1 |
#include "Flatline.h" |
2 |
#include "Oni_Character.h" |
3 |
#include "Flatline_Server.h" |
4 |
//#include <sys/time.h> |
5 |
#include <time.h> |
6 |
uint32_t last1 = 0; uint32_t last2 = 0; |
7 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
8 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
9 |
const char * Rejection_Messages[][255] = { |
10 |
{"Server is full"}, |
11 |
{"-2"}, |
12 |
{"-3"}, |
13 |
{"-4"}, |
14 |
{"-5"}, |
15 |
}; |
16 |
|
17 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
18 |
{ |
19 |
int i, j; |
20 |
bool found_player = 0; |
21 |
flatline_packet * packet = (flatline_packet*)data; |
22 |
static int recieved = 0; |
23 |
sockaddr_in sender; |
24 |
sender.sin_family = AF_INET; |
25 |
sender.sin_port = htons(27777); |
26 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
27 |
|
28 |
|
29 |
//packet->data[datalen] = '\0'; |
30 |
|
31 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
32 |
|
33 |
|
34 |
|
35 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
36 |
|
37 |
|
38 |
|
39 |
|
40 |
switch(packet->id) { |
41 |
flatline_packet connect_recv; |
42 |
player_info * playah; |
43 |
//rewrite this when we get TCP support. |
44 |
//rewrite this before we get TCP support* |
45 |
//the way of seeing if there is room for players sucks. |
46 |
case CONNECT_SEND: |
47 |
; |
48 |
|
49 |
connect_recv.id = CONNECT_REPLY; |
50 |
|
51 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
52 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
53 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0); |
54 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
55 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
56 |
flatline_packet new_char = {0}; |
57 |
CharacterObject* Char; |
58 |
connect_recv.connect_reply.goodtogo = 1; |
59 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
60 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
61 |
|
62 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
63 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
64 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
65 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
66 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
67 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
68 |
Sleep(100); |
69 |
|
70 |
new_char.id = NEW_PLAYER; |
71 |
Char = &new_char.new_player.Character; |
72 |
memset(Char, 0, sizeof(CharacterObject)); |
73 |
Char->Header.Type = 'CHAR'; |
74 |
Char->OSD.Options = chr_dontaim | chr_unkillable; |
75 |
for(j = 0; j < max_connections; j++) { |
76 |
if(PlayerList[j] != 0) { |
77 |
new_char.new_player.Playernumber = j; |
78 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
79 |
|
80 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
81 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
82 |
|
83 |
sprintf(Char->OSD.Class, "konoko_generic"); |
84 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
85 |
} |
86 |
|
87 |
} |
88 |
} |
89 |
else { |
90 |
//fix the error messages... |
91 |
DDrConsole_PrintF("Server is full. :("); |
92 |
connect_recv.connect_reply.goodtogo = 0; |
93 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
94 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
95 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
96 |
|
97 |
} |
98 |
|
99 |
|
100 |
break; |
101 |
case CONNECT_REPLY: |
102 |
break; //do nothing...a server shouldn't recieve this type of packet. |
103 |
case MESSAGE: |
104 |
for(i = 0; i < MAX_PLAYERS; i++) { |
105 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
106 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
107 |
found_player = 1; |
108 |
break; |
109 |
} |
110 |
} |
111 |
if(found_player == 0) return true; |
112 |
else { |
113 |
char message_buffer[512] = {0}; |
114 |
flatline_packet message; |
115 |
int message_size; |
116 |
data[datalen] = 0; |
117 |
|
118 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
119 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
120 |
|
121 |
message.id = MESSAGE; |
122 |
message_size = sprintf(message.data, "%s", message_buffer); |
123 |
COrMessage_Print(message_buffer, "chat", 0); |
124 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
125 |
break; |
126 |
} |
127 |
case CHANGE_NAME: |
128 |
; //wtf, needed or i get an error. |
129 |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
130 |
for(i = 0; i < MAX_PLAYERS; i++) { |
131 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
132 |
found_player = 1; |
133 |
break; |
134 |
} |
135 |
} |
136 |
if(found_player == 0) return true; |
137 |
else { |
138 |
bool name_exists = 0; |
139 |
for(j = 0; j < MAX_PLAYERS; j++) { |
140 |
if(!strcmp(packet->data, Players[j].name)) { |
141 |
name_exists = 1; |
142 |
break; |
143 |
} |
144 |
} |
145 |
if(!name_exists) { |
146 |
char message_buffer[1024]; |
147 |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
