| 1 |
#include "Flatline.h" |
| 2 |
#include "Oni_Character.h" |
| 3 |
#include "Flatline_Server.h" |
| 4 |
//#include <sys/time.h> |
| 5 |
#include <time.h> |
| 6 |
uint32_t last1 = 0; uint32_t last2 = 0; |
| 7 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
| 8 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
| 9 |
const char * Rejection_Messages[][255] = { |
| 10 |
{"Server is full"}, |
| 11 |
{"-2"}, |
| 12 |
{"-3"}, |
| 13 |
{"-4"}, |
| 14 |
{"-5"}, |
| 15 |
}; |
| 16 |
|
| 17 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
| 18 |
{ |
| 19 |
int i, j; |
| 20 |
bool found_player = 0; |
| 21 |
flatline_packet * packet = (flatline_packet*)data; |
| 22 |
static int recieved = 0; |
| 23 |
sockaddr_in sender; |
| 24 |
sender.sin_family = AF_INET; |
| 25 |
sender.sin_port = htons(27777); |
| 26 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
| 27 |
|
| 28 |
|
| 29 |
//packet->data[datalen] = '\0'; |
| 30 |
|
| 31 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
| 32 |
|
| 33 |
|
| 34 |
|
| 35 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
| 36 |
|
| 37 |
|
| 38 |
|
| 39 |
|
| 40 |
switch(packet->id) { |
| 41 |
flatline_packet connect_recv; |
| 42 |
player_info * playah; |
| 43 |
//rewrite this when we get TCP support. |
| 44 |
//rewrite this before we get TCP support* |
| 45 |
//the way of seeing if there is room for players sucks. |
| 46 |
case CONNECT_SEND: |
| 47 |
; |
| 48 |
|
| 49 |
connect_recv.id = CONNECT_REPLY; |
| 50 |
|
| 51 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
| 52 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
| 53 |
playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0); |
| 54 |
DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) ); |
| 55 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
| 56 |
flatline_packet new_char = {0}; |
| 57 |
CharacterObject* Char; |
| 58 |
connect_recv.connect_reply.goodtogo = 1; |
| 59 |
connect_recv.connect_reply.player_slot = playah->list_slot; |
| 60 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
| 61 |
|
| 62 |
//sending this several times to make sure it gets through. Really need to make up some form of packet tracking. |
| 63 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 64 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 65 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 66 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 67 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER); |
| 68 |
Sleep(100); |
| 69 |
|
| 70 |
new_char.id = NEW_PLAYER; |
| 71 |
Char = &new_char.new_player.Character; |
| 72 |
memset(Char, 0, sizeof(CharacterObject)); |
| 73 |
Char->Header.Type = 'CHAR'; |
| 74 |
Char->OSD.Options = chr_dontaim | chr_unkillable; |
| 75 |
for(j = 0; j < max_connections; j++) { |
| 76 |
if(PlayerList[j] != 0) { |
| 77 |
new_char.new_player.Playernumber = j; |
| 78 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
| 79 |
|
| 80 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
| 81 |
DDrConsole_PrintF("Class %s", Char->OSD.Class ); |
| 82 |
|
| 83 |
sprintf(Char->OSD.Class, "konoko_generic"); |
| 84 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
| 85 |
} |
| 86 |
|
| 87 |
} |
| 88 |
} |
| 89 |
else { |
| 90 |
//fix the error messages... |
| 91 |
DDrConsole_PrintF("Server is full. :("); |
| 92 |
connect_recv.connect_reply.goodtogo = 0; |
| 93 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
| 94 |
memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full.")); |
| 95 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
| 96 |
|
| 97 |
} |
| 98 |
|
| 99 |
|
| 100 |
break; |
| 101 |
case CONNECT_REPLY: |
| 102 |
break; //do nothing...a server shouldn't recieve this type of packet. |
| 103 |
case MESSAGE: |
| 104 |
for(i = 0; i < MAX_PLAYERS; i++) { |
| 105 |
//DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
| 106 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
| 107 |
found_player = 1; |
| 108 |
break; |
| 109 |
} |
| 110 |
} |
| 111 |
if(found_player == 0) return true; |
| 112 |
else { |
| 113 |
char message_buffer[512] = {0}; |
| 114 |
flatline_packet message; |
| 115 |
int message_size; |
| 116 |
