| 26 |
|
#define BETTER_SYNC |
| 27 |
|
|
| 28 |
|
|
| 29 |
< |
bool FLrServer_Run() |
| 30 |
< |
{ |
| 31 |
< |
// Get the local hostname |
| 32 |
< |
char szHostName[255]; |
| 33 |
< |
struct hostent *host_entry; |
| 34 |
< |
gethostname(szHostName, 255); |
| 35 |
< |
|
| 36 |
< |
host_entry=gethostbyname(szHostName); |
| 37 |
< |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
| 38 |
< |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
| 39 |
< |
} |
| 29 |
> |
|
| 30 |
|
|
| 31 |
|
short TRrAnimation_GetType(char* anim) |
| 32 |
|
{ |
| 33 |
|
return *(short*)(anim + 0x15A); |
| 34 |
|
} |
| 35 |
|
|
| 36 |
< |
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
| 37 |
< |
short inFromState, short inNextAnimType, const void *TRAM) |
| 38 |
< |
{ |
| 39 |
< |
ONCC *ONCC = Char->ONCC; |
| 40 |
< |
void *TRAC = ONCC->TRAC; |
| 41 |
< |
short index = Char->Number; |
| 42 |
< |
short animType; |
| 43 |
< |
|
| 44 |
< |
if (TRAM == 0) return; |
| 45 |
< |
|
| 46 |
< |
animType = TRrAnimation_GetType(TRAM); |
| 47 |
< |
|
| 48 |
< |
AChar->Animation = TRAM; |
| 49 |
< |
AChar->Frame = 0; |
| 50 |
< |
AChar->AnimationFromState = inFromState; |
| 51 |
< |
AChar->AnimationType = animType; |
| 52 |
< |
|
| 53 |
< |
AChar->NextAnimationType= inNextAnimType; |
| 54 |
< |
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
| 55 |
< |
|
| 56 |
< |
return; |
| 36 |
> |
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
| 37 |
> |
short inFromState, short inNextAnimType, const void *TRAM) |
| 38 |
> |
{ |
| 39 |
> |
ONCC *ONCC = Char->ONCC; |
| 40 |
> |
void *TRAC = ONCC->TRAC; |
| 41 |
> |
short index = Char->Number; |
| 42 |
> |
short animType; |
| 43 |
> |
|
| 44 |
> |
if (TRAM == 0) return; |
| 45 |
> |
|
| 46 |
> |
animType = TRrAnimation_GetType(TRAM); |
| 47 |
> |
|
| 48 |
> |
AChar->Animation = TRAM; |
| 49 |
> |
AChar->Frame = 0; |
| 50 |
> |
AChar->AnimationFromState = inFromState; |
| 51 |
> |
AChar->AnimationType = animType; |
| 52 |
> |
|
| 53 |
> |
AChar->NextAnimationType= inNextAnimType; |
| 54 |
> |
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
| 55 |
> |
|
| 56 |
> |
return; |
| 57 |
|
} |
| 58 |
|
|
| 59 |
|
|
| 82 |
|
} |
| 83 |
|
return -1; |
| 84 |
|
} |
| 85 |
< |
typedef struct |
| 86 |
< |
{ |
| 87 |
< |
uint16_t x; |
| 88 |
< |
uint16_t y; |
| 89 |
< |
|
| 85 |
> |
typedef struct |
| 86 |
> |
{ |
| 87 |
> |
uint16_t x; |
| 88 |
> |
uint16_t y; |
| 89 |
> |
|
| 90 |
|
} IMtPoint2D; |
| 91 |
|
static flatline_packet cache_input = {0}; |
| 92 |
|
|
| 297 |
|
{ |
| 298 |
|
if( PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime) |
| 299 |
|
{ |
| 300 |
< |
int error; |
| 301 |
< |
|
| 302 |
< |
|
| 303 |
< |
|
| 304 |
< |
ONCC *newClass; |
| 305 |
< |
short numClasses = (short)TMrInstance_GetTagCount('ONCC'); |
| 306 |
< |
/* |
| 307 |
< |
if(Active_Player->Input.Start.Actions1 & Action_Block) |
| 308 |
< |
{ |
| 309 |
< |
//This might not be getting hit. Find out why, eh? |
| 310 |
< |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
| 311 |
< |
} |
| 312 |
< |
else |
| 313 |
< |
{ |
| 314 |
< |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5; |
| 315 |
< |
} |
| 316 |
< |
*/ |
| 317 |
< |
|
| 318 |
< |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
| 319 |
< |
|
| 320 |
< |
if (PlayerList[i]->InputFromClient.Actions1 & Action_Crouch) { |
| 321 |
< |
Player->ONCCnumber += numClasses - 1; |
| 322 |
< |
} |
| 323 |
< |
