1 |
# tctf2_spawn |
2 |
# scripts for level 18 by wu |
3 |
|
4 |
var int counter=3; |
5 |
var int my_save_point=0; |
6 |
var int counterA=0; |
7 |
var int counterB=0; |
8 |
var int counterC=0; |
9 |
var int counterD=0; |
10 |
var int counterDestroy=0; |
11 |
var int lastdoor_count=0; |
12 |
var int sub1 = 0; |
13 |
var int sub2 = 0; |
14 |
var int sub3 = 0; |
15 |
var int ld1; |
16 |
var int ld2; |
17 |
var int ld3; |
18 |
var int audio_counter = 3; |
19 |
|
20 |
######### |
21 |
# music # |
22 |
######### |
23 |
func void music_intro(void) |
24 |
{ |
25 |
sound_music_start mus_main03 1.0 |
26 |
# this music stopped in t2 script |
27 |
} |
28 |
|
29 |
func void music_chair(void) |
30 |
{ |
31 |
dprint music_chair |
32 |
sound_music_start mus_wls 1.0 |
33 |
# this music stopped in 11 and 11b script |
34 |
} |
35 |
|
36 |
func void music_atrium(void) |
37 |
{ |
38 |
dprint music_atrium |
39 |
sound_music_start mus_trt .8 |
40 |
# this music stopped in check_power script |
41 |
} |
42 |
|
43 |
func void music_zom(void) |
44 |
{ |
45 |
dprint music_zom |
46 |
sound_music_start mus_sv 0.75 |
47 |
# this music stopped in Zom script |
48 |
} |
49 |
|
50 |
func void music_stop(void) |
51 |
{ |
52 |
dprint STOP_THE_MUSIC |
53 |
sound_music_stop mus_main03 |
54 |
sound_music_stop mus_wls |
55 |
sound_music_stop mus_trt |
56 |
sound_music_stop mus_sv |
57 |
} |
58 |
|
59 |
func void spawnA(void) |
60 |
{ |
61 |
dprint spawn_zone_A |
62 |
|
63 |
ai2_spawn A_L19 |
64 |
ai2_spawn l1 |
65 |
ai2_spawn l3 |
66 |
ai2_spawn A_L12 |
67 |
ai2_spawn A_Lbo13 |
68 |
ai2_spawn A_L8 |
69 |
ai2_spawn l7 |
70 |
} |
71 |
############################### |
72 |
# start and objectives # |
73 |
############################### |
74 |
func void start(string ai_name) |
75 |
{ |
76 |
dprint start |
77 |
trig_deactivate 1 |
78 |
trig_deactivate 2 |
79 |
trig_deactivate 3 |
80 |
trig_deactivate 4 |
81 |
trig_deactivate 5 |
82 |
trig_deactivate 6 |
83 |
trig_deactivate 7 |
84 |
trig_deactivate 8 |
85 |
trig_deactivate 9 |
86 |
trig_deactivate 91 |
87 |
trig_deactivate 92 |
88 |
trig_deactivate 93 |
89 |
trig_deactivate 98 |
90 |
trig_deactivate 99 |
91 |
trig_deactivate 10 |
92 |
trig_deactivate 302 |
93 |
trig_deactivate 303 |
94 |
trig_deactivate 315 |
95 |
trig_deactivate 320 |
96 |
trig_deactivate 100 |
97 |
trig_deactivate 101 |
98 |
trig_deactivate 500 |
99 |
trig_deactivate 501 |
100 |
trig_deactivate 502 |
101 |
trig_deactivate 503 |
102 |
trig_deactivate 400 |
103 |
trig_deactivate 510 |
104 |
trig_deactivate 511 |
105 |
trig_deactivate 512 |
106 |
trig_deactivate 520 |
107 |
trig_deactivate 521 |
108 |
trig_deactivate 522 |
109 |
door_unlock 65 |
110 |
door_unlock 71 |
111 |
# door_unlock 59 |
112 |
door_unlock 61 |
113 |
door_unlock 67 |
114 |
door_lock 7 |
115 |
door_lock 4 |
116 |
door_lock 5 |
117 |
door_lock 8 |
118 |
door_lock 6 |
119 |
door_lock 9 |
120 |
console_deactivate 3 |
121 |
|
122 |
# incidental zombie shinatama dialog |
123 |
trigvolume_enable shinzom_voice1 0 |
124 |
trigvolume_enable shinzom_voice2 0 |
125 |
trigvolume_enable shinzom_voice3 0 |
126 |
trigvolume_enable shinzom_voice4 0 |
127 |
|
128 |
particle griffin_locklight01 do start |
129 |
particle door42_locklight01 do start |
130 |
particle stair_lock_locklight01 do start |
131 |
particle roof_doors_locklight01 do start |
132 |
trigvolume_enable trigger_volume_29 0 |
133 |
trigvolume_enable trigger_volume_35 0 |
134 |
trigvolume_enable trigger_volume_39 0 |
135 |
trigvolume_enable trigger_volume_36 0 |
136 |
trigvolume_enable trigger_volume_41 0 |
137 |
|
138 |
my_save_point = save_point; |
139 |
|
140 |
if (my_save_point eq 0) |
141 |
{ |
142 |
objective_set(1) |
143 |
target_set(590,30.0) |
144 |
|
145 |
Intro |
146 |
spawnA |
147 |
} |
148 |
|
149 |
if (my_save_point eq 1) |
150 |
{ |
151 |
dprint restore1 |
152 |
objective_set(1) |
153 |
env_show 403 0 |
154 |
target_set(590,30.0) |
155 |
spawnA |
156 |
music_intro |
157 |
restore_game |
158 |
} |
159 |
|
160 |
if (my_save_point eq 2) |
161 |
{ |
162 |
dprint restore2 |
163 |
objective_set(2) |
164 |
target_set(593,30.0) |
165 |
trigvolume_enable trigger_volume_06 0 |
166 |
ai2_spawn B_S22 |
167 |
|
168 |
particle shin_lock_locklight01 do start |
169 |
door_unlock 48 |
170 |
door_unlock 14 |
171 |
trig_activate 6 |
172 |
trig_activate 7 |
173 |
trig_activate 99 |
174 |
trig_activate 98 |
175 |
restore_game |
176 |
} |
177 |
|
178 |
if (my_save_point eq 3) |
179 |
{ |
180 |
dprint restore3 |
181 |
particle shin_lock_locklight01 do stop |
182 |
door_lock 14 |
183 |
objective_set(2) |
184 |
trigvolume_enable trigger_volume_46 0 |
185 |
trigvolume_enable trigger_volume_47 0 |
186 |
trig_deactivate 60 |
187 |
trig_deactivate 61 |
188 |
trig_deactivate 62 |
189 |
trig_deactivate 63 |
190 |
trig_deactivate 64 |
191 |
trig_deactivate 65 |
192 |
trig_deactivate 70 |
193 |
trig_deactivate 71 |
194 |
trig_deactivate 72 |
195 |
trig_deactivate 73 |
196 |
trig_deactivate 74 |
197 |
trig_deactivate 75 |
198 |
trig_deactivate 91 |
199 |
trig_deactivate 92 |
200 |
trig_deactivate 93 |
201 |
trig_deactivate 98 |
202 |
trig_deactivate 99 |
203 |
trig_deactivate 6 |
204 |
trig_deactivate 7 |
205 |
target_set(587,30.0) |
206 |
restore_game |
207 |
spine1 |
208 |
sleep 7 |
209 |
spine2 |
210 |
sleep 7 |
211 |
spine3 |
212 |
} |
213 |
|
214 |
if (my_save_point eq 4) |
215 |
{ |
216 |
dprint restore4 |
217 |
objective_set(3) |
218 |
target_set(596,30.0) |
219 |
trig_deactivate 60 |
220 |
trig_deactivate 61 |
221 |
trig_deactivate 62 |
222 |
trig_deactivate 63 |
223 |
trig_deactivate 64 |
224 |
trig_deactivate 65 |
225 |
trig_deactivate 70 |
226 |
trig_deactivate 71 |
227 |
trig_deactivate 72 |
228 |
trig_deactivate 73 |
229 |
trig_deactivate 74 |
230 |
trig_deactivate 75 |
231 |
trig_deactivate 91 |
232 |
trig_deactivate 92 |
233 |
trig_deactivate 93 |
234 |
trig_deactivate 98 |
235 |
trig_deactivate 99 |
236 |
