| 1 |
#include "Flatline.h" |
| 2 |
#include "Oni_Character.h" |
| 3 |
#include "Flatline_Client.h" |
| 4 |
#include "Flatline_Server.h" |
| 5 |
#include "Flatline_Events.h" |
| 6 |
#include <Windows.h> |
| 7 |
//#include <sys/time.h> |
| 8 |
#include <time.h> |
| 9 |
#include <float.h> |
| 10 |
#define isnan(x) ((x) != (x)) |
| 11 |
uint32_t last1 = 0; uint32_t last2 = 0; |
| 12 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
| 13 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
| 14 |
multiplayer_status MultiplayerStatus; |
| 15 |
unsigned int lastPingTime; |
| 16 |
|
| 17 |
const char * Rejection_Messages[][255] = { |
| 18 |
{"Server is full"}, |
| 19 |
{"-2"}, |
| 20 |
{"-3"}, |
| 21 |
{"-4"}, |
| 22 |
{"-5"}, |
| 23 |
}; |
| 24 |
|
| 25 |
#define BETTER_SYNC |
| 26 |
|
| 27 |
void DoRareSync( short Player, sockaddr_in * sender ) |
| 28 |
{ |
| 29 |
flatline_packet sync = {0}; |
| 30 |
|
| 31 |
if (Player > max_connections || !PlayerList[ Player ] ) return; |
| 32 |
|
| 33 |
|
| 34 |
// DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index); |
| 35 |
sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr); |
| 36 |
sync.id = RARE_SYNC_DATA; |
| 37 |
sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) ); |
| 38 |
//using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case. |
| 39 |
memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) ); |
| 40 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
| 41 |
sync.rare_sync_data.Inventory.Weapons[0] = NULL; |
| 42 |
sync.rare_sync_data.Inventory.Weapons[1] = NULL; |
| 43 |
sync.rare_sync_data.Inventory.Weapons[2] = NULL; |
| 44 |
sync.rare_sync_data.PlayerNum = Player; |
| 45 |
sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index; |
| 46 |
NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER ); |
| 47 |
} |
| 48 |
|
| 49 |
enum |
| 50 |
{ |
| 51 |
JustSpawned, |
| 52 |
FirstPass, |
| 53 |
SecondPass, |
| 54 |
NoPass, |
| 55 |
}; |
| 56 |
|
| 57 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
| 58 |
{ |
| 59 |
int i, j; |
| 60 |
bool found_player = 0; |
| 61 |
flatline_packet * packet = (flatline_packet*)data; |
| 62 |
static int recieved = 0; |
| 63 |
sockaddr_in sender; |
| 64 |
sender.sin_family = AF_INET; |
| 65 |
sender.sin_port = htons(27777); |
| 66 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
| 67 |
|
| 68 |
|
| 69 |
//packet->data[datalen] = '\0'; |
| 70 |
|
| 71 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
| 72 |
|
| 73 |
|
| 74 |
|
| 75 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
| 76 |
|
| 77 |
|
| 78 |
|
| 79 |
|
| 80 |
switch(packet->id) { |
| 81 |
flatline_packet connect_recv; |
| 82 |
player_info * playah; |
| 83 |
//rewrite this when we get TCP support. |
| 84 |
//rewrite this before we get TCP support* |
| 85 |
//the way of seeing if there is room for players sucks. |
| 86 |
case CONNECT_SEND: |
| 87 |
; |
| 88 |
|
| 89 |
connect_recv.id = CONNECT_REPLY; |
| 90 |
|
| 91 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
| 92 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
| 93 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
| 94 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
| 95 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
| 96 |
flatline_packet new_char = {0}; |
| 97 |
CharacterObject* Char; |
| 98 |
connect_recv.connect_reply.goodtogo = 1; |
| 99 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
| 100 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
| 101 |
|
| 102 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
| 103 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 104 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 105 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 106 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 107 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 108 |
Sleep(100); |
| 109 |
|
| 110 |
new_char.id = NEW_PLAYER; |
| 111 |
Char = &new_char.new_player.Character; |
| 112 |
memset(Char, 0, sizeof(CharacterObject)); |
| 113 |
Char->Header.Type = 'CHAR'; |
| 114 |
Char->OSD.Options = chr_dontaim; |
| 115 |
for(j = 0; j < max_connections; j++) { |
| 116 |
if(PlayerList[j] != 0) { |
| 117 |
new_char.new_player.Playernumber = j; |
| 118 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
| 119 |
|
| 120 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
| 121 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
| 122 |
|
| 123 |
sprintf(Char->OSD.Class, "konoko_generic"); |
| 124 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
| 125 |
} |
| 126 |
|
| 127 |
} |
| 128 |
