |
} |
215 |
+ |
|
216 |
+ |
if(found_player == 0) return true; |
217 |
+ |
if(packet->ping != lastPingTime) |
218 |
+ |
{ |
219 |
+ |
PlayerList[i]->Ping = 999; |
220 |
+ |
} |
221 |
+ |
else |
222 |
+ |
{ |
223 |
+ |
PlayerList[i]->Ping = (ONgGameState->GameTime - packet->ping) * 1000 / 60; |
224 |
+ |
} |
225 |
+ |
break; |
226 |
+ |
default: |
227 |
+ |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
228 |
+ |
break; |
229 |
|
} |
230 |
|
return true; |
231 |
|
} |
234 |
|
{ |
235 |
|
// Get the local hostname |
236 |
|
char szHostName[255]; |
237 |
< |
struct hostent *host_entry; |
237 |
> |
struct hostent *host_entry; |
238 |
|
gethostname(szHostName, 255); |
239 |
|
|
240 |
|
host_entry=gethostbyname(szHostName); |
248 |
|
} |
249 |
|
|
250 |
|
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
251 |
< |
short inFromState, short inNextAnimType, const void *TRAM) |
251 |
> |
short inFromState, short inNextAnimType, const void *TRAM) |
252 |
|
{ |
253 |
|
ONCC *ONCC = Char->ONCC; |
254 |
|
void *TRAC = ONCC->TRAC; |
256 |
|
short animType; |
257 |
|
|
258 |
|
if (TRAM == 0) return; |
259 |
< |
|
259 |
> |
|
260 |
|
animType = TRrAnimation_GetType(TRAM); |
261 |
< |
|
261 |
> |
|
262 |
|
AChar->Animation = TRAM; |
263 |
|
AChar->Frame = 0; |
264 |
|
AChar->AnimationFromState = inFromState; |
265 |
|
AChar->AnimationType = animType; |
266 |
< |
|
266 |
> |
|
267 |
|
AChar->NextAnimationType= inNextAnimType; |
268 |
|
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
269 |
|
|
271 |
|
} |
272 |
|
|
273 |
|
|
274 |
< |
RGBA green = {0, 0xFF, 0, 0}; |
275 |
< |
RGBA red = {0, 0, 0xFF, 0}; |
276 |
< |
RGBA grey = {0x80,0x80,0x80,0x80}; |
277 |
< |
|
274 |
> |
RGBA green = {0, 0xFF, 0, 0}; |
275 |
> |
RGBA red = {0, 0, 0xFF, 0}; |
276 |
> |
RGBA grey = {0x80,0x80,0x80,0x80}; |
277 |
> |
|
278 |
|
//FLrClient_Run |
279 |
|
//Looping function that waits for packets from the server. |
280 |
|
|
287 |
|
int j; |
288 |
|
int sent_bytes; |
289 |
|
client_connected = 0; |
290 |
< |
|
290 |
> |
|
291 |
|
|
292 |
|
//starts the connection |
293 |
|
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
309 |
|
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
310 |
|
|
311 |
|
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
312 |
< |
|
312 |
> |
|
313 |
|
//disable local input. |
314 |
|
DDrPatch_NOOP(0x004FA929, 5 + 6 + 5); |
315 |
< |
|
315 |
> |
|
316 |
|
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
317 |
|
break; |
318 |
|
} |
336 |
|
{ |
337 |
|
ActiveCharacter * Active; |
338 |
|
flatline_packet packet; |
339 |
< |
//#define SPAM_INPUT |
339 |
> |
//#define SPAM_INPUT |
340 |
|
#ifdef SPAM_INPUT |
341 |
|
struct timeval lasttime; |
342 |
|
struct timeval thistime; |
345 |
|
while(1) { |
346 |
|
#ifdef SPAM_INPUT |
347 |
|
gettimeofday(&thistime, 0); |
348 |
< |
|
348 |
> |
|
349 |
|
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
350 |
|
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
351 |
|
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
352 |
|
if( |
353 |
|
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
354 |
|
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
355 |
< |
) { |
356 |
< |
|
357 |
< |
flatline_packet input_packet; |
358 |
< |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
359 |
< |
|
360 |
< |
input_packet.id = PLAYER_INPUT; |
361 |
< |
|
362 |
< |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
363 |
< |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
364 |
< |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
365 |
< |
} |
355 |
> |
) { |
356 |
> |
|
357 |
> |
flatline_packet input_packet; |
358 |
> |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
359 |
> |
|
360 |
> |
input_packet.id = PLAYER_INPUT; |
361 |
> |
|
362 |
> |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
363 |
> |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
364 |
> |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
365 |
> |
} |
366 |
|