trig_deactivate 6 |
237 |
trig_deactivate 7 |
238 |
door_lock 42 |
239 |
particle door42_locklight01 do stop |
240 |
ai2_spawn D_N74 |
241 |
restore_game |
242 |
} |
243 |
|
244 |
if (my_save_point eq 5) |
245 |
{ |
246 |
dprint restore5 |
247 |
objective_set(4) |
248 |
trigvolume_enable trigger_volume_42 0 |
249 |
trigvolume_enable trigger_volume_35 0 |
250 |
particle ZomShin_door_locklight01 do stop |
251 |
door_lock 16 |
252 |
|
253 |
#TCTF II cutscene "Base" |
254 |
env_show 171 1 |
255 |
env_show 172 1 |
256 |
env_show 173 1 |
257 |
env_show 174 1 |
258 |
particle Forcefield do start |
259 |
particle zombiesteam start |
260 |
sound_ambient_start zomshin_amb_loop 1.0 |
261 |
music_zom |
262 |
|
263 |
#these next lines place griffin where he should be |
264 |
dprint place_griffin_and_holster |
265 |
ai2_spawn ZomGrif |
266 |
ai2_makeignoreplayer ZomGrif 1 |
267 |
# make sure that griffin is aiming his weapon! |
268 |
ai2_setmovementmode ZomGrif walk |
269 |
# ai2_passive ZomGrif 1 |
270 |
playback ZomGrif ZomGrifDraw |
271 |
|
272 |
# don't call the GrifSpawn function again |
273 |
trigvolume_enable t9 0 |
274 |
|
275 |
create_zomshin |
276 |
playback ZomShin BaseShin |
277 |
|
278 |
restore_game |
279 |
|
280 |
zombie_round_2 |
281 |
# chr_teleport 0 589 |
282 |
} |
283 |
} |
284 |
|
285 |
func void you_lose(string ai_name) |
286 |
{ |
287 |
sleep 240 |
288 |
fade_out 0 0 0 180 |
289 |
sleep 240 |
290 |
lose |
291 |
} |
292 |
|
293 |
func void you_win(int char_index) |
294 |
{ |
295 |
outro |
296 |
win |
297 |
} |
298 |
|
299 |
func void set_objective_1(string ai_name) |
300 |
{ |
301 |
dprint set_objective_1 |
302 |
objective_set(1) |
303 |
target_set (1,0) |
304 |
} |
305 |
|
306 |
func void set_objective_2(string ai_name) |
307 |
{ |
308 |
dprint set_objective_2 |
309 |
objective_set(2) |
310 |
target_set (1,0) |
311 |
} |
312 |
|
313 |
func void set_objective_3(string ai_name) |
314 |
{ |
315 |
dprint set_objective_3 |
316 |
objective_set(3) |
317 |
target_set (1,0) |
318 |
} |
319 |
|
320 |
func void set_objective_4(string ai_name) |
321 |
{ |
322 |
dprint set_objective_4 |
323 |
objective_set(4) |
324 |
target_set (401,30) |
325 |
particle ZomShin_door_locklight01 do start |
326 |
} |
327 |
|
328 |
|
329 |
################################# |
330 |
# cut scene scripts # |
331 |
################################# |
332 |
|
333 |
func void grifdies(string ai_name) |
334 |
{ |
335 |
killed_griffen 1 |
336 |
OutroKill |
337 |
} |
338 |
|
339 |
func void t35(string ai_name) |
340 |
{ |
341 |
killed_griffen 0 |
342 |
OutroNoKill |
343 |
} |
344 |
|
345 |
func void outta_sight(string ai_name) |
346 |
{ |
347 |
ai2_dopath n5 patrol_99 |
348 |
ai2_setjobstate n5 |
349 |
} |
350 |
|
351 |
######################### |
352 |
# trigger volume stuff # |
353 |
######################### |
354 |
|
355 |
func void t68(string ai_name) |
356 |
{ |
357 |
ai2_spawn mbo_femcop |
358 |
} |
359 |
|
360 |
func void t2(string ai_name) |
361 |
{ |
362 |
dprint t2_active |
363 |
trigvolume_enable trigger_volume_61 0 |
364 |
ai2_spawn n5 |
365 |
ai2_spawn A_Sbo14 |
366 |
ai2_dopath A_Sbo14 patrol_14 |
367 |
ai2_setjobstate A_Sbo14 |
368 |
ai2_spawn A_Sbo15 |
369 |
sleep 30 |
370 |
ai2_dopath A_Sbo15 patrol_14 |
371 |
ai2_setjobstate A_Sbo15 |
372 |
# ai2_spawn A_Sbo16 |
373 |
music_stop |
374 |
|
375 |
} |
376 |
|
377 |
func void t61(string ai_name) |
378 |
{ |
379 |
dprint t61_active |
380 |
trigvolume_enable trigger_volume_02 0 |
381 |
ai2_spawn n5 |
382 |
ai2_spawn A_Sbo14 |
383 |
ai2_spawn A_Sbo15 |
384 |
music_stop |
385 |
} |
386 |
|
387 |
func void t3(string ai_name) |
388 |
{ |
389 |
dprint t3_active |
390 |
ai2_dopath A_n17 patrol_16 |
391 |
ai2_setjobstate A_n17 |
392 |
|
393 |
} |
394 |
|
395 |
func void t4(string ai_name) |
396 |
{ |
397 |
dprint t4_active |
398 |
ai2_spawn A_L18 |
399 |
} |
400 |
|
401 |
func void t6(string ai_name) |
402 |
{ |
403 |
dprint t6_active |
404 |
ai2_spawn A_L20 |
405 |
ai2_spawn A_L21 |
406 |
ai2_spawn B_S22 |
407 |
ai2_makeignoreplayer B_S22 1 |
408 |
trig_activate 6 |
409 |
trig_activate 7 |
410 |
trig_activate 99 |
411 |
trig_activate 98 |
412 |
target_set(593,30.0) |
413 |
} |
414 |
|
415 |
func void t7(string ai_name) |
416 |
{ |
417 |
dprint t7_active |
418 |
ai2_dopath B_S22 patrol_23 |
419 |
ai2_setjobstate B_S22 |
420 |
ai2_makeignoreplayer B_S22 0 |
421 |
ai2_spawn B_N28 |
422 |
} |
423 |
|
424 |
func void t7b(string ai_name) |
425 |
{ |
426 |
dprint t7b_active |
427 |
ai2_spawn B_Lbo26 |
428 |
playback_block B_Lbo26 run1 interp 20 |
429 |
sleep 20 |
430 |
ai2_dopath B_Lbo26 patrol_27 |
431 |
ai2_setjobstate B_Lbo26 |
432 |
|
433 |
} |
434 |
|
435 |
func void t8(string ai_name) |
436 |
{ |
437 |
dprint t8_active |
438 |
chr_delete A_L19 |
439 |
chr_delete l1 |
440 |
chr_delete l3 |
441 |
chr_delete A_L12 |
442 |
chr_delete A_Lbo13 |
443 |
chr_delete A_L8 |
444 |
chr_delete l7 |
445 |
chr_delete n5 |
446 |
chr_delete A_T25 |
447 |
chr_delete A_n17 |
448 |
chr_delete A_N31 |
449 |
ai2_spawn B_Sbo38 |
450 |
ai2_spawn B_S36 |
451 |
ai2_makeignoreplayer B_S36 1 |
452 |
ai2_spawn B_L40 |
453 |
ai2_spawn B_L41 |
454 |
music_chair |
455 |
sleep 90 |
456 |
substation_monologue |
457 |
} |
458 |
|
459 |
func void t9(string ai_name) |
460 |
{ |
461 |
dprint t9_spawning_griffin |
462 |
# ai2_spawn ZomGrif |
463 |
GrifSpawn |
464 |
target_set (1,0.0) |
465 |
} |
466 |
|
467 |
func void t10(string ai_name) |
468 |
{ |
469 |
dprint t10_active |
470 |
ai2_spawn B_S29 |
471 |
} |
472 |
|
473 |
func void t11(string ai_name) |
474 |
{ |
475 |
dprint t11_active |
476 |
ai2_dopath B_S36 patrol_38 |
477 |
ai2_setjobstate B_S36 |
478 |
ai2_makeignoreplayer B_Sbo38 0 |
479 |
# ai2_makeignoreplayer B_Sbo35 0 |
480 |
ai2_makeignoreplayer B_S36 0 |
481 |
ai2_makeignoreplayer B_S37 0 |
482 |
ai2_spawn B_Lbo76 |
483 |
# ai2_spawn B_Lbo77 |
484 |
ai2_spawn B_C34 |
485 |
ai2_spawn B_C33 |
486 |
