1 |
#include "Flatline.h" |
2 |
#include "Oni_Character.h" |
3 |
#include "Flatline_Client.h" |
4 |
#include "Flatline_Server.h" |
5 |
#include "Flatline_Events.h" |
6 |
#include <Windows.h> |
7 |
//#include <sys/time.h> |
8 |
#include <time.h> |
9 |
#include <float.h> |
10 |
#define isnan(x) ((x) != (x)) |
11 |
uint32_t last1 = 0; uint32_t last2 = 0; |
12 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
13 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
14 |
multiplayer_status MultiplayerStatus; |
15 |
unsigned int lastPingTime; |
16 |
|
17 |
const char * Rejection_Messages[][255] = { |
18 |
{"Server is full"}, |
19 |
{"-2"}, |
20 |
{"-3"}, |
21 |
{"-4"}, |
22 |
{"-5"}, |
23 |
}; |
24 |
|
25 |
#define BETTER_SYNC |
26 |
|
27 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
28 |
{ |
29 |
int i, j; |
30 |
bool found_player = 0; |
31 |
flatline_packet * packet = (flatline_packet*)data; |
32 |
static int recieved = 0; |
33 |
sockaddr_in sender; |
34 |
sender.sin_family = AF_INET; |
35 |
sender.sin_port = htons(27777); |
36 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
37 |
|
38 |
|
39 |
//packet->data[datalen] = '\0'; |
40 |
|
41 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
42 |
|
43 |
|
44 |
|
45 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
46 |
|
47 |
|
48 |
|
49 |
|
50 |
switch(packet->id) { |
51 |
flatline_packet connect_recv; |
52 |
player_info * playah; |
53 |
//rewrite this when we get TCP support. |
54 |
//rewrite this before we get TCP support* |
55 |
//the way of seeing if there is room for players sucks. |
56 |
case CONNECT_SEND: |
57 |
; |
58 |
|
59 |
connect_recv.id = CONNECT_REPLY; |
60 |
|
61 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
62 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
63 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
64 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
65 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
66 |
flatline_packet new_char = {0}; |
67 |
CharacterObject* Char; |
68 |
connect_recv.connect_reply.goodtogo = 1; |
69 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
70 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
71 |
|
72 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
73 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
74 |
/* NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
75 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
76 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
77 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
78 |
Sleep(100); |
79 |
*/ |
80 |
new_char.id = NEW_PLAYER; |
81 |
Char = &new_char.new_player.Character; |
82 |
memset(Char, 0, sizeof(CharacterObject)); |
83 |
Char->Header.Type = 'CHAR'; |
84 |
Char->OSD.Options = chr_dontaim; |
85 |
for(j = 0; j < max_connections; j++) { |
86 |
if(PlayerList[j] != 0) { |
87 |
new_char.new_player.Playernumber = j; |
88 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
89 |
|
90 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
91 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
92 |
|
93 |
sprintf(Char->OSD.Class, "konoko_generic"); |
94 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
95 |
} |
96 |
|
97 |
} |
98 |
} |
99 |
else { |
100 |
//fix the error messages... |
101 |
DDrConsole_PrintF("Server is full. :("); |
102 |
connect_recv.connect_reply.goodtogo = 0; |
103 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
104 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
105 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
106 |
|
107 |
} |
108 |
|
109 |
|
110 |
break; |
111 |