} |
| 129 |
else { |
| 130 |
//fix the error messages... |
| 131 |
DDrConsole_PrintF("Server is full. :("); |
| 132 |
connect_recv.connect_reply.goodtogo = 0; |
| 133 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
| 134 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
| 135 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
| 136 |
|
| 137 |
} |
| 138 |
|
| 139 |
|
| 140 |
break; |
| 141 |
case CONNECT_REPLY: |
| 142 |
break; //do nothing...a server shouldn't recieve this type of packet. |
| 143 |
case MESSAGE: |
| 144 |
for(i = 0; i < MAX_PLAYERS; i++) { |
| 145 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
| 146 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
| 147 |
found_player = 1; |
| 148 |
break; |
| 149 |
} |
| 150 |
} |
| 151 |
if(found_player == 0) return true; |
| 152 |
else { |
| 153 |
char message_buffer[512] = {0}; |
| 154 |
flatline_packet message; |
| 155 |
int message_size; |
| 156 |
data[datalen] = 0; |
| 157 |
|
| 158 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
| 159 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
| 160 |
|
| 161 |
message.id = MESSAGE; |
| 162 |
message_size = sprintf(message.data, "%s", message_buffer); |
| 163 |
COrMessage_Print(message_buffer, "chat", 0); |
| 164 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
| 165 |
break; |
| 166 |
} |
| 167 |
case CHANGE_NAME: |
| 168 |
; //wtf, needed or i get an error. |
| 169 |
// DDrConsole_PrintF("Changing Name to: %s", packet->data); |
| 170 |
for(i = 0; i < MAX_PLAYERS; i++) { |
| 171 |
if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
| 172 |
found_player = 1; |
| 173 |
break; |
| 174 |
} |
| 175 |
} |
| 176 |
if(found_player == 0) break; |
| 177 |
else { |
| 178 |
bool name_exists = 0; |
| 179 |
for(j = 0; j < MAX_PLAYERS; j++) { |
| 180 |
if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) { |
| 181 |
name_exists = 1; |
| 182 |
break; |
| 183 |
} |
| 184 |
} |
| 185 |
if(!name_exists) { |
| 186 |
FLsUpdateName( i, packet->data ); |
| 187 |
} |
| 188 |
break; |
| 189 |
} |
| 190 |
case PLAYER_INPUT: |
| 191 |
|
| 192 |
for(i = 0; i < max_connections; i++) { |
| 193 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
| 194 |
found_player = 1; |
| 195 |
break; |
| 196 |
} |
| 197 |
} |
| 198 |
|
| 199 |
if(found_player == 0) break; |
| 200 |
else { |
| 201 |
input_struct * packet_input = &packet->input_struct; |
| 202 |
|
| 203 |
|
| 204 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
| 205 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
| 206 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
| 207 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
| 208 |
PlayerList[i]->LastInputTime = packet_input->Time; |
| 209 |
|
| 210 |
break; |
| 211 |
} |
| 212 |
case RARE_SYNC_DATA_REQUEST: |
| 213 |
DoRareSync( packet->sync_request , &sender); |
| 214 |
break; |
| 215 |
case PK_PONG: |
| 216 |
for(i = 0; i < max_connections; i++) { |
| 217 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
| 218 |
found_player = 1; |
| 219 |
break; |
| 220 |
} |
| 221 |
} |
| 222 |
|
| 223 |
if(found_player == 0) break; |
| 224 |
if(packet->ping != lastPingTime) |
| 225 |
{ |
| 226 |
PlayerList[i]->Ping = 999; |
| 227 |
} |
| 228 |
else |
| 229 |
{ |
| 230 |
PlayerList[i]->Ping = GetTickCount() - packet->ping; |
| 231 |
} |
| 232 |
break; |
| 233 |
default: |
| 234 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
| 235 |
break; |
| 236 |
} |
| 237 |
return true; |
| 238 |
} |
| 239 |
|
| 240 |
bool FLrServer_Run() |
| 241 |
{ |
| 242 |
// Get the local hostname |
| 243 |
char szHostName[255]; |
| 244 |
struct hostent *host_entry; |
| 245 |
gethostname(szHostName, 255); |
| 246 |
|
| 247 |
host_entry=gethostbyname(szHostName); |
| 248 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
| 249 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
| 250 |
} |
| 251 |
|
| 252 |
short TRrAnimation_GetType(char* anim) |
| 253 |
{ |
| 254 |
return *(short*)(anim + 0x15A); |
| 255 |
} |
| 256 |
|
| 257 |
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
| 258 |
short inFromState, short inNextAnimType, const void *TRAM) |
| 259 |
{ |
| 260 |
ONCC *ONCC = Char->ONCC; |
| 261 |
void *TRAC = ONCC->TRAC; |
| 262 |
short index = Char->Number; |
| 263 |
short animType; |
| 264 |
|
| 265 |
if (TRAM == 0) return; |
| 266 |
|
| 267 |
animType = TRrAnimation_GetType(TRAM); |
| 268 |
|
| 269 |
AChar->Animation = TRAM; |
| 270 |
AChar->Frame = 0; |
| 271 |
AChar->AnimationFromState = inFromState; |
| 272 |
AChar->AnimationType = animType; |
| 273 |
|
| 274 |