ai2_spawn B_C32 |
487 |
trigvolume_enable trigger_volume_11_copy 0 |
488 |
music_stop |
489 |
} |
490 |
|
491 |
func void t59(string ai_name) |
492 |
{ |
493 |
ai2_spawn B_L30 |
494 |
ai2_spawn B_L95 |
495 |
ai2_spawn B_Lbo27 |
496 |
} |
497 |
|
498 |
func void t60(string ai_name) |
499 |
{ |
500 |
ai2_spawn B_C32 |
501 |
ai2_spawn B_C34 |
502 |
ai2_spawn B_C33 |
503 |
ai2_makeignoreplayer B_S36 0 |
504 |
} |
505 |
|
506 |
func void t67(string ai_name) |
507 |
{ |
508 |
ai2_spawn B_S43 |
509 |
} |
510 |
|
511 |
func void t11b(string ai_name) |
512 |
{ |
513 |
dprint t11b_active |
514 |
ai2_dopath B_S36 patrol_38 |
515 |
ai2_setjobstate B_S36 |
516 |
ai2_makeignoreplayer B_Sbo38 0 |
517 |
# ai2_makeignoreplayer B_Sbo35 0 |
518 |
ai2_makeignoreplayer B_S36 0 |
519 |
ai2_makeignoreplayer B_S37 0 |
520 |
ai2_spawn B_Lbo76 |
521 |
# ai2_spawn B_Lbo77 |
522 |
trigvolume_enable trigger_volume_11 0 |
523 |
music_stop |
524 |
} |
525 |
|
526 |
func void t12(string ai_name) |
527 |
{ |
528 |
dprint t12_active |
529 |
ai2_dopath B_N28 patrol_42 |
530 |
ai2_setjobstate B_N28 |
531 |
} |
532 |
|
533 |
func void t14(string ai_name) |
534 |
{ |
535 |
dprint t14_active |
536 |
ai2_spawn C_Sbo44 |
537 |
# ai2_spawn C_C46 |
538 |
ai2_spawn C_C47 |
539 |
ai2_spawn C_N48 |
540 |
# ai2_spawn C_L50 |
541 |
# ai2_makeignoreplayer C_L50 1 |
542 |
# ai2_spawn C_L51 |
543 |
# ai2_makeignoreplayer C_L51 1 |
544 |
|
545 |
} |
546 |
|
547 |
func void t15(string ai_name) |
548 |
{ |
549 |
dprint t15_active |
550 |
ai2_lookatme C_L51 |
551 |
ai2_dopath C_L51 patrol_51 |
552 |
ai2_setjobstate C_L51 |
553 |
ai2_makeignoreplayer C_L51 0 |
554 |
sleep 90 |
555 |
ai2_lookatme C_L50 |
556 |
ai2_dopath C_L50 patrol_50 |
557 |
ai2_setjobstate C_L50 |
558 |
ai2_makeignoreplayer C_L50 0 |
559 |
|
560 |
} |
561 |
|
562 |
func void t16(string ai_name) |
563 |
{ |
564 |
dprint t16_active |
565 |
ai2_makeignoreplayer C_L50 0 |
566 |
ai2_makeignoreplayer C_L51 0 |
567 |
|
568 |
} |
569 |
|
570 |
func void t17(string ai_name) |
571 |
{ |
572 |
dprint t17_active |
573 |
ai2_makeignoreplayer C_N55 0 |
574 |
ai2_spawn C_Sbo56 |
575 |
|
576 |
} |
577 |
|
578 |
func void t18(string ai_name) |
579 |
{ |
580 |
dprint t18_active |
581 |
ai2_spawn C_S57 |
582 |
|
583 |
} |
584 |
|
585 |
func void t19(string ai_name) |
586 |
{ |
587 |
dprint t19_active |
588 |
ai2_spawn C_S58 |
589 |
ai2_spawn C_S59 |
590 |
|
591 |
} |
592 |
|
593 |
func void t20(string ai_name) |
594 |
{ |
595 |
dprint t20_active |
596 |
# sleep 200 |
597 |
ai2_spawn C_Lbo62 |
598 |
ai2_spawn C_Sbo61 |
599 |
|
600 |
} |
601 |
|
602 |
func void t21(string ai_name) |
603 |
{ |
604 |
dprint t21_active |
605 |
ai2_spawn C_Sbo63 |
606 |
ai2_spawn C_Sbo64 |
607 |
|
608 |
} |
609 |
|
610 |
func void t22(string ai_name) |
611 |
{ |
612 |
dprint t22_active |
613 |
ai2_makeignoreplayer C_C65 0 |
614 |
|
615 |
} |
616 |
|
617 |
func void t23(string ai_name) |
618 |
{ |
619 |
dprint t23_active |
620 |
ai2_spawn C_L71 |
621 |
ai2_spawn C_S72 |
622 |
ai2_spawn C_N74 |
623 |
|
624 |
} |
625 |
|
626 |
func void t25(string ai_name) |
627 |
{ |
628 |
dprint t25_active |
629 |
ai2_spawn D_C70 |
630 |
ai2_makeignoreplayer D_C70 1 |
631 |
ai2_spawn D_Sbo71 |
632 |
ai2_spawn D_Sbo72 |
633 |
ai2_spawn D_Sbo73 |
634 |
ai2_spawn D_Sbo75 |
635 |
ai2_spawn D_N76 |
636 |
|
637 |
} |
638 |
|
639 |
func void t26(string ai_name) |
640 |
{ |
641 |
dprint t26_active |
642 |
ai2_spawn D_L74 |
643 |
ai2_spawn new_1 |
644 |
} |
645 |
|
646 |
func void t28(string ai_name) |
647 |
{ |
648 |
dprint t28_active |
649 |
ai2_spawn D_S78 |
650 |
ai2_spawn D_S79 |
651 |
trigvolume_enable trigger_volume_29 1 |
652 |
|
653 |
} |
654 |
|
655 |
func void t29(string ai_name) |
656 |
{ |
657 |
dprint t29_active |
658 |
ai2_spawn D_Lbo81 |
659 |
ai2_spawn D_S82 |
660 |
|
661 |
} |
662 |
|
663 |
func void t30(string ai_name) |
664 |
{ |
665 |
dprint t30_active |
666 |
ai2_spawn D_L80 |
667 |
|
668 |
} |
669 |
|
670 |
func void t31(string ai_name) |
671 |
{ |
672 |
dprint t31_active |
673 |
ai2_spawn D_S83 |
674 |
ai2_spawn D_L84 |
675 |
ai2_spawn D_Lbo85 |
676 |
ai2_spawn D_Sbo86 |
677 |
trigvolume_enable trigger_volume_32 0 |
678 |
} |
679 |
|
680 |
func void t32(string ai_name) |
681 |
{ |
682 |
dprint t32_active |
683 |
ai2_spawn D_L88 |
684 |
ai2_spawn D_S87 |
685 |
ai2_spawn D_Sbo86 |
686 |
trigvolume_enable trigger_volume_31 0 |
687 |
target_set(599,30.0) |
688 |
} |
689 |
|
690 |
|
691 |
func void t33(string ai_name) |
692 |
{ |
693 |
dprint t33_active |
694 |
door_lock 97 |
695 |
particle lastdoor1_locklight01 do stop |
696 |
particle lastdoor2_locklight01 do stop |
697 |
particle lastdoor3_locklight01 do stop |
698 |
#play doorsound |
699 |
} |
700 |
|
701 |
func void t34(string ai_name) |
702 |
{ |
703 |
dprint t34_active |
704 |
ai2_spawn D_Sbo75 |
705 |
ai2_spawn D_Sbo92 |
706 |
ai2_spawn D_L91 |
707 |
ai2_spawn D_S90 |
708 |
ai2_spawn D_S89 |
709 |
} |
710 |
|
711 |
func void t37(string ai_name) |
712 |
{ |
713 |
dprint t37_active |
714 |
ai2_makeignoreplayer D_C70 0 |
715 |
|
716 |
} |
717 |
|
718 |
func void t38(string ai_name) |
719 |
{ |
720 |
dprint t38 |
721 |
# ai2_spawn B_N31 |
722 |
|
723 |
} |
724 |
|
725 |
func void t41(string ai_name) |
726 |
{ |
727 |
dprint t41_active |
728 |
target_set(596,30.0) |
729 |
} |
730 |
|
731 |
func void t42(string ai_name) |
732 |
{ |
733 |
dprint t42_active |
734 |
door_lock 16 |
735 |
particle ZomShin_door_locklight01 do stop |
736 |
trigvolume_enable trigger_volume_35 0 |
737 |
Base |
738 |
s5 |
739 |
} |
740 |
|
741 |
func void t43(string ai_name) |
742 |
{ |
743 |
dprint t43_active |
744 |
ai2_spawn B_S96 |
745 |
} |
746 |
|
747 |
func void t44(string ai_name) |
748 |
{ |
749 |
dprint t44 |
750 |
target_set(598,30.0) |
751 |
} |
752 |
|
753 |
func void t45(string ai_name) |
754 |
{ |
755 |
dprint t45_active |
756 |
target_set(587,30.0) |
757 |
door_lock 14 |
758 |