|
367 |
< |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
368 |
< |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
369 |
< |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
370 |
< |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
371 |
< |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
372 |
< |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
367 |
> |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
368 |
> |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
369 |
> |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
370 |
> |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
371 |
> |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
372 |
> |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
373 |
|
} |
374 |
|
#endif |
375 |
|
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
376 |
|
//packet = (flatline_packet*)data; |
377 |
|
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
378 |
|
switch(packet.id) { |
379 |
< |
case MESSAGE: |
380 |
< |
COrMessage_Print(packet.data, "chat", 0); |
381 |
< |
break; |
382 |
< |
case CONNECT_SEND: |
383 |
< |
;if(1) { |
384 |
< |
flatline_packet connect_recv; |
385 |
< |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
386 |
< |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
387 |
< |
} |
388 |
< |
case CONNECT_REPLY: |
389 |
< |
break; //extra packet or something. |
390 |
< |
case NEW_PLAYER: |
391 |
< |
;if(1) { //haxhaxhax |
392 |
< |
CharacterObject* Char = &(packet.new_player.Character); |
393 |
< |
uint32_t chr_index = 0; |
394 |
< |
Character* PC; |
395 |
< |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
396 |
< |
//Char->OSD.Options = 0; |
397 |
< |
if(packet.new_player.Playernumber == client_slot) { |
398 |
< |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
399 |
< |
PC = (ONgGameState->PlayerCharacter); |
400 |
< |
Players[0].Chr = PC; |
401 |
< |
|
402 |
< |
} |
403 |
< |
else { |
404 |
< |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
405 |
< |
ONgGameState->CharacterStorage[chr_index].charType = 0; |
406 |
< |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
407 |
< |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
408 |
< |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
409 |
< |
Players[chr_index].spawnnumber = chr_index; |
410 |
< |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
411 |
< |
} |
412 |
< |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
413 |
< |
break; |
414 |
< |
} |
415 |
< |
case PLAYER_DATA: |
416 |
< |
if(1) { //haxhaxhax |
417 |
< |
player_data* pd = &packet.player_data; |
418 |
< |
uint16_t i = pd->PlayerNum; |
419 |
< |
GameInput * Active_Input; |
420 |
< |
pd = (void*)packet.data; |
421 |
< |
|
422 |
< |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
423 |
< |
if (i > max_connections) break; |
424 |
< |
if( !PlayerList[i] ) break; |
425 |
< |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
426 |
< |
|
427 |
< |
PlayerList[i]->Actions1 = pd->Inputs.Actions1; |
428 |
< |
PlayerList[i]->Actions2 = pd->Inputs.Actions2; |
429 |
< |
PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX; |
430 |
< |
PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY; |
431 |
< |
memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) ); |
379 |
> |
case MESSAGE: |
380 |
> |
COrMessage_Print(packet.data, "chat", 0); |
381 |
> |
break; |
382 |
> |
case CONNECT_SEND: |
383 |
> |
;if(1) { |
384 |
> |
flatline_packet connect_recv; |
385 |
> |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
386 |
> |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
387 |
> |
} |
388 |
> |
case CONNECT_REPLY: |
389 |
> |
break; //extra packet or something. |
390 |
> |
case NEW_PLAYER: |
391 |
> |
;if(1) { //haxhaxhax |
392 |
> |
CharacterObject* Char = &(packet.new_player.Character); |
393 |
> |
uint32_t chr_index = 0; |
394 |
> |
Character* PC; |
395 |
> |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
396 |
> |
//Char->OSD.Options = 0; |
