Daodan: Add AE package creation to makefile
Daodan: Release version 4.1
Daodan: Add new local input system based on Raw Input
Daodan: Add float-type config options
Daodan: Use uint64_t for Oni's action state
Daodan: Added Windows MinGW and build batch file
Fixed warning, changed to GNU99 standard
Daodan 4.0: Added Input module, cheats bindable to keys
Daodan 3.9: Added AI awareness patch (fixes #36)
Daodan 3.8: Fix msvcrt incompatibility on XP
Daodan 3.7
Daodan: Updated config help
Daodan: Revamped some code, added quite a few comments to patches, updated options/patches names and descriptions
Daodan: - Fix #80 - Reorganization of file hierarchy
Daodan: - Fix #74 - Fix #75 - Fix #72
Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan
Daodan: Removed old files
Daodan 3.7: - Fix #77 - Fix #76
Daodan: Made symbols const
Daodan: Console area fixes
Daodan: Added show_triggervolumes
Daodan: TV code
Daodan: - Fix #20
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.4: - Fixes #66 by only allowing landscape resolutions - Fixes #64, adds patch "showalllasersights" defaulting to false - Fixes #67, also printing Daodan version
Daodan: Objt Draw stuff
Daodan: Added BSL var "show_triggervolumes". Not yet working though
Daodan: Some flatline cleanups
Daodan: Made flatline automatically kill characters on connect and set draw all chars
Daodan: Flatline fix
Daodan: Moved flatline to subfolder, flatline enabled through patch "flatline"
Daodan pass 1
Daodan: Patches changes (ShowNames patch, Flatline related patches)
Daodan: - Fixes #46: Code for shownames fix was missing in source so part of it has to be disabled
Daodan: - Change "multibyte" param to "nomultibyte"
Daodan: - Fixes #42 - Breaking out patches to own file
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) into its own file
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan related output on startup.txt
Fixed significant misspellings.
Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default
Daodan: Fixed gamma ramp thing
Daodan: Added options-button-fix
Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaned up code so no major warnings exist
Daodan: Changed makefile (more warnings, messages always in english, C99), cleaned up symbol Oni definitions
Daodan: Fixes to both makefile and binkw32.def to make it work with newer GCC/LD-releases
Daodan: Another fix to the makefile, removing DLLStubs
Daodan: Version information
Daodan: Fixed makefile to forward-export to realbink
Daodan: Makefile
Daodan: Fixed MSVC deps (forgot to remove a _s)
Daodan: Fixed MSVC deps
Fixed it for reals
Removing fake files from project
Daodan: Updated src to work with MinGW
Daodan: Updated src to work with MinGW
Fixing default options
Compliation fixes
Compilation fix
stuff
stuff
Getting there. Throws still rarely crash and classes aren't synced.
Almost working rework
last update before big rewrite
Hangs on death, but netcode is improved.
Wow new netcode
Finally back up to pre data loss standards
Test2
Test
Test
Stuff
Fixes, fixes, everywhere
Updates
Daodan MSVC
hopefully a fix
Fixed(?) Code.
Added Flatline.
ZOMG FLATLINE
fixed testclient
Added d_distance and d_location
Ahem.
Reupping dll
Added in all colors Fixed Guard whatever for Daodan_Console.h
Added Weapon information for dropped weapons Started on adding new dsay colors
some things
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Changed Kangaroo cheat description. Feel free to refine the Easter Egg more, or delete it completely... http://oni.bungie.org/community/forum/viewtopic.php?pid=20621#p20621
int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; Added "tellmetheversion", needs a version number.
Added BSL stuff, and fixed some Character enum stuff.