# | Line 98 | Line 98 | void ONICALL DDrWeapon2Message(int* weap | |
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98 | float ratio = (float)ammo / (float)maxammo; | |
99 | ||
100 | char ammocolor; | |
101 | + | |
102 | if (ratio >= .9) ammocolor = 'g'; | |
103 | else if (ratio >= .5) ammocolor = 'y'; | |
104 | else if (ratio >= .2) ammocolor = 'o'; |
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