126 |
|
} |
127 |
|
|
128 |
|
} |
129 |
< |
typedef struct |
130 |
< |
{ |
131 |
< |
uint16_t x; |
132 |
< |
uint16_t y; |
133 |
< |
|
134 |
< |
} IMtPoint2D; |
135 |
< |
IMtPoint2D Point = {256, 250}; |
136 |
< |
extern void* TSrTest; |
129 |
> |
|
130 |
> |
typedef struct |
131 |
> |
{ |
132 |
> |
uint16_t x; |
133 |
> |
uint16_t y; |
134 |
> |
|
135 |
> |
} IMtPoint2D; |
136 |
> |
IMtPoint2D Point = {256, 250}; |
137 |
> |
extern void* TSrTest; |
138 |
> |
extern void* TSrScores; |
139 |
> |
unsigned int lastPasteTime; |
140 |
> |
|
141 |
> |
void DDrPasteHack() |
142 |
> |
{ |
143 |
> |
COtTextArea* cons = *(COtTextArea**)0x00571B74; |
144 |
> |
char* clipboardText = 0; |
145 |
> |
if(GetAsyncKeyState(0x56) && GetAsyncKeyState(VK_CONTROL) ) |
146 |
> |
{ |
147 |
> |
if(cons && cons->text_entries && cons->num_text_entries) |
148 |
> |
{ |
149 |
> |
//why abs()? so we dont have to reset the timer after a level load. |
150 |
> |
if( abs(ONgGameState->GameTime - lastPasteTime) > 60) { |
151 |
> |
//DDrConsole_Print(cons->text_entries[0].text); |
152 |
> |
if(OpenClipboard(ONgPlatformData.Window)) |
153 |
> |
{ |
154 |
> |
unsigned short charsUsed = strlen(cons->text_entries[0].text); |
155 |
> |
//get rid of the v character |
156 |
> |
if(charsUsed) charsUsed--; |
157 |
> |
clipboardText = GetClipboardData(CF_TEXT); |
158 |
> |
if(clipboardText && strlen(clipboardText) + charsUsed < 502) |
159 |
> |
{ |
160 |
> |
strcpy_s( cons->text_entries[0].text + charsUsed, 502 - charsUsed - 1, clipboardText); |
161 |
> |
lastPasteTime = ONgGameState->GameTime; |
162 |
> |
} |
163 |
> |
} |
164 |
> |
} |
165 |
> |
else |
166 |
> |
{ |
167 |
> |
//need to hook whatever controls however often you can repeat characters...i guess. |
168 |
> |
//cons->text_entries[0].text[strlen(cons->text_entries[0].text) - 1] = 0; |
169 |
> |
} |
170 |
> |
} |
171 |
> |
} |
172 |
> |
} |
173 |
|
void ONICALL DDrText_Hook() |
174 |
|
{ |
175 |
+ |
|
176 |
|
if(TSrTest) |
177 |
|
{ |
178 |
|
TSrContext_DrawText(TSrTest, "FINALLY THIS BLOODY TEXT THING WORKS\n Gotta call it at the right point...", 128, 0, &Point); |
179 |
+ |
|
180 |
|
} |
181 |
< |
COrConsole_StatusLine_Display(); |
181 |
> |
FLrRun_Scores(); |
182 |
> |
DDrPasteHack(); |
183 |
> |
|
184 |
> |
COrConsole_StatusLine_Display(); |
185 |
|
|
186 |
|
} |