particle shin_lock_locklight01 do stop |
759 |
console_activate 3 |
760 |
# play door lock sound |
761 |
trig_deactivate 60 |
762 |
trig_deactivate 61 |
763 |
trig_deactivate 62 |
764 |
trig_deactivate 63 |
765 |
trig_deactivate 64 |
766 |
trig_deactivate 65 |
767 |
trig_deactivate 70 |
768 |
trig_deactivate 71 |
769 |
trig_deactivate 72 |
770 |
trig_deactivate 73 |
771 |
trig_deactivate 74 |
772 |
trig_deactivate 75 |
773 |
trig_deactivate 91 |
774 |
trig_deactivate 92 |
775 |
trig_deactivate 93 |
776 |
trig_deactivate 98 |
777 |
trig_deactivate 99 |
778 |
trig_deactivate 6 |
779 |
trig_deactivate 7 |
780 |
if (trigvolume_count(20) eq 0) |
781 |
{ |
782 |
dprint delete_B_AI |
783 |
chr_delete B_L95 |
784 |
chr_delete B_Lbo27 |
785 |
chr_delete B_S29 |
786 |
chr_delete B_L30 |
787 |
chr_delete B_Sbo38 |
788 |
chr_delete B_S36 |
789 |
chr_delete B_S37 |
790 |
chr_delete B_L40 |
791 |
chr_delete B_L41 |
792 |
chr_delete B_Lbo39 |
793 |
chr_delete B_S43 |
794 |
chr_delete B_C32 |
795 |
chr_delete B_C33 |
796 |
chr_delete B_C34 |
797 |
chr_delete B_Lbo26 |
798 |
chr_delete B_S96 |
799 |
chr_delete B_Lbo76 |
800 |
chr_delete B_S22 |
801 |
chr_delete B_N31 |
802 |
chr_delete B_Lbo77 |
803 |
} |
804 |
dprint delete_A_AI |
805 |
chr_delete A_L20 |
806 |
chr_delete A_L21 |
807 |
chr_delete A_Sbo15 |
808 |
chr_delete A_Sbo14 |
809 |
chr_delete A_L19 |
810 |
chr_delete l1 |
811 |
chr_delete l3 |
812 |
chr_delete A_L12 |
813 |
chr_delete A_Lbo13 |
814 |
chr_delete A_L8 |
815 |
chr_delete l7 |
816 |
chr_delete n5 |
817 |
chr_delete A_T25 |
818 |
chr_delete B_N28 |
819 |
chr_delete A_n17 |
820 |
chr_delete A_N31 |
821 |
} |
822 |
|
823 |
func void attack_konoko(string ai_name) |
824 |
{ |
825 |
ai2_attack new_1 A_player |
826 |
} |
827 |
|
828 |
func void substation_monologue(void) |
829 |
{ |
830 |
dprint playkonokoline |
831 |
sound_dialog_play c14_54_24konoko |
832 |
cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20) |
833 |
sound_dialog_play_block |
834 |
sleep f60 |
835 |
cinematic_stop (KONtalkangryfront, 19, 20) |
836 |
|
837 |
objective_set(2, silent) |
838 |
} |
839 |
|
840 |
func void save3_and_spine(string ai_name) |
841 |
{ |
842 |
s3 |
843 |
spine1 |
844 |
sleep 7 |
845 |
spine2 |
846 |
sleep 7 |
847 |
spine3 |
848 |
} |
849 |
func void t45b(string ai_name) |
850 |
{ |
851 |
dprint t45b_modified_by_okita |
852 |
ai2_spawn C_L51 |
853 |
ai2_spawn C_L50 |
854 |
ai2_spawn C_C65 |
855 |
ai2_spawn C_N66 |
856 |
ai2_spawn C_Sbo93 |
857 |
ai2_spawn C_N60 |
858 |
ai2_spawn C_N55 |
859 |
ai2_makeignoreplayer C_L50 1 |
860 |
ai2_makeignoreplayer C_L51 1 |
861 |
ai2_makeignoreplayer C_N55 1 |
862 |
ai2_makeignoreplayer C_C65 1 |
863 |
trig_activate 1 |
864 |
trig_activate 2 |
865 |
trig_activate 3 |
866 |
trig_activate 4 |
867 |
trig_activate 5 |
868 |
trig_activate 8 |
869 |
trig_activate 303 |
870 |
trig_activate 100 |
871 |
trig_activate 101 |
872 |
trig_activate 500 |
873 |
trig_activate 400 |
874 |
trig_activate 503 |
875 |
trig_activate 502 |
876 |
trig_activate 501 |
877 |
trig_activate 510 |
878 |
trig_activate 511 |
879 |
trig_activate 512 |
880 |
trig_activate 520 |
881 |
trig_activate 521 |
882 |
trig_activate 522 |
883 |
trig_activate 320 |
884 |
trig_activate 315 |
885 |
trig_activate 302 |
886 |
music_atrium |
887 |
} |
888 |
################ begin ################# |
889 |
########## okita's modification ######## |
890 |
######################################## |
891 |
func void spine1(void) |
892 |
{ |
893 |
dprint spine1_start |
894 |
|
895 |
if (sub1 eq 0) |
896 |
{ |
897 |
particle spine1 start |
898 |
particle spinesound1 start |
899 |
} |
900 |
} |
901 |
|
902 |
func void spine2(void) |
903 |
{ |
904 |
dprint spine2_start |
905 |
|
906 |
if (sub2 eq 0) |
907 |
{ |
908 |
particle spine2 start |
909 |
particle spinesound2 start |
910 |
} |
911 |
} |
912 |
|
913 |
func void spine3(void) |
914 |
{ |
915 |
dprint spine3_start |
916 |
|
917 |
if (sub3 eq 0) |
918 |
{ |
919 |
particle spine3 start |
920 |
particle spinesound3 start |
921 |
} |
922 |
} |
923 |
################ end ################# |
924 |
########## okita's modification ######## |
925 |
######################################## |
926 |
func void patrolscript0001(void) |
927 |
{ |
928 |
playback_block B_S22 taunt1 interp 20 |
929 |
} |
930 |
|
931 |
func void B_S22_run (string ai_name) |
932 |
{ |
933 |
ai2_dopath B_S22 patrol_24 |
934 |
ai2_setjobstate B_S22 |
935 |
} |
936 |
|
937 |
func void A_T25_run (string ai_name) |
938 |
{ |
939 |
ai2_dopath A_T25 patrol_25 |
940 |
ai2_setjobstate A_T25 |
941 |
} |
942 |
|
943 |
func void t39(string ai_name) |
944 |
{ |
945 |
target_set(598,30.0) |
946 |
} |
947 |
|
948 |
func void t48(string ai_name) |
949 |
{ |
950 |
ai2_spawn D_S101 |
951 |
ai2_spawn D_C100 |
952 |
} |
953 |
######################################### |
954 |
# console/special # |
955 |
######################################### |
956 |
func void unlock14(string ai_name) |
957 |
{ |
958 |
dprint unlock14_active |
959 |
door_unlock 14 |
960 |
particle shin_lock_locklight01 do start |
961 |
} |
962 |
|
963 |
func void console_android(void) |
964 |
{ |
965 |
text_console level_18b |
966 |
console_reset 16 |
967 |
} |
968 |
|
969 |
func void console_zombie(void) |
970 |
{ |
971 |
text_console level_18a |
972 |
console_reset 17 |
973 |
} |
974 |
|
975 |
func void console1(string ai_name) |
976 |
{ |
977 |
dprint console1_active |
978 |
text_console level_18c |
979 |
console_reset 14 |
980 |
console_activate 14 |
981 |
} |
982 |
|
983 |
func void console2(string ai_name) |
984 |
{ |
985 |
dprint console2_active |
986 |
text_console level_18d |
987 |
console_reset 15 |
988 |
} |
989 |
|
990 |
func void level_18e(string ai_name) |
991 |
{ |
992 |
dprint text_18e |
993 |
text_console level_18e |
994 |
console_reset 1 |
995 |
console_activate 1 |
996 |
} |
997 |
|
998 |
func void lastdoor_console(string ai_name) |
999 |
{ |
1000 |
