1 |
#include "Flatline.h" |
2 |
#include "Oni_Character.h" |
3 |
#include "Flatline_Server.h" |
4 |
#include "Flatline_Client.h" |
5 |
#include "Daodan_Utility.h" |
6 |
//#include <sys/time.h> |
7 |
#include <time.h> |
8 |
uint32_t last1 = 0; uint32_t last2 = 0; |
9 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
10 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
11 |
const char * Rejection_Messages[][255] = { |
12 |
{"Server is full"}, |
13 |
{"-2"}, |
14 |
{"-3"}, |
15 |
{"-4"}, |
16 |
{"-5"}, |
17 |
}; |
18 |
|
19 |
#define BETTER_SYNC |
20 |
|
21 |
void PlayerDisconnect( int Player ) |
22 |
{ |
23 |
ONrGameState_DeleteCharacter(PlayerList[Player]->Chr); |
24 |
memset(PlayerList[Player], 0, sizeof(player_info)); |
25 |
PlayerList[Player] = 0; |
26 |
if(server_started) |
27 |
{ |
28 |
FLsPublic_Event( EV_DISCONNECT, &Player ); |
29 |
} |
30 |
} |
31 |
|
32 |
void DoRareSync( short Player, sockaddr_in * sender ) |
33 |
{ |
34 |
flatline_packet sync = {0}; |
35 |
|
36 |
if (Player > max_connections || !PlayerList[ Player ] ) return; |
37 |
|
38 |
|
39 |
// DDrConsole_PrintF( "Sending sync data for player %i, new index %u", Player, PlayerList[ Player ]->rare_sync_index); |
40 |
sender->sin_addr.S_un.S_addr = htonl(sender->sin_addr.S_un.S_addr); |
41 |
sync.id = RARE_SYNC_DATA; |
42 |
sprintf( sync.rare_sync_data.Class, TMrInstance_GetInstanceName( PlayerList[ Player ]->Chr->ONCC ) ); |
43 |
//using ->Inventory instead of ->Chr->Inventory to keep the index and Inventory in sync, just in case. |
44 |
memcpy( &(sync.rare_sync_data.Inventory), &(PlayerList[ Player ]->Inventory), sizeof(Inventory) ); |
45 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
46 |
sync.rare_sync_data.Inventory.Weapons[0] = NULL; |
47 |
sync.rare_sync_data.Inventory.Weapons[1] = NULL; |
48 |
sync.rare_sync_data.Inventory.Weapons[2] = NULL; |
49 |
sync.rare_sync_data.PlayerNum = Player; |
50 |
sync.rare_sync_data.index = PlayerList[ Player ]->rare_sync_index; |
51 |
NetTCPServer_Send( sender, (char*)&sync, sizeof(rare_sync_data) + FLATLINE_HEADER ); |
52 |
} |
53 |
|
54 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
55 |
{ |
56 |
int i, j; |
57 |
bool found_player = 0; |
58 |
flatline_packet * packet = (flatline_packet*)data; |
59 |
static int recieved = 0; |
60 |
sockaddr_in sender; |
61 |
sender.sin_family = AF_INET; |
62 |
sender.sin_port = htons(27777); |
63 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
64 |
|
65 |
|
66 |
//packet->data[datalen] = '\0'; |
67 |
|
68 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
69 |
|
70 |
|
71 |
|
72 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
73 |
|
74 |
|
75 |
|
76 |
|
77 |
switch(packet->id) { |
78 |
flatline_packet connect_recv; |
79 |
player_info * playah; |
80 |
//rewrite this when we get TCP support. |
81 |
//rewrite this before we get TCP support* |
82 |
//the way of seeing if there is room for players sucks. |
83 |
case CONNECT_SEND: |
84 |
; |
85 |
|
86 |
connect_recv.id = CONNECT_REPLY; |
87 |
|
88 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
89 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
90 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0); |
91 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
92 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
93 |
flatline_packet new_char = {0}; |
94 |
CharacterObject* Char; |
95 |
connect_recv.connect_reply.goodtogo = 1; |
96 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
97 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
98 |
|
99 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
100 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
101 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
102 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
103 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
104 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
105 |
Sleep(100); |
106 |
|
107 |
new_char.id = NEW_PLAYER; |
108 |
Char = &new_char.new_player.Character; |
109 |
memset(Char, 0, sizeof(CharacterObject)); |
110 |
Char->Header.Type = 'CHAR'; |
111 |
Char->OSD.Options = chr_dontaim; |
112 |
//Build the NEWCHARACTERs for the new player |
113 |
for(j = 0; j < max_connections; j++) { |
114 |
if(PlayerList[j] != 0) { |
115 |
new_char.new_player.Playernumber = j; |
116 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
117 |
|
118 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
119 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
120 |
|
121 |
sprintf(Char->OSD.Class, "konoko_generic"); |
122 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
123 |
} |
124 |
|
125 |
} |
126 |
} |
127 |
else { |
128 |
//fix the error messages... |
129 |