397 |
> |
if(packet.new_player.Playernumber == client_slot) { |
398 |
> |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
399 |
> |
PC = (ONgGameState->PlayerCharacter); |
400 |
> |
Players[0].Chr = PC; |
401 |
> |
|
402 |
> |
} |
403 |
> |
else { |
404 |
> |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
405 |
> |
ONgGameState->CharacterStorage[chr_index].charType = 0; |
406 |
> |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
407 |
> |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
408 |
> |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
409 |
> |
Players[chr_index].spawnnumber = chr_index; |
410 |
> |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
411 |
> |
} |
412 |
> |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
413 |
> |
break; |
414 |
> |
} |
415 |
> |
case PLAYER_DATA: |
416 |
> |
if(1) { //haxhaxhax |
417 |
> |
player_data* pd = &packet.player_data; |
418 |
> |
uint16_t i = pd->PlayerNum; |
419 |
> |
GameInput * Active_Input; |
420 |
> |
pd = (void*)packet.data; |
421 |
> |
|
422 |
> |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
423 |
> |
if (i > max_connections) break; |
424 |
> |
if( !PlayerList[i] ) break; |
425 |
> |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
426 |
> |
|
427 |
> |
PlayerList[i]->Actions1 = pd->Inputs.Actions1; |
428 |
> |
PlayerList[i]->Actions2 = pd->Inputs.Actions2; |
429 |
> |
PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX; |
430 |
> |
PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY; |
431 |
> |
memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) ); |
432 |
> |
|
433 |
> |
if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index ) |
434 |
> |
{ |
435 |
> |
int sent_bytes; |
436 |
> |
flatline_packet sync_request = {0}; |
437 |
> |
sync_request.id = RARE_SYNC_DATA_REQUEST; |
438 |
> |
sync_request.sync_request = i; |
439 |
> |
DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index); |
440 |
> |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) ); |
441 |
> |
} |
442 |
|
|
443 |
< |
if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index ) |
413 |
< |
{ |
414 |
< |
int sent_bytes; |
415 |
< |
flatline_packet sync_request = {0}; |
416 |
< |
sync_request.id = RARE_SYNC_DATA_REQUEST; |
417 |
< |
sync_request.sync_request = i; |
418 |
< |
DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index); |
419 |
< |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) ); |
420 |
< |
} |
443 |
> |
PlayerList[i]->DataApplied = 0; |
444 |
|
|
445 |
|
|
446 |
+ |
break; |
447 |
+ |
} |
448 |
+ |
case RARE_SYNC_DATA: |
449 |
+ |
if(1) { |
450 |
+ |
sl_arg hax[2]; |
451 |
+ |
int dontuse; |
452 |
+ |
uint16_t i = packet.rare_sync_data.PlayerNum; |
453 |
+ |
|
454 |
+ |
if (i > max_connections) break; |
455 |
+ |
if( !PlayerList[i] ) break; |
456 |
+ |
|
457 |
+ |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
458 |
+ |
packet.rare_sync_data.Inventory.Weapons[0] = NULL; |
459 |
+ |
packet.rare_sync_data.Inventory.Weapons[1] = NULL; |
460 |
+ |
packet.rare_sync_data.Inventory.Weapons[2] = NULL; |
461 |
+ |
// TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC ); |
462 |
+ |
|
463 |
+ |
//add the target character |
464 |
+ |
hax[0].type = sl_int32; |
465 |
+ |
hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber; |
466 |
+ |
|
467 |
+ |
//add the new class |
468 |
+ |
//fix this later so we cant buffer overflow :O |
469 |
+ |
hax[1].type = sl_str32; |
470 |
+ |
hax[1].value_str32 = packet.rare_sync_data.Class; |
471 |
+ |
|
472 |
+ |
//we are directly calling a bsl function instead of using the normal method for two reasons |
473 |
+ |
//1. it has all the checking built in |
474 |
+ |
iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax ); |
475 |
+ |
//DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index); |
476 |
+ |
memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory )); |
477 |
|
|
478 |
< |
|
479 |
< |
break; |
480 |
< |
} |
481 |
< |
case RARE_SYNC_DATA: |
482 |
