1 |
#include "Flatline.h" |
2 |
#include "Oni_Character.h" |
3 |
#include "Flatline_Client.h" |
4 |
#include "Flatline_Server.h" |
5 |
#include "Flatline_Events.h" |
6 |
//#include <sys/time.h> |
7 |
#include <time.h> |
8 |
uint32_t last1 = 0; uint32_t last2 = 0; |
9 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
10 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
11 |
const char * Rejection_Messages[][255] = { |
12 |
{"Server is full"}, |
13 |
{"-2"}, |
14 |
{"-3"}, |
15 |
{"-4"}, |
16 |
{"-5"}, |
17 |
}; |
18 |
|
19 |
#define BETTER_SYNC |
20 |
|
21 |
void DoRareSync( short Player, sockaddr_in * sender ) |
22 |
{ |
23 |
flatline_packet sync = {0}; |
24 |
|
25 |
if (Player > max_connections || !PlayerList[ Player ] ) return; |
26 |
|
27 |
|
28 |
// DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index); |
29 |
sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr); |
30 |
sync.id = RARE_SYNC_DATA; |
31 |
sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) ); |
32 |
//using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case. |
33 |
memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) ); |
34 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
35 |
sync.rare_sync_data.Inventory.Weapons[0] = NULL; |
36 |
sync.rare_sync_data.Inventory.Weapons[1] = NULL; |
37 |
sync.rare_sync_data.Inventory.Weapons[2] = NULL; |
38 |
sync.rare_sync_data.PlayerNum = Player; |
39 |
sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index; |
40 |
NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER ); |
41 |
} |
42 |
|
43 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
44 |
{ |
45 |
int i, j; |
46 |
bool found_player = 0; |
47 |
flatline_packet * packet = (flatline_packet*)data; |
48 |
static int recieved = 0; |
49 |
sockaddr_in sender; |
50 |
sender.sin_family = AF_INET; |
51 |
sender.sin_port = htons(27777); |
52 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
53 |
|
54 |
|
55 |
//packet->data[datalen] = '\0'; |
56 |
|
57 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
58 |
|
59 |
|
60 |
|
61 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
62 |
|
63 |
|
64 |
|
65 |
|
66 |
switch(packet->id) { |
67 |
flatline_packet connect_recv; |
68 |
player_info * playah; |
69 |
//rewrite this when we get TCP support. |
70 |
//rewrite this before we get TCP support* |
71 |
//the way of seeing if there is room for players sucks. |
72 |
case CONNECT_SEND: |
73 |
; |
74 |
|
75 |
connect_recv.id = CONNECT_REPLY; |
76 |
|
77 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
78 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
79 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
80 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
81 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
82 |
flatline_packet new_char = {0}; |
83 |
CharacterObject* Char; |
84 |
connect_recv.connect_reply.goodtogo = 1; |
85 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
86 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
87 |
|
88 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
89 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
90 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
91 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
92 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
93 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
94 |
Sleep(100); |
95 |
|
96 |
new_char.id = NEW_PLAYER; |
97 |
Char = &new_char.new_player.Character; |
98 |
memset(Char, 0, sizeof(CharacterObject)); |
99 |
Char->Header.Type = 'CHAR'; |
100 |
Char->OSD.Options = chr_dontaim; |
101 |
for(j = 0; j < max_connections; j++) { |
102 |
if(PlayerList[j] != 0) { |
103 |
new_char.new_player.Playernumber = j; |
104 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
105 |
|
106 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
107 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
108 |
|
109 |
sprintf(Char->OSD.Class, "konoko_generic"); |
110 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
111 |
} |
112 |
|
113 |
} |
114 |
} |
115 |
else { |
116 |