AChar->NextAnimationType= inNextAnimType; |
| 275 |
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
| 276 |
|
| 277 |
return; |
| 278 |
} |
| 279 |
|
| 280 |
|
| 281 |
RGBA green = {0, 0xFF, 0, 0}; |
| 282 |
RGBA red = {0, 0, 0xFF, 0}; |
| 283 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
| 284 |
|
| 285 |
//FLrClient_Run |
| 286 |
//Looping function that waits for packets from the server. |
| 287 |
int client_slot = 0; |
| 288 |
|
| 289 |
void FLrClient_GetPackets() |
| 290 |
{ |
| 291 |
flatline_packet packet; |
| 292 |
uint16_t len; |
| 293 |
//#define SPAM_INPUT |
| 294 |
#ifdef SPAM_INPUT |
| 295 |
struct timeval lasttime; |
| 296 |
struct timeval thistime; |
| 297 |
gettimeofday(&lasttime, 0); |
| 298 |
#endif |
| 299 |
|
| 300 |
|
| 301 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
| 302 |
//packet = (flatline_packet*)data; |
| 303 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
| 304 |
switch(packet.id) { |
| 305 |
case MESSAGE: |
| 306 |
COrMessage_Print(packet.data, "chat", 0); |
| 307 |
break; |
| 308 |
case CHANGE_NAME: |
| 309 |
if(PlayerList[(char)packet.data[0]]) |
| 310 |
{ |
| 311 |
char message_buffer[1024]; |
| 312 |
sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1); |
| 313 |
COrMessage_Print(message_buffer, "name_change", 0); |
| 314 |
|
| 315 |
sprintf_s(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1); |
| 316 |
|
| 317 |
} |
| 318 |
break; |
| 319 |
case CONNECT_SEND: |
| 320 |
;if(1) { |
| 321 |
flatline_packet connect_recv; |
| 322 |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
| 323 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
| 324 |
} |
| 325 |
case CONNECT_REPLY: |
| 326 |
break; //extra packet or something. |
| 327 |
case NEW_PLAYER: |
| 328 |
;if(1) { //haxhaxhax |
| 329 |
CharacterObject* Char = &(packet.new_player.Character); |
| 330 |
uint32_t chr_index = 0; |
| 331 |
Character* PC; |
| 332 |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
| 333 |
//Char->OSD.Options = 0; |
| 334 |
if(packet.new_player.Playernumber == client_slot) { |
| 335 |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
| 336 |
PC = (ONgGameState->PlayerCharacter); |
| 337 |
Players[0].Chr = PC; |
| 338 |
|
| 339 |
} |
| 340 |
else { |
| 341 |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
| 342 |
ONgGameState->CharacterStorage[chr_index].charType = 0; |
| 343 |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
| 344 |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
| 345 |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
| 346 |
Players[chr_index].spawnnumber = chr_index; |
| 347 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
| 348 |
sprintf_s(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name); |
| 349 |
} |
| 350 |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
| 351 |
break; |
| 352 |
} |
| 353 |
case PLAYER_DATA: |
| 354 |
if(1) { //haxhaxhax |
| 355 |
player_data* pd = &packet.player_data; |
| 356 |
uint16_t i = pd->PlayerNum; |
| 357 |
|
| 358 |
pd = (void*)packet.data; |
| 359 |
|
| 360 |
|
| 361 |
if (i > max_connections) break; |
| 362 |
if( !PlayerList[i] ) break; |
| 363 |
|
| 364 |
memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) ); |
| 365 |
if(PlayerList[i]->player_data.Health == 0) |
| 366 |
{ |
| 367 |
short breakfast = 1; |
| 368 |
} |
| 369 |
if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index ) |
| 370 |
{ |
| 371 |
int sent_bytes; |
| 372 |
flatline_packet sync_request = {0}; |
| 373 |
sync_request.id = RARE_SYNC_DATA_REQUEST; |
| 374 |
sync_request.sync_request = i; |
| 375 |
DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index); |
| 376 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) ); |
| 377 |
} |
| 378 |
|
| 379 |
PlayerList[i]->DataApplied = NoPass; |
| 380 |
|
| 381 |
|
| 382 |
break; |
| 383 |
} |
| 384 |
case RARE_SYNC_DATA: |
| 385 |
if(1) { |
| 386 |
sl_arg hax[2]; |
| 387 |
int dontuse; |
| 388 |
uint16_t i = packet.rare_sync_data.PlayerNum; |
| 389 |
|
| 390 |
if (i > max_connections) break; |
| 391 |
if( !PlayerList[i] ) break; |
| 392 |
|
| 393 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
| 394 |
packet.rare_sync_data.Inventory.Weapons[0] = NULL; |
| 395 |
packet.rare_sync_data.Inventory.Weapons[1] = NULL; |
| 396 |
packet.rare_sync_data.Inventory.Weapons[2] = NULL; |
| 397 |
// TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC ); |
| 398 |
|
| 399 |
//add the target character |
| 400 |
hax[0].type = sl_int32; |
| 401 |
hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber; |
| 402 |
|
| 403 |
//add the new class |
| 404 |