case CONNECT_REPLY: |
112 |
break; //do nothing...a server shouldn't recieve this type of packet. |
113 |
case MESSAGE: |
114 |
for(i = 0; i < MAX_PLAYERS; i++) { |
115 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
116 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
117 |
found_player = 1; |
118 |
break; |
119 |
} |
120 |
} |
121 |
if(found_player == 0) return true; |
122 |
else { |
123 |
char message_buffer[512] = {0}; |
124 |
flatline_packet message; |
125 |
int message_size; |
126 |
data[datalen] = 0; |
127 |
|
128 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
129 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
130 |
|
131 |
message.id = MESSAGE; |
132 |
message_size = sprintf(message.data, "%s", message_buffer); |
133 |
COrMessage_Print(message_buffer, "chat", 0); |
134 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
135 |
break; |
136 |
} |
137 |
case CHANGE_NAME: |
138 |
; //wtf, needed or i get an error. |
139 |
// DDrConsole_PrintF("Changing Name to: %s", packet->data); |
140 |
for(i = 0; i < MAX_PLAYERS; i++) { |
141 |
if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
142 |
found_player = 1; |
143 |
break; |
144 |
} |
145 |
} |
146 |
if(found_player == 0) break; |
147 |
else { |
148 |
bool name_exists = 0; |
149 |
for(j = 0; j < MAX_PLAYERS; j++) { |
150 |
if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) { |
151 |
name_exists = 1; |
152 |
break; |
153 |
} |
154 |
} |
155 |
if(!name_exists) { |
156 |
FLsUpdateName( i, packet->data ); |
157 |
} |
158 |
break; |
159 |
} |
160 |
case PLAYER_INPUT: |
161 |
|
162 |
for(i = 0; i < max_connections; i++) { |
163 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
164 |
found_player = 1; |
165 |
break; |
166 |
} |
167 |
} |
168 |
|
169 |
if(found_player == 0) break; |
170 |
else { |
171 |
input_struct * packet_input = &packet->input_struct; |
172 |
|
173 |
|
174 |
PlayerList[i]->InputFromClient.Actions1 = packet_input->Actions1; |
175 |
PlayerList[i]->InputFromClient.Actions2 = packet_input->Actions2; |
176 |
PlayerList[i]->InputFromClient.MouseDeltaX = packet_input->MouseDeltaX; |
177 |
PlayerList[i]->InputFromClient.MouseDeltaY = packet_input->MouseDeltaY; |
178 |
PlayerList[i]->LastInputTime = packet_input->Time; |
179 |
|
180 |
break; |
181 |
} |
182 |
case PK_PONG: |
183 |
for(i = 0; i < max_connections; i++) { |
184 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
185 |
found_player = 1; |
186 |
break; |
187 |
} |
188 |
} |
189 |
|
190 |
if(found_player == 0) break; |
191 |
if(packet->ping != lastPingTime) |
192 |
{ |
193 |
PlayerList[i]->Ping = 999; |
194 |
} |
195 |
else |
196 |
{ |
197 |
PlayerList[i]->Ping = GetTickCount() - packet->ping; |
198 |
} |
199 |
break; |
200 |
default: |
201 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
202 |
break; |
203 |
} |
204 |
return true; |
205 |
} |
206 |
|
207 |
bool FLrServer_Run() |
208 |
{ |
209 |
// Get the local hostname |
210 |
char szHostName[255]; |
211 |
struct hostent *host_entry; |
212 |
gethostname(szHostName, 255); |
213 |
|
214 |
host_entry=gethostbyname(szHostName); |
215 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
216 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
217 |
} |
218 |
|
219 |
short TRrAnimation_GetType(char* anim) |
220 |
{ |
221 |
return *(short*)(anim + 0x15A); |
222 |
} |
223 |
|
224 |
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
225 |
short inFromState, short inNextAnimType, const void *TRAM) |
226 |
{ |
227 |
ONCC *ONCC = Char->ONCC; |
228 |
void *TRAC = ONCC->TRAC; |
229 |
short index = Char->Number; |
230 |
short animType; |