DDrConsole_PrintF("Server is full. :("); |
130 |
connect_recv.connect_reply.goodtogo = 0; |
131 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
132 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
133 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
134 |
|
135 |
} |
136 |
|
137 |
|
138 |
break; |
139 |
case CONNECT_REPLY: |
140 |
break; //do nothing...a server shouldn't recieve this type of packet. |
141 |
case MESSAGE: |
142 |
for(i = 0; i < MAX_PLAYERS; i++) { |
143 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
144 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
145 |
found_player = 1; |
146 |
break; |
147 |
} |
148 |
} |
149 |
if(found_player == 0) return true; |
150 |
else { |
151 |
char message_buffer[512] = {0}; |
152 |
flatline_packet message; |
153 |
int message_size; |
154 |
data[datalen] = 0; |
155 |
|
156 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
157 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
158 |
|
159 |
message.id = MESSAGE; |
160 |
message_size = sprintf(message.data, "%s", message_buffer); |
161 |
COrMessage_Print(message_buffer, "chat", 0); |
162 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
163 |
break; |
164 |
} |
165 |
case CHANGE_NAME: |
166 |
; //wtf, needed or i get an error. |
167 |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
168 |
for(i = 0; i < MAX_PLAYERS; i++) { |
169 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
170 |
found_player = 1; |
171 |
break; |
172 |
} |
173 |
} |
174 |
if(found_player == 0) return true; |
175 |
else { |
176 |
bool name_exists = 0; |
177 |
for(j = 0; j < MAX_PLAYERS; j++) { |
178 |
if(!strcmp(packet->data, Players[j].name)) { |
179 |
name_exists = 1; |
180 |
break; |
181 |
} |
182 |
} |
183 |
if(!name_exists) { |
184 |
char message_buffer[1024]; |
185 |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
186 |
COrMessage_Print(message_buffer, "name_change", 0); |
187 |
memcpy(Players[i].name, packet->data, 256); |
188 |
|
189 |
} |
190 |
break; |
191 |
} |
192 |
case PLAYER_INPUT: |
193 |
|
194 |
for(i = 0; i < max_connections; i++) { |
195 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
196 |
found_player = 1; |
197 |
break; |
198 |
} |
199 |
} |
200 |
|
201 |
if(found_player == 0) return true; |
202 |
else { |
203 |
input_struct * packet_input = &packet->input_struct; |
204 |
|
205 |
|
206 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
207 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
208 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
209 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
210 |
PlayerList[i]->LastInputTime = packet_input->Time; |
211 |
|
212 |
break; |
213 |
} |
214 |
case RARE_SYNC_DATA_REQUEST: |
215 |
DoRareSync( packet->sync_request , &sender); |
216 |
break; |
217 |
case NULL_PACKET: |
218 |
if(1) |
219 |
{ |
220 |
int p; |
221 |
char arr[9999]; |
222 |
for (p = 0; p < datalen; p++) |
223 |
{ |
224 |
sprintf(arr,"%x",((char*)&packet)[p]); |
225 |
} |
226 |
DDrStartupMessage(arr); |
227 |
} |
228 |
break; |
229 |
default: |
230 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
231 |
break; |
232 |
} |
233 |
return true; |
234 |
} |
235 |
|
236 |
void* TSrScores = 0; |
237 |
|
238 |
void FLrInit_Scores() |
239 |
{ |
240 |
void* TSFFTahoma; |
241 |
int returnval; |
242 |
|
243 |
if(!TSrScores){ |
244 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
245 |
returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrScores); |
246 |
TSrContext_SetShade(TSrScores, 0xFFFFFFFF); |
247 |
} |
248 |
return; |
249 |
} |
250 |
|
251 |
void FLrRun_Scores() |
252 |
{ |
253 |
if(TSrScores) |
254 |
{ |
255 |
const int scores_top = 20; |
256 |
const int scores_left = 15; |
257 |
//Convert to grabbing the height directly plox |
258 |
const int line_height = 15; |
259 |
unsigned char alpha = 0xCC; |
260 |
unsigned int z; |
261 |
uint16_t point[2] = {scores_left,scores_top}; |
262 |
//TSrContext_DrawText(TSrScores, "Name HP/HP", 0xCC, 0, point); |
263 |
point[0] += 20; |
264 |
TSrContext_DrawText(TSrScores, "Name", alpha, 0, point); |
265 |
point[0] += 100; |
266 |
TSrContext_DrawText(TSrScores, "Dmg", alpha, 0, point); |
267 |
point[0] += 30; |
268 |
TSrContext_DrawText(TSrScores, "K", alpha, 0, point); |
269 |
point[0] += 30; |
270 |
TSrContext_DrawText(TSrScores, "D", alpha, 0, point); |
271 |
point[0] += 30; |
272 |
TSrContext_DrawText(TSrScores, "Health", alpha, 0, point); |
273 |
point[0] = scores_left; |
274 |
|
275 |
point[1] += line_height; |
276 |
for(z = 0; z < MAX_CONNECTIONS; z++) |
277 |
{ |
278 |
if(PlayerList[z]) |
279 |
{ |
280 |
|
281 |
char tempString[32]; |
282 |
|
283 |
sprintf(tempString, "%i", z); |
284 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