//fix this later so we cant buffer overflow :O |
| 405 |
hax[1].type = sl_str32; |
| 406 |
hax[1].value_str32 = packet.rare_sync_data.Class; |
| 407 |
|
| 408 |
//we are directly calling a bsl function instead of using the normal method for two reasons |
| 409 |
//1. it has all the checking built in |
| 410 |
iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax ); |
| 411 |
//DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index); |
| 412 |
memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory )); |
| 413 |
|
| 414 |
PlayerList[i]->rare_sync_index = packet.rare_sync_data.index; |
| 415 |
} |
| 416 |
break; |
| 417 |
case FLATLINE_EVENT: |
| 418 |
FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray ); |
| 419 |
break; |
| 420 |
case PK_PING: |
| 421 |
packet.id = PK_PONG; |
| 422 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4); |
| 423 |
break; |
| 424 |
case PK_ALL_INPUT: |
| 425 |
if(1) |
| 426 |
{ |
| 427 |
int Player, i; |
| 428 |
for(i = 0; packet.all_input[i].PlayerNum != -1; i++) |
| 429 |
{ |
| 430 |
Player = packet.all_input[i].PlayerNum; |
| 431 |
if(PlayerList[Player]) |
| 432 |
{ |
| 433 |
PlayerList[Player]->Actions1 = packet.all_input[Player].Actions1; |
| 434 |
PlayerList[Player]->Actions2 = packet.all_input[Player].Actions2; |
| 435 |
PlayerList[Player]->MouseDeltaX = packet.all_input[Player].MouseDeltaX; |
| 436 |
PlayerList[Player]->MouseDeltaY = packet.all_input[Player].MouseDeltaY; |
| 437 |
PlayerList[Player]->Facing = packet.all_input[Player].Facing; |
| 438 |
PlayerList[Player]->DesiredFacing = packet.all_input[Player].DesiredFacing; |
| 439 |
PlayerList[Player]->Position = packet.all_input[Player].Position; |
| 440 |
PlayerList[Player]->NeedToSetFP = 1; |
| 441 |
} |
| 442 |
} |
| 443 |
} |
| 444 |
break; |
| 445 |
default: |
| 446 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
| 447 |
break; |
| 448 |
} |
| 449 |
} |
| 450 |
} |
| 451 |
|
| 452 |
|
| 453 |
bool FLrClient_Run(flatline_packet* packet) |
| 454 |
{ |
| 455 |
|
| 456 |
char data[1400]; |
| 457 |
uint16_t len; |
| 458 |
int j; |
| 459 |
int sent_bytes; |
| 460 |
client_connected = 0; |
| 461 |
|
| 462 |
|
| 463 |
//starts the connection |
| 464 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
| 465 |
sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
| 466 |
if(sent_bytes == SOCKET_ERROR) { |
| 467 |
NetCatchError(); |
| 468 |
} |
| 469 |
//loops once per second waiting for a reply. |
| 470 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
| 471 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
| 472 |
packet = (flatline_packet*)data; |
| 473 |
if(packet->id == CONNECT_REPLY) { |
| 474 |
if(packet->connect_reply.goodtogo){ |
| 475 |
|
| 476 |
client_connected = 1; |
| 477 |
|
| 478 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
| 479 |
|
| 480 |
PlayerList[client_slot] = Players+client_slot; |
| 481 |
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
| 482 |
|
| 483 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
| 484 |
|
| 485 |
sprintf_s( PlayerList[client_slot]->name, 32, "%s", player_name ); |
| 486 |
|
| 487 |
//disable local input. |
| 488 |
DDrPatch_NOOP(0x004FA929, 5 + 6 + 5); |
| 489 |
|
| 490 |
//Disable local turning |
| 491 |
//DDrPatch_NOOP(0x004F7EA8, 2); |
| 492 |
//DDrPatch_Byte( 0x004F7EB1 , 0xE9); |
| 493 |
//DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 ); |
| 494 |
|
| 495 |
|
| 496 |
//DDrPatch_Byte(0x04ED6FB, 0xEB); |
| 497 |
|
| 498 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
| 499 |
//DDrPatch_NOOP(0x43B23,0x10); |
| 500 |
//DDrPatch_NOOP(0x4EC248,(0x5A-0x48)); |
| 501 |
//DDrPatch_NOOP(0x4EC861, 6); |
| 502 |
break; |
| 503 |
} |
| 504 |
else { |
| 505 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
| 506 |
return false; |
| 507 |
break; |
| 508 |
} |
| 509 |
} |
| 510 |
} |
| 511 |
if(client_connected) break; |
| 512 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
| 513 |
Sleep(1000); |
| 514 |
} |
| 515 |
//the client timed out without recieving an error message. |
| 516 |
if(!client_connected) { |
| 517 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
| 518 |
return false; |
| 519 |
} |
| 520 |
|
| 521 |
return true; |
| 522 |
} |
| 523 |
|
| 524 |
//wtf, this needs cleaned up... |
| 525 |
player_info *FLr_FindEmptySlot() { |
| 526 |
int j; |
| 527 |
for(j = 0; j < MAX_PLAYERS; j++) { |
| 528 |
if (Players[j].ip == 0) { |
| 529 |
return &Players[j]; |
| 530 |
} |
| 531 |
} |
| 532 |
return 0; |
| 533 |
} |
| 534 |
|
| 535 |
extern uint16_t max_connections; |
| 536 |
uint16_t FLr_FindEmptyListSlot() { |