231 |
|
232 |
if (TRAM == 0) return; |
233 |
|
234 |
animType = TRrAnimation_GetType(TRAM); |
235 |
|
236 |
AChar->Animation = TRAM; |
237 |
AChar->Frame = 0; |
238 |
AChar->AnimationFromState = inFromState; |
239 |
AChar->AnimationType = animType; |
240 |
|
241 |
AChar->NextAnimationType= inNextAnimType; |
242 |
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
243 |
|
244 |
return; |
245 |
} |
246 |
|
247 |
|
248 |
|
249 |
|
250 |
|
251 |
|
252 |
//wtf, this needs cleaned up... |
253 |
player_info *FLr_FindEmptySlot() { |
254 |
int j; |
255 |
for(j = 0; j < MAX_PLAYERS; j++) { |
256 |
if (Players[j].ip == 0) { |
257 |
return &Players[j]; |
258 |
} |
259 |
} |
260 |
return 0; |
261 |
} |
262 |
|
263 |
extern uint16_t max_connections; |
264 |
uint16_t FLr_FindEmptyListSlot() { |
265 |
int j; |
266 |
for(j = 0; j < max_connections; j++) { |
267 |
if (PlayerList[j] == 0) { |
268 |
return j; |
269 |
} |
270 |
} |
271 |
return -1; |
272 |
} |
273 |
typedef struct |
274 |
{ |
275 |
uint16_t x; |
276 |
uint16_t y; |
277 |
|
278 |
} IMtPoint2D; |
279 |
static flatline_packet cache_input = {0}; |
280 |
|
281 |
|
282 |
void * ONICALL FLrInput_Update_Keys(void) |
283 |
{ |
284 |
uint32_t i; |
285 |
flatline_packet all_input = {0}; |
286 |
int16_t InputIndex = 0; |
287 |
|
288 |
if(client_connected) |
289 |
{ |
290 |
int sent_bytes; |
291 |
flatline_packet input_packet = {0}; |
292 |
|
293 |
FLrClient_GetPackets(); |
294 |
|
295 |
input_packet.id = PLAYER_INPUT; |
296 |
input_packet.input_struct.Time = ONgGameState->GameTime; |
297 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
298 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
299 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
300 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
301 |
|
302 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
303 |
|
304 |
//return ONgGameState; |
305 |
} |
306 |
|
307 |
|
308 |
if(!(server_started || client_connected)) return ONgGameState; |
309 |
|
310 |
|
311 |
if(server_started) |
312 |
{ |
313 |
if(ONgGameState->GameTime % 120 == 0) |
314 |
{ |
315 |
FLsPingAll(); |
316 |
} |
317 |
|
318 |
if(PlayerList[0]) |
319 |
{ |
320 |
PlayerList[0]->InputFromClient.Actions1 = ONgGameState->Input.Current.Actions1; |
321 |
PlayerList[0]->InputFromClient.Actions2 = ONgGameState->Input.Current.Actions2; |
322 |
PlayerList[0]->InputFromClient.MouseDeltaX = ONgGameState->Input.MouseDeltaX; |
323 |
PlayerList[0]->InputFromClient.MouseDeltaY = ONgGameState->Input.MouseDeltaY; |
324 |
} |
325 |
FLsSendPlayerData(); |
326 |
} |
327 |
for(i = 0; i < max_connections; i++) { |
328 |
ActiveCharacter * Active_Player; |
329 |
Character* Player; |
330 |
GameInput * Active_Input; |
331 |
if(PlayerList[i] == 0) continue; |
332 |
|
333 |
Player = PlayerList[i]->Chr; |
334 |
Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr); |
335 |
|
336 |
if(!Player) |
337 |
{ |
338 |
DDrConsole_Print("Warning, missing Character!"); |
339 |
continue; |
340 |
} |
341 |
|
342 |
|
343 |
|
344 |
//Set the health properly first. |
345 |
if( client_connected && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Health) ) |
346 |
{ |
347 |
PlayerList[i]->Chr->MaxHealth = PlayerList[i]->Health.MaxHealth; |
348 |
ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->Health.Health); |
349 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Health ); |
350 |
} |
351 |
//If the player is dead |
352 |
if( PlayerList[i]->Chr->Health == 0 ) |
353 |
|
354 |
{ |
355 |
const short TicksToRespawn = 3 * 60; |
356 |
|
357 |
//Permanently kill off dumb AI |
358 |
if(PlayerList[i]->flags & PF_SCRIPTEDAI) |