< |
if(1) { |
483 |
< |
sl_arg hax[2]; |
484 |
< |
int dontuse; |
485 |
< |
uint16_t i = packet.rare_sync_data.PlayerNum; |
432 |
< |
|
433 |
< |
if (i > max_connections) break; |
434 |
< |
if( !PlayerList[i] ) break; |
435 |
< |
|
436 |
< |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
437 |
< |
packet.rare_sync_data.Inventory.Weapons[0] = NULL; |
438 |
< |
packet.rare_sync_data.Inventory.Weapons[1] = NULL; |
439 |
< |
packet.rare_sync_data.Inventory.Weapons[2] = NULL; |
440 |
< |
// TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC ); |
441 |
< |
|
442 |
< |
//add the target character |
443 |
< |
hax[0].type = sl_int32; |
444 |
< |
hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber; |
445 |
< |
|
446 |
< |
//add the new class |
447 |
< |
//fix this later so we cant buffer overflow :O |
448 |
< |
hax[1].type = sl_str32; |
449 |
< |
hax[1].value_str32 = packet.rare_sync_data.Class; |
450 |
< |
|
451 |
< |
//we are directly calling a bsl function instead of using the normal method for two reasons |
452 |
< |
//1. it has all the checking built in |
453 |
< |
iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax ); |
454 |
< |
//DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index); |
455 |
< |
memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory )); |
478 |
> |
PlayerList[i]->rare_sync_index = packet.rare_sync_data.index; |
479 |
> |
} |
480 |
> |
break; |
481 |
> |
case FLATLINE_EVENT: |
482 |
> |
FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray ); |
483 |
> |
break; |
484 |
> |
case PK_PING: |
485 |
> |
packet.id = PK_PONG; |
486 |
|
|
487 |
< |
PlayerList[i]->rare_sync_index = packet.rare_sync_data.index; |
488 |
< |
} |
489 |
< |
break; |
490 |
< |
case FLATLINE_EVENT: |
491 |
< |
FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray ); |
462 |
< |
break; |
463 |
< |
default: |
464 |
< |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
465 |
< |
break; |
487 |
> |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4); |
488 |
> |
break; |
489 |
> |
default: |
490 |
> |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
491 |
> |
break; |
492 |
|
} |
493 |
|
} |
494 |
|
else { |
520 |
|
} |
521 |
|
return -1; |
522 |
|
} |
523 |
< |
typedef struct |
524 |
< |
{ |
525 |
< |
uint16_t x; |
526 |
< |
uint16_t y; |
527 |
< |
|
528 |
< |
} IMtPoint2D; |
523 |
> |
typedef struct |
524 |
> |
{ |
525 |
> |
uint16_t x; |
526 |
> |
uint16_t y; |
527 |
> |
|
528 |
> |
} IMtPoint2D; |
529 |
|
static flatline_packet cache_input = {0}; |
530 |
|
extern void* TSrTest; |
531 |
|
void * ONICALL FLrInput_Update_Keys(void) |
547 |
|
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
548 |
|
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
549 |
|
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
550 |
< |
|
550 |
> |
|
551 |
|
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
552 |
< |
|
552 |
> |
|
553 |
|
//return ONgGameState; |
554 |
|
} |
555 |
|
|
556 |
|
|
557 |
|
if(!(server_started || client_connected)) return ONgGameState; |
558 |
|
|
559 |
+ |
if(server_started && ONgGameState->GameTime % 120 == 0) |
560 |
+ |
{ |
561 |
+ |
FLsPingAll(); |
562 |
+ |
} |
563 |
+ |
|
564 |
|
for(i = 0; i < max_connections; i++) { |
565 |
|
ActiveCharacter * Active_Player; |
566 |
|
Character* Player; |
567 |
|
GameInput * Active_Input; |
568 |
|
if(PlayerList[i] == 0) continue; |
569 |
< |
|
570 |
< |
|
569 |
> |
|
570 |
> |
|
571 |
|
Player = PlayerList[i]->Chr; |
572 |
|
if( Player->Health == 0) |
573 |
|
{ |
605 |
|
FLrPlayerRespawn( i ); |
606 |
|
} |
607 |
|
continue; |
608 |
< |
|
609 |
< |
|
608 |
> |
|
609 |
> |
|
610 |
|
} |
611 |
|
|
612 |
|
Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr); |
613 |
< |
|
613 |
> |
|
614 |
|
if(Active_Player == 0) continue; |
615 |
|
Active_Input = &(Active_Player->Input); |
616 |
|
if(server_started) { |
617 |
|
player_data * data; |
618 |
|
flatline_packet data_out = {0}; |
619 |
|
|
620 |
< |
|
620 |
> |