| 537 |
int j; |
| 538 |
for(j = 0; j < max_connections; j++) { |
| 539 |
if (PlayerList[j] == 0) { |
| 540 |
return j; |
| 541 |
} |
| 542 |
} |
| 543 |
return -1; |
| 544 |
} |
| 545 |
typedef struct |
| 546 |
{ |
| 547 |
uint16_t x; |
| 548 |
uint16_t y; |
| 549 |
|
| 550 |
} IMtPoint2D; |
| 551 |
static flatline_packet cache_input = {0}; |
| 552 |
|
| 553 |
bool ShouldSendUpdate( int i, Character* Player, ActiveCharacter* Active_Player ) |
| 554 |
{ |
| 555 |
return |
| 556 |
MultiplayerStatus.PleaseUpdateAllPlayers ? 1 : |
| 557 |
strcmp(PlayerList[i]->player_data.Animation, |
| 558 |
TMrInstance_GetInstanceName(Active_Player->Animation)) ? 1 : |
| 559 |
PlayerList[i]->player_data.Health != Player->Health ? 1 : 0; |
| 560 |
} |
| 561 |
|
| 562 |
void * ONICALL FLrInput_Update_Keys(void) |
| 563 |
{ |
| 564 |
uint32_t i; |
| 565 |
flatline_packet all_input = {0}; |
| 566 |
int16_t InputIndex = 0; |
| 567 |
|
| 568 |
if(client_connected) |
| 569 |
{ |
| 570 |
int sent_bytes; |
| 571 |
flatline_packet input_packet = {0}; |
| 572 |
|
| 573 |
FLrClient_GetPackets(); |
| 574 |
|
| 575 |
input_packet.id = PLAYER_INPUT; |
| 576 |
input_packet.input_struct.Time = ONgGameState->GameTime; |
| 577 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
| 578 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
| 579 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
| 580 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
| 581 |
|
| 582 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
| 583 |
|
| 584 |
//return ONgGameState; |
| 585 |
} |
| 586 |
|
| 587 |
|
| 588 |
if(!(server_started || client_connected)) return ONgGameState; |
| 589 |
|
| 590 |
all_input.id = PK_ALL_INPUT; |
| 591 |
|
| 592 |
if(server_started && ONgGameState->GameTime % 120 == 0) |
| 593 |
{ |
| 594 |
FLsPingAll(); |
| 595 |
} |
| 596 |
|
| 597 |
if(server_started && PlayerList[0]) |
| 598 |
{ |
| 599 |
PlayerList[0]->Actions1 = ONgGameState->Input.Current.Actions1; |
| 600 |
PlayerList[0]->Actions2 = ONgGameState->Input.Current.Actions2; |
| 601 |
PlayerList[0]->MouseDeltaX = ONgGameState->Input.MouseDeltaX; |
| 602 |
PlayerList[0]->MouseDeltaY = ONgGameState->Input.MouseDeltaY; |
| 603 |
} |
| 604 |
|
| 605 |
for(i = 0; i < max_connections; i++) { |
| 606 |
ActiveCharacter * Active_Player; |
| 607 |
Character* Player; |
| 608 |
GameInput * Active_Input; |
| 609 |
if(PlayerList[i] == 0) continue; |
| 610 |
|
| 611 |
Player = PlayerList[i]->Chr; |
| 612 |
Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr); |
| 613 |
|
| 614 |
if(!Player) |
| 615 |
{ |
| 616 |
DDrConsole_Print("Warning, missing Character!"); |
| 617 |
continue; |
| 618 |
} |
| 619 |
if(server_started && PlayerList[i]->Chr->Health > 0 ) |
| 620 |
{ |
| 621 |
|
| 622 |
//Set up input packets |
| 623 |
|
| 624 |
all_input.all_input[InputIndex].Actions1 = PlayerList[i]->Actions1; |
| 625 |
all_input.all_input[InputIndex].Actions2 = PlayerList[i]->Actions2; |
| 626 |
all_input.all_input[InputIndex].MouseDeltaX = PlayerList[i]->MouseDeltaX; |
| 627 |
all_input.all_input[InputIndex].MouseDeltaY = PlayerList[i]->MouseDeltaY; |
| 628 |
|
| 629 |
all_input.all_input[InputIndex].Facing = Player->Facing; |
| 630 |
all_input.all_input[InputIndex].DesiredFacing = Player->DesiredFacing; |
| 631 |
|
| 632 |
//Infinity... |
| 633 |
*(int *)&all_input.all_input[InputIndex].Position.X = 0x7f800000; |
| 634 |
if(Active_Player) |
| 635 |
{ |
| 636 |
all_input.all_input[InputIndex].Position = Active_Player->PhyContext->Position; |
| 637 |
} |
| 638 |
|
| 639 |
|
| 640 |
all_input.all_input[InputIndex].PlayerNum = i; |
| 641 |
InputIndex++; |
| 642 |
} |
| 643 |
|
| 644 |
|
| 645 |
//Set the health properly first. |
| 646 |
if( client_connected && PlayerList[i]->DataApplied == FirstPass ) |
| 647 |
{ |
| 648 |
ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->player_data.Health); |
| 649 |
} |
| 650 |
//If the player is dead |
| 651 |
if( PlayerList[i]->Chr->Health == 0 ) |
| 652 |
|
| 653 |
{ |
| 654 |
const short TicksToRespawn = 3 * 60; |
| 655 |
|
| 656 |
//Permanently kill off dumb AI |
| 657 |
if(PlayerList[i]->flags & PF_SCRIPTEDAI) |
| 658 |
{ |
| 659 |
FLrPlayerDisconnect( i ); |
| 660 |
continue; |
| 661 |
} |
| 662 |
|
| 663 |
//Just to know if we have started counting off the respawn |
| 664 |
if(PlayerList[i]->state != STATE_DEAD) |
| 665 |
{ |
| 666 |
PlayerList[i]->state = STATE_DEAD; |
| 667 |
PlayerList[i]->DeathTime = ONgGameState->GameTime; |
| 668 |
if(i == client_slot) |
| 669 |
{ |
| 670 |
ONrGameState_Timer_Start( "", TicksToRespawn ); |
| 671 |