else { |
| 324 |
< |
Player->ONCCnumber += 1; |
| 325 |
< |
} |
| 326 |
< |
|
| 327 |
< |
if (numClasses > 0) { |
| 328 |
< |
Player->ONCCnumber = Player->ONCCnumber % numClasses; |
| 329 |
< |
|
| 330 |
< |
error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass); |
| 331 |
< |
|
| 332 |
< |
if ((newClass != NULL) && (!error)) { |
| 333 |
< |
ONrCharacter_SetCharacterClass(Player, newClass); |
| 334 |
< |
} |
| 335 |
< |
} |
| 300 |
> |
int error; |
| 301 |
> |
|
| 302 |
> |
|
| 303 |
> |
|
| 304 |
> |
ONCC *newClass; |
| 305 |
> |
short numClasses = (short)TMrInstance_GetTagCount('ONCC'); |
| 306 |
> |
/* |
| 307 |
> |
if(Active_Player->Input.Start.Actions1 & Action_Block) |
| 308 |
> |
{ |
| 309 |
> |
//This might not be getting hit. Find out why, eh? |
| 310 |
> |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
| 311 |
> |
} |
| 312 |
> |
else |
| 313 |
> |
{ |
| 314 |
> |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5; |
| 315 |
> |
} |
| 316 |
> |
*/ |
| 317 |
> |
|
| 318 |
> |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
| 319 |
> |
|
| 320 |
> |
if (PlayerList[i]->InputFromClient.Actions1 & Action_Crouch) { |
| 321 |
> |
Player->ONCCnumber += numClasses - 1; |
| 322 |
> |
} |
| 323 |
> |
else { |
| 324 |
> |
Player->ONCCnumber += 1; |
| 325 |
> |
} |
| 326 |
> |
|
| 327 |
> |
if (numClasses > 0) { |
| 328 |
> |
Player->ONCCnumber = Player->ONCCnumber % numClasses; |
| 329 |
> |
|
| 330 |
> |
error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass); |
| 331 |
> |
|
| 332 |
> |
if ((newClass != NULL) && (!error)) { |
| 333 |
> |
ONrCharacter_SetCharacterClass(Player, newClass); |
| 334 |
> |
} |
| 335 |
> |
} |
| 336 |
|
|
| 337 |
|
} |
| 338 |
|
} |
| 361 |
|
|
| 362 |
|
|
| 363 |
|
|
| 364 |
< |
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
| 365 |
< |
DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) && (PlayerList[i]->Animation)) |
| 366 |
< |
{ |
| 367 |
< |
// get a pointer to the animation |
| 368 |
< |
|
| 369 |
< |
|
| 370 |
< |
if (PlayerList[i]->Animation != Active_Player->Animation) |
| 371 |
< |
{ |
| 372 |
< |
|
| 373 |
< |
/////////////////////////////////// |
| 374 |
< |
//TODO: Check age of animation |
| 375 |
< |
/////////////////////////////////// |
| 376 |
< |
// set the characters animation |
| 377 |
< |
/*ONrCharacter_SetAnimationInternal(Player, |
| 378 |
< |
Active_Player, |
| 379 |
< |
Active_Player->AnimationToState, |
| 380 |
< |
0, |
| 381 |
< |
PlayerList[i]->Animation);*/ |
| 382 |
< |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 383 |
< |
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(PlayerList[i]->Animation), PlayerList[i]->Animation, 1); |
| 384 |
< |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 385 |
< |
} |
| 386 |
< |
|
| 387 |
< |
|
| 388 |
< |
} |
| 389 |
< |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Animation ); |
| 390 |
< |
|
| 391 |
< |
//Disabled Frame syncing for now. In most cases it won't be useful. |
| 392 |
< |
if(0 && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_FramePing) && PlayerList[i]->Frame != -1 |
| 393 |
< |
//&& !DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) |
| 394 |
< |
) |
| 395 |
< |
{ |
| 396 |
< |
if( abs(PlayerList[i]->Frame - Active_Player->Frame) > 2 ) |
| 397 |
< |
{ |
| 398 |
< |
short AnimationLength; |
| 399 |
< |
AnimationLength = TRrAnimation_GetDuration(Active_Player->Animation); |
| 400 |
< |
