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 #pragma once | 
 
 
 
 
 
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 #include <stdlib.h> | 
 
 
 
 
 
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 #include <stdio.h> | 
 
 
 
 
 
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 #define DDrStartupMessage printf | 
 
 
 
 
 
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 #include <string.h> | 
 
 
 
 
 
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 #include <stdbool.h> | 
 
 
 
 
 
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 #include <stdint.h> | 
 
 
 
 
 
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 #define thread __thread | 
 
 
 
 
 
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 #ifdef WIN32 | 
 
 
 
 
 
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 #include <winsock2.h> | 
 
 
 
 
 
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 #include "Flatline_Win32.h" | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
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 #include <sys/ioctl.h>  | 
 
 
 
 
 
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 #include <sys/types.h> | 
 
 
 
 
 
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 #include <sys/socket.h>  | 
 
 
 
 
 
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 #include <unistd.h>  | 
 
 
 
 
 
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 #include <stropts.h> | 
 
 
 
 
 
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 #include <arpa/inet.h> | 
 
 
 
 
 
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 #include <netinet/in.h> | 
 
 
 
 
 
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 #define NetPlatform_Initalize() /* */ | 
 
 
 
 
 
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 #define NetPlatform_Shutdown() /* */ | 
 
 
 
 
 
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 #define closesocket close | 
 
 
 
 
 
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 #define ioctlsocket ioctl | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #define pad1_size (sizeof(int64_t) - sizeof(short)) | 
 
 
 
 
 
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 #define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t))) | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         short ss_family; | 
 
 
 
 
 
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         char pad1[pad1_size]; | 
 
 
 
 
 
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         uint64_t pad64; | 
 
 
 
 
 
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         char pad2[pad2_size]; | 
 
 
 
 
 
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 } sockaddr_storage; | 
 
 
 
 
 
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 typedef struct sockaddr sockaddr; | 
 
 
 
 
 
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 typedef struct sockaddr_in sockaddr_in; | 
 
 
 
 
 
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 bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); | 
 
 
 
 
 
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 bool NetUDPServer_Send(sockaddr* address, char* data, int datalen) | 
 
 
 
 
 
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 int NetUDPSocket_Create(uint16_t port); | 
 
 
 
 
 
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 bool NetUDPSocket_Send(int socket, int ip, uint16_t port, char* data, int datalen); | 
 
 
 
 
 
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 void NetUDPSocket_Close(int sock); | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         char signature[8]; | 
 
 
 
 
 
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         uint16_t protocol_version; | 
 
 
 
 
 
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         char data[0]; | 
 
 
 
 
 
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 } handshake_packet; | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         char country[2]; | 
 
 
 
 
 
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         char name[256]; | 
 
 
 
 
 
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 } connect_send; //signature="CONNECT\0" | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         char name[256]; | 
 
 
 
 
 
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         uint32_t numplayers; //signature="STATUS\0\0" | 
 
 
 
 
 
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 } status_recv; | 
 
 
 
 
 
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 bool FLrListen_PacketCallback(char* data, int datalen, int from); | 
 
 
 
 
 
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 bool FLrListen_Run(); |