} |
| 672 |
|
| 673 |
if(server_started) |
| 674 |
{ |
| 675 |
FLsPublic_Event( EV_KILLED, &i ); |
| 676 |
} |
| 677 |
|
| 678 |
} |
| 679 |
|
| 680 |
//Server respawning |
| 681 |
if(server_started) |
| 682 |
{ |
| 683 |
int Actions; |
| 684 |
if(i == 0) |
| 685 |
{ |
| 686 |
Actions = ONgGameState->Input.Current.Actions1; |
| 687 |
} |
| 688 |
else |
| 689 |
{ |
| 690 |
Actions = PlayerList[i]->Actions1; |
| 691 |
} |
| 692 |
|
| 693 |
if(ONgGameState->GameTime - PlayerList[i]->DeathTime > TicksToRespawn && |
| 694 |
(Actions & (Action_Punch | Action_Kick)) ) |
| 695 |
{ |
| 696 |
FLrPlayerRespawn( i ); |
| 697 |
|
| 698 |
FLsPublic_Event( EV_RESPAWN, &i ); |
| 699 |
} |
| 700 |
else |
| 701 |
{ |
| 702 |
continue; |
| 703 |
} |
| 704 |
} |
| 705 |
else //clients?! |
| 706 |
{ |
| 707 |
continue; |
| 708 |
} |
| 709 |
} |
| 710 |
|
| 711 |
PlayerList[i]->state = STATE_ALIVE; |
| 712 |
|
| 713 |
|
| 714 |
|
| 715 |
if(Active_Player == 0) continue; |
| 716 |
|
| 717 |
|
| 718 |
|
| 719 |
//Active_Player->PlayingFilm.Flags = 1; |
| 720 |
Active_Input = &(Active_Player->Input); |
| 721 |
|
| 722 |
if(server_started && |
| 723 |
ShouldSendUpdate( i, PlayerList[i]->Chr, Active_Player) ) |
| 724 |
{ |
| 725 |
player_data * data; |
| 726 |
flatline_packet data_out = {0}; |
| 727 |
|
| 728 |
|
| 729 |
data_out.id = PLAYER_DATA; |
| 730 |
data = (void*)&(data_out.data); |
| 731 |
data->PlayerNum = i; |
| 732 |
data->Health = PlayerList[i]->Chr->Health; |
| 733 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
| 734 |
//data->Position = PlayerList[i]->Chr->Position; |
| 735 |
//data->Facing = PlayerList[i]->Chr->Facing; |
| 736 |
//data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
| 737 |
//data->Position = Active_Player->PhyContext->Position; |
| 738 |
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31); |
| 739 |
data->Frame = Active_Player->Frame; |
| 740 |
|
| 741 |
data->UD = Active_Player->HeadPitch; |
| 742 |
data->LR = Active_Player->HeadFacing; |
| 743 |
|
| 744 |
if(Active_Player->targetThrow) |
| 745 |
{ |
| 746 |
data->throw_data.throwing = Players[Active_Player->throwing].list_slot; |
| 747 |
memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31); |
| 748 |
data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame; |
| 749 |
} |
| 750 |
|
| 751 |
|
| 752 |
if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) ) |
| 753 |
{ |
| 754 |
PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC; |
| 755 |
memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ); |
| 756 |
PlayerList[i]->rare_sync_index++; |
| 757 |
|
| 758 |
} |
| 759 |
|
| 760 |
data->rare_sync_index = PlayerList[i]->rare_sync_index; |
| 761 |
|
| 762 |
|
| 763 |
data->Ping = PlayerList[i]->Ping; |
| 764 |
memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) ); |
| 765 |
|
| 766 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
| 767 |
} |
| 768 |
|
| 769 |
if( (server_started && i !=0) || !server_started ) |
| 770 |
{ |
| 771 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
| 772 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
| 773 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
| 774 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
| 775 |
|
| 776 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
| 777 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
| 778 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
| 779 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
| 780 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
| 781 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
| 782 |
|
| 783 |
|
| 784 |
if( !server_started && PlayerList[i]->player_data.Health != 0 && PlayerList[i]->Chr->Health != 0) { |
| 785 |
void* OldAnimation; |
| 786 |
void* Animation; |
| 787 |
player_data* pd = &PlayerList[i]->player_data; |
| 788 |
|
| 789 |
//This is getting crazy. WTB new packet system |
| 790 |
if(PlayerList[i]->NeedToSetFP) |
| 791 |
{ |
| 792 |
PlayerList[i]->Chr->Facing = PlayerList[i]->Facing; |
| 793 |
PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->DesiredFacing; |
| 794 |
|
| 795 |
if(*(int*)&PlayerList[i]->Chr->Position.X != 0x7f800000) |
| 796 |
{ |
| 797 |
Active_Player->PhyContext->Position = Player->Location = PlayerList[i]->Position; |
| 798 |
|
| 799 |
} |
| 800 |
PlayerList[i]->NeedToSetFP = 0; |
| 801 |
} |
| 802 |
|
| 803 |
if( PlayerList[i]->DataApplied == FirstPass ) |
| 804 |
{ |
| 805 |
PlayerList[i]->DataApplied = SecondPass; |
| 806 |
|
| 807 |
//Player->Health = PlayerList[i]->player_data.Health; |
| 808 |
PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth; |
| 809 |
|
| 810 |
} |
| 811 |
else if( PlayerList[i]->DataApplied == SecondPass ) |
| 812 |
{ |
| 813 |
OldAnimation = Active_Player->Animation; |
| 814 |
|
| 815 |
PlayerList[i]->DataApplied = NoPass; |
| 816 |
|
| 817 |
PlayerList[i]->player_data.Frame++; |
| 818 |
|
| 819 |
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
| 820 |
(pd->Animation[0] != 0)) |
| 821 |
{ |
| 822 |
// get a pointer to the animation |
| 823 |
|
| 824 |
TMrInstance_GetDataPtr( |
| 825 |
'TRAM', |
| 826 |
pd->Animation, |
| 827 |
&Animation); |
| 828 |
if (Animation != OldAnimation) |
| 829 |
{ |
| 830 |
short num_frames; |
| 831 |
bool updateAnimation = true; |
| 832 |
|
| 833 |
// if the character is dead, make sure this animation is appropriate for death |
| 834 |
/* |
| 835 |
if (Player->Flags & ONcCharacterFlag_Dead) |
| 836 |
{ |
| 837 |
short curToState = TRrAnimation_GetTo(Active_Player->Animation); |
| 838 |
short newToState = TRrAnimation_GetTo(animation); |
| 839 |
|
| 840 |
// if we are currently heading towards fallen and the new animation would not |
| 841 |
// then this is a better animation to run when we are dead |
| 842 |
if ((ONrAnimState_IsFallen(curToState)) && |
| 843 |
(!ONrAnimState_IsFallen(newToState))) |
| 844 |
{ |
| 845 |
updateAnimation = false; |
| 846 |
} |
| 847 |
} |
| 848 |
*/ |
| 849 |
if ((updateAnimation) && (Active_Player->Animation == Animation)) |
| 850 |
{ |
| 851 |
int oldFrame = Active_Player->Frame; |
| 852 |
int newFrame = pd->Frame; |
| 853 |
|
| 854 |
if (abs(oldFrame - newFrame) < 2) |
| 855 |
{ |
| 856 |
updateAnimation = false; |
| 857 |
} |
| 858 |
} |
| 859 |
|
| 860 |
if (updateAnimation) |
| 861 |
{ |
| 862 |
// set the characters animation |
| 863 |
/* ONrCharacter_SetAnimationInternal(Player, |
| 864 |
Active_Player, |
| 865 |
Active_Player->AnimationToState, |
| 866 |
0, |
| 867 |
Animation); |
| 868 |
ONrCharacter_NewAnimationHook(Player, Active_Player);*/ |
| 869 |
//Player->Flags |= 0x00000010; |
| 870 |
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0); |
| 871 |
//ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 872 |
} |
| 873 |
|
| 874 |
num_frames = TRrAnimation_GetDuration(Active_Player->Animation); |
| 875 |
|
| 876 |
if (pd->Frame == num_frames) |
| 877 |
{ |
| 878 |
Active_Player->Frame = num_frames - 1; |
| 879 |
//Active_Player->Frame = 0; |
| 880 |
} |
| 881 |
else |
| 882 |
{ |
| 883 |
Active_Player->Frame = pd->Frame; |
| 884 |
} |
| 885 |
} |
| 886 |
} //animation check |
| 887 |
|
| 888 |
if (PlayerList[i]->player_data.throw_data.throwName[0] != 0) |
| 889 |
{ |
| 890 |
if(PlayerList[pd->throw_data.throwing]) |
| 891 |
{ |
| 892 |
short throwTarget = PlayerList[pd->throw_data.throwing]->spawnnumber; |
| 893 |
if ((throwTarget != Active_Player->throwing) && |
| 894 |
(pd->throw_data.throwFrame < 10)) |
| 895 |
{ |
| 896 |
void *throw_animation; |
| 897 |
ActiveCharacter* Target; |
| 898 |
// get the animation |
| 899 |
|
| 900 |
TMrInstance_GetDataPtr( |
| 901 |
'TRAM', |
| 902 |
pd->throw_data.throwName, |
| 903 |
&throw_animation); |
| 904 |
//if (error) return; |
| 905 |
|
| 906 |
// set the throw target |
| 907 |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[throwTarget]; |
| 908 |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
| 909 |
if ((Target->Animation != throw_animation) && |
| 910 |
(OldAnimation != Animation) && |
| 911 |
!(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
| 912 |
{ |
| 913 |
// set the throw variables |
| 914 |
Active_Player->targetThrow = throw_animation; |
| 915 |
Active_Player->throwing = throwTarget; |
| 916 |
|
| 917 |
// run the throw |
| 918 |
ONrCharacter_NewAnimationHook(Player, Active_Player); |
| 919 |
|
| 920 |
if (Active_Player->ThrowTargetCharacter) |
| 921 |
{ |
| 922 |
Target->Frame += 2; |
| 923 |
Target->thrownBy = Player->Number; |
| 924 |
} |
| 925 |
} |
| 926 |
} |
| 927 |
} |
| 928 |
else |
| 929 |
{ |
| 930 |
DDrConsole_PrintF("Warning, tried to throw nonexistant player %hi", pd->throw_data.throwing ); |
| 931 |
} |
| 932 |
} //throw check |
| 933 |
} //second pass |
| 934 |
} //if not dead |
| 935 |
} //if( (server_started && i !=0) || !server_started ) |
| 936 |
|
| 937 |
//Check for character switching requests |
| 938 |
if(server_started && PlayerList[i]->player_data.Health != 0 && PlayerList[i]->Chr->Health != 0 && PlayerList[i]->Actions1 & Action_Block && PlayerList[i]->ShapeshiftCooldown < ONgGameState->GameTime) |
| 939 |
{ |
| 940 |
int error; |
| 941 |
|
| 942 |
|
| 943 |
|
| 944 |
ONCC *newClass; |
| 945 |