285 |
point[0] += 20; |
286 |
|
287 |
|
288 |
TSrContext_DrawText(TSrScores, PlayerList[z]->Chr->Name, alpha, 0, point); |
289 |
point[0] += 100; |
290 |
|
291 |
sprintf(tempString, "%i", PlayerList[z]->Chr->Damage); |
292 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
293 |
point[0] += 30; |
294 |
sprintf(tempString, "%i", PlayerList[z]->Chr->Kills); |
295 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
296 |
point[0] += 30; |
297 |
sprintf(tempString, "%i", PlayerList[z]->player_data.Deaths); |
298 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
299 |
point[0] += 30; |
300 |
if(PlayerList[z]->Chr->Health) |
301 |
{ |
302 |
sprintf(tempString, "%i", PlayerList[z]->Chr->Health); |
303 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
304 |
point[0] += 25; |
305 |
sprintf(tempString, "/%i", PlayerList[z]->Chr->MaxHealth); |
306 |
TSrContext_DrawText(TSrScores, tempString, alpha, 0, point); |
307 |
} |
308 |
else |
309 |
{ |
310 |
TSrContext_SetShade(TSrScores, 0x00FF0000); |
311 |
TSrContext_DrawText(TSrScores, "DEAD", alpha, 0, point); |
312 |
TSrContext_SetShade(TSrScores, 0xFFFFFFFF); |
313 |
} |
314 |
point[0] = scores_left; |
315 |
point[1] += line_height; |
316 |
} |
317 |
} |
318 |
} |
319 |
} |
320 |
|
321 |
bool FLrServer_Run() |
322 |
{ |
323 |
// Get the local hostname |
324 |
char szHostName[255]; |
325 |
struct hostent *host_entry; |
326 |
gethostname(szHostName, 255); |
327 |
FLrInit_Scores(); |
328 |
host_entry=gethostbyname(szHostName); |
329 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
330 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
331 |
} |
332 |
|
333 |
|
334 |
RGBA green = {0, 0xFF, 0, 0}; |
335 |
RGBA red = {0, 0, 0xFF, 0}; |
336 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
337 |
|
338 |
//FLrClient_Run |
339 |
//Looping function that waits for packets from the server. |
340 |
//TODO: Convert connection packet stuff to TCP |
341 |
int client_slot = 0; |
342 |
bool FLrClient_Run(flatline_packet* packet) |
343 |
{ |
344 |
|
345 |
char data[1400]; |
346 |
uint16_t len; |
347 |
int j; |
348 |
int sent_bytes; |
349 |
client_connected = 0; |
350 |
|
351 |
|
352 |
//starts the connection |
353 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
354 |
sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
355 |
if(sent_bytes == SOCKET_ERROR) { |
356 |
NetCatchError(); |
357 |
} |
358 |
//loops once per second waiting for a reply. |
359 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
360 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
361 |
packet = (flatline_packet*)data; |
362 |
if(packet->id == CONNECT_REPLY) { |
363 |
if(packet->connect_reply.goodtogo){ |
364 |
client_connected = 1; |
365 |
|
366 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
367 |
|
368 |
PlayerList[client_slot] = Players+client_slot; |
369 |
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
370 |
|
371 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
372 |
|
373 |
//disable local input. |
374 |
DDrPatch_NOOP(0x004FA929, 5 + 6 + 5); |
375 |
|
376 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
377 |
break; |
378 |
} |
379 |
else { |
380 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
381 |
return false; |
382 |
break; |
383 |
} |
384 |
} |
385 |
} |
386 |
if(client_connected) break; |
387 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
388 |
Sleep(1000); |
389 |
} |
390 |
//the client timed out without recieving an error message. |
391 |
if(!client_connected) { |
392 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
393 |
return false; |
394 |
} |
395 |
else |
396 |
{ |
397 |
ActiveCharacter * Active; |
398 |
flatline_packet packet; |
399 |
FLrInit_Scores(); |
400 |
//#define SPAM_INPUT |
401 |
#ifdef SPAM_INPUT |
402 |
struct timeval lasttime; |
403 |
struct timeval thistime; |
404 |
gettimeofday(&lasttime, 0); |
405 |
#endif |
406 |
while(1) { |
407 |
#ifdef SPAM_INPUT |
408 |
gettimeofday(&thistime, 0); |
409 |
|
410 |
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
411 |
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
412 |
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
413 |
if( |
414 |
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
415 |
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
416 |
) { |
417 |
|
418 |
flatline_packet input_packet; |
419 |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
420 |
|
421 |
input_packet.id = PLAYER_INPUT; |
422 |
|
423 |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
424 |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
425 |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
426 |
} |
427 |
|
428 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