148 |
COrMessage_Print(message_buffer, "name_change", 0); |
149 |
memcpy(Players[i].name, packet->data, 256); |
150 |
|
151 |
} |
152 |
break; |
153 |
} |
154 |
case PLAYER_INPUT: |
155 |
|
156 |
for(i = 0; i < max_connections; i++) { |
157 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
158 |
found_player = 1; |
159 |
break; |
160 |
} |
161 |
} |
162 |
|
163 |
if(found_player == 0) return true; |
164 |
else { |
165 |
input_struct * packet_input = &packet->input_struct; |
166 |
|
167 |
|
168 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
169 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
170 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
171 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
172 |
|
173 |
|
174 |
break; |
175 |
} |
176 |
default: |
177 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
178 |
break; |
179 |
} |
180 |
return true; |
181 |
} |
182 |
|
183 |
bool FLrServer_Run() |
184 |
{ |
185 |
// Get the local hostname |
186 |
char szHostName[255]; |
187 |
struct hostent *host_entry; |
188 |
gethostname(szHostName, 255); |
189 |
|
190 |
host_entry=gethostbyname(szHostName); |
191 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
192 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
193 |
} |
194 |
|
195 |
RGBA green = {0, 0xFF, 0, 0}; |
196 |
RGBA red = {0, 0, 0xFF, 0}; |
197 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
198 |
|
199 |
//FLrClient_Run |
200 |
//Looping function that waits for packets from the server. |
201 |
//TODO: Convert connection packet stuff to TCP |
202 |
int client_slot = 0; |
203 |
bool FLrClient_Run(flatline_packet* packet) |
204 |
{ |
205 |
|
206 |
char data[1400]; |
207 |
uint16_t len; |
208 |
int j; |
209 |
int sent_bytes; |
210 |
client_connected = 0; |
211 |
|
212 |
|
213 |
//starts the connection |
214 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
215 |
sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
216 |
if(sent_bytes == SOCKET_ERROR) { |
217 |
NetCatchError(); |
218 |
} |
219 |
//loops once per second waiting for a reply. |
220 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
221 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
222 |
packet = (flatline_packet*)data; |
223 |
if(packet->id == CONNECT_REPLY) { |
224 |
if(packet->connect_reply.goodtogo){ |
225 |
client_connected = 1; |
226 |
|
227 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
228 |
|
229 |
PlayerList[client_slot] = Players+client_slot; |
230 |
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
231 |
|
232 |
|
233 |
|
234 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
235 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
236 |
break; |
237 |
} |
238 |
else { |
239 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
240 |
return false; |
241 |
break; |
242 |
} |
243 |
} |
244 |
} |
245 |
if(client_connected) break; |
246 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
247 |
Sleep(1000); |
248 |
} |
249 |
//the client timed out without recieving an error message. |
250 |
if(!client_connected) { |
251 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
252 |
return false; |
253 |
} |
254 |
else |
255 |
{ |
256 |
ActiveCharacter * Active; |
257 |
flatline_packet packet; |
258 |
//#define SPAM_INPUT |
259 |
#ifdef SPAM_INPUT |
260 |
struct timeval lasttime; |
261 |
struct timeval thistime; |
262 |
gettimeofday(&lasttime, 0); |
263 |
#endif |
264 |
while(1) { |
265 |
#ifdef SPAM_INPUT |
266 |
gettimeofday(&thistime, 0); |
267 |
|
268 |
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
269 |
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
270 |
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
271 |
if( |
272 |
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
273 |
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
274 |
) { |
275 |
|
276 |
flatline_packet input_packet; |
277 |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
278 |
|
279 |
input_packet.id = PLAYER_INPUT; |
280 |
|
281 |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
282 |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
283 |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
284 |
} |
285 |
|
286 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
287 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
288 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
289 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
290 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
291 |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
292 |
} |
293 |
#endif |
294 |
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
295 |
//packet = (flatline_packet*)data; |
296 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
297 |
switch(packet.id) { |
298 |
case MESSAGE: |
299 |
COrMessage_Print(packet.data, "chat", 0); |
300 |
break; |
301 |
case CONNECT_SEND: |
302 |