data[datalen] = 0; |
| 117 |
|
| 118 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
| 119 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
| 120 |
|
| 121 |
message.id = MESSAGE; |
| 122 |
message_size = sprintf(message.data, "%s", message_buffer); |
| 123 |
COrMessage_Print(message_buffer, "chat", 0); |
| 124 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
| 125 |
break; |
| 126 |
} |
| 127 |
case CHANGE_NAME: |
| 128 |
; //wtf, needed or i get an error. |
| 129 |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
| 130 |
for(i = 0; i < MAX_PLAYERS; i++) { |
| 131 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
| 132 |
found_player = 1; |
| 133 |
break; |
| 134 |
} |
| 135 |
} |
| 136 |
if(found_player == 0) return true; |
| 137 |
else { |
| 138 |
bool name_exists = 0; |
| 139 |
for(j = 0; j < MAX_PLAYERS; j++) { |
| 140 |
if(!strcmp(packet->data, Players[j].name)) { |
| 141 |
name_exists = 1; |
| 142 |
break; |
| 143 |
} |
| 144 |
} |
| 145 |
if(!name_exists) { |
| 146 |
char message_buffer[1024]; |
| 147 |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
| 148 |
COrMessage_Print(message_buffer, "name_change", 0); |
| 149 |
memcpy(Players[i].name, packet->data, 256); |
| 150 |
|
| 151 |
} |
| 152 |
break; |
| 153 |
} |
| 154 |
case PLAYER_INPUT: |
| 155 |
|
| 156 |
for(i = 0; i < max_connections; i++) { |
| 157 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
| 158 |
found_player = 1; |
| 159 |
break; |
| 160 |
} |
| 161 |
} |
| 162 |
|
| 163 |
if(found_player == 0) return true; |
| 164 |
else { |
| 165 |
input_struct * packet_input = &packet->input_struct; |
| 166 |
|
| 167 |
|
| 168 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
| 169 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
| 170 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
| 171 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
| 172 |
|
| 173 |
|
| 174 |
break; |
| 175 |
} |
| 176 |
default: |
| 177 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
| 178 |
break; |
| 179 |
} |
| 180 |
return true; |
| 181 |
} |
| 182 |
|
| 183 |
bool FLrServer_Run() |
| 184 |
{ |
| 185 |
// Get the local hostname |
| 186 |
char szHostName[255]; |
| 187 |
struct hostent *host_entry; |
| 188 |
gethostname(szHostName, 255); |
| 189 |
|
| 190 |
host_entry=gethostbyname(szHostName); |
| 191 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
| 192 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
| 193 |
} |
| 194 |
|
| 195 |
RGBA green = {0, 0xFF, 0, 0}; |
| 196 |
RGBA red = {0, 0, 0xFF, 0}; |
| 197 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
| 198 |
|
| 199 |
//FLrClient_Run |
| 200 |
//Looping function that waits for packets from the server. |
| 201 |
//TODO: Convert connection packet stuff to TCP |
| 202 |
int client_slot = 0; |
| 203 |
bool FLrClient_Run(flatline_packet* packet) |
| 204 |
{ |
| 205 |
|
| 206 |
char data[1400]; |
| 207 |
uint16_t len; |
| 208 |
int j; |
| 209 |
int sent_bytes; |
| 210 |
client_connected = 0; |
| 211 |
|
| 212 |
|
| 213 |
//starts the connection |
| 214 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
| 215 |
sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
| 216 |
if(sent_bytes == SOCKET_ERROR) { |
| 217 |
NetCatchError(); |
| 218 |
} |
| 219 |
//loops once per second waiting for a reply. |
| 220 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
| 221 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
| 222 |
packet = (flatline_packet*)data; |
| 223 |
if(packet->id == CONNECT_REPLY) { |
| 224 |
if(packet->connect_reply.goodtogo){ |
| 225 |
client_connected = 1; |
| 226 |
|
| 227 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
| 228 |
|
| 229 |
PlayerList[client_slot] = Players+client_slot; |
| 230 |
PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
| 231 |
|
| 232 |
|
| 233 |
|
| 234 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
| 235 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
| 236 |
break; |
| 237 |
} |
| 238 |
else { |
| 239 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
| 240 |
return false; |
| 241 |
break; |
| 242 |
} |
| 243 |
} |
| 244 |
} |
| 245 |
if(client_connected) break; |