429 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
430 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
431 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
432 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
433 |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
434 |
} |
435 |
#endif |
436 |
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
437 |
//packet = (flatline_packet*)data; |
438 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
439 |
switch(packet.id) { |
440 |
case MESSAGE: |
441 |
COrMessage_Print(packet.data, "chat", 0); |
442 |
break; |
443 |
case NULL_PACKET: |
444 |
if(1) |
445 |
{ |
446 |
int p; |
447 |
char arr[9999]; |
448 |
for (p = 0; p < len; p++) |
449 |
{ |
450 |
sprintf(arr,"%x",((char*)&packet)[p]); |
451 |
} |
452 |
DDrStartupMessage(arr); |
453 |
} |
454 |
break; |
455 |
case CONNECT_SEND: |
456 |
;if(1) { |
457 |
flatline_packet connect_recv; |
458 |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
459 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
460 |
} |
461 |
case CONNECT_REPLY: |
462 |
break; //extra packet or something. |
463 |
case NEW_PLAYER: |
464 |
;if(1) { //haxhaxhax |
465 |
CharacterObject* Char = &(packet.new_player.Character); |
466 |
uint32_t chr_index = packet.new_player.Playernumber; |
467 |
Character* PC; |
468 |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
469 |
//Char->OSD.Options = 0; |
470 |
if(packet.new_player.Playernumber == client_slot) { |
471 |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
472 |
PC = (ONgGameState->PlayerCharacter); |
473 |
Players[0].Chr = PC; |
474 |
|
475 |
} |
476 |
else { |
477 |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
478 |
ONgGameState->CharacterStorage[chr_index].charType = 0; |
479 |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
480 |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
481 |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
482 |
Players[chr_index].Chr->MaxHealth = 200; |
483 |
Players[chr_index].spawnnumber = chr_index; |
484 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
485 |
} |
486 |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
487 |
break; |
488 |
} |
489 |
case PLAYER_DATA: |
490 |
if(1) { //haxhaxhax |
491 |
player_data* data = &packet.player_data; |
492 |
uint16_t i = data->PlayerNum; |
493 |
GameInput * Active_Input; |
494 |
data = (void*)packet.data; |
495 |
|
496 |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
497 |
if (i > max_connections) break; |
498 |
if( !PlayerList[i] ) break; |
499 |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
500 |
#ifndef BETTER_SYNC |
501 |
PlayerList[i]->Chr->Health = data->Health; |
502 |
PlayerList[i]->Chr->MaxHealth = data->MaxHealth; |
503 |
PlayerList[i]->Chr->Position = data->Position; |
504 |
PlayerList[i]->Chr->Location = data->Location; |
505 |
PlayerList[i]->Chr->LastPosition = data->LastPosition; |
506 |
PlayerList[i]->Chr->Facing = data->Facing; |
507 |
PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing; |
508 |
PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing; |
509 |
PlayerList[i]->Actions1 = data->Inputs.Actions1; |
510 |
PlayerList[i]->Actions2 = data->Inputs.Actions2; |
511 |
PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX; |
512 |
PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY; |
513 |
|
514 |
Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr))); |
515 |
if(!Active) break; |
516 |
|
517 |
Active->PhyContext->Position = data->Position; |
518 |
#else |
519 |
PlayerList[i]->Actions1 = data->Inputs.Actions1; |
520 |
PlayerList[i]->Actions2 = data->Inputs.Actions2; |
521 |
PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX; |
522 |
PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY; |
523 |
memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) ); |
524 |
#endif |
525 |
if( !server_started && data->rare_sync_index > PlayerList[i]->rare_sync_index ) |
526 |
{ |
527 |
int sent_bytes; |
528 |
flatline_packet sync_request = {0}; |
529 |
sync_request.id = RARE_SYNC_DATA_REQUEST; |
530 |
sync_request.sync_request = i; |
531 |
//DDrConsole_PrintF( "Requesting sync data for player %i, old index %u, new index %i", i, PlayerList[i]->rare_sync_index, data->rare_sync_index); |
532 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&sync_request, FLATLINE_HEADER + sizeof(int) ); |
533 |
} |
534 |
|
535 |
|
536 |
#if 0 |
537 |
TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation); |
538 |
Active->AnimationFromState = data->AnimationFromState; |
539 |
Active->AnimationToState = data->AnimationToState; |
540 |
Active->AnimationType = data->AnimationType; |
541 |
Active->NextAnimationType = data->NextAnimationType; |