;if(1) { |
303 |
flatline_packet connect_recv; |
304 |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
305 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
306 |
} |
307 |
case CONNECT_REPLY: |
308 |
break; //extra packet or something. |
309 |
case NEW_PLAYER: |
310 |
;if(1) { //haxhaxhax |
311 |
CharacterObject* Char = &(packet.new_player.Character); |
312 |
uint32_t chr_index = 0; |
313 |
Character* PC; |
314 |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
315 |
//Char->OSD.Options = 0; |
316 |
if(packet.new_player.Playernumber == client_slot) { |
317 |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
318 |
PC = (ONgGameState->PlayerCharacter); |
319 |
Players[0].Chr = PC; |
320 |
|
321 |
} |
322 |
else { |
323 |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
324 |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
325 |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
326 |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
327 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
328 |
} |
329 |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
330 |
break; |
331 |
} |
332 |
case PLAYER_DATA: |
333 |
if(1) { //haxhaxhax |
334 |
player_data* data = &packet.player_data; |
335 |
uint16_t i = data->PlayerNum; |
336 |
GameInput * Active_Input; |
337 |
data = (void*)packet.data; |
338 |
|
339 |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
340 |
if (i > max_connections) break; |
341 |
if( !PlayerList[i] ) break; |
342 |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
343 |
|
344 |
PlayerList[i]->Chr->Health = data->Health; |
345 |
PlayerList[i]->Chr->MaxHealth = data->MaxHealth; |
346 |
PlayerList[i]->Chr->Position = data->Position; |
347 |
PlayerList[i]->Chr->Location = data->Location; |
348 |
PlayerList[i]->Chr->LastPosition = data->LastPosition; |
349 |
PlayerList[i]->Chr->Facing = data->Facing; |
350 |
PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing; |
351 |
PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing; |
352 |
PlayerList[i]->Actions1 = data->Inputs.Actions1; |
353 |
PlayerList[i]->Actions2 = data->Inputs.Actions2; |
354 |
PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX; |
355 |
PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY; |
356 |
|
357 |
Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr))); |
358 |
if(!Active) break; |
359 |
|
360 |
Active->PhyContext->Position = data->Position; |
361 |
|
362 |
#if 0 |
363 |
TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation); |
364 |
Active->AnimationFromState = data->AnimationFromState; |
365 |
Active->AnimationToState = data->AnimationToState; |
366 |
Active->AnimationType = data->AnimationType; |
367 |
Active->NextAnimationType = data->NextAnimationType; |
368 |
Active->Frame = data->Frame; |
369 |
Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame; |
370 |
Active->InterpolationFromState = data->InterpolationFromState; |
371 |
Active->InterpolationLength = data->InterpolationLength; |
372 |
memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations, |
373 |
sizeof(Quaternion) * 19); |
374 |
memcpy(Active->BoneMatrices, data->BoneMatrices, |
375 |
sizeof(Quaternion) * 19); |
376 |
Active->Stitch = data->Stitch; |
377 |
Active->StitchHeight = data->StitchHeight; |
378 |
Active->StitchVelocity = data->StitchVelocity; |
379 |
|
380 |
Active->Overlay = data->Overlay; |
381 |
memcpy(Active->OverlayRotations, data->OverlayRotations, |
382 |
sizeof(Quaternion) * 19); |
383 |
#endif |
384 |
//Active->animationtype2 = data->AnimationType2; |
385 |
/* |
386 |
if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1) |
387 |
*(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1; |
388 |
*/ |
389 |
break; |
390 |
} |
391 |
default: |
392 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
393 |
break; |
394 |
} |
395 |
} |
396 |
else { |
397 |
Sleep(1); |
398 |
} |
399 |
} |
400 |
} |
401 |
return true; |
402 |
} |
403 |
|
404 |
//UDPServer_SendToAll |
405 |
//Sends a packet to all the clients currently connected. |
406 |
//Returns the number of players sent to. |
407 |
int UDPServer_SendToAll(void* packet, int size) { |
408 |
int j; |
409 |
int players = 0; |
410 |
sockaddr_in address; |
411 |
memset(&address, 0, sizeof(sockaddr_in)); |
412 |
address.sin_family = AF_INET; |
413 |
address.sin_addr.s_addr = htonl(INADDR_ANY); |
414 |
address.sin_port = htons(27777); |
415 |
for(j = 0; j < max_connections; j++) { |
416 |
if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) { |
417 |
int sent_bytes; |
418 |
address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip)); |
419 |
sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size); |
420 |
if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
421 |
else players++; |
422 |
} |
423 |
} |
424 |
return players; |
425 |
} |
426 |
|
427 |
player_info *FLr_FindEmptySlot() { |