//fix the error messages... |
117 |
DDrConsole_PrintF("Server is full. :("); |
118 |
connect_recv.connect_reply.goodtogo = 0; |
119 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
120 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
121 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
122 |
|
123 |
} |
124 |
|
125 |
|
126 |
break; |
127 |
case CONNECT_REPLY: |
128 |
break; //do nothing...a server shouldn't recieve this type of packet. |
129 |
case MESSAGE: |
130 |
for(i = 0; i < MAX_PLAYERS; i++) { |
131 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
132 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
133 |
found_player = 1; |
134 |
break; |
135 |
} |
136 |
} |
137 |
if(found_player == 0) return true; |
138 |
else { |
139 |
char message_buffer[512] = {0}; |
140 |
flatline_packet message; |
141 |
int message_size; |
142 |
data[datalen] = 0; |
143 |
|
144 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
145 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
146 |
|
147 |
message.id = MESSAGE; |
148 |
message_size = sprintf(message.data, "%s", message_buffer); |
149 |
COrMessage_Print(message_buffer, "chat", 0); |
150 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
151 |
break; |
152 |
} |
153 |
case CHANGE_NAME: |
154 |
; //wtf, needed or i get an error. |
155 |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
156 |
for(i = 0; i < MAX_PLAYERS; i++) { |
157 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
158 |
found_player = 1; |
159 |
break; |
160 |
} |
161 |
} |
162 |
if(found_player == 0) return true; |
163 |
else { |
164 |
bool name_exists = 0; |
165 |
for(j = 0; j < MAX_PLAYERS; j++) { |
166 |
if(!strcmp(packet->data, Players[j].name)) { |
167 |
name_exists = 1; |
168 |
break; |
169 |
} |
170 |
} |
171 |
if(!name_exists) { |
172 |
char message_buffer[1024]; |
173 |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
174 |
COrMessage_Print(message_buffer, "name_change", 0); |
175 |
memcpy(Players[i].name, packet->data, 256); |
176 |
|
177 |
} |
178 |
break; |
179 |
} |
180 |
case PLAYER_INPUT: |
181 |
|
182 |
for(i = 0; i < max_connections; i++) { |
183 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
184 |
found_player = 1; |
185 |
break; |
186 |
} |
187 |
} |
188 |
|
189 |
if(found_player == 0) return true; |
190 |
else { |
191 |
input_struct * packet_input = &packet->input_struct; |
192 |
|
193 |
|
194 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
195 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
196 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
197 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
198 |
PlayerList[i]->LastInputTime = packet_input->Time; |
199 |
|
200 |
break; |
201 |
} |
202 |
case RARE_SYNC_DATA_REQUEST: |
203 |
DoRareSync( packet->sync_request , &sender); |
204 |
break; |
205 |
default: |
206 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
207 |
break; |
208 |
} |
209 |
return true; |
210 |
} |
211 |
|
212 |
bool FLrServer_Run() |
213 |
{ |
214 |
// Get the local hostname |
215 |
char szHostName[255]; |
216 |
struct hostent *host_entry; |
217 |
gethostname(szHostName, 255); |
218 |
|
219 |
host_entry=gethostbyname(szHostName); |
220 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
221 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
222 |
} |
223 |
|
224 |
short TRrAnimation_GetType(char* anim) |
225 |
{ |
226 |
return *(short*)(anim + 0x15A); |
227 |
} |
228 |
|
229 |
void ONrCharacter_SetAnimationInternal(Character* Char, ActiveCharacter* AChar, |
230 |
short inFromState, short inNextAnimType, const void *TRAM) |
231 |
{ |
232 |
ONCC *ONCC = Char->ONCC; |
233 |
void *TRAC = ONCC->TRAC; |
234 |
short index = Char->Number; |
235 |
short animType; |
236 |
|
237 |
if (TRAM == 0) return; |
238 |
|
239 |
animType = TRrAnimation_GetType(TRAM); |
240 |
|
241 |
AChar->Animation = TRAM; |
242 |
AChar->Frame = 0; |
243 |
AChar->AnimationFromState = inFromState; |
244 |
AChar->AnimationType = animType; |
245 |
|
246 |
AChar->NextAnimationType= inNextAnimType; |
247 |
AChar->AnimationToState = TRrAnimation_GetTo(TRAM); |