dprint lastdoor_console |
1001 |
lastdoor_count = lastdoor_count + 1 |
1002 |
if (lastdoor_count eq 1) |
1003 |
{ |
1004 |
input 0 |
1005 |
fade_out 0 0 0 30 |
1006 |
cm_interpolate lastdoor_cam 0 |
1007 |
fade_in 30 |
1008 |
sleep 60 |
1009 |
particle lastdoor3_locklight01 do start |
1010 |
sleep 30 |
1011 |
fade_out 0 0 0 30 |
1012 |
cm_reset |
1013 |
input 1 |
1014 |
fade_in 30 |
1015 |
} |
1016 |
if (lastdoor_count eq 2) |
1017 |
{ |
1018 |
input 0 |
1019 |
fade_out 0 0 0 30 |
1020 |
cm_interpolate lastdoor_cam 0 |
1021 |
fade_in 30 |
1022 |
sleep 60 |
1023 |
particle lastdoor2_locklight01 do start |
1024 |
sleep 30 |
1025 |
fade_out 0 0 0 30 |
1026 |
cm_reset |
1027 |
input 1 |
1028 |
fade_in 30 |
1029 |
} |
1030 |
if (lastdoor_count eq 3) |
1031 |
{ |
1032 |
input 0 |
1033 |
fade_out 0 0 0 30 |
1034 |
cm_interpolate lastdoor_cam 0 |
1035 |
fade_in 30 |
1036 |
sleep 60 |
1037 |
particle lastdoor1_locklight01 do start |
1038 |
set_objective_4 |
1039 |
target_set(401,30.0) |
1040 |
sleep 30 |
1041 |
fade_out 0 0 0 30 |
1042 |
cm_reset |
1043 |
input 1 |
1044 |
fade_in 30 |
1045 |
trigvolume_enable trigger_volume_40 0 |
1046 |
door_unlock 97 |
1047 |
} |
1048 |
|
1049 |
} |
1050 |
|
1051 |
func void refuse_script(string ai_name) |
1052 |
{ |
1053 |
dprint refuse |
1054 |
ai2_dopath C_N48 patrol_98 |
1055 |
} |
1056 |
|
1057 |
func void patrolscript0098(string ai_name) |
1058 |
{ |
1059 |
dprint patrolscript0098 |
1060 |
ai2_doalarm C_N48 10 |
1061 |
} |
1062 |
|
1063 |
func void shin_lock(string ai_name) |
1064 |
{ |
1065 |
particle shin_lock_locklight01 do start |
1066 |
} |
1067 |
|
1068 |
func void stair_lock(string ai_name) |
1069 |
{ |
1070 |
particle stair_lock_locklight01 do start |
1071 |
} |
1072 |
|
1073 |
func void roof(string ai_name) |
1074 |
{ |
1075 |
particle roof_locklight01 do start |
1076 |
particle shin_lock_locklight01 do start |
1077 |
ai2_spawn A_T25 |
1078 |
|
1079 |
} |
1080 |
|
1081 |
func void floor4_lock(string ai_name) |
1082 |
{ |
1083 |
particle floor4_lock_locklight01 do start |
1084 |
trigvolume_enable trigger_volume_39 1 |
1085 |
|
1086 |
} |
1087 |
|
1088 |
func void roof_doors(string ai_name) |
1089 |
{ |
1090 |
particle roof_doors_locklight01 do start |
1091 |
|
1092 |
} |
1093 |
|
1094 |
func void roof_door2(string ai_name) |
1095 |
{ |
1096 |
particle roof_door2_locklight01 do start |
1097 |
ai2_spawn A_n17 |
1098 |
} |
1099 |
|
1100 |
func void enable_t29(string ai_name) |
1101 |
{ |
1102 |
trigvolume_enable trigger_volume_29 1 |
1103 |
|
1104 |
} |
1105 |
|
1106 |
func void t40(string ai_name) |
1107 |
{ |
1108 |
dprint t40_active |
1109 |
if(sub1 ne 1) |
1110 |
{ |
1111 |
if (audio_counter eq 2) |
1112 |
{ |
1113 |
if(trigvolume_count(49) eq 0) |
1114 |
{ |
1115 |
trigvolume_enable trigger_volume_40 0 |
1116 |
sound_dialog_play c14_54_26konoko |
1117 |
sound_dialog_play_block pause |
1118 |
audio_counter = audio_counter - 1; |
1119 |
} |
1120 |
} |
1121 |
if (audio_counter eq 3) |
1122 |
{ |
1123 |
if(trigvolume_count(49) eq 0) |
1124 |
{ |
1125 |
trigvolume_enable trigger_volume_40 0 |
1126 |
sound_dialog_play c14_54_25konoko |
1127 |
sound_dialog_play_block pause |
1128 |
audio_counter = audio_counter - 1; |
1129 |
} |
1130 |
} |
1131 |
} |
1132 |
} |
1133 |
|
1134 |
func void t50(string ai_name) |
1135 |
{ |
1136 |
dprint t50_active |
1137 |
if(sub2 ne 1) |
1138 |
{ |
1139 |
if (audio_counter eq 2) |
1140 |
{ |
1141 |
if(trigvolume_count(51) eq 0) |
1142 |
{ |
1143 |
|
1144 |
trigvolume_enable trigger_volume_50 0 |
1145 |
sound_dialog_play c14_54_26konoko |
1146 |
sound_dialog_play_block pause |
1147 |
audio_counter = audio_counter - 1; |
1148 |
} |
1149 |
} |
1150 |
if (audio_counter eq 3) |
1151 |
{ |
1152 |
if(trigvolume_count(51) eq 0) |
1153 |
{ |
1154 |
trigvolume_enable trigger_volume_50 0 |
1155 |
sound_dialog_play c14_54_25konoko |
1156 |
sound_dialog_play_block pause |
1157 |
audio_counter = audio_counter - 1; |
1158 |
} |
1159 |
} |
1160 |
} |
1161 |
} |
1162 |
|
1163 |
func void t53(string ai_name) |
1164 |
{ |
1165 |
dprint t53_active |
1166 |
if(sub3 ne 1) |
1167 |
{ |
1168 |
if (audio_counter eq 2) |
1169 |
{ |
1170 |
if(trigvolume_count (54) eq 0) |
1171 |
{ |
1172 |
trigvolume_enable trigger_volume_53 0 |
1173 |
sound_dialog_play c14_54_26konoko |
1174 |
sound_dialog_play_block pause |
1175 |
audio_counter = audio_counter - 1; |
1176 |
} |
1177 |
} |
1178 |
if (audio_counter eq 3) |
1179 |
{ |
1180 |
if(trigvolume_count(54) eq 0) |
1181 |
{ |
1182 |
trigvolume_enable trigger_volume_53 0 |
1183 |
sound_dialog_play c14_54_25konoko |
1184 |
sound_dialog_play_block pause |
1185 |
audio_counter = audio_counter - 1; |
1186 |
} |
1187 |
} |
1188 |
} |
1189 |
} |
1190 |
|
1191 |
func powersub1(string ai_name) |
1192 |
{ |
1193 |
dprint powersub1_active |
1194 |
sub1 = 1; |
1195 |
particle spine1 stop |
1196 |
particle spinesound1 stop |
1197 |
|
1198 |
if(sub3 eq 0) |
1199 |
{ |
1200 |
target_set(594,30.0) |
1201 |
} |
1202 |
if(sub3 ne 0) |
1203 |
{ |
1204 |
if(sub2 eq 0) |
1205 |
{ |
1206 |
target_set(595,30.0) |
1207 |
} |
1208 |
} |
1209 |
check_power |
1210 |
} |
1211 |
|
1212 |
func powersub2(string ai_name) |
1213 |
{ |
1214 |
dprint powersub2_active |
1215 |
particle spine2 do stop |
1216 |
particle spinesound2 stop |
1217 |
sub2 = 1; |
1218 |
if(sub3 eq 0) |
1219 |
{ |
1220 |
target_set(594,30.0) |
1221 |
} |
1222 |
if(sub3 ne 0) |
1223 |
{ |
1224 |
if(sub1 eq 0) |
1225 |
{ |
1226 |
target_set(587,30.0) |
1227 |
} |
1228 |
} |
1229 |
check_power |
1230 |
} |
1231 |
|
1232 |
func powersub3(string ai_name) |
1233 |
{ |
1234 |
dprint powersub3_active |
1235 |
sub3 = 1; |
1236 |
particle spine3 do stop |
1237 |
particle spinesound3 stop |
1238 |
if(sub2 eq 0) |
1239 |
{ |
1240 |
target_set(595,30.0) |
1241 |
} |
1242 |
|
1243 |
if(sub2 ne 0) |
1244 |
{ |
1245 |
if(sub1 eq 0) |
1246 |
{ |
1247 |
target_set(587,30.0) |
1248 |
} |
1249 |
} |
1250 |