359 |
{ |
360 |
FLrPlayerDisconnect( i ); |
361 |
continue; |
362 |
} |
363 |
|
364 |
//Just to know if we have started counting off the respawn |
365 |
if(PlayerList[i]->state != STATE_DEAD) |
366 |
{ |
367 |
PlayerList[i]->state = STATE_DEAD; |
368 |
PlayerList[i]->DeathTime = ONgGameState->GameTime; |
369 |
if(i == client_slot) |
370 |
{ |
371 |
ONrGameState_Timer_Start( "", TicksToRespawn ); |
372 |
} |
373 |
|
374 |
if(server_started) |
375 |
{ |
376 |
FLsPublic_Event( EV_KILLED, &i ); |
377 |
} |
378 |
|
379 |
} |
380 |
|
381 |
//Server respawning |
382 |
if(server_started) |
383 |
{ |
384 |
int Actions; |
385 |
if(i == 0) |
386 |
{ |
387 |
Actions = ONgGameState->Input.Current.Actions1; |
388 |
} |
389 |
else |
390 |
{ |
391 |
Actions = PlayerList[i]->InputFromClient.Actions1; |
392 |
} |
393 |
|
394 |
if(ONgGameState->GameTime - PlayerList[i]->DeathTime > TicksToRespawn && |
395 |
(Actions & (Action_Punch | Action_Kick)) ) |
396 |
{ |
397 |
FLrPlayerRespawn( i ); |
398 |
|
399 |
FLsPublic_Event( EV_RESPAWN, &i ); |
400 |
} |
401 |
else |
402 |
{ |
403 |
continue; |
404 |
} |
405 |
} |
406 |
else //clients?! |
407 |
{ |
408 |
continue; |
409 |
} |
410 |
} |
411 |
|
412 |
PlayerList[i]->state = STATE_ALIVE; |
413 |
|
414 |
if( DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Facing ) ) |
415 |
{ |
416 |
PlayerList[i]->Chr->Facing = PlayerList[i]->Facings.Facing; |
417 |
PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->Facings.DesiredFacing; |
418 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Facing ); |
419 |
} |
420 |
|
421 |
if(Active_Player == 0) continue; |
422 |
|
423 |
if( client_connected && DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Position) ) |
424 |
{ |
425 |
Active_Player->PhyContext->Position = PlayerList[i]->Position; |
426 |
|
427 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Position ); |
428 |
} |
429 |
|
430 |
|
431 |
|
432 |
|
433 |
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
434 |
DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) && (PlayerList[i]->Animation)) |
435 |
{ |
436 |
// get a pointer to the animation |
437 |
|
438 |
|
439 |
if (PlayerList[i]->Animation != Active_Player->Animation) |
440 |
{ |
441 |
|
442 |
/////////////////////////////////// |
443 |
//TODO: Check age of animation |
444 |
/////////////////////////////////// |
445 |
|
446 |
// set the characters animation |
447 |
/*ONrCharacter_SetAnimationInternal(Player, |
448 |
Active_Player, |
449 |
Active_Player->AnimationToState, |
450 |
0, |
451 |
Animation);*/ |
452 |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
453 |
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(PlayerList[i]->Animation), PlayerList[i]->Animation, 0); |
454 |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
455 |
} |
456 |
|
457 |
|
458 |
} |
459 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Animation ); |
460 |
|
461 |
//Don't update the frame if we are waiting to change the animation |
462 |
if(DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_FramePing) && PlayerList[i]->Frame != -1 |
463 |
//&& !DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Animation) |
464 |
) |
465 |
{ |
466 |
if( abs(PlayerList[i]->Frame - Active_Player->Frame) > 2 ) |
467 |
{ |
468 |
short AnimationLength; |
469 |
AnimationLength = TRrAnimation_GetDuration(Active_Player->Animation); |
470 |
if (PlayerList[i]->Frame >= AnimationLength) |
471 |
{ |
472 |
Active_Player->Frame = AnimationLength - 1; |
473 |
//Active_Player->Frame = 0; |
474 |
} |
475 |
else |
476 |
{ |
477 |
Active_Player->Frame = PlayerList[i]->Frame; |