if (PlayerList[i]->Frame >= AnimationLength) |
| 401 |
< |
{ |
| 402 |
< |
Active_Player->Frame = AnimationLength - 1; |
| 403 |
< |
//Active_Player->Frame = 0; |
| 404 |
< |
} |
| 405 |
< |
else |
| 406 |
< |
{ |
| 407 |
< |
Active_Player->Frame = PlayerList[i]->Frame; |
| 408 |
< |
} |
| 409 |
< |
} |
| 410 |
< |
|
| 364 |
> |
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
| 365 |
> |
DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) && (PlayerList[i]->Animation)) |
| 366 |
> |
{ |
| 367 |
> |
// get a pointer to the animation |
| 368 |
> |
|
| 369 |
> |
|
| 370 |
> |
if (PlayerList[i]->Animation != Active_Player->Animation) |
| 371 |
> |
{ |
| 372 |
> |
|
| 373 |
> |
/////////////////////////////////// |
| 374 |
> |
//TODO: Check age of animation |
| 375 |
> |
/////////////////////////////////// |
| 376 |
> |
// set the characters animation |
| 377 |
> |
/*ONrCharacter_SetAnimationInternal(Player, |
| 378 |
> |
Active_Player, |
| 379 |
> |
Active_Player->AnimationToState, |
| 380 |
> |
0, |
| 381 |
> |
PlayerList[i]->Animation);*/ |
| 382 |
> |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 383 |
> |
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(PlayerList[i]->Animation), PlayerList[i]->Animation, 1); |
| 384 |
> |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 385 |
> |
} |
| 386 |
> |
|
| 387 |
> |
|
| 388 |
> |
} |
| 389 |
> |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Animation ); |
| 390 |
> |
|
| 391 |
> |
//Disabled Frame syncing for now. In most cases it won't be useful. |
| 392 |
> |
if(0 && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_FramePing) && PlayerList[i]->Frame != -1 |
| 393 |
> |
//&& !DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) |
| 394 |
> |
) |
| 395 |
> |
{ |
| 396 |
> |
if( abs(PlayerList[i]->Frame - Active_Player->Frame) > 2 ) |
| 397 |
> |
{ |
| 398 |
> |
short AnimationLength; |
| 399 |
> |
AnimationLength = TRrAnimation_GetDuration(Active_Player->Animation); |
| 400 |
> |
if (PlayerList[i]->Frame >= AnimationLength) |
| 401 |
> |
{ |
| 402 |
> |
Active_Player->Frame = AnimationLength - 1; |
| 403 |
> |
//Active_Player->Frame = 0; |
| 404 |
> |
} |
| 405 |
> |
else |
| 406 |
> |
{ |
| 407 |
> |
Active_Player->Frame = PlayerList[i]->Frame; |
| 408 |
> |
} |
| 409 |
> |
} |
| 410 |
> |
|
| 411 |
|
} |
| 412 |
|
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_FramePing ); |
| 413 |
|
|
| 414 |
|
//Increment frame in case we were waiting |
| 415 |
|
PlayerList[i]->Frame++; |
| 416 |
|
|
| 417 |
< |
if (DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Throws) |
| 418 |
< |
&& PlayerList[i]->ThrowData.throwName[0] != 0) |
| 419 |
< |
{ |
| 420 |
< |
if(PlayerList[PlayerList[i]->ThrowData.throwing]) |
| 421 |
< |
{ |
| 422 |
< |
short throwTarget = PlayerList[PlayerList[i]->ThrowData.throwing]->spawnnumber; |
| 423 |
< |
/*if ((throwTarget != Active_Player->throwing) && |
| 424 |
< |
(PlayerList[i]->ThrowData.throwFrame < 10))*/ |
| 425 |
< |
{ |
| 426 |
< |
void *throw_animation; |
| 427 |
< |
ActiveCharacter* Target; |
| 428 |
< |
// get the animation |
| 429 |
< |
|
| 430 |
< |
TMrInstance_GetDataPtr( |
| 431 |
< |
'TRAM', |
| 432 |
< |
PlayerList[i]->ThrowData.throwName, |
| 433 |
< |
&throw_animation); |
| 434 |
< |
//if (error) return; |
| 435 |
< |
|
| 436 |
< |
// set the throw target |
| 437 |
< |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; |
| 438 |