check_power |
1251 |
} |
1252 |
|
1253 |
func check_power(string ai_name) |
1254 |
{ |
1255 |
dprint check_power_active |
1256 |
counter = counter - 1 |
1257 |
if (counter eq 1) |
1258 |
{ |
1259 |
sound_dialog_play c14_54_27konoko |
1260 |
sound_dialog_play_block pause |
1261 |
} |
1262 |
|
1263 |
if (counter eq 0) |
1264 |
{ |
1265 |
dprint power_down |
1266 |
trigvolume_enable trigger_volume_36 1 |
1267 |
trigvolume_enable trigger_volume_41 1 |
1268 |
input 0 |
1269 |
fade_out 0 0 0 30 |
1270 |
cm_interpolate substation 0 |
1271 |
fade_in 30 |
1272 |
# sleep 180 |
1273 |
trig_deactivate 1 |
1274 |
trig_deactivate 2 |
1275 |
trig_deactivate 3 |
1276 |
trig_deactivate 4 |
1277 |
trig_deactivate 5 |
1278 |
trig_deactivate 8 |
1279 |
trig_deactivate 303 |
1280 |
trig_deactivate 100 |
1281 |
trig_deactivate 101 |
1282 |
trig_deactivate 500 |
1283 |
trig_deactivate 400 |
1284 |
sleep 15 |
1285 |
trig_deactivate 503 |
1286 |
sleep 5 |
1287 |
trig_deactivate 502 |
1288 |
sleep 5 |
1289 |
trig_deactivate 501 |
1290 |
sleep 15 |
1291 |
trig_deactivate 510 |
1292 |
sleep 5 |
1293 |
trig_deactivate 511 |
1294 |
sleep 5 |
1295 |
trig_deactivate 512 |
1296 |
sleep 15 |
1297 |
trig_deactivate 520 |
1298 |
sleep 5 |
1299 |
trig_deactivate 521 |
1300 |
sleep 5 |
1301 |
trig_deactivate 522 |
1302 |
sleep 15 |
1303 |
trig_deactivate 320 |
1304 |
sleep 15 |
1305 |
trig_deactivate 315 |
1306 |
sleep 15 |
1307 |
trig_deactivate 302 |
1308 |
door_unlock 16 |
1309 |
particle ZomShin_door_locklight do start |
1310 |
sleep 120 |
1311 |
fade_out 0 0 0 240 |
1312 |
cm_reset |
1313 |
input 1 |
1314 |
target_set(403, 30.0) |
1315 |
fade_in 30 |
1316 |
music_stop |
1317 |
objective_set(3) |
1318 |
} |
1319 |
} |
1320 |
|
1321 |
func void lastdoor1(string ai_name) |
1322 |
{ |
1323 |
ld1=1 |
1324 |
if(ld2 eq 0) |
1325 |
{ |
1326 |
target_set(599,30.0) |
1327 |
} |
1328 |
if (ld2 ne 0) |
1329 |
{ |
1330 |
if(ld3 eq 0) |
1331 |
{ |
1332 |
target_set(598,30.0) |
1333 |
} |
1334 |
} |
1335 |
} |
1336 |
|
1337 |
func void lastdoor2(string ai_name) |
1338 |
{ |
1339 |
ld2=1 |
1340 |
if(ld3 eq 0) |
1341 |
{ |
1342 |
target_set(598,30.0) |
1343 |
} |
1344 |
if(ld3 ne 0) |
1345 |
{ |
1346 |
if(ld1 eq 0) |
1347 |
{ |
1348 |
target_set(597,30.0) |
1349 |
} |
1350 |
} |
1351 |
} |
1352 |
|
1353 |
func void lastdoor3(string ai_name) |
1354 |
{ |
1355 |
ld3=1 |
1356 |
if(ld2 eq 0) |
1357 |
{ |
1358 |
target_set(599,30.0) |
1359 |
} |
1360 |
if(ld2 ne 0) |
1361 |
{ |
1362 |
if(ld1 eq 0) |
1363 |
{ |
1364 |
target_set(597,30.0) |
1365 |
} |
1366 |
} |
1367 |
} |
1368 |
|
1369 |
######################### |
1370 |
# save game # |
1371 |
######################### |
1372 |
func void s1(string ai_name) |
1373 |
{ |
1374 |
dprint SAVEDGAME1 |
1375 |
|
1376 |
if (my_save_point ne 1) |
1377 |
{ |
1378 |
save_game 1 autosave |
1379 |
} |
1380 |
} |
1381 |
|
1382 |
func void s2(string ai_name) |
1383 |
{ |
1384 |
dprint SAVEDGAME2 |
1385 |
|
1386 |
if (my_save_point ne 2) |
1387 |
{ |
1388 |
save_game 2 autosave |
1389 |
} |
1390 |
} |
1391 |
|
1392 |
func void s3(string ai_name) |
1393 |
{ |
1394 |
dprint SAVEDGAME3 |
1395 |
|
1396 |
if (my_save_point ne 3) |
1397 |
{ |
1398 |
save_game 3 autosave |
1399 |
} |
1400 |
} |
1401 |
|
1402 |
func void s4(string ai_name) |
1403 |
{ |
1404 |
dprint SAVEDGAME4 |
1405 |
|
1406 |
if (my_save_point ne 4) |
1407 |
{ |
1408 |
save_game 4 autosave |
1409 |
} |
1410 |
} |
1411 |
|
1412 |
func void s5(string ai_name) |
1413 |
{ |
1414 |
dprint SAVEDGAME5 |
1415 |
|
1416 |
if (my_save_point ne 5) |
1417 |
{ |
1418 |
save_game 5 autosave |
1419 |
} |
1420 |
} |
1421 |
|
1422 |
############################################### |
1423 |
##### FURIOUS ZOMBIE SHINATAMA FIGHT ###### |
1424 |
############################################### |
1425 |
|
1426 |
var int console_count = 4; |
1427 |
var int zombie_counter_var = 0; |
1428 |
|
1429 |
func void zombie_counter(string player_name) |
1430 |
{ |
1431 |
console_count = console_count - 1; |
1432 |
|
1433 |
door_lock 16 |
1434 |
|
1435 |
if (console_count eq 0) |
1436 |
{ |
1437 |
console_count = 4; |
1438 |
|
1439 |
dprint zombie_counter |
1440 |
zombie_counter_var = zombie_counter_var + 1; |
1441 |
|
1442 |
if (zombie_counter_var eq 0) |
1443 |
{ |
1444 |
zombie_round_2 |
1445 |
} |
1446 |
|
1447 |
if (zombie_counter_var eq 1) |
1448 |
{ |
1449 |
zombie_round_3 |
1450 |
} |
1451 |
|
1452 |
if (zombie_counter_var eq 2) |
1453 |
{ |
1454 |
zombie_round_4 |
1455 |
} |
1456 |
|
1457 |
if (zombie_counter_var eq 3) |
1458 |
{ |
1459 |
zombie_round_5 |
1460 |
} |
1461 |
} |
1462 |
} |
1463 |
|
1464 |
func void t52(string ai_name) |
1465 |
{ |
1466 |
ai2_dopath ZomGrif patrol_102 |
1467 |
} |
1468 |
|
1469 |
func void t55(string ai_name) |
1470 |
{ |
1471 |
ai2_dopath ZomGrif patrol_103 |
1472 |
} |
1473 |
|
1474 |
func void t56(string ai_name) |
1475 |
{ |
1476 |
ai2_dopath ZomGrif patrol_104 |
1477 |
} |
1478 |
|
1479 |
func void t57(string ai_name) |
1480 |
{ |
1481 |
ai2_dopath ZomGrif patrol_105 |
1482 |
} |
1483 |
|
1484 |
func void t58(string ai_name) |
1485 |
{ |
1486 |
ai2_spawn C_Lbo53 |
1487 |
ai2_spawn C_Sbo52 |
1488 |
} |
1489 |
|
1490 |
func void zombie_dialog_round3(void) |
1491 |
{ |
1492 |
sound_dialog_play c14_51_07shinatama |
1493 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
1494 |
sound_dialog_play_block |
1495 |
cinematic_stop (SHINZOMlistening, 19, 20) |
1496 |
} |
1497 |
|
1498 |
func void zombie_dialog_round4(void) |
1499 |
{ |
1500 |
sound_dialog_play c14_51_08shinatama |
1501 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
1502 |
sound_dialog_play_block |
1503 |
cinematic_stop (SHINZOMlistening, 19, 20) |
1504 |
} |
1505 |
|
1506 |
func void zombie_dialog_round5(void) |
1507 |
{ |
1508 |
sound_dialog_play c14_51_09shinatama |
1509 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
1510 |
sound_dialog_play_block |
1511 |
