| 8 |
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#include <stdbool.h> |
| 9 |
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#include <stdint.h> |
| 10 |
|
|
| 11 |
+ |
#define thread __thread |
| 12 |
+ |
|
| 13 |
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#ifdef WIN32 |
| 14 |
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#include <winsock2.h> |
| 15 |
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#include "Flatline_Win32.h" |
| 28 |
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#define ioctlsocket ioctl |
| 29 |
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#endif |
| 30 |
|
|
| 31 |
+ |
#define pad1_size (sizeof(int64_t) - sizeof(short)) |
| 32 |
+ |
#define pad2_size (128 - (sizeof(short) + pad1_size + sizeof(int64_t))) |
| 33 |
+ |
|
| 34 |
+ |
typedef struct { |
| 35 |
+ |
short ss_family; |
| 36 |
+ |
char pad1[pad1_size]; |
| 37 |
+ |
uint64_t pad64; |
| 38 |
+ |
char pad2[pad2_size]; |
| 39 |
+ |
} sockaddr_storage; |
| 40 |
+ |
|
| 41 |
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typedef struct sockaddr sockaddr; |
| 42 |
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typedef struct sockaddr_in sockaddr_in; |
| 43 |
|
|
| 44 |
< |
bool Net_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); |
| 44 |
> |
bool NetUDPServer_Listen(uint16_t port, bool (*packet_callback)(char* data, int datalen, int from)); |
| 45 |
> |
bool NetUDPServer_Send(sockaddr* address, char* data, int datalen) |
| 46 |
|
|
| 47 |
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int NetUDPSocket_Create(uint16_t port); |
| 48 |
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bool NetUDPSocket_Send(int socket, int ip, uint16_t port, char* data, int datalen); |
| 49 |
|
void NetUDPSocket_Close(int sock); |
| 50 |
|
|
| 51 |
+ |
typedef struct { |
| 52 |
+ |
char signature[8]; |
| 53 |
+ |
uint16_t protocol_version; |
| 54 |
+ |
char data[0]; |
| 55 |
+ |
} handshake_packet; |
| 56 |
+ |
|
| 57 |
+ |
typedef struct { |
| 58 |
+ |
char country[2]; |
| 59 |
+ |
char name[256]; |
| 60 |
+ |
} connect_send; //signature="CONNECT\0" |
| 61 |
+ |
|
| 62 |
+ |
typedef struct { |
| 63 |
+ |
char name[256]; |
| 64 |
+ |
uint32_t numplayers; //signature="STATUS\0\0" |
| 65 |
+ |
} status_recv; |
| 66 |
+ |
|
| 67 |
+ |
|
| 68 |
|
bool FLrListen_PacketCallback(char* data, int datalen, int from); |
| 69 |
|
bool FLrListen_Run(); |