short numClasses = (short)TMrInstance_GetTagCount('ONCC'); |
| 946 |
/* |
| 947 |
if(Active_Player->Input.Start.Actions1 & Action_Block) |
| 948 |
{ |
| 949 |
//This might not be getting hit. Find out why, eh? |
| 950 |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 15; |
| 951 |
} |
| 952 |
else |
| 953 |
{ |
| 954 |
PlayerList[i]->ShapeshiftCooldown = ONgGameState->GameTime + 5; |
| 955 |
} |
| 956 |
*/ |
| 957 |
if (PlayerList[i]->Actions1 & Action_Crouch) { |
| 958 |
Player->ONCCnumber += numClasses - 1; |
| 959 |
} |
| 960 |
else { |
| 961 |
Player->ONCCnumber += 1; |
| 962 |
} |
| 963 |
|
| 964 |
if (numClasses > 0) { |
| 965 |
Player->ONCCnumber = Player->ONCCnumber % numClasses; |
| 966 |
|
| 967 |
error = TMrInstance_GetDataPtr_ByNumber('ONCC', Player->ONCCnumber, &newClass); |
| 968 |
|
| 969 |
if ((newClass != NULL) && (!error)) { |
| 970 |
ONrCharacter_SetCharacterClass(Player, newClass); |
| 971 |
} |
| 972 |
} |
| 973 |
|
| 974 |
} |
| 975 |
|
| 976 |
|
| 977 |
} |
| 978 |
if(server_started) |
| 979 |
{ |
| 980 |
all_input.all_input[InputIndex].PlayerNum = -1; |
| 981 |
UDPServer_SendToAll(&all_input, |
| 982 |
FLATLINE_HEADER + sizeof(player_input) * InputIndex + sizeof(int16_t)); |
| 983 |
} |
| 984 |
MultiplayerStatus.PleaseUpdateAllPlayers = 0; |
| 985 |
return ONgGameState; |
| 986 |
} |
| 987 |
|
| 988 |
void FLrPlayerDisconnect( int Player ) |
| 989 |
{ |
| 990 |
if(server_started) |
| 991 |
{ |
| 992 |
//FLsPublic_Event(EV_DISCONNECT, &Player ); |
| 993 |
MultiplayerStatus.PleaseUpdateAllPlayers = 1; |
| 994 |
} |
| 995 |
//Kill off the character in another function, please |
| 996 |
//ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0); |
| 997 |
|
| 998 |
memset(PlayerList[Player], 0, sizeof(player_info)); |
| 999 |
PlayerList[Player] = 0; |
| 1000 |
|
| 1001 |
|
| 1002 |
|
| 1003 |
return; |
| 1004 |
} |
| 1005 |
|
| 1006 |
void FLrPlayerRespawn( int Player ) |
| 1007 |
{ |
| 1008 |
PlayerList[Player]->state = STATE_ALIVE; |
| 1009 |
ONrCorpse_Create(PlayerList[Player]->Chr); |
| 1010 |
ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth ); |
| 1011 |
} |
| 1012 |
|
| 1013 |
|
| 1014 |
void* ScoreboardInstance = 0; |
| 1015 |
void FLrRun_Scores() |
| 1016 |
{ |
| 1017 |
if(client_connected || server_started) |
| 1018 |
{ |
| 1019 |
if(!ScoreboardInstance){ |
| 1020 |
void* TSFFTahoma; |
| 1021 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
| 1022 |
TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance); |
| 1023 |
} |
| 1024 |
if(ScoreboardInstance){ |
| 1025 |
const int white = 0x00FFFFFF; |
| 1026 |
const int green = 0x0000FF00; |
| 1027 |
const int red = 0x00FF0000; |
| 1028 |
int i; |
| 1029 |
char DrawString[255]; |
| 1030 |
const int LineHeight = 15; |
| 1031 |
IMtPoint2D DrawLocation = {20, 20}; |
| 1032 |
TSrContext_SetShade(ScoreboardInstance, white); |
| 1033 |
TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation); |
| 1034 |
DrawLocation.y += LineHeight; |
| 1035 |
TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation); |
| 1036 |
DrawLocation.x += 150; |
| 1037 |
TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation); |
| 1038 |
DrawLocation.x += 50; |
| 1039 |
TSrContext_DrawText(ScoreboardInstance, "Ping", 255, 0, &DrawLocation); |
| 1040 |
for(i = 0; i <MAX_PLAYERS; i++) |
| 1041 |
{ |
| 1042 |
if(PlayerList[i] == 0 || PlayerList[i]->Chr == 0) continue; |
| 1043 |
|
| 1044 |
DrawLocation.x = 20; |
| 1045 |
DrawLocation.y += LineHeight; |
| 1046 |
|
| 1047 |
if(PlayerList[i]->Chr && PlayerList[i]->Chr->Health == 0) |
| 1048 |
{ |
| 1049 |
TSrContext_SetShade(ScoreboardInstance, red); |
| 1050 |
} |
| 1051 |
else if (i == client_slot) |
| 1052 |
{ |
| 1053 |
TSrContext_SetShade(ScoreboardInstance, green); |
| 1054 |
} |
| 1055 |
TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->name, 255, 0, &DrawLocation); |
| 1056 |
TSrContext_SetShade(ScoreboardInstance, white); |
| 1057 |
DrawLocation.x += 150; |
| 1058 |
sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage); |
| 1059 |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
| 1060 |
DrawLocation.x += 50; |
| 1061 |
sprintf(DrawString, "%i", PlayerList[i]->player_data.Ping); |
| 1062 |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
| 1063 |
} |
| 1064 |
} |
| 1065 |
} |
| 1066 |
} |
| 1067 |
|
| 1068 |
bool FlatlineInitialize() |
| 1069 |
{ |
| 1070 |
|
| 1071 |
memset( Players, 0, sizeof( player_info ) * MAX_PLAYERS ); |
| 1072 |
memset( PlayerList, 0, 4 * MAX_PLAYERS ); |
| 1073 |
memset( &MultiplayerStatus, 0, sizeof( multiplayer_status )); |
| 1074 |
return 1; |
| 1075 |
} |