cinematic_stop (SHINZOMlistening, 19, 20) |
1512 |
} |
1513 |
|
1514 |
# CB: this round is not called any longer! only zombie rounds 2-5 are used now |
1515 |
# ZOMBIE ROUND 1 |
1516 |
func void zombie_round_1(string ai_name) |
1517 |
{ |
1518 |
dprint zombie_round_1 |
1519 |
|
1520 |
particle zombie1 create |
1521 |
particle zombie1 start |
1522 |
|
1523 |
ai2_allpassive 1 |
1524 |
input 0 |
1525 |
|
1526 |
# CB: kill all weapon particles |
1527 |
p3_removedangerous |
1528 |
|
1529 |
sleep 120 |
1530 |
|
1531 |
trig_show 91 |
1532 |
trig_show 92 |
1533 |
trig_show 93 |
1534 |
|
1535 |
trig_activate 91 |
1536 |
trig_activate 92 |
1537 |
trig_activate 93 |
1538 |
|
1539 |
sleep 30 |
1540 |
|
1541 |
# trig_speed 202 .2 |
1542 |
# trig_speed 204 .2 |
1543 |
# trig_hide 2023 |
1544 |
# trig_hide 2013 |
1545 |
|
1546 |
# particle ????? start |
1547 |
# particle ????? start |
1548 |
|
1549 |
cm_reset |
1550 |
input 1 |
1551 |
sleep 90 |
1552 |
ai2_allpassive 0 |
1553 |
ai2_makeignoreplayer ZomGrif 1 |
1554 |
} |
1555 |
|
1556 |
# CB: this round has all the old zombie round 2 setup including camera angles |
1557 |
# OLD ZOMBIE ROUND 2 |
1558 |
func void old_zombie_round_2(string ai_name) |
1559 |
{ |
1560 |
dprint zombie_round_2 |
1561 |
|
1562 |
ai2_allpassive 1 |
1563 |
turret_deactivate 330 |
1564 |
turret_deactivate 333 |
1565 |
turret_deactivate 336 |
1566 |
input 0 |
1567 |
|
1568 |
# CB: kill all weapon particles |
1569 |
p3_removedangerous |
1570 |
|
1571 |
particle zombie1 kill |
1572 |
|
1573 |
sleep 90 |
1574 |
|
1575 |
cm_interpolate zombie_hint 0 |
1576 |
|
1577 |
particle zombie1 create |
1578 |
particle zombie1 start |
1579 |
|
1580 |
sleep 120 |
1581 |
|
1582 |
trig_deactivate 91 |
1583 |
trig_deactivate 92 |
1584 |
trig_deactivate 93 |
1585 |
|
1586 |
dprint trig_off_1 |
1587 |
|
1588 |
sleep 15 |
1589 |
trig_hide 91 |
1590 |
sleep 15 |
1591 |
trig_hide 92 |
1592 |
sleep 15 |
1593 |
trig_hide 93 |
1594 |
|
1595 |
sleep 120 |
1596 |
|
1597 |
trig_show 210 |
1598 |
trig_show 310 |
1599 |
trig_show 410 |
1600 |
trig_show 510 |
1601 |
|
1602 |
trig_activate 210 |
1603 |
trig_activate 310 |
1604 |
trig_activate 410 |
1605 |
trig_activate 510 |
1606 |
|
1607 |
trig_reset 91 |
1608 |
trig_reset 92 |
1609 |
trig_reset 93 |
1610 |
|
1611 |
sleep 15 |
1612 |
trig_show 91 |
1613 |
sleep 15 |
1614 |
trig_show 92 |
1615 |
sleep 15 |
1616 |
trig_show 93 |
1617 |
|
1618 |
trig_activate 91 |
1619 |
trig_activate 92 |
1620 |
trig_activate 93 |
1621 |
|
1622 |
sleep 90 |
1623 |
|
1624 |
cm_reset |
1625 |
input 1 |
1626 |
sleep 90 |
1627 |
ai2_allpassive 0 |
1628 |
ai2_makeignoreplayer ZomGrif 1 |
1629 |
|
1630 |
console_reset 399 |
1631 |
console_reset 400 |
1632 |
console_reset 401 |
1633 |
console_reset 402 |
1634 |
} |
1635 |
|
1636 |
# CB: this round is the new zombie round 2 setup which is tabulae rasa |
1637 |
# and fit to be called from a save point, or from the cutscene |
1638 |
# ZOMBIE ROUND 2 |
1639 |
func void zombie_round_2(string ai_name) |
1640 |
{ |
1641 |
dprint zombie_round_2_active |
1642 |
|
1643 |
particle zombie1 create |
1644 |
particle zombie1 start |
1645 |
|
1646 |
ai2_allpassive 1 |
1647 |
input 0 |
1648 |
|
1649 |
# CB: kill all weapon particles |
1650 |
p3_removedangerous |
1651 |
|
1652 |
sleep 120 |
1653 |
|
1654 |
trig_show 210 |
1655 |
trig_show 310 |
1656 |
trig_show 410 |
1657 |
trig_show 510 |
1658 |
|
1659 |
trig_activate 210 |
1660 |
trig_activate 310 |
1661 |
trig_activate 410 |
1662 |
trig_activate 510 |
1663 |
|
1664 |
trig_reset 91 |
1665 |
trig_reset 92 |
1666 |
trig_reset 93 |
1667 |
|
1668 |
sleep 15 |
1669 |
trig_show 91 |
1670 |
sleep 15 |
1671 |
trig_show 92 |
1672 |
sleep 15 |
1673 |
trig_show 93 |
1674 |
|
1675 |
trig_activate 91 |
1676 |
trig_activate 92 |
1677 |
trig_activate 93 |
1678 |
|
1679 |
# incidental zombie shinatama dialog |
1680 |
trigvolume_enable shinzom_voice1 1 |
1681 |
trigvolume_enable shinzom_voice2 1 |
1682 |
|
1683 |
cm_reset |
1684 |
input 1 |
1685 |
sleep 90 |
1686 |
ai2_allpassive 0 |
1687 |
ai2_makeignoreplayer ZomGrif 1 |
1688 |
} |
1689 |
|
1690 |
# ZOMBIE ROUND 3 |
1691 |
func void zombie_round_3(string ai_name) |
1692 |
{ |
1693 |
dprint zombie_round_3_active |
1694 |
|
1695 |
ai2_allpassive 1 |
1696 |
turret_deactivate 330 |
1697 |
turret_deactivate 333 |
1698 |
turret_deactivate 336 |
1699 |
input 0 |
1700 |
|
1701 |
# CB: kill all weapon particles |
1702 |
p3_removedangerous |
1703 |
|
1704 |
particle zombie1 kill |
1705 |
|
1706 |
# incidental zombie shinatama dialog |
1707 |
trigvolume_enable shinzom_voice3 1 |
1708 |
|
1709 |
sleep 90 |
1710 |
|
1711 |
cm_interpolate zombie_hint 0 |
1712 |
|
1713 |
particle zombie1 create |
1714 |
particle zombie1 start |
1715 |
sleep 20 |
1716 |
particle zombie1 kill |
1717 |
sleep 10 |
1718 |
particle zombie1 create |
1719 |
particle zombie1 start |
1720 |
|
1721 |
sleep 120 |
1722 |
|
1723 |
trig_deactivate 91 |
1724 |
trig_deactivate 92 |
1725 |
trig_deactivate 93 |
1726 |
|
1727 |
dprint trig_off_2 |
1728 |
|
1729 |
sleep 15 |
1730 |
trig_hide 91 |
1731 |
sleep 15 |
1732 |
trig_hide 92 |
1733 |
sleep 15 |
1734 |
trig_hide 93 |
1735 |
|
1736 |
trig_deactivate 210 |
1737 |
trig_deactivate 310 |
1738 |
trig_deactivate 410 |
1739 |
trig_deactivate 510 |
1740 |
|
1741 |
fork zombie_dialog_round3 |
1742 |
sleep 120 |
1743 |
|
1744 |
trig_reset 91 |
1745 |
trig_reset 92 |
1746 |
trig_reset 93 |
1747 |
|
1748 |
sleep 15 |
1749 |
trig_show 91 |
1750 |
sleep 15 |
1751 |
trig_show 92 |
1752 |
sleep 15 |
1753 |
trig_show 93 |
1754 |
|
1755 |
trig_activate 91 |
1756 |
trig_activate 92 |
1757 |
trig_activate 93 |
1758 |
|
1759 |
trig_reset 210 |
1760 |
trig_reset 310 |
1761 |
trig_reset 410 |
1762 |
trig_reset 510 |
1763 |
|
1764 |
trig_activate 210 |
1765 |
trig_activate 310 |
1766 |
trig_activate 410 |
1767 |
trig_activate 510 |
1768 |
|
1769 |
trig_show 2101 |
1770 |
trig_show 3101 |
1771 |
trig_show 4101 |