248 |
|
249 |
return; |
250 |
} |
251 |
|
252 |
|
253 |
RGBA green = {0, 0xFF, 0, 0}; |
254 |
RGBA red = {0, 0, 0xFF, 0}; |
255 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
256 |
|
257 |
//FLrClient_Run |
258 |
//Looping function that waits for packets from the server. |
259 |
|
260 |
int client_slot = 0; |
261 |
bool FLrClient_Run(flatline_packet* packet) |
262 |
{ |
263 |
|
264 |
char data[1400]; |
265 |
uint16_t len; |
266 |
int j; |
267 |
int sent_bytes; |
268 |
client_connected = 0; |
269 |
|
270 |
|
271 |
//starts the connection |
272 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
273 |
sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
274 |
if(sent_bytes == SOCKET_ERROR) { |
275 |
NetCatchError(); |
276 |
} |
277 |
//loops once per second waiting for a reply. |
278 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
279 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
280 |
packet = (flatline_packet*)data; |
281 |
if(packet->id == CONNECT_REPLY) { |
282 |
if(packet->connect_reply.goodtogo){ |
283 |
client_connected = 1; |
284 |
|
285 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
286 |
|
287 |
PlayerList[client_slot] = Players+client_slot; |
288 |
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
289 |
|
290 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
291 |
|
292 |
//disable local input. |
293 |
DDrPatch_NOOP(0x004FA929, 5 + 6 + 5); |
294 |
|
295 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
296 |
break; |
297 |
} |
298 |
else { |
299 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
300 |
return false; |
301 |
break; |
302 |
} |
303 |
} |
304 |
} |
305 |
if(client_connected) break; |
306 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
307 |
Sleep(1000); |
308 |
} |
309 |
//the client timed out without recieving an error message. |
310 |
if(!client_connected) { |
311 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
312 |
return false; |
313 |
} |
314 |
else |
315 |
{ |
316 |
ActiveCharacter * Active; |
317 |
flatline_packet packet; |
318 |
//#define SPAM_INPUT |
319 |
#ifdef SPAM_INPUT |
320 |
struct timeval lasttime; |
321 |
struct timeval thistime; |
322 |
gettimeofday(&lasttime, 0); |
323 |
#endif |
324 |
while(1) { |
325 |
#ifdef SPAM_INPUT |
326 |
gettimeofday(&thistime, 0); |
327 |
|
328 |
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
329 |
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
330 |
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
331 |
if( |
332 |
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
333 |
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
334 |
) { |
335 |
|
336 |
flatline_packet input_packet; |
337 |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
338 |
|
339 |
input_packet.id = PLAYER_INPUT; |
340 |
|
341 |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
342 |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
343 |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
344 |
} |
345 |
|
346 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
347 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
348 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
349 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
350 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
351 |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
352 |
} |
353 |
#endif |
354 |
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
355 |
//packet = (flatline_packet*)data; |
356 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
357 |
switch(packet.id) { |
358 |
case MESSAGE: |
359 |
COrMessage_Print(packet.data, "chat", 0); |
360 |
break; |
361 |
case CONNECT_SEND: |
362 |
;if(1) { |
363 |
flatline_packet connect_recv; |
364 |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
365 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
366 |
} |
367 |
case CONNECT_REPLY: |
368 |
break; //extra packet or something. |
369 |
case NEW_PLAYER: |
370 |
;if(1) { //haxhaxhax |
371 |
CharacterObject* Char = &(packet.new_player.Character); |
372 |
uint32_t chr_index = 0; |
373 |