542 |
Active->Frame = data->Frame; |
543 |
Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame; |
544 |
Active->InterpolationFromState = data->InterpolationFromState; |
545 |
Active->InterpolationLength = data->InterpolationLength; |
546 |
memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations, |
547 |
sizeof(Quaternion) * 19); |
548 |
memcpy(Active->BoneMatrices, data->BoneMatrices, |
549 |
sizeof(Quaternion) * 19); |
550 |
Active->Stitch = data->Stitch; |
551 |
Active->StitchHeight = data->StitchHeight; |
552 |
Active->StitchVelocity = data->StitchVelocity; |
553 |
|
554 |
Active->Overlay = data->Overlay; |
555 |
memcpy(Active->OverlayRotations, data->OverlayRotations, |
556 |
sizeof(Quaternion) * 19); |
557 |
#endif |
558 |
//Active->animationtype2 = data->AnimationType2; |
559 |
/* |
560 |
if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1) |
561 |
*(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1; |
562 |
*/ |
563 |
break; |
564 |
} |
565 |
case RARE_SYNC_DATA: |
566 |
if(1) { |
567 |
sl_arg hax[2]; |
568 |
int dontuse; |
569 |
uint16_t i = packet.rare_sync_data.PlayerNum; |
570 |
|
571 |
if (i > max_connections) break; |
572 |
if( !PlayerList[i] ) break; |
573 |
|
574 |
//WEAPONS ARE DISABLED. Why? Pain in the arse to sync. |
575 |
packet.rare_sync_data.Inventory.Weapons[0] = NULL; |
576 |
packet.rare_sync_data.Inventory.Weapons[1] = NULL; |
577 |
packet.rare_sync_data.Inventory.Weapons[2] = NULL; |
578 |
// TMrInstance_GetDataPtr( 'ONCC', packet.rare_sync_data.Class, PlayerList[ i ]->Chr->ONCC ); |
579 |
|
580 |
//add the target character |
581 |
hax[0].type = sl_int32; |
582 |
hax[0].value_int32 = PlayerList[ packet.rare_sync_data.PlayerNum ]->spawnnumber; |
583 |
|
584 |
//add the new class |
585 |
//fix this later so we cant buffer overflow :O |
586 |
hax[1].type = sl_str32; |
587 |
hax[1].value_str32 = packet.rare_sync_data.Class; |
588 |
|
589 |
//we are directly calling a bsl function instead of using the normal method for two reasons |
590 |
//1. it has all the checking built in |
591 |
iSetCharacterClass( 0, 2, hax, &dontuse, &dontuse, hax ); |
592 |
//DDrConsole_PrintF( "Recieved sync data for player %i, class %s, old index %u, new index %u", i, packet.rare_sync_data.Class, PlayerList[i]->rare_sync_index, packet.rare_sync_data.index); |
593 |
memcpy( &(PlayerList[ i ]->Chr->Inventory), &(packet.rare_sync_data.Inventory), sizeof(Inventory )); |
594 |
|
595 |
PlayerList[i]->rare_sync_index = packet.rare_sync_data.index; |
596 |
} |
597 |
break; |
598 |
case FLATLINE_EVENT: |
599 |
FLcEvent_Handler(packet.flatline_event.event_index, packet.flatline_event.intArray); |
600 |
default: |
601 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
602 |
break; |
603 |
} |
604 |
} |
605 |
else { |
606 |
Sleep(1); |
607 |
} |
608 |
} |
609 |
} |
610 |
return true; |
611 |
} |
612 |
|
613 |
//wtf, this needs cleaned up... |
614 |
player_info *FLr_FindEmptySlot() { |
615 |
int j; |
616 |
for(j = 0; j < MAX_PLAYERS; j++) { |
617 |
if (Players[j].ip == 0) { |
618 |
return &Players[j]; |
619 |
} |
620 |
} |
621 |
return 0; |
622 |
} |
623 |
|
624 |
extern uint16_t max_connections; |
625 |
uint16_t FLr_FindEmptyListSlot() { |
626 |
int j; |
627 |
for(j = 0; j < max_connections; j++) { |
628 |
if (PlayerList[j] == 0) { |
629 |
return j; |
630 |
} |
631 |
} |
632 |
return -1; |
633 |
} |
634 |
typedef struct |
635 |
{ |
636 |
uint16_t x; |
637 |
uint16_t y; |
638 |
|
639 |
} IMtPoint2D; |
640 |
static flatline_packet cache_input = {0}; |
641 |
extern void* TSrTest; |
642 |
|
643 |
void ONrCharacter_SetAnimationInternal(Character *ioCharacter, ActiveCharacter *ioActiveCharacter, |
644 |
short inFromState, short inNextAnimType, const void *inAnimation) |
645 |
{ |
646 |
void *characterClass = ioCharacter->ONCC; |
647 |
//void *collection = ioCharacter->characterClass; |
648 |
short index = ioCharacter->Number;//ONrCharacter_GetIndex(ioCharacter); |
649 |
short animType; |
650 |
if(inAnimation == NULL) return; |
651 |
//UUmAssert(NULL != inAnimation); |
652 |
|
653 |
animType = *((char*)inAnimation + 0x15A); |
654 |
|
655 |
ioActiveCharacter->Animation = inAnimation; |
656 |
ioActiveCharacter->Frame = 0; |
657 |
ioActiveCharacter->AnimationFromState = inFromState; |
658 |
ioActiveCharacter->AnimationType = animType; |
659 |
ioActiveCharacter->NextAnimationType = inNextAnimType; |
660 |
ioActiveCharacter->AnimationToState = TRrAnimation_GetTo((void *)inAnimation); |
661 |
|
662 |
//UUmAssertTrigRange(ioCharacter->facing); |
663 |
|
664 |
/* if (gDebugCharacters && (index == gDebugCharacterTarget)) { |
665 |
COrConsole_Printf("anim %s state %s type %s length %d", |
666 |
