| 1 |
#pragma once |
| 2 |
#ifndef BFW_MOTOKO_DRAW_H |
| 3 |
#define BFW_MOTOKO_DRAW_H |
| 4 |
|
| 5 |
#include "Daodan.h" |
| 6 |
|
| 7 |
typedef struct |
| 8 |
{ |
| 9 |
short Width; |
| 10 |
short Height; |
| 11 |
short Depth; |
| 12 |
short __unused; |
| 13 |
} M3tDisplayMode; |
| 14 |
|
| 15 |
typedef struct |
| 16 |
{ |
| 17 |
int Type; |
| 18 |
char Name[64]; |
| 19 |
char a[64]; |
| 20 |
int b, c, d; |
| 21 |
short DisplayModeCount; |
| 22 |
M3tDisplayMode DisplayModes[12]; |
| 23 |
char e[990]; |
| 24 |
} M3tDrawEngineCaps; |
| 25 |
|
| 26 |
typedef struct |
| 27 |
{ |
| 28 |
int Context_New; |
| 29 |
int Context_Delete; |
| 30 |
int Texture_ResetAll; |
| 31 |
int PrivateState_Size; |
| 32 |
int PrivateState_New; |
| 33 |
int PrivateState_Delete; |
| 34 |
int State_Update; |
| 35 |
} M3tDrawEngine; |
| 36 |
|
| 37 |
typedef struct |
| 38 |
{ |
| 39 |
int FrameStart; |
| 40 |
int FrameEnd; |
| 41 |
int FrameSync; |
| 42 |
int Triangle; |
| 43 |
int Quad; |
| 44 |
int Pent; |
| 45 |
int Line; |
| 46 |
int Point; |
| 47 |
int TriSprite; |
| 48 |
int Sprite; |
| 49 |
int SpriteArray; |
| 50 |
int ScreenCapture; |
| 51 |
int PointVisible; |
| 52 |
int SupportsPointVisible; |
| 53 |
int TextureFormatAvailable; |
| 54 |
int SetResolution; |
| 55 |
int ResetFog; |
| 56 |
int TextureLoad; |
| 57 |
int TextureUnload; |
| 58 |
int SinglePassMultitextureCapable; |
| 59 |
} M3tDrawContext; |
| 60 |
|
| 61 |
typedef struct |
| 62 |
{ |
| 63 |
float *Position; |
| 64 |
int *Color; |
| 65 |
float *TexCoord0; |
| 66 |
float *TexCoord1; |
| 67 |
void *Texture0; |
| 68 |
void *Texture1; |
| 69 |
void *State6; |
| 70 |
void *State7; |
| 71 |
void *State8; |
| 72 |
} M3tDrawPtrState; |
| 73 |
|
| 74 |
extern char M3gResolutionSwitch; |
| 75 |
|
| 76 |
#endif |