Character* PC; |
374 |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
375 |
//Char->OSD.Options = 0; |
376 |
if(packet.new_player.Playernumber == client_slot) { |
377 |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
378 |
PC = (ONgGameState->PlayerCharacter); |
379 |
Players[0].Chr = PC; |
380 |
|
381 |
} |
382 |
else { |
383 |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
384 |
ONgGameState->CharacterStorage[chr_index].charType = 0; |
385 |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
386 |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
387 |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
388 |
Players[chr_index].spawnnumber = chr_index; |
389 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
390 |
} |
391 |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
392 |
break; |
393 |
} |
394 |
case PLAYER_DATA: |
395 |
if(1) { //haxhaxhax |
396 |
player_data* pd = &packet.player_data; |
397 |
uint16_t i = pd->PlayerNum; |
398 |
GameInput * Active_Input; |
399 |
pd = (void*)packet.data; |
400 |
|
401 |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
402 |
if (i > max_connections) break; |
403 |
if( !PlayerList[i] ) break; |
404 |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
405 |
|
406 |
PlayerList[i]->Actions1 = pd->Inputs.Actions1; |
407 |
PlayerList[i]->Actions2 = pd->Inputs.Actions2; |
408 |
PlayerList[i]->MouseDeltaX = pd->Inputs.MouseDeltaX; |
409 |
PlayerList[i]->MouseDeltaY = pd->Inputs.MouseDeltaY; |
410 |
memcpy( &(PlayerList[i]->player_data), pd, sizeof(player_data) ); |
411 |
|
412 |
if( !server_started && pd->rare_sync_index > PlayerList[i]->rare_sync_index ) |
413 |
{ |
414 |
int sent_bytes; |
415 |
flatline_packet sync_request = {0}; |
416 |
sync_request.id = RARE_SYNC_DATA_REQUEST; |
417 |
sync_request.sync_request = i; |
418 |
DDrConsole_PrintF( "Requesting sync data for player %i, old index %u", i, PlayerList[i]->rare_sync_index); |
419 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) ); |
420 |
} |
421 |
|
422 |
|
423 |
|
424 |
|
425 |
break; |
426 |
} |
427 |
case RARE_SYNC_DATA: |
428 |
if(1) { |
429 |
sl_arg hax[2]; |
430 |
int dontuse; |
431 |
uint16_t i = packet.rare_sync_data.PlayerNum; |
432 |
|
433 |
if (i > max_connections) break; |
434 |
if( !PlayerList[i] ) break; |
435 |
|
436 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
437 |
packet.rare_sync_data.Inventory.Weapons[0] = NULL; |
438 |
packet.rare_sync_data.Inventory.Weapons[1] = NULL; |
439 |
packet.rare_sync_data.Inventory.Weapons[2] = NULL; |
440 |
// TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC ); |
441 |
|
442 |
//add the target character |
443 |
hax[0].type = sl_int32; |
444 |
hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber; |
445 |
|
446 |
//add the new class |
447 |
//fix this later so we cant buffer overflow :O |
448 |
hax[1].type = sl_str32; |
449 |
hax[1].value_str32 = packet.rare_sync_data.Class; |
450 |
|
451 |
//we are directly calling a bsl function instead of using the normal method for two reasons |
452 |
//1. it has all the checking built in |
453 |
iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax ); |
454 |
//DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index); |
455 |
memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory )); |
456 |
|
457 |
PlayerList[i]->rare_sync_index = packet.rare_sync_data.index; |
458 |
} |
459 |
break; |
460 |
case FLATLINE_EVENT: |
461 |
FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray ); |
462 |
break; |
463 |
default: |
464 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
465 |
break; |
466 |
} |
467 |
} |
468 |
else { |
469 |
Sleep(1); |
470 |
} |
471 |
} |
472 |
} |
473 |
return true; |
474 |
} |
475 |
|
476 |
//wtf, this needs cleaned up... |
477 |
player_info *FLr_FindEmptySlot() { |
478 |
int j; |
479 |
for(j = 0; j < MAX_PLAYERS; j++) { |
480 |
if (Players[j].ip == 0) { |
481 |
return &Players[j]; |
482 |
} |
483 |
} |
484 |
return 0; |
485 |
} |
486 |
|
487 |
extern uint16_t max_connections; |
488 |
uint16_t FLr_FindEmptyListSlot() { |
489 |
int j; |
