Daodan: Another fix to the makefile, removing DLLStubs
Daodan: Version information
Daodan: Fixed makefile to forward-export to realbink
Daodan: Makefile
Daodan: Fixed MSVC deps (forgot to remove a _s)
Daodan: Fixed MSVC deps
Fixed it for reals
Removing fake files from project
Daodan: Updated src to work with MinGW
Daodan: Updated src to work with MinGW
Fixing default options
Compliation fixes
Compilation fix
stuff
stuff
Getting there. Throws still rarely crash and classes aren't synced.
Almost working rework
last update before big rewrite
Hangs on death, but netcode is improved.
Wow new netcode
Finally back up to pre data loss standards
Test2
Test
Test
Stuff
Fixes, fixes, everywhere
Updates
Daodan MSVC
hopefully a fix
Fixed(?) Code.
Added Flatline.
ZOMG FLATLINE
fixed testclient
Added d_distance and d_location
Ahem.
Reupping dll
Added in all colors Fixed Guard whatever for Daodan_Console.h
Added Weapon information for dropped weapons Started on adding new dsay colors
some things
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Changed Kangaroo cheat description. Feel free to refine the Easter Egg more, or delete it completely... http://oni.bungie.org/community/forum/viewtopic.php?pid=20621#p20621
int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; Added "tellmetheversion", needs a version number.
Added BSL stuff, and fixed some Character enum stuff.
command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
lolol bugfix
release
Flatline
marypoppins & kangaroo
ninja mode tweak, level 1 easier, level 2 might be possible
some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
DDrCheater
bsl thingy
Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
fixed
daodan.dll and binkw32 import lib
widescreen patch
fixed sprintf
int32rand
Daodan_BSL
Daodan_Console
Added ActiveCharacter struct and associated structs...
Added flags
at least it doesnt crash
it doesnt work :(
fixed :D
getting closer...
CHAR test
ARGB8888 Textures
slight change to the multibyte patch now that i know what it does :P
daodan_cheater
Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
almost windowed mode
whoops
cheat codes added to [Language]
some more things for daodan.ini
parses daodan.ini to add language patches