1772 |
trig_show 5101 |
1773 |
|
1774 |
trig_activate 2101 |
1775 |
trig_activate 3101 |
1776 |
trig_activate 4101 |
1777 |
trig_activate 5101 |
1778 |
|
1779 |
trig_speed 210 .3 |
1780 |
trig_speed 310 .3 |
1781 |
trig_speed 410 .3 |
1782 |
trig_speed 510 .3 |
1783 |
|
1784 |
trig_speed 2101 .3 |
1785 |
trig_speed 3101 .3 |
1786 |
trig_speed 4101 .3 |
1787 |
trig_speed 5101 .3 |
1788 |
|
1789 |
sleep 90 |
1790 |
|
1791 |
cm_reset |
1792 |
input 1 |
1793 |
sleep 90 |
1794 |
ai2_allpassive 0 |
1795 |
# ai2_passive ZomGrif 1 |
1796 |
|
1797 |
console_reset 399 |
1798 |
console_reset 400 |
1799 |
console_reset 401 |
1800 |
console_reset 402 |
1801 |
} |
1802 |
|
1803 |
## ZOMBIE ROUND 4 |
1804 |
func void zombie_round_4(string ai_name) |
1805 |
{ |
1806 |
dprint zombie_round_4_active |
1807 |
|
1808 |
ai2_allpassive 1 |
1809 |
turret_deactivate 330 |
1810 |
turret_deactivate 333 |
1811 |
turret_deactivate 336 |
1812 |
input 0 |
1813 |
|
1814 |
# CB: kill all weapon particles |
1815 |
p3_removedangerous |
1816 |
|
1817 |
particle zombie1 kill |
1818 |
|
1819 |
# incidental zombie shinatama dialog |
1820 |
trigvolume_enable shinzom_voice4 1 |
1821 |
|
1822 |
sleep 90 |
1823 |
|
1824 |
cm_interpolate zombie_hint 0 |
1825 |
|
1826 |
sleep 30 |
1827 |
particle zombie1 create |
1828 |
particle zombie1 start |
1829 |
sleep 20 |
1830 |
particle zombie1 kill |
1831 |
sleep 30 |
1832 |
particle zombie1 create |
1833 |
particle zombie1 start |
1834 |
|
1835 |
fork zombie_dialog_round4 |
1836 |
sleep 120 |
1837 |
|
1838 |
trig_deactivate 91 |
1839 |
trig_deactivate 92 |
1840 |
trig_deactivate 93 |
1841 |
|
1842 |
dprint trig_off_3 |
1843 |
|
1844 |
trig_hide 91 |
1845 |
trig_hide 92 |
1846 |
trig_hide 93 |
1847 |
|
1848 |
trig_deactivate 210 |
1849 |
trig_deactivate 310 |
1850 |
trig_deactivate 410 |
1851 |
trig_deactivate 510 |
1852 |
|
1853 |
trig_hide 210 |
1854 |
trig_hide 310 |
1855 |
trig_hide 410 |
1856 |
trig_hide 510 |
1857 |
|
1858 |
trig_deactivate 2101 |
1859 |
trig_deactivate 3101 |
1860 |
trig_deactivate 4101 |
1861 |
trig_deactivate 5101 |
1862 |
|
1863 |
trig_hide 2101 |
1864 |
trig_hide 3101 |
1865 |
trig_hide 4101 |
1866 |
trig_hide 5101 |
1867 |
|
1868 |
sleep 120 |
1869 |
|
1870 |
trig_show 214 |
1871 |
trig_show 314 |
1872 |
trig_show 414 |
1873 |
trig_show 514 |
1874 |
|
1875 |
sleep 15 |
1876 |
|
1877 |
trig_show 94 |
1878 |
|
1879 |
sleep 15 |
1880 |
|
1881 |
trig_show 910 |
1882 |
|
1883 |
trig_activate 214 |
1884 |
trig_activate 314 |
1885 |
trig_activate 414 |
1886 |
trig_activate 514 |
1887 |
|
1888 |
trig_activate 910 |
1889 |
trig_activate 94 |
1890 |
|
1891 |
trig_speed 214 .15 |
1892 |
trig_speed 314 .15 |
1893 |
trig_speed 414 .15 |
1894 |
trig_speed 514 .15 |
1895 |
|
1896 |
trig_speed 910 .35 |
1897 |
trig_speed 94 .35 |
1898 |
|
1899 |
sleep 90 |
1900 |
|
1901 |
cm_reset |
1902 |
input 1 |
1903 |
sleep 90 |
1904 |
ai2_allpassive 0 |
1905 |
# # ai2_passive ZomGrif 1 |
1906 |
|
1907 |
console_reset 399 |
1908 |
console_reset 400 |
1909 |
console_reset 401 |
1910 |
console_reset 402 |
1911 |
} |
1912 |
|
1913 |
########## ZOMBIE ROUND 5 - YOU WIN ############ |
1914 |
|
1915 |
func void zombie_round_5(string ai_name) |
1916 |
{ |
1917 |
dprint zombie_round_5_active |
1918 |
|
1919 |
ai2_allpassive 1 |
1920 |
turret_deactivate 330 |
1921 |
turret_deactivate 333 |
1922 |
turret_deactivate 336 |
1923 |
|
1924 |
trig_hide 214 |
1925 |
trig_hide 414 |
1926 |
|
1927 |
trig_activate 210 |
1928 |
trig_activate 410 |
1929 |
|
1930 |
# CB: kill all weapon particles |
1931 |
p3_removedangerous |
1932 |
|
1933 |
input 0 |
1934 |
|
1935 |
begin_cutscene |
1936 |
|
1937 |
music_stop |
1938 |
|
1939 |
sleep 60 |
1940 |
|
1941 |
cm_interpolate zombie_death 0 |
1942 |
|
1943 |
fork zombie_dialog_round5 |
1944 |
sleep 90 |
1945 |
|
1946 |
trig_speed 9 1 |
1947 |
trig_speed 10 2 |
1948 |
trig_speed 910 2.5 |
1949 |
trig_speed 94 .5 |
1950 |
trig_speed 210 2 |
1951 |
sleep 90 |
1952 |
trig_speed 410 2 |
1953 |
sleep 90 |
1954 |
trig_speed 514 1 |
1955 |
trig_speed 410 1 |
1956 |
sleep 90 |
1957 |
trig_speed 314 2 |
1958 |
sleep 90 |
1959 |
trig_speed 210 1 |
1960 |
|
1961 |
sleep 60 |
1962 |
trig_hide 210 |
1963 |
trig_hide 9 |
1964 |
trig_speed 10 .2 |
1965 |
sleep 60 |
1966 |
trig_hide 314 |
1967 |
trig_hide 910 |
1968 |
sleep 60 |
1969 |
trig_speed 514 .2 |
1970 |
trig_hide 410 |
1971 |
trig_hide 10 |
1972 |
trig_hide 94 |
1973 |
sleep 60 |
1974 |
trig_hide 514 |
1975 |
sleep 60 |
1976 |
trig_hide 93 |
1977 |
particle zombie1 kill |
1978 |
sound_ambient_start shin_zom_shutdown 1.0 |
1979 |
sleep 10 |
1980 |
particle zombie1 create |
1981 |
particle zombie1 start |
1982 |
sleep 20 |
1983 |
particle zombie1 kill |
1984 |
particle zombie1 create |
1985 |
particle zombie1 start |
1986 |
sleep 30 |
1987 |
particle zombie1 kill |
1988 |
particle zombiesteam stop |
1989 |
particle zombient stop |
1990 |
|
1991 |
sleep 90 |
1992 |
|
1993 |
# Hardy, if griffin has to see konoko after or during the zom cutscene, |
1994 |
# make sure this next line makes it into the shorter zombie shin scripts --mike |
1995 |
|
1996 |
ai2_makeignoreplayer ZomGrif 0 |
1997 |
Zom |
1998 |
} |
1999 |
|
2000 |
|
2001 |
|
2002 |
############################################################ |
2003 |
########### INCIDENTAL SHINATAMA ZOMBIE DIALOG ############# |
2004 |
############################################################ |
2005 |
|
2006 |
func void shinzom_voice1(string ai_name) |
2007 |
{ |
2008 |
sound_dialog_play c00_01_102shinatama |
2009 |
} |
2010 |
|
2011 |
func void shinzom_voice2(string ai_name) |
2012 |
{ |
2013 |
sound_dialog_play c00_01_101shinatama |
2014 |
} |
2015 |
|
2016 |
func void shinzom_voice3(string ai_name) |
2017 |
{ |
2018 |
sound_dialog_play c00_01_100shinatama |
2019 |
} |
2020 |
|
2021 |
func void shinzom_voice4(string ai_name) |
2022 |
{ |
2023 |
sound_dialog_play c00_01_103shinatama |
2024 |
} |