TRrAnimation_GetName(inAnimation), |
667 |
ONrAnimStateToString(TRrAnimation_GetTo(inAnimation)), |
668 |
ONrAnimTypeToString(TRrAnimation_GetType(inAnimation)), |
669 |
TRrAnimation_GetDuration(inAnimation)); |
670 |
}*/ |
671 |
|
672 |
return; |
673 |
} |
674 |
|
675 |
char ONrAnimState_IsFallen(short inAnimState) |
676 |
{ |
677 |
char result = false; |
678 |
|
679 |
switch(inAnimState) |
680 |
{ |
681 |
case 18://ONcAnimState_Fallen_Back: |
682 |
case 50://ONcAnimState_Fallen_Front: |
683 |
result = true; |
684 |
break; |
685 |
} |
686 |
|
687 |
return result; |
688 |
} |
689 |
|
690 |
void FLrRespawn(int i) |
691 |
{ |
692 |
DDrConsole_Print( "Respawn!"); |
693 |
ONrCorpse_Create(PlayerList[i]->Chr); |
694 |
ONrCharacter_SetHitPoints( PlayerList[i]->Chr, PlayerList[i]->Chr->MaxHealth); |
695 |
} |
696 |
void * ONICALL FLrInput_Update_Keys(void) |
697 |
{ |
698 |
uint16_t i; |
699 |
/*DDrConsole_PrintF("Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x", |
700 |
ONgGameState->Input.Current.Actions1, ONgGameState->Input.Current.Actions2, |
701 |
ONgGameState->Input.Start.Actions1,ONgGameState->Input.Start.Actions2, |
702 |
ONgGameState->Input.Stop.Actions1, ONgGameState->Input.Stop.Actions2, |
703 |
ONgGameState->Input.Stopped.Actions2, ONgGameState->Input.Stopped.Actions2 |
704 |
); |
705 |
*/ |
706 |
ActiveCharacter * Active_Player = ONgGameState->ActiveCharacters; |
707 |
//Active_Player->PhyContext->Rotation; |
708 |
//Active_Player->PhyContext->Position; |
709 |
//ONgGameState->PlayerCharacter->Position; |
710 |
|
711 |
|
712 |
|
713 |
/* |
714 |
if( ONgGameState->Input.MouseDeltaX != 0 || ONgGameState->Input.MouseDeltaY != 0 || |
715 |
ONgGameState->Input.field_8 != 0 || ONgGameState->Input.field_C != 0 ) |
716 |
|
717 |
DDrConsole_PrintF("%f %f | %f %f", |
718 |
ONgGameState->Input.MouseDeltaX , ONgGameState->Input.MouseDeltaY, |
719 |
ONgGameState->Input.field_8, ONgGameState->Input.field_C); |
720 |
|
721 |
*/ |
722 |
//if sprint timer is equal to 0, display 0 |
723 |
//else if sprint timer is equal to -1, display -1 |
724 |
//else display difference |
725 |
//good thing this is just quick an dirty debug stuff :) |
726 |
|
727 |
//basically it seems that if the difference is bigger than 15 frames, you cant dash. : / |
728 |
|
729 |
#ifndef SPAM_INPUT |
730 |
if(client_connected) |
731 |
{ |
732 |
int sent_bytes; |
733 |
flatline_packet input_packet = {0}; |
734 |
input_packet.id = PLAYER_INPUT; |
735 |
input_packet.input_struct.Time = ONgGameState->GameTime; |
736 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
737 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
738 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
739 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
740 |
|
741 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
742 |
|
743 |
//return ONgGameState; |
744 |
} |
745 |
#endif |
746 |
|
747 |
if(!(server_started || client_connected)) return ONgGameState; |
748 |
|
749 |
for(i = 0; i < max_connections; i++) { |
750 |
ActiveCharacter * Active_Player; |
751 |
GameInput * Active_Input; |
752 |
if(PlayerList[i] == 0) continue; |
753 |
if( !PlayerList[i]->Chr || (PlayerList[i]->flags == PF_SCRIPTEDAI && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead ) ) |
754 |
{ |
755 |
PlayerDisconnect(i); |
756 |
continue; |
757 |
} |
758 |
PlayerList[i]->Chr->Inventory.Weapons[0] = 0; |
759 |
PlayerList[i]->Chr->Inventory.Weapons[1] = 0; |
760 |
PlayerList[i]->Chr->Inventory.Weapons[2] = 0; |
761 |
if( !client_connected && PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead )//dead |
762 |
{ |
763 |
char doRespawn = false; |
764 |
uint32_t Actions1Bitmask = Action_Punch | Action_Kick; |
765 |
uint32_t Actions2Bitmask = Action2_Fire1 | Action2_Fire2; |
766 |
if(client_connected) continue; |
767 |
if(PlayerList[i]->state == STATE_ALIVE) |
768 |
{ |
769 |
PlayerList[i]->state = STATE_DEAD; |
770 |
PlayerList[i]->player_data.Deaths++; |
771 |
} |
772 |
if((i == 0 && ( ONgGameState->Input.Current.Actions1 & Actions1Bitmask || ONgGameState->Input.Current.Actions2 & Actions2Bitmask )) |
773 |
|| (PlayerList[i]->Actions1 & Actions1Bitmask) || (PlayerList[i]->Actions2 & Actions2Bitmask) ) |
774 |
{ |
775 |
FLrRespawn(i); |
776 |
PlayerList[i]->state = STATE_ALIVE; |
777 |
} |
778 |
continue; |
779 |
} |
780 |
else |
781 |
{ |
782 |
Active_Player = (void*)ONrGetActiveCharacter( PlayerList[i]->Chr); |
783 |
// if(Active_Player == 0) continue; |
784 |
//Active_Input = &(Active_Player->Input); |
785 |
if(server_started) { |
786 |
player_data * data; |
787 |
flatline_packet data_out = {0}; |
788 |
|
789 |
//if( PlayerList[i]->Chr->Health == 0) PlayerList[i]->Chr->Health = PlayerList[i]->Chr->MaxHealth; |
