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#include <stdbool.h> |
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#include <stdint.h> |
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|
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#define thread __thread |
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|
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#ifdef WIN32 |
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#include <winsock2.h> |
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#include "Flatline_Win32.h" |
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#define ioctlsocket ioctl |
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#endif |
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|
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#define pad1_size (sizeof(int64_t) - sizeof(short)) |
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#define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t))) |
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|
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typedef struct { |
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short ss_family; |
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char pad1[pad1_size]; |
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uint64_t pad64; |
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char pad2[pad2_size]; |
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} sockaddr_storage; |
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|
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typedef struct sockaddr sockaddr; |
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typedef struct sockaddr_in sockaddr_in; |
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|
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bool Net_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); |
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bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); |
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bool NetUDPServer_Send(sockaddr* address, char* data, int datalen) |
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|
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int NetUDPSocket_Create(uint16_t port); |
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bool NetUDPSocket_Send(int socket, int ip, uint16_t port, char* data, int datalen); |
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void NetUDPSocket_Close(int sock); |
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|
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typedef struct { |
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char signature[8]; |
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uint16_t protocol_version; |
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char data[0]; |
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} handshake_packet; |
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|
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typedef struct { |
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char country[2]; |
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char name[256]; |
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} connect_send; //signature="CONNECT\0" |
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|
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typedef struct { |
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char name[256]; |
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uint32_t numplayers; //signature="STATUS\0\0" |
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} status_recv; |
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|
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|
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bool FLrListen_PacketCallback(char* data, int datalen, int from); |
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bool FLrListen_Run(); |