| 234 |
|
}; |
| 235 |
|
DDrPatch_Const(0x0051BB64, regen_patch); |
| 236 |
|
} |
| 237 |
+ |
|
| 238 |
+ |
//Fix crappy ai2_shownames |
| 239 |
+ |
if(1) |
| 240 |
+ |
{ |
| 241 |
+ |
//Set distance above head to 4.0 |
| 242 |
+ |
DDrPatch_Int32(0x0048C998, 0x005296C8); |
| 243 |
+ |
//texture height |
| 244 |
+ |
DDrPatch_Byte( 0x0048C9DF, 0x3F ); |
| 245 |
+ |
//texture width |
| 246 |
+ |
DDrPatch_NOOP( (char*)0x0048C9CA, 6 ); |
| 247 |
+ |
//Set the text color to whatever we like ;) |
| 248 |
+ |
DDrPatch_NOOP( 0x0048C898, 6 ); |
| 249 |
+ |
DDrPatch_Byte( 0x0048C898, 0x8B ); |
| 250 |
+ |
DDrPatch_Byte( 0x0048C899, 0xCE ); |
| 251 |
+ |
DDrPatch_MakeCall( 0x0048C8A3, FLrHook_DebugNameShadeHack); |
| 252 |
+ |
|
| 253 |
+ |
//Make the background black for additive blending |
| 254 |
+ |
DDrPatch_MakeCall( 0x0048C802, FLrHook_DebugNameTextureInit ); |
| 255 |
+ |
} |
| 256 |
+ |
|
| 257 |
+ |
if(1) |
| 258 |
+ |
{ |
| 259 |
+ |
//DDrPatch_NOOP( 0x004E1957, 6 ); |
| 260 |
+ |
//DDrPatch_MakeCall( 0x004E17F6, FLrHook_Lasers ); |
| 261 |
+ |
} |
| 262 |
+ |
|
| 263 |
|
//Flatline related stuff |
| 264 |
|
DDrPatch_MakeCall(0x004FBCEA, DDrText_Hook); |
| 265 |
|
|
| 266 |
< |
DDrPatch_Int32( 0x004B24D2, FLrSpawnHack); |
| 266 |
> |
DDrPatch_Int32( 0x004B24D2, FLrSpawnHack); |
| 267 |
|
|
| 268 |
|
DDrPatch_NOOP(0x004C26CB, 6); |
| 269 |
|
DDrPatch_MakeCall( 0x004C26CB, FLrHook_DoorOpen); |