if(!strcmp(PlayerList[i]->player_data.Animation, TMrInstance_GetInstanceName(Active_Player->Animation))) |
621 |
> |
continue; |
622 |
|
|
623 |
|
data_out.id = PLAYER_DATA; |
624 |
|
data = (void*)&(data_out.data); |
631 |
|
data->Position = Active_Player->PhyContext->Position; |
632 |
|
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31); |
633 |
|
data->Frame = Active_Player->Frame; |
634 |
< |
|
634 |
> |
|
635 |
|
if(Active_Player->targetThrow) |
636 |
|
{ |
637 |
|
data->throw_data.throwing = Players[Active_Player->throwing].list_slot; |
638 |
|
memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31); |
639 |
|
data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame; |
640 |
|
} |
641 |
< |
|
642 |
< |
|
641 |
> |
|
642 |
> |
|
643 |
|
if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) ) |
644 |
|
{ |
645 |
|
PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC; |
647 |
|
PlayerList[i]->rare_sync_index++; |
648 |
|
|
649 |
|
} |
650 |
< |
|
650 |
> |
|
651 |
|
data->rare_sync_index = PlayerList[i]->rare_sync_index; |
652 |
< |
|
652 |
> |
|
653 |
|
|
654 |
|
if(i == 0) { |
655 |
|
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
663 |
|
data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX; |
664 |
|
data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY; |
665 |
|
} |
666 |
+ |
data->Ping = PlayerList[i]->Ping; |
667 |
|
memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) ); |
668 |
< |
|
668 |
> |
|
669 |
|
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
670 |
|
} |
671 |
< |
|
671 |
> |
|
672 |
|
if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) ) |
673 |
|
{ |
674 |
|
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
675 |
|
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
676 |
|
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
677 |
|
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
678 |
< |
|
678 |
> |
|
679 |
|
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
680 |
|
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
681 |
|
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
688 |
|
void* OldAnimation; |
689 |
|
void* Animation; |
690 |
|
player_data* pd = &PlayerList[i]->player_data; |
691 |
+ |
|
692 |
+ |
if(PlayerList[i]->DataApplied) continue; |
693 |
+ |
|
694 |
|
Player->Health = PlayerList[i]->player_data.Health; |
695 |
|
PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth; |
696 |
|
|
703 |
|
PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY; |
704 |
|
Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position; |
705 |
|
OldAnimation = Active_Player->Animation; |
706 |
< |
|
706 |
> |
|
707 |
|
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
708 |
|
(pd->Animation != 0)) |
709 |
|
{ |
710 |
|
// get a pointer to the animation |
711 |
< |
|
712 |
< |
TMrInstance_GetDataPtr( |
711 |
> |
|
712 |
> |
TMrInstance_GetDataPtr( |
713 |
|
'TRAM', |
714 |
|
pd->Animation, |
715 |
|
&Animation); |
716 |
< |
if (Animation != OldAnimation) |
716 |
> |
if (Animation != OldAnimation) |
717 |
|
{ |
718 |
|
short num_frames; |
719 |
|
bool updateAnimation = true; |
720 |
|
|
721 |
|
// if the character is dead, make sure this animation is appropriate for death |
722 |
< |
/* |
722 |
> |
/* |
723 |
|
if (Player->Flags & ONcCharacterFlag_Dead) |
724 |
|
{ |
725 |
< |
short curToState = TRrAnimation_GetTo(Active_Player->Animation); |
726 |
< |
short newToState = TRrAnimation_GetTo(animation); |
725 |
> |
short curToState = TRrAnimation_GetTo(Active_Player->Animation); |
726 |
> |
short newToState = TRrAnimation_GetTo(animation); |
727 |
|
|
728 |
< |
// if we are currently heading towards fallen and the new animation would not |
729 |
< |
// then this is a better animation to run when we are dead |
730 |
< |
if ((ONrAnimState_IsFallen(curToState)) && |
731 |
< |
(!ONrAnimState_IsFallen(newToState))) |
732 |
< |
{ |
733 |
< |
updateAnimation = false; |
734 |
< |
} |
728 |
> |
// if we are currently heading towards fallen and the new animation would not |