478 |
} |
479 |
} |
480 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_FramePing ); |
481 |
} |
482 |
|
483 |
//Increment frame in case we were waiting |
484 |
PlayerList[i]->Frame++; |
485 |
|
486 |
if (DoWeUpdateThis( PlayerList[i]->UpdateFlags, PFlag_Throws) |
487 |
&& PlayerList[i]->ThrowData.throwName[0] != 0) |
488 |
{ |
489 |
if(PlayerList[PlayerList[i]->ThrowData.throwing]) |
490 |
{ |
491 |
short throwTarget = PlayerList[PlayerList[i]->ThrowData.throwing]->spawnnumber; |
492 |
if ((throwTarget != Active_Player->throwing) && |
493 |
(PlayerList[i]->ThrowData.throwFrame < 10)) |
494 |
{ |
495 |
void *throw_animation; |
496 |
ActiveCharacter* Target; |
497 |
// get the animation |
498 |
|
499 |
TMrInstance_GetDataPtr( |
500 |
'TRAM', |
501 |
PlayerList[i]->ThrowData.throwName, |
502 |
&throw_animation); |
503 |
//if (error) return; |
504 |
|
505 |
// set the throw target |
506 |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; |
507 |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
508 |
if ((Target->Animation != throw_animation) && |
509 |
// (OldAnimation != Animation) && |
510 |
!(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
511 |
{ |
512 |
// set the throw variables |
513 |
Active_Player->targetThrow = throw_animation; |
514 |
Active_Player->throwing = throwTarget; |
515 |
|
516 |
// run the throw |
517 |
ONrCharacter_NewAnimationHook(Player, Active_Player); |
518 |
|
519 |
if (Active_Player->ThrowTargetCharacter) |
520 |
{ |
521 |
Target->Frame += 2; |
522 |
Target->thrownBy = Player->Number; |
523 |
} |
524 |
} |
525 |
} |
526 |
} |
527 |
else |
528 |
{ |
529 |
DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", |
530 |
PlayerList[i]->ThrowData.throwing ); |
531 |
} |
532 |
} |
533 |
|
534 |
//Always discard old throw data, even if it isnt applied |
535 |
PlayerList[i]->UpdateFlags &= ~( 1 << PFlag_Throws ); |
536 |
|
537 |
//Active_Player->PlayingFilm.Flags = 1; |
538 |
Active_Input = &(Active_Player->Input); |
539 |
|
540 |
if( (server_started && i !=0) || !server_started ) |
541 |
{ |
542 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Input.Actions1 & Active_Input->Current.Actions1; |
543 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Input.Actions2 & Active_Input->Current.Actions2; |
544 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Input.Actions1; |
545 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Input.Actions2; |
546 |
|
547 |
Active_Input->Current.Actions1 = PlayerList[i]->Input.Actions1; |
548 |
Active_Input->Current.Actions2 = PlayerList[i]->Input.Actions2; |
549 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
550 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
551 |
Active_Input->MouseDeltaX = PlayerList[i]->Input.MouseDeltaX; |
552 |
Active_Input->MouseDeltaY = PlayerList[i]->Input.MouseDeltaY; |
553 |
} |
554 |
|
555 |
//Check for character switching requests |
556 |
if(server_started && PlayerList[i]->Chr->Health != 0 && PlayerList[i]->InputFromClient.Actions1 & Action_Block && PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime) |
557 |
{ |
558 |
int error; |
559 |
|
560 |
|
561 |
|
562 |
ONCC *newClass; |
563 |
short numClasses = (short)TMrInstance_GetTagCount('ONCC'); |
564 |
/* |
565 |
if(Active_Player->Input.Start.Actions1 & Action_Block) |
566 |
{ |
567 |
//This might not be getting hit. Find out why, eh? |
568 |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
569 |
} |
570 |
else |
571 |
{ |
572 |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5; |
573 |
} |
574 |
*/ |
575 |