490 |
for(j = 0; j < max_connections; j++) { |
491 |
if (PlayerList[j] == 0) { |
492 |
return j; |
493 |
} |
494 |
} |
495 |
return -1; |
496 |
} |
497 |
typedef struct |
498 |
{ |
499 |
uint16_t x; |
500 |
uint16_t y; |
501 |
|
502 |
} IMtPoint2D; |
503 |
static flatline_packet cache_input = {0}; |
504 |
extern void* TSrTest; |
505 |
void * ONICALL FLrInput_Update_Keys(void) |
506 |
{ |
507 |
uint16_t i; |
508 |
|
509 |
ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters; |
510 |
Active_Player->PhyContext->Rotation; |
511 |
Active_Player->PhyContext->Position; |
512 |
ONgGameState->PlayerCharacter->Position; |
513 |
|
514 |
if(client_connected) |
515 |
{ |
516 |
int sent_bytes; |
517 |
flatline_packet input_packet = {0}; |
518 |
input_packet.id = PLAYER_INPUT; |
519 |
input_packet.input_struct.Time = ONgGameState->GameTime; |
520 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
521 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
522 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
523 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
524 |
|
525 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
526 |
|
527 |
//return ONgGameState; |
528 |
} |
529 |
|
530 |
|
531 |
if(!(server_started || client_connected)) return ONgGameState; |
532 |
|
533 |
for(i = 0; i < max_connections; i++) { |
534 |
ActiveCharacter * Active_Player; |
535 |
Character* Player; |
536 |
GameInput * Active_Input; |
537 |
if(PlayerList[i] == 0) continue; |
538 |
|
539 |
|
540 |
Player = PlayerList[i]->Chr; |
541 |
if( Player->Health == 0) |
542 |
{ |
543 |
int Actions; |
544 |
const short TicksToRespawn = 3 * 60; |
545 |
if(PlayerList[i]->state != STATE_DEAD) |
546 |
{ |
547 |
PlayerList[i]->state = STATE_DEAD; |
548 |
PlayerList[i]->DeathTime = ONgGameState->GameTime; |
549 |
if(i == client_slot) |
550 |
{ |
551 |
ONrGameState_Timer_Start( "", TicksToRespawn ); |
552 |
} |
553 |
} |
554 |
|
555 |
if(server_started & i == 0) |
556 |
{ |
557 |
Actions = ONgGameState->Input.Current.Actions1; |
558 |
} |
559 |
else |
560 |
{ |
561 |
Actions = PlayerList[i]->Actions1; |
562 |
} |
563 |
|
564 |
if(PlayerList[i]->flags & PF_SCRIPTEDAI) |
565 |
{ |
566 |
FLrPlayerDisconnect( i ); |
567 |
} |
568 |
else if(ONgGameState->GameTime - PlayerList[i]->DeathTime < TicksToRespawn ) |
569 |
{ |
570 |
continue; |
571 |
} |
572 |
else if(Actions & (Action_Punch | Action_Kick)) |
573 |
{ |
574 |
FLrPlayerRespawn( i ); |
575 |
} |
576 |
continue; |
577 |
|
578 |
|
579 |
} |
580 |
|
581 |
Active_Player = ONrGetActiveCharacter( PlayerList[i]->Chr); |
582 |
|
583 |
if(Active_Player == 0) continue; |
584 |
Active_Input = &(Active_Player->Input); |
585 |
if(server_started) { |
586 |
player_data * data; |
587 |
flatline_packet data_out = {0}; |
588 |
|
589 |
|
590 |
|
591 |
data_out.id = PLAYER_DATA; |
592 |
data = (void*)&(data_out.data); |
593 |
data->PlayerNum = i; |
594 |
data->Health = PlayerList[i]->Chr->Health; |
595 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
596 |
data->Position = PlayerList[i]->Chr->Position; |
597 |
data->Facing = PlayerList[i]->Chr->Facing; |
598 |
data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
599 |
data->Position = Active_Player->PhyContext->Position; |
600 |
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 31); |
601 |
data->Frame = Active_Player->Frame; |
602 |
|
603 |
if(Active_Player->targetThrow) |
604 |
{ |
605 |
data->throw_data.throwing = Players[Active_Player->throwing].list_slot; |
606 |
memcpy(data->throw_data.throwName, TMrInstance_GetInstanceName(Active_Player->targetThrow), 31); |
607 |
data->throw_data.throwFrame = ONrGetActiveCharacter(Active_Player->targetThrow)->Frame; |
608 |
} |
609 |
|
610 |
|
611 |
if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) ) |
612 |
{ |
613 |
PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC; |
614 |
memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ); |
615 |
PlayerList[i]->rare_sync_index++; |
616 |
|
617 |
} |
618 |
|
619 |
data->rare_sync_index = PlayerList[i]->rare_sync_index; |
620 |
|
621 |
|
622 |
if(i == 0) { |