< |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
| 439 |
< |
//if (/*(Target->Animation != throw_animation) &&*/ |
| 440 |
< |
// (OldAnimation != Animation) && |
| 441 |
< |
// !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
| 442 |
< |
// Target->thrownBy == - |
| 443 |
< |
{ |
| 444 |
< |
// set the throw variables |
| 445 |
< |
Active_Player->targetThrow = throw_animation; |
| 446 |
< |
Active_Player->throwing = throwTarget; |
| 447 |
< |
|
| 448 |
< |
// run the throw |
| 449 |
< |
ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 450 |
< |
|
| 451 |
< |
//if (Active_Player->ThrowTargetCharacter) |
| 452 |
< |
{ |
| 453 |
< |
// Target->Frame += 2; |
| 454 |
< |
//DDrConsole_PrintF("Thrown by player %hi", Player->Number ); |
| 455 |
< |
//DDrStartupMessage("Thrown by player %hi", Player->Number ); |
| 456 |
< |
Target->thrownBy = Player->Number & 0x00ff; |
| 457 |
< |
} |
| 458 |
< |
} |
| 459 |
< |
} |
| 460 |
< |
} |
| 461 |
< |
else |
| 462 |
< |
{ |
| 463 |
< |
DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", |
| 464 |
< |
PlayerList[i]->ThrowData.throwing ); |
| 465 |
< |
} |
| 466 |
< |
} |
| 467 |
< |
|
| 468 |
< |
//Always discard old throw data, even if it isnt applied |
| 417 |
> |
if (DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Throws) |
| 418 |
> |
&& PlayerList[i]->ThrowData.throwName[0] != 0) |
| 419 |
> |
{ |
| 420 |
> |
if(PlayerList[PlayerList[i]->ThrowData.throwing]) |
| 421 |
> |
{ |
| 422 |
> |
short throwTarget = PlayerList[PlayerList[i]->ThrowData.throwing]->spawnnumber; |
| 423 |
> |
/*if ((throwTarget != Active_Player->throwing) && |
| 424 |
> |
(PlayerList[i]->ThrowData.throwFrame < 10))*/ |
| 425 |
> |
{ |
| 426 |
> |
void *throw_animation; |
| 427 |
> |
ActiveCharacter* Target; |
| 428 |
> |
// get the animation |
| 429 |
> |
|
| 430 |
> |
TMrInstance_GetDataPtr( |
| 431 |
> |
'TRAM', |
| 432 |
> |
PlayerList[i]->ThrowData.throwName, |
| 433 |
> |
&throw_animation); |
| 434 |
> |
//if (error) return; |
| 435 |
> |
|
| 436 |
> |
// set the throw target |
| 437 |
> |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; |
| 438 |
> |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
| 439 |
> |
//if (/*(Target->Animation != throw_animation) &&*/ |
| 440 |
> |
// (OldAnimation != Animation) && |
| 441 |
> |
// !(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
| 442 |
> |
// Target->thrownBy == - |
| 443 |
> |
{ |
| 444 |
> |
// set the throw variables |
| 445 |
> |
Active_Player->targetThrow = throw_animation; |
| 446 |
> |
Active_Player->throwing = throwTarget; |
| 447 |
> |
|
| 448 |
> |
// run the throw |
| 449 |
> |
ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 450 |
> |
|
| 451 |
> |
//if (Active_Player->ThrowTargetCharacter) |
| 452 |
> |
{ |
| 453 |
> |
// Target->Frame += 2; |
| 454 |
> |
//DDrConsole_PrintF("Thrown by player %hi", Player->Number ); |
| 455 |
> |
//DDrStartupMessage("Thrown by player %hi", Player->Number ); |
| 456 |
> |
Target->thrownBy = Player->Number & 0x00ff; |
| 457 |
> |
} |
| 458 |
> |
} |
| 459 |
> |
} |
| 460 |
> |
} |
| 461 |
> |
else |
| 462 |
> |
{ |
| 463 |
> |
DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", |
| 464 |
> |
PlayerList[i]->ThrowData.throwing ); |
| 465 |
> |
} |
| 466 |
> |
} |
| 467 |
> |
|
| 468 |
> |
//Always discard old throw data, even if it isnt applied |
| 469 |
|
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Throws ); |
| 470 |
|
} |
| 471 |
|
|