729 |
> |
// then this is a better animation to run when we are dead |
730 |
> |
if ((ONrAnimState_IsFallen(curToState)) && |
731 |
> |
(!ONrAnimState_IsFallen(newToState))) |
732 |
> |
{ |
733 |
> |
updateAnimation = false; |
734 |
> |
} |
735 |
|
} |
736 |
|
*/ |
737 |
|
if ((updateAnimation) && (Active_Player->Animation == Animation)) |
748 |
|
if (updateAnimation) |
749 |
|
{ |
750 |
|
// set the characters animation |
751 |
< |
/* ONrCharacter_SetAnimationInternal(Player, |
752 |
< |
Active_Player, |
753 |
< |
Active_Player->AnimationToState, |
754 |
< |
0, |
755 |
< |
Animation); |
756 |
< |
ONrCharacter_NewAnimationHook(Player, Active_Player);*/ |
757 |
< |
//Player->Flags |= 0x00000010; |
751 |
> |
/* ONrCharacter_SetAnimationInternal(Player, |
752 |
> |
Active_Player, |
753 |
> |
Active_Player->AnimationToState, |
754 |
> |
0, |
755 |
> |
Animation); |
756 |
> |
ONrCharacter_NewAnimationHook(Player, Active_Player);*/ |
757 |
> |
//Player->Flags |= 0x00000010; |
758 |
|
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0); |
759 |
|
} |
760 |
|
|
774 |
|
|
775 |
|
if (PlayerList[i]->player_data.throw_data.throwName[0] != 0) |
776 |
|
{ |
777 |
< |
pd->throw_data.throwing = PlayerList[pd->throw_data.throwing]->spawnnumber; |
778 |
< |
if ((pd->throw_data.throwing != Active_Player->throwing) && |
777 |
> |
short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber; |
778 |
> |
if ((throwTarget != Active_Player->throwing) && |
779 |
|
(pd->throw_data.throwFrame < 10)) |
780 |
|
{ |
781 |
|
void *throw_animation; |
789 |
|
//if (error) return; |
790 |
|
|
791 |
|
// set the throw target |
792 |
< |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[pd->throw_data.throwing]; |
792 |
> |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; |
793 |
|
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
794 |
|
if ((Target->Animation != throw_animation) && |
795 |
|
(OldAnimation != Animation) && |
797 |
|
{ |
798 |
|
// set the throw variables |
799 |
|
Active_Player->targetThrow = throw_animation; |
800 |
< |
Active_Player->throwing = pd->throw_data.throwing; |
800 |
> |
Active_Player->throwing = throwTarget; |
801 |
|
|
802 |
|
// run the throw |
803 |
|
ONrCharacter_NewAnimationHook(Player, Active_Player); |
804 |
< |
|
804 |
> |
|
805 |
|
if (Active_Player->ThrowTargetCharacter) |
806 |
|
{ |
807 |
|
Target->Frame += 2; |
810 |
|
} |
811 |
|
} |
812 |
|
} |
813 |
+ |
PlayerList[i]->DataApplied = 1; |
814 |
|
|
815 |
|
} |
816 |
|
} |
827 |
|
} |
828 |
|
//Kill off the character in another function, please |
829 |
|
//ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0); |
830 |
< |
|
830 |
> |
|
831 |
|
memset(PlayerList[Player], 0, sizeof(player_info)); |
832 |
|
PlayerList[Player] = 0; |
833 |
< |
|
833 |
> |
|
834 |
|
|
835 |
|
|
836 |
|
return; |
868 |
|
TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation); |
869 |
|
DrawLocation.x += 150; |
870 |
|
TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation); |
871 |
+ |
DrawLocation.x += 50; |
872 |
+ |
TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation); |
873 |
|
for(i = 0; i <MAX_PLAYERS; i++) |
874 |
|
{ |
875 |
< |
if(PlayerList[i] == 0) continue; |
875 |
> |
if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue; |
876 |
|
|
877 |
|
DrawLocation.x = 20; |
878 |
|
DrawLocation.y += LineHeight; |
879 |
< |
|
880 |
< |
if(PlayerList[i]->Chr->Health == 0) |
879 |
> |
|
880 |
> |
if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0) |
881 |
|
{ |
882 |
|
TSrContext_SetShade(ScoreboardInstance, red); |
883 |
|
} |
890 |
|
DrawLocation.x += 150; |
891 |
|
sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage); |
892 |
|
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
893 |
< |
|
893 |
> |
DrawLocation.x += 50; |
894 |
> |
sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping); |
895 |
> |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
896 |
|
} |
897 |
|
} |
898 |
|
} |