| 246 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
| 247 |
Sleep(1000); |
| 248 |
} |
| 249 |
//the client timed out without recieving an error message. |
| 250 |
if(!client_connected) { |
| 251 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
| 252 |
return false; |
| 253 |
} |
| 254 |
else |
| 255 |
{ |
| 256 |
ActiveCharacter * Active; |
| 257 |
flatline_packet packet; |
| 258 |
//#define SPAM_INPUT |
| 259 |
#ifdef SPAM_INPUT |
| 260 |
struct timeval lasttime; |
| 261 |
struct timeval thistime; |
| 262 |
gettimeofday(&lasttime, 0); |
| 263 |
#endif |
| 264 |
while(1) { |
| 265 |
#ifdef SPAM_INPUT |
| 266 |
gettimeofday(&thistime, 0); |
| 267 |
|
| 268 |
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
| 269 |
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
| 270 |
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
| 271 |
if( |
| 272 |
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
| 273 |
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
| 274 |
) { |
| 275 |
|
| 276 |
flatline_packet input_packet; |
| 277 |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
| 278 |
|
| 279 |
input_packet.id = PLAYER_INPUT; |
| 280 |
|
| 281 |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
| 282 |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
| 283 |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
| 284 |
} |
| 285 |
|
| 286 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
| 287 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
| 288 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
| 289 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
| 290 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
| 291 |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
| 292 |
} |
| 293 |
#endif |
| 294 |
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
| 295 |
//packet = (flatline_packet*)data; |
| 296 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
| 297 |
switch(packet.id) { |
| 298 |
case MESSAGE: |
| 299 |
COrMessage_Print(packet.data, "chat", 0); |
| 300 |
break; |
| 301 |
case CONNECT_SEND: |
| 302 |
;if(1) { |
| 303 |
flatline_packet connect_recv; |
| 304 |
memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
| 305 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
| 306 |
} |
| 307 |
case CONNECT_REPLY: |
| 308 |
break; //extra packet or something. |
| 309 |
case NEW_PLAYER: |
| 310 |
;if(1) { //haxhaxhax |
| 311 |
CharacterObject* Char = &(packet.new_player.Character); |
| 312 |
uint32_t chr_index = 0; |
| 313 |
Character* PC; |
| 314 |
DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
| 315 |
//Char->OSD.Options = 0; |
| 316 |
if(packet.new_player.Playernumber == client_slot) { |
| 317 |
PlayerList[packet.new_player.Playernumber] = &Players[0]; |
| 318 |
PC = (ONgGameState->PlayerCharacter); |
| 319 |
Players[0].Chr = PC; |
| 320 |
|
| 321 |
} |
| 322 |
else { |
| 323 |
ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
| 324 |
PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
| 325 |
Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
| 326 |
Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
| 327 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
| 328 |
} |
| 329 |
//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
| 330 |
break; |
| 331 |
} |
| 332 |
case PLAYER_DATA: |
| 333 |
if(1) { //haxhaxhax |
| 334 |
player_data* data = &packet.player_data; |
| 335 |
uint16_t i = data->PlayerNum; |
| 336 |
GameInput * Active_Input; |
| 337 |
data = (void*)packet.data; |
| 338 |
|
| 339 |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
| 340 |
if (i > max_connections) break; |
| 341 |
if( !PlayerList[i] ) break; |
| 342 |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
| 343 |
|
| 344 |
PlayerList[i]->Chr->Health = data->Health; |
| 345 |
PlayerList[i]->Chr->MaxHealth = data->MaxHealth; |
| 346 |
PlayerList[i]->Chr->Position = data->Position; |
| 347 |
PlayerList[i]->Chr->Location = data->Location; |
| 348 |
PlayerList[i]->Chr->LastPosition = data->LastPosition; |
| 349 |
PlayerList[i]->Chr->Facing = data->Facing; |
| 350 |
PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing; |
| 351 |
PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing; |
| 352 |
PlayerList[i]->Actions1 = data->Inputs.Actions1; |
| 353 |
PlayerList[i]->Actions2 = data->Inputs.Actions2; |
| 354 |
PlayerList[i]->MouseDeltaX = data->Inputs.MouseDeltaX; |
| 355 |
PlayerList[i]->MouseDeltaY = data->Inputs.MouseDeltaY; |
| 356 |
|
| 357 |
Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr))); |
| 358 |
if(!Active) break; |
| 359 |
|
| 360 |
Active->PhyContext->Position = data->Position; |
| 361 |
|
| 362 |
#if 0 |
| 363 |
TMrInstance_GetDataPtr('TRAM',data->Animation,Active->Animation); |
| 364 |
Active->AnimationFromState = data->AnimationFromState; |
| 365 |
Active->AnimationToState = data->AnimationToState; |
| 366 |
Active->AnimationType = data->AnimationType; |
| 367 |
Active->NextAnimationType = data->NextAnimationType; |
| 368 |
Active->Frame = data->Frame; |
| 369 |
Active->InterpolationCurrentFrame = data->InterpolationCurrentFrame; |
| 370 |
Active->InterpolationFromState = data->InterpolationFromState; |
| 371 |
Active->InterpolationLength = data->InterpolationLength; |
| 372 |
memcpy(Active->InterpolationStartRotations, data->InterpolationStartRotations, |
| 373 |
sizeof(Quaternion) * 19); |
| 374 |
memcpy(Active->BoneMatrices, data->BoneMatrices, |
| 375 |
sizeof(Quaternion) * 19); |
| 376 |
Active->Stitch = data->Stitch; |
| 377 |
Active->StitchHeight = data->StitchHeight; |
| 378 |
Active->StitchVelocity = data->StitchVelocity; |
| 379 |
|
| 380 |
Active->Overlay = data->Overlay; |
| 381 |
memcpy(Active->OverlayRotations, data->OverlayRotations, |
| 382 |
sizeof(Quaternion) * 19); |
| 383 |
#endif |
| 384 |
//Active->animationtype2 = data->AnimationType2; |
| 385 |
/* |
| 386 |
if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1) |
| 387 |
*(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1; |
| 388 |
*/ |
| 389 |
break; |
| 390 |
} |
| 391 |
default: |
| 392 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
| 393 |
break; |
| 394 |
} |
| 395 |
} |
| 396 |
else { |
| 397 |
Sleep(1); |
| 398 |
} |
| 399 |
} |
| 400 |
} |
| 401 |
return true; |
| 402 |
} |
| 403 |
|
| 404 |
//UDPServer_SendToAll |
| 405 |
//Sends a packet to all the clients currently connected. |
| 406 |
//Returns the number of players sent to. |
| 407 |
int UDPServer_SendToAll(void* packet, int size) { |
| 408 |
int j; |
| 409 |
int players = 0; |
| 410 |
sockaddr_in address; |
| 411 |
memset(&address, 0, sizeof(sockaddr_in)); |
| 412 |
address.sin_family = AF_INET; |
| 413 |
address.sin_addr.s_addr = htonl(INADDR_ANY); |
| 414 |
address.sin_port = htons(27777); |
| 415 |
for(j = 0; j < max_connections; j++) { |
| 416 |
if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) { |
| 417 |
int sent_bytes; |
| 418 |
address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip)); |
| 419 |
sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size); |
| 420 |
if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
| 421 |
else players++; |
| 422 |
} |
| 423 |
} |
| 424 |
return players; |
| 425 |
} |
| 426 |
|
| 427 |
player_info *FLr_FindEmptySlot() { |
| 428 |
int j; |
| 429 |
for(j = 0; j < MAX_PLAYERS; j++) { |
| 430 |
if (Players[j].ip == 0) { |
| 431 |
return &Players[j]; |
| 432 |
} |
| 433 |
} |
| 434 |
return 0; |
| 435 |
} |
| 436 |
|
| 437 |
extern uint16_t max_connections; |
| 438 |
uint16_t FLr_FindEmptyListSlot() { |
| 439 |
int j; |
| 440 |
for(j = 0; j < max_connections; j++) { |
| 441 |
if (PlayerList[j] == 0) { |
| 442 |
return j; |
| 443 |
} |
| 444 |
} |
| 445 |
return -1; |
| 446 |
} |
| 447 |
|
| 448 |
static flatline_packet cache_input = {0}; |
| 449 |
extern void* TSrTest; |
| 450 |
void * ONICALL FLrInput_Update_Keys(void) |
| 451 |
{ |
| 452 |
uint16_t i; |
| 453 |
#ifndef SPAM_INPUT |
| 454 |
if(client_connected) |
| 455 |
{ |
| 456 |
int sent_bytes; |
| 457 |
flatline_packet input_packet = {0}; |
| 458 |
input_packet.id = PLAYER_INPUT; |
| 459 |
|
| 460 |
input_packet.input_struct.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
| 461 |
input_packet.input_struct.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
| 462 |
input_packet.input_struct.MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