if (PlayerList[i]->InputFromClient.Actions1 & Action_Crouch) { |
576 |
Player->ONCCnumber += numClasses - 1; |
577 |
} |
578 |
else { |
579 |
Player->ONCCnumber += 1; |
580 |
} |
581 |
|
582 |
if (numClasses > 0) { |
583 |
Player->ONCCnumber = Player->ONCCnumber % numClasses; |
584 |
|
585 |
error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass); |
586 |
|
587 |
if ((newClass != NULL) && (!error)) { |
588 |
ONrCharacter_SetCharacterClass(Player, newClass); |
589 |
} |
590 |
} |
591 |
|
592 |
} |
593 |
|
594 |
|
595 |
} |
596 |
|
597 |
MultiplayerStatus.PleaseUpdateAllPlayers = 0; |
598 |
return ONgGameState; |
599 |
} |
600 |
|
601 |
void FLrPlayerDisconnect( int Player ) |
602 |
{ |
603 |
if(server_started) |
604 |
{ |
605 |
//FLsPublic_Event(EV_DISCONNECT, &Player ); |
606 |
MultiplayerStatus.PleaseUpdateAllPlayers = 1; |
607 |
} |
608 |
//Kill off the character in another function, please |
609 |
//ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0); |
610 |
|
611 |
memset(PlayerList[Player], 0, sizeof(player_info)); |
612 |
PlayerList[Player] = 0; |
613 |
|
614 |
|
615 |
|
616 |
return; |
617 |
} |
618 |
|
619 |
void FLrPlayerRespawn( int Player ) |
620 |
{ |
621 |
PlayerList[Player]->state = STATE_ALIVE; |
622 |
ONrCorpse_Create(PlayerList[Player]->Chr); |
623 |
ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth ); |
624 |
} |
625 |
|
626 |
|
627 |
void* ScoreboardInstance = 0; |
628 |
void FLrRun_Scores() |
629 |
{ |
630 |
if(client_connected || server_started) |
631 |
{ |
632 |
if(!ScoreboardInstance){ |
633 |
void* TSFFTahoma; |
634 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
635 |
TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance); |
636 |
} |
637 |
if(ScoreboardInstance){ |
638 |
const int white = 0x00FFFFFF; |
639 |
const int green = 0x0000FF00; |
640 |
const int red = 0x00FF0000; |
641 |
int i; |
642 |
char DrawString[255]; |
643 |
const int LineHeight = 15; |
644 |
IMtPoint2D DrawLocation = {20, 20}; |
645 |
TSrContext_SetShade(ScoreboardInstance, white); |
646 |
TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation); |
647 |
DrawLocation.y += LineHeight; |
648 |
TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation); |
649 |
DrawLocation.x += 150; |
650 |
TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation); |
651 |
DrawLocation.x += 50; |
652 |
TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation); |
653 |
for(i = 0; i <MAX_PLAYERS; i++) |
654 |
{ |
655 |
if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue; |
656 |
|
657 |
DrawLocation.x = 20; |
658 |
DrawLocation.y += LineHeight; |
659 |
|
660 |
if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0) |
661 |
{ |
662 |
TSrContext_SetShade(ScoreboardInstance, red); |
663 |
} |
664 |
else if (i == client_slot) |
665 |
{ |
666 |
TSrContext_SetShade(ScoreboardInstance, green); |
667 |
} |
668 |
TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->name, 255, 0, &DrawLocation); |
669 |
TSrContext_SetShade(ScoreboardInstance, white); |
670 |
DrawLocation.x += 150; |
671 |
sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage); |
672 |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
673 |
DrawLocation.x += 50; |
674 |
sprintf(DrawString, "%i", PlayerList[i]->Ping); |
675 |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
676 |
} |
677 |
} |
678 |
} |
679 |
} |
680 |
|
681 |
bool FlatlineInitialize() |
682 |
{ |
683 |
|
684 |
memset( Players, 0, sizeof( player_info ) * MAX_PLAYERS ); |
685 |
memset( PlayerList, 0, 4 * MAX_PLAYERS ); |
686 |
memset( &MultiplayerStatus, 0, sizeof( multiplayer_status )); |
687 |
return 1; |
688 |
} |