790 |
|
791 |
data_out.id = PLAYER_DATA; |
792 |
data = (void*)&(data_out.data); |
793 |
data->Deaths = PlayerList[i]->player_data.Deaths; |
794 |
data->PlayerNum = i; |
795 |
data->Kills = PlayerList[i]->Chr->Kills; |
796 |
data->Damage = PlayerList[i]->Chr->Damage; |
797 |
data->Health = PlayerList[i]->Chr->Health; |
798 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
799 |
data->Facing = PlayerList[i]->Chr->Facing; |
800 |
data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
801 |
if(Active_Player && Active_Player->PhyContext) |
802 |
data->Position = Active_Player->PhyContext->Position; |
803 |
|
804 |
if( PlayerList[i]->OldClass != PlayerList[i]->Chr->ONCC || memcmp( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ) ) |
805 |
{ |
806 |
PlayerList[i]->OldClass = PlayerList[i]->Chr->ONCC; |
807 |
memcpy( &(PlayerList[i]->Inventory), &(PlayerList[i]->Chr->Inventory), sizeof(Inventory) ); |
808 |
PlayerList[i]->rare_sync_index++; |
809 |
|
810 |
} |
811 |
data->rare_sync_index = PlayerList[i]->rare_sync_index; |
812 |
if(Active_Player) |
813 |
{ |
814 |
data->Frame = Active_Player->Frame; |
815 |
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32); |
816 |
|
817 |
if(Active_Player->targetThrow) |
818 |
{ |
819 |
ActiveCharacter* Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
820 |
if(Target) |
821 |
{ |
822 |
data->throw_data.throwing = Players[Active_Player->throwing].list_slot; |
823 |
data->throw_data.throwFrame = Target->Frame; |
824 |
strcpy_s(data->throw_data.throwName, 32, TMrInstance_GetInstanceName(Active_Player->targetThrow)); |
825 |
} |
826 |
} |
827 |
} |
828 |
if(i == 0) { |
829 |
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
830 |
data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
831 |
data->Inputs.MouseDeltaX = ONgGameState->Input.MouseDeltaX; |
832 |
data->Inputs.MouseDeltaY = ONgGameState->Input.MouseDeltaY; |
833 |
} |
834 |
else{ |
835 |
data->Inputs.Actions1 = PlayerList[i]->Actions1; |
836 |
data->Inputs.Actions2 = PlayerList[i]->Actions2; |
837 |
data->Inputs.MouseDeltaX = PlayerList[i]->MouseDeltaX; |
838 |
data->Inputs.MouseDeltaY = PlayerList[i]->MouseDeltaY; |
839 |
} |
840 |
memcpy( &(PlayerList[i]->player_data), data, sizeof(player_data) ); |
841 |
|
842 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
843 |
} |
844 |
} |
845 |
if(Active_Player == 0) continue; |
846 |
else Active_Input = &(Active_Player->Input); |
847 |
if( (server_started && i !=0) || (!server_started/* && i != client_slot*/) ) |
848 |
{ |
849 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
850 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
851 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
852 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
853 |
|
854 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
855 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
856 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
857 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
858 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
859 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
860 |
//DDrConsole_PrintF("Timer: %i", (Active_Player->SprintTimer != 0) ? (Active_Player->SprintTimer == -1) ? -1 : (ONgGameState->GameTime - Active_Player->SprintTimer) : 0); |
861 |
|
862 |
//DDrConsole_PrintF("1E8 %u", ONgGameState->PlayerCharacter->field_1E8); |
863 |
/* |
864 |
DDrConsole_PrintF("T %u | Current: %x %x | Start: %x %x | Stop: %x %x | Stopped %x %x", |
865 |
PlayerList[i]->LastInputTime, |
866 |
Active_Input->Current.Actions1, Active_Input->Current.Actions2, |
867 |
Active_Input->Start.Actions1,Active_Input->Start.Actions2, |
868 |
Active_Input->Stop.Actions1, Active_Input->Stop.Actions2, |
869 |
Active_Input->Stopped.Actions1, Active_Input->Stopped.Actions2 |
870 |
); |
871 |
*/ |
872 |
|
873 |
if( !server_started ) |
874 |
{ |
875 |
if(PlayerList[i]->player_data.Health != 0) |
876 |
{ |
877 |
Character* character = PlayerList[i]->Chr; |
878 |
void* animation; |
879 |
void* prev_character_animation = Active_Player->Animation; |
880 |
int error; |
881 |
td* throw_data= &PlayerList[i]->player_data.throw_data; |
882 |
|
883 |
if(PlayerList[i]->Chr->Flags & ONcCharacterFlag_Dead) |
884 |
{ |
885 |
FLrRespawn(i); |
886 |
} |
887 |
|
888 |
PlayerList[i]->Chr->Health = PlayerList[i]->player_data.Health; |
889 |
PlayerList[i]->Chr->MaxHealth = PlayerList[i]->player_data.MaxHealth; |
890 |
PlayerList[i]->Chr->Facing = PlayerList[i]->player_data.Facing; |
891 |
PlayerList[i]->Chr->DesiredFacing = PlayerList[i]->player_data.DesiredFacing; |
892 |
PlayerList[i]->Actions1 = PlayerList[i]->player_data.Inputs.Actions1; |
893 |