428 |
int j; |
429 |
for(j = 0; j < MAX_PLAYERS; j++) { |
430 |
if (Players[j].ip == 0) { |
431 |
return &Players[j]; |
432 |
} |
433 |
} |
434 |
return 0; |
435 |
} |
436 |
|
437 |
extern uint16_t max_connections; |
438 |
uint16_t FLr_FindEmptyListSlot() { |
439 |
int j; |
440 |
for(j = 0; j < max_connections; j++) { |
441 |
if (PlayerList[j] == 0) { |
442 |
return j; |
443 |
} |
444 |
} |
445 |
return -1; |
446 |
} |
447 |
|
448 |
static flatline_packet cache_input = {0}; |
449 |
extern void* TSrTest; |
450 |
void * ONICALL FLrInput_Update_Keys(void) |
451 |
{ |
452 |
uint16_t i; |
453 |
#ifndef SPAM_INPUT |
454 |
if(client_connected) |
455 |
{ |
456 |
int sent_bytes; |
457 |
flatline_packet input_packet = {0}; |
458 |
input_packet.id = PLAYER_INPUT; |
459 |
|
460 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
461 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
462 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
463 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
464 |
|
465 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
466 |
|
467 |
//return ONgGameState; |
468 |
} |
469 |
#endif |
470 |
//Testing drawing text to the screen...this failed. Will need to get it working eventually. |
471 |
if( TSrTest ) |
472 |
{ |
473 |
OniRectangle TextRect = { 20, 20, 50, 50 }; |
474 |
TSrContext_DrawText(TSrTest, "Testing woohoo", 0xFF, 0, &TextRect); |
475 |
} |
476 |
if(!(server_started || client_connected)) return ONgGameState; |
477 |
|
478 |
for(i = 0; i < max_connections; i++) { |
479 |
ActiveCharacter * Active_Player; |
480 |
GameInput * Active_Input; |
481 |
if(PlayerList[i] == 0) continue; |
482 |
|
483 |
Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr); |
484 |
|
485 |
if(Active_Player == 0) continue; |
486 |
Active_Input = &(Active_Player->Input); |
487 |
if(server_started) { |
488 |
player_data * data; |
489 |
flatline_packet data_out = {0}; |
490 |
data_out.id = PLAYER_DATA; |
491 |
data = (void*)&(data_out.data); |
492 |
data->PlayerNum = i; |
493 |
data->Health = PlayerList[i]->Chr->Health; |
494 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
495 |
data->Position = PlayerList[i]->Chr->Position; |
496 |
data->Location = PlayerList[i]->Chr->Location; |
497 |
data->LastPosition = PlayerList[i]->Chr->LastPosition; |
498 |
data->Facing = PlayerList[i]->Chr->Facing; |
499 |
data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
500 |
data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing; |
501 |
|
502 |
#if 0 |
503 |
data->Frame = Active_Player->Frame; |
504 |
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32); |
505 |
data->AnimationToState = Active_Player->AnimationToState; |
506 |
data->AnimationFromState = Active_Player->AnimationFromState; |
507 |
data->AnimationType = Active_Player->AnimationType; |
508 |
data->NextAnimationType = Active_Player->NextAnimationType; |
509 |
data->InterpolationCurrentFrame = Active_Player->InterpolationCurrentFrame; |
510 |
data->InterpolationFromState = Active_Player->InterpolationFromState; |
511 |
data->InterpolationLength = Active_Player->InterpolationLength; |
512 |
memcpy(data->InterpolationStartRotations, Active_Player->InterpolationStartRotations, |
513 |
sizeof(Quaternion) * 19); |
514 |
// data->InterpolationStartRotations = Active_Player->InterpolationStartRotations; |
515 |
memcpy(data->BoneMatrices, Active_Player->BoneMatrices, |
516 |
sizeof(Quaternion) * 19); |
517 |
data->Stitch = Active_Player->Stitch; |
518 |
data->StitchHeight = Active_Player->StitchHeight; |
519 |
data->StitchVelocity = Active_Player->StitchVelocity; |
520 |
|
521 |
data->Overlay = Active_Player->Overlay; |
522 |
memcpy( data->OverlayRotations, Active_Player->OverlayRotations |
523 |
,sizeof(Quaternion) * 19); |
524 |
#endif |
525 |
if(i == 0) { |
526 |
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
527 |
data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
528 |
} |
529 |
else{ |
530 |
data->Inputs.Actions1 = PlayerList[i]->Actions1; |
531 |
data->Inputs.Actions2 = PlayerList[i]->Actions2; |
532 |
} |
533 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
534 |
} |
535 |
|
536 |
if( (server_started && i !=0) || (!server_started && i != client_slot)) { |
537 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
538 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
539 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
540 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
541 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
542 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
543 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
544 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
545 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
546 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
547 |
} |
548 |
} |
549 |
return ONgGameState; |
550 |
} |