623 |
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
624 |
data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
625 |
data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX; |
626 |
data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY; |
627 |
} |
628 |
else{ |
629 |
data->Inputs.Actions1 = PlayerList[i]->Actions1; |
630 |
data->Inputs.Actions2 = PlayerList[i]->Actions2; |
631 |
data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX; |
632 |
data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY; |
633 |
} |
634 |
memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) ); |
635 |
|
636 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
637 |
} |
638 |
|
639 |
if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) ) |
640 |
{ |
641 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
642 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
643 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
644 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
645 |
|
646 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
647 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
648 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
649 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
650 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
651 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
652 |
|
653 |
|
654 |
if( !server_started && PlayerList[i]->player_data.Health != 0) { |
655 |
void* OldAnimation; |
656 |
void* Animation; |
657 |
player_data* pd = &PlayerList[i]->player_data; |
658 |
Player->Health = PlayerList[i]->player_data.Health; |
659 |
PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth; |
660 |
|
661 |
PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing; |
662 |
PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing; |
663 |
|
664 |
PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1; |
665 |
PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2; |
666 |
PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX; |
667 |
PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY; |
668 |
Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position; |
669 |
OldAnimation = Active_Player->Animation; |
670 |
|
671 |
if (!(Player->Flags & ONcCharacterFlag_BeingThrown) && |
672 |
(pd->Animation != 0)) |
673 |
{ |
674 |
// get a pointer to the animation |
675 |
|
676 |
TMrInstance_GetDataPtr( |
677 |
'TRAM', |
678 |
pd->Animation, |
679 |
&Animation); |
680 |
if (Animation != OldAnimation) |
681 |
{ |
682 |
short num_frames; |
683 |
bool updateAnimation = true; |
684 |
|
685 |
// if the character is dead, make sure this animation is appropriate for death |
686 |
/* |
687 |
if (Player->Flags & ONcCharacterFlag_Dead) |
688 |
{ |
689 |
short curToState = TRrAnimation_GetTo(Active_Player->Animation); |
690 |
short newToState = TRrAnimation_GetTo(animation); |
691 |
|
692 |
// if we are currently heading towards fallen and the new animation would not |
693 |
// then this is a better animation to run when we are dead |
694 |
if ((ONrAnimState_IsFallen(curToState)) && |
695 |
(!ONrAnimState_IsFallen(newToState))) |
696 |
{ |
697 |
updateAnimation = false; |
698 |
} |
699 |
} |
700 |
*/ |
701 |
if ((updateAnimation) && (Active_Player->Animation == Animation)) |
702 |
{ |
703 |
int oldFrame = Active_Player->Frame; |
704 |
int newFrame = pd->Frame; |
705 |
|
706 |
if (abs(oldFrame - newFrame) < 2) |
707 |
{ |
708 |
updateAnimation = false; |
709 |
} |
710 |
} |
711 |
|
712 |
if (updateAnimation) |
713 |
{ |
714 |
// set the characters animation |
715 |
/* ONrCharacter_SetAnimationInternal(Player, |
716 |
Active_Player, |
717 |
Active_Player->AnimationToState, |
718 |
0, |
719 |
Animation); |
720 |
ONrCharacter_NewAnimationHook(Player, Active_Player);*/ |
721 |
//Player->Flags |= 0x00000010; |
722 |
ONrCharacter_SetAnimationExternal(Player, TRrAnimation_GetFrom(Animation), Animation, 0); |
723 |
} |
724 |
|
725 |
num_frames = TRrAnimation_GetDuration(Active_Player->Animation); |
726 |
|
727 |
if (pd->Frame == num_frames) |
728 |
{ |
729 |