PlayerList[i]->Actions2 = PlayerList[i]->player_data.Inputs.Actions2; |
894 |
PlayerList[i]->MouseDeltaX = PlayerList[i]->player_data.Inputs.MouseDeltaX; |
895 |
PlayerList[i]->MouseDeltaY = PlayerList[i]->player_data.Inputs.MouseDeltaY; |
896 |
PlayerList[i]->Chr->Damage = PlayerList[i]->player_data.Damage; |
897 |
PlayerList[i]->Chr->Kills = PlayerList[i]->player_data.Kills; |
898 |
if(Active_Player->PhyContext) |
899 |
Active_Player->PhyContext->Position = PlayerList[i]->player_data.Position; |
900 |
|
901 |
if (!(character->Flags & ONcCharacterFlag_BeingThrown/*ONcCharacterFlag_BeingThrown*/) && |
902 |
(PlayerList[i]->player_data.Animation[0] != '\0')) |
903 |
{ |
904 |
// get a pointer to the animation |
905 |
error = |
906 |
TMrInstance_GetDataPtr( |
907 |
'TRAM', |
908 |
PlayerList[i]->player_data.Animation, |
909 |
&animation); |
910 |
if (error == 0) |
911 |
{ |
912 |
short num_frames; |
913 |
char updateAnimation = true; |
914 |
|
915 |
// if the character is dead, make sure this animation is appropriate for death |
916 |
if (character->Flags & 0x00000001) |
917 |
{ |
918 |
int curToState = TRrAnimation_GetTo(Active_Player->Animation); |
919 |
int newToState = TRrAnimation_GetTo(animation); |
920 |
|
921 |
// if we are currently heading towards fallen and the new animation would not |
922 |
// then this is a better animation to run when we are dead |
923 |
if ((ONrAnimState_IsFallen(curToState)) && |
924 |
(!ONrAnimState_IsFallen(newToState))) |
925 |
{ |
926 |
updateAnimation = false; |
927 |
} |
928 |
} |
929 |
|
930 |
if ((updateAnimation) && (Active_Player->Animation == animation)) |
931 |
{ |
932 |
int oldFrame = Active_Player->Frame; |
933 |
int newFrame = PlayerList[i]->player_data.Frame; |
934 |
|
935 |
if (abs(oldFrame - newFrame) < 2) |
936 |
{ |
937 |
updateAnimation = false; |
938 |
} |
939 |
} |
940 |
|
941 |
if (updateAnimation) |
942 |
{ |
943 |
// set the characters animation |
944 |
ONrCharacter_SetAnimationInternal( |
945 |
character, Active_Player, |
946 |
TRrAnimation_GetFrom(Active_Player->Animation), |
947 |
0, |
948 |
animation); |
949 |
//PlayerList[i]->player_data.Animation[0] = 0; |
950 |
} |
951 |
|
952 |
num_frames = TRrAnimation_GetDuration(Active_Player->Animation); |
953 |
|
954 |
if (PlayerList[i]->player_data.Frame >= num_frames) |
955 |
{ |
956 |
Active_Player->Frame = num_frames - 1; |
957 |
} |
958 |
else |
959 |
{ |
960 |
Active_Player->Frame = PlayerList[i]->player_data.Frame ; |
961 |
} |
962 |
} |
963 |
} |
964 |
|
965 |
if (throw_data->throwName[0] && PlayerList[throw_data->throwing]) |
966 |
{ |
967 |
int realIndex = PlayerList[throw_data->throwing]->Chr->Number; |
968 |
if ((throw_data->throwing != 0xFFFF) && |
969 |
(realIndex != Active_Player->throwing) && |
970 |
(throw_data->throwFrame < 10)) |
971 |
{ |
972 |
void *throw_animation; |
973 |
ActiveCharacter* Target; |
974 |
|
975 |
// get the animation |
976 |
error = |
977 |
TMrInstance_GetDataPtr( |
978 |
'TRAM', |
979 |
throw_data->throwName, |
980 |
&throw_animation); |
981 |
if (error != 0) return ONgGameState; |
982 |
|
983 |
// set the throw target |
984 |
Active_Player->ThrowTargetCharacter = &ONgGameState->CharacterStorage[realIndex]; |
985 |
Target = ONrGetActiveCharacter(Active_Player->ThrowTargetCharacter); |
986 |
if(Target) |
987 |
{ |
988 |
if ((Target->Animation != throw_animation) && |
989 |
(prev_character_animation != animation) && |
990 |
!(Active_Player->ThrowTargetCharacter->Flags & ONcCharacterFlag_BeingThrown)) |
991 |
{ |
992 |
// set the throw variables |
993 |
Active_Player->targetThrow = throw_animation; |
994 |
Active_Player->throwing = realIndex; |
995 |
|
996 |
// run the throw |
997 |
ONrCharacter_NewAnimationHook(character, Active_Player); |
998 |
if (Active_Player->ThrowTargetCharacter) |
999 |
{ |
1000 |
Target->Frame += 2; |
1001 |
Target->thrownBy = character->Number; |
1002 |
DDrConsole_PrintF("Thrownby %i!!!!", Target->thrownBy); |
1003 |
DDrStartupMessage("Thrownby %i!!!!", Target->thrownBy); |
1004 |
} |
1005 |
} |
1006 |
} |
1007 |
} |
1008 |
} |
1009 |
} |
1010 |
|
1011 |
} |
1012 |
} |
1013 |
} |
1014 |
|
1015 |
return ONgGameState; |
1016 |
} |
1017 |
|
1018 |
int EventPlusArgs[EV_MAX + 1][2] = |
1019 |
{ |
1020 |
{EV_RESPAWN, 1}, |
1021 |
{EV_DISCONNECT, 1}, |
1022 |
{EV_DOOR_OPEN, 1}, |
1023 |
{EV_MAX, 0}, |
1024 |
}; |
1025 |
|
1026 |
int FLrEvent_GetNumArgs( int eventIndex ) |
1027 |
{ |
1028 |
return EventPlusArgs[1][eventIndex]; |
1029 |
|
1030 |
} |
1031 |
|
1032 |
char * FLrHook_DoorOpen( DoorObject *inDoor, Character *Char) |
1033 |
{ |
1034 |
if(server_started) |
1035 |
{ |
1036 |
FLsPublic_Event( EV_DOOR_OPEN, &inDoor->Door.ID ); |
1037 |
} |
1038 |
return (inDoor->Door.class); |
1039 |
} |