| 463 |
input_packet.input_struct.MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
| 464 |
|
| 465 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
| 466 |
|
| 467 |
//return ONgGameState; |
| 468 |
} |
| 469 |
#endif |
| 470 |
//Testing drawing text to the screen...this failed. Will need to get it working eventually. |
| 471 |
if( TSrTest ) |
| 472 |
{ |
| 473 |
OniRectangle TextRect = { 20, 20, 50, 50 }; |
| 474 |
TSrContext_DrawText(TSrTest, "Testing woohoo", 0xFF, 0, &TextRect); |
| 475 |
} |
| 476 |
if(!(server_started || client_connected)) return ONgGameState; |
| 477 |
|
| 478 |
for(i = 0; i < max_connections; i++) { |
| 479 |
ActiveCharacter * Active_Player; |
| 480 |
GameInput * Active_Input; |
| 481 |
if(PlayerList[i] == 0) continue; |
| 482 |
|
| 483 |
Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr); |
| 484 |
|
| 485 |
if(Active_Player == 0) continue; |
| 486 |
Active_Input = &(Active_Player->Input); |
| 487 |
if(server_started) { |
| 488 |
player_data * data; |
| 489 |
flatline_packet data_out = {0}; |
| 490 |
data_out.id = PLAYER_DATA; |
| 491 |
data = (void*)&(data_out.data); |
| 492 |
data->PlayerNum = i; |
| 493 |
data->Health = PlayerList[i]->Chr->Health; |
| 494 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
| 495 |
data->Position = PlayerList[i]->Chr->Position; |
| 496 |
data->Location = PlayerList[i]->Chr->Location; |
| 497 |
data->LastPosition = PlayerList[i]->Chr->LastPosition; |
| 498 |
data->Facing = PlayerList[i]->Chr->Facing; |
| 499 |
data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
| 500 |
data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing; |
| 501 |
|
| 502 |
#if 0 |
| 503 |
data->Frame = Active_Player->Frame; |
| 504 |
memcpy(data->Animation, TMrInstance_GetInstanceName(Active_Player->Animation), 32); |
| 505 |
data->AnimationToState = Active_Player->AnimationToState; |
| 506 |
data->AnimationFromState = Active_Player->AnimationFromState; |
| 507 |
data->AnimationType = Active_Player->AnimationType; |
| 508 |
data->NextAnimationType = Active_Player->NextAnimationType; |
| 509 |
data->InterpolationCurrentFrame = Active_Player->InterpolationCurrentFrame; |
| 510 |
data->InterpolationFromState = Active_Player->InterpolationFromState; |
| 511 |
data->InterpolationLength = Active_Player->InterpolationLength; |
| 512 |
memcpy(data->InterpolationStartRotations, Active_Player->InterpolationStartRotations, |
| 513 |
sizeof(Quaternion) * 19); |
| 514 |
// data->InterpolationStartRotations = Active_Player->InterpolationStartRotations; |
| 515 |
memcpy(data->BoneMatrices, Active_Player->BoneMatrices, |
| 516 |
sizeof(Quaternion) * 19); |
| 517 |
data->Stitch = Active_Player->Stitch; |
| 518 |
data->StitchHeight = Active_Player->StitchHeight; |
| 519 |
data->StitchVelocity = Active_Player->StitchVelocity; |
| 520 |
|
| 521 |
data->Overlay = Active_Player->Overlay; |
| 522 |
memcpy( data->OverlayRotations, Active_Player->OverlayRotations |
| 523 |
,sizeof(Quaternion) * 19); |
| 524 |
#endif |
| 525 |
if(i == 0) { |
| 526 |
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
| 527 |
data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
| 528 |
} |
| 529 |
else{ |
| 530 |
data->Inputs.Actions1 = PlayerList[i]->Actions1; |
| 531 |
data->Inputs.Actions2 = PlayerList[i]->Actions2; |
| 532 |
} |
| 533 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
| 534 |
} |
| 535 |
|
| 536 |
if( (server_started && i !=0) || (!server_started && i != client_slot)) { |
| 537 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
| 538 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
| 539 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
| 540 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
| 541 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
| 542 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
| 543 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
| 544 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
| 545 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
| 546 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
| 547 |
} |
| 548 |
} |
| 549 |
return ONgGameState; |
| 550 |
} |