Active_Player->Frame = num_frames - 1; |
730 |
//Active_Player->Frame = 0; |
731 |
} |
732 |
else |
733 |
{ |
734 |
Active_Player->Frame = pd->Frame; |
735 |
} |
736 |
} |
737 |
} |
738 |
|
739 |
if (PlayerList[i]->player_data.throw_data.throwName[0] != 0) |
740 |
{ |
741 |
pd->throw_data.throwing = PlayerList[pd->throw_data.throwing]->spawnnumber; |
742 |
if ((pd->throw_data.throwing != Active_Player->throwing) && |
743 |
(pd->throw_data.throwFrame < 10)) |
744 |
{ |
745 |
void *throw_animation; |
746 |
ActiveCharacter* Target; |
747 |
// get the animation |
748 |
|
749 |
TMrInstance_GetDataPtr( |
750 |
'TRAM', |
751 |
pd->throw_data.throwName, |
752 |
&throw_animation); |
753 |
//if (error) return; |
754 |
|
755 |
// set the throw target |
756 |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[pd->throw_data.throwing]; |
757 |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
758 |
if ((Target->Animation != throw_animation) && |
759 |
(OldAnimation != Animation) && |
760 |
!(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
761 |
{ |
762 |
// set the throw variables |
763 |
Active_Player->targetThrow = throw_animation; |
764 |
Active_Player->throwing = pd->throw_data.throwing; |
765 |
|
766 |
// run the throw |
767 |
ONrCharacter_NewAnimationHook(Player, Active_Player); |
768 |
|
769 |
if (Active_Player->ThrowTargetCharacter) |
770 |
{ |
771 |
Target->Frame += 2; |
772 |
Target->thrownBy = Player->Number; |
773 |
} |
774 |
} |
775 |
} |
776 |
} |
777 |
|
778 |
} |
779 |
} |
780 |
} |
781 |
|
782 |
return ONgGameState; |
783 |
} |
784 |
|
785 |
void FLrPlayerDisconnect( int Player ) |
786 |
{ |
787 |
if(server_started) |
788 |
{ |
789 |
//FLsPublic_Event(EV_DISCONNECT, &Player ); |
790 |
} |
791 |
//Kill off the character in another function, please |
792 |
//ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, 0); |
793 |
|
794 |
memset(PlayerList[Player], 0, sizeof(player_info)); |
795 |
PlayerList[Player] = 0; |
796 |
|
797 |
|
798 |
|
799 |
return; |
800 |
} |
801 |
|
802 |
void FLrPlayerRespawn( int Player ) |
803 |
{ |
804 |
PlayerList[Player]->state = STATE_ALIVE; |
805 |
ONrCorpse_Create(PlayerList[Player]->Chr); |
806 |
ONrCharacter_SetHitPoints( PlayerList[Player]->Chr, PlayerList[Player]->Chr->MaxHealth ); |
807 |
} |
808 |
|
809 |
|
810 |
void* ScoreboardInstance = 0; |
811 |
void FLrRun_Scores() |
812 |
{ |
813 |
if(client_connected || server_started) |
814 |
{ |
815 |
if(!ScoreboardInstance){ |
816 |
void* TSFFTahoma; |
817 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
818 |
TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &ScoreboardInstance); |
819 |
} |
820 |
if(ScoreboardInstance){ |
821 |
const int white = 0x00FFFFFF; |
822 |
const int green = 0x0000FF00; |
823 |
const int red = 0x00FF0000; |
824 |
int i; |
825 |
char DrawString[255]; |
826 |
const int LineHeight = 15; |
827 |
IMtPoint2D DrawLocation = {20, 20}; |
828 |
TSrContext_SetShade(ScoreboardInstance, white); |
829 |
TSrContext_DrawText(ScoreboardInstance, "Oni Flatline build " __DATE__ " " __TIME__, 255, 0, &DrawLocation); |
830 |
DrawLocation.y += LineHeight; |
831 |
TSrContext_DrawText(ScoreboardInstance, "Name", 255, 0, &DrawLocation); |
832 |
DrawLocation.x += 150; |
833 |
TSrContext_DrawText(ScoreboardInstance, "Score", 255, 0, &DrawLocation); |
834 |
for(i = 0; i <MAX_PLAYERS; i++) |
835 |
{ |
836 |
if(PlayerList[i] == 0) continue; |
837 |
|
838 |
DrawLocation.x = 20; |
839 |
DrawLocation.y += LineHeight; |
840 |
|
841 |
if(PlayerList[i]->Chr->Health == 0) |
842 |
{ |
843 |
TSrContext_SetShade(ScoreboardInstance, red); |
844 |
} |
845 |
else if (i == client_slot) |
846 |
{ |
847 |
TSrContext_SetShade(ScoreboardInstance, green); |
848 |
} |
849 |
TSrContext_DrawText(ScoreboardInstance, PlayerList[i]->Chr->Name, 255, 0, &DrawLocation); |
850 |
TSrContext_SetShade(ScoreboardInstance, white); |
851 |
DrawLocation.x += 150; |
852 |
sprintf(DrawString, "%i", PlayerList[i]->Chr->Damage); |
853 |
TSrContext_DrawText(ScoreboardInstance, DrawString, 255, 0, &DrawLocation); |
854 |
|
855 |
} |
856 |
} |